Mounts¶
Mounts¶
Ride mounts for travel speed and combat protection
Mounts — Faster Travel & Combat Protection
Buy a mount from a stable, ride it for faster intercity
travel — and let it absorb part of the damage you take
in combat. Tier A MVP ships 4 species.
COMMANDS:
/mount List your owned mounts (active marker)
/mount status Same as /mount
/mount <name> Mount up on a named mount (or switch active)
/mount list Show species available at this stable
/mount buy <species> Buy a mount from the stablemaster here
/dismount Step down off your active mount
SPECIES (Tier A):
Species Cost Travel Absorb HP
Warhorse 200g x1.80 50% 40
Riding Horse 100g x1.70 30% 28
Draft Horse 80g x1.30 30% 35
Mule 40g x1.15 20% 22
TRAVEL SPEED:
Being mounted divides intercity travel time by the
species' multiplier. A warhorse (x1.8) cuts a 60-min
trip to ~33 min. Within-town movement is unaffected.
COMBAT PROTECTION:
When you'd take a hit, the mount absorbs a share
(warhorse 50%, riding/draft 30%, mule 20%) and drops
HP. If the mount's HP hits 0 you are thrown from the
saddle and take full damage from that hit onwards until
you mount a fresh one.
BUYING:
Visit Oakes, the stablemaster at Ghelmyon's west-gate
stable. Use /mount list to see what's for sale, then
/mount buy <species>. The Paladin starts with a warhorse
named Shadowmane at no cost.
See also: ?dismount, ?team, ?navigation travel