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Spell List

Spell List

All spells by school with mana costs

Spell List

UNIVERSAL (no faction required):
  Arcane Bolt ..... 5 mana - Basic magic missile
  Mend ............ 8 mana - Close minor wounds
  Detect Magic .... 3 mana - Sense magical auras
  Light ........... 3 mana - Conjure a floating light orb
  Dispel .......... 15 mana - Strip magical effects
  Mana Tap ........ 0 mana - Restore mana (4-phase CD)

EVOCATION (Arcane Collegium):
  Firebolt ........ 8 mana - Fire damage
  Frost Lance ..... 10 mana - Ice spear, slows target
  Force Push ...... 12 mana - Telekinetic knockback
  Arcane Shield ... 12 mana - Absorb damage barrier
  Mana Surge ...... 15 mana - Amplify next spell
  Counterspell .... 20 mana - Disrupt enemy casting
  Lightning Arc ... 25 mana - Chain lightning, area
  Ward of Silence . 30 mana - Anti-magic field
  Meteor Strike ... 50 mana - Devastating area damage

DIVINATION / RESTORATION (River Seers):
  Insight ......... 5 mana - Reveal enemy HP/stats
  Healing Stream .. 15 mana - Mend wounds with water
  Purify .......... 15 mana - Cleanse poison/disease
  Foresight ....... 12 mana - Dodge bonus, 3 rounds
  Water Shield .... 14 mana - Deflect incoming blows
  Calm Mind ....... 18 mana - Pacify a hostile target
  Scry ............ 20 mana - See distant location
  Prophecy ........ 35 mana - Reveal quest objectives
  Mass Heal ....... 40 mana - Heal all allies, area

TRANSMUTATION / EARTH (Deep Circle):
  Iron Fist ....... 8 mana - Unarmed damage bonus
  Stoneskin ....... 10 mana - Temporary stone armor
  Sharpen Blade ... 10 mana - Weapon damage bonus
  Magnetic Pull ... 15 mana - Reduce enemy armor
  Tremor .......... 18 mana - Area stun chance
  Transmute Metal . 25 mana - Reshape item material
  Fortify ......... 30 mana - Massive defense boost
  Earthquake ...... 35 mana - Area damage + stun
  Golem Shaping ... 45 mana - Summon stone golem

NATURE / DRUIDIC (Wild Coven):
  Entangle ........ 10 mana - Root enemy with vines
  Barkskin ........ 12 mana - Natural bark armor
  Nature's Balm ... 12 mana - Forest vitality heal
  Call Beast ...... 15 mana - Summon wolf or hawk
  Thornwall ....... 15 mana -  Retaliatory thorn barrier
  Poison Spores ... 18 mana - Area damage over time
  Call Lightning .. 22 mana - Thunderbolt strike
  Storm Call ...... 35 mana - Area lightning + rain
  Wild Shape ...... 40 mana - Transform into beast

NECROMANCY (Pale Order - hidden faction):
  Chill Touch ..... 4 mana - Cold damage + slow
  Drain Life ...... 10 mana - Siphon HP from enemy
  Fear ............ 12 mana - Enemies may flee
  Corpse Explosion  12 mana - Detonate a corpse, area
  Bone Armor ...... 15 mana - Shell of bones
  Life Link ....... 18 mana - Absorb ally's damage
  Raise Corpse .... 20 mana - Temp undead servant
  Speak with Dead . 20 mana - Commune with spirits
  Wither .......... 22 mana - Heavy necrotic damage
  Soul Trap ....... 25 mana - Capture dying soul
  Animate Dead .... 40 mana - Permanent undead pet
  Death's Embrace . 50 mana - Devastating + self-heal

CASTING: cast <spell> [at <target>]
KNOWN SPELLS: /spells
LEARN: Train with faction NPCs or use spell tomes.
SKILL POINTS are separate from spells: see /skills or ?skill points.

Note: Faith (Cleric), Engineering (Tinkerer), and
Performance (Bard) spells are class-specific.
See ?classes cleric, ?classes tinkerer, ?classes bard.