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Warrior

"There's a problem and a sword. The sword usually wins."

Role: Frontline. Heavy weapons, real armor, no apologies. The shortest line between "this enemy exists" and "this enemy doesn't" is a Warrior's sword arm.


At a glance

Stat bonuses Strength +5, Constitution +5
Allowed weapons Sword, Axe, Hammer, Mace
Starting skills One-Handed Swords (8), Sword Jab (6), Sword Slash (5), Combat Maneuvers (4)
Starting kit Iron Sword, Leather Armor (chest/legs/feet/hands), 2× Health Potion, 2× Bandage, 2× Bread, Dried Meat, 2× Torch
Best faction Town Guard - your reputation builds your relationship
Best merc team Wrecking Crew - twin dps, your sword + their axes melts groups

First 30 minutes

You're loaded for a fight. Use it.

  1. Head to the Watchhouse. Talk to the Town Guard captain. Guard duty quests give Town Guard rep and small payouts - your natural track.

    walk to watchhouse
    talk captain
    
  2. Visit the smith. You start with an iron sword - fine to start, but check for a steel sword when you've saved up (pricey tier). Also pick up a shield if you don't have one yet.

  3. Read the notice board. Take any Medium-tier combat job. You can handle it. Bulk-accept tier-filtered:

    read board
    AM
    
  4. Don't skip food. Constitution is your friend; hunger isn't. Keep 3+ bread and a waterskin.


Skills to focus first

  1. Sword Jab (already 6) - fast, low-stamina, your default attack.
  2. Sword Chop (4 → 8) - power swing. Slower but it ends things.
  3. Dodge (3 → 5) - Warriors get hit. Less is better.

After rank 5 in Swords, pick a specialization path: Guardian (tank, shield mastery, taunt) or Berserker (two-handed, rage, lifesteal). See /skills for the unlock prompt.


Suggested merc team

Wrecking Crew - twin half-orc brothers, one melee one ranged. They mulch the back line while you anchor the front. Loud and proud.

If you want survivability over kill-speed, Old Guard (the married healer+caster veterans) works too - their healing keeps you in fights longer.


Quest or grind?

Quests carry the early game. The Town Guard chain is the cleanest Warrior arc - lawful, well-paid, scales with your tier. The notice board's bounty quests (wolves, bandits) are great Strength/Combat XP.

Skip harvesting unless you're crafting your own steel - Warriors don't benefit much from herbs or foraging.


Mid-game arc

  • Steel sword + chain shirt by Day 4. Iron is starter gear; you're outgrowing it fast.
  • Pick Guardian or Berserker at Swords rank 5. Different combat feels, both viable.
  • Earn Town Guard honored rep - unlocks the Watch armory and bounty reduction. You will accumulate bounty whether you mean to or not.

Training & Practice

Where the work happens between adventures.

Head to the Barracks Sparring Yard (barracks_sparring_yard, inside the Ghelmyon barracks compound). Talk to Sergeant Bram - he runs the yard, signs the ledger, and decides which tier of work you're ready for.

How it works:

  1. /shift start at the yard (or /spar_shift start) to take a 4-hour shift. Bram posts a queue of opponents scaled to your rank - green recruits at the bottom, visiting weapon-masters at the top.
  2. Resolve bouts with the yard's verbs: spar <opponent> for a contested exchange, drill <opponent> for measured form-work, or coach <opponent> once you're senior enough to run a junior through it. Each resolution credits SP to the matching weapon skill plus a small stipend per bout.
  3. /shift end to close early (or let the timer expire).

Tier ladder (Bram decides which you're ready for): easy → standard → challenging → esoteric. Higher tiers pay more and lock open higher opponents; new hands start at easy and earn the harder cards by keeping the easy ones clean.

Why bother:

  • Steady SP without the bandit-on-the-road risk.
  • Modest purse per resolved bout (Bram's discretionary fund, not adventure pay).
  • Twenty clean shifts typically earn a referral letter the other city barracks honor - opens doors at sibling yards in other towns.
  • Bram teaches up to rank 70 in his weapon trees.

Capstone - Unbreakable Stance

Unlocked at rank 30 in one-handed swords. Negate the next 3 incoming hits and remove all active debuffs.

The Warrior plants their feet; the next three blows ring off them like rain off stone.

Once per long rest. The first capstone of the kit; the rest of your build wraps around the fact that you can buy three full mitigation rounds when the fight goes sideways.


See also