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Deep Circle

"Masters of earth magic and transmutation in Darkhollow. They shape stone and forge metal with arcane will."

A guild of earth-mages and transmuters operating out of Darkhollow. Their hall sits half-cut into the mountain itself, lit by veins of luminescent crystal worked into the walls. Where the Arcane Collegium favors theory and the River Seers favor omens, the Deep Circle works matter - stone, metal, ore, bone. Quiet, patient, and very rich.


At a glance

HQ Darkhollow (the Sunken Hall)
Member tags mage, deep-circle
Best class fits Mage (transmutation), Tinkerer, Blacksmith, Alchemist
Major rival Pale Order (−50% tension)
Soft ally River Seers (+15%)

Rank titles

Rep Tier Title
< -100 Hostile Stranger
-100 to -20 Unfriendly Novice
-20 to 50 Neutral Shaper
50 to 200 Friendly Forger
200 to 500 Honored Master
500+ Exalted Grandmaster

The titles track a craftsman's ladder - Shaper and Forger aren't empty honorifics; the Circle uses them in apprentice records the same way a guild does. Reach Grandmaster and your mark on a piece doubles its resale value in any of the five towns.


Unlocks

Tier What you get
Friendly Transmutation services, earth runes
Honored Rare ore refinement, golem crafting
Exalted Grandmaster title, deep earth secrets

Transmutation at friendly converts low-tier ore upward by one grade for a fee. Honored refinement is the only legal source of adamantine-grade purity in the five-town network. The exalted "deep secrets" line is small but tangible - a passive Mining and Crafting bonus while standing in any Darkhollow district.


How to gain rep (generic)

  • Sell raw ore and gems at Darkhollow markets to Circle-tagged vendors - quiet baseline rep gain.
  • Quest with Shapers. Recovering a lost rune-tool from a collapsed gallery, identifying a vein, escorting a Forger to a remote claim.
  • Bring rare reagents. Volcanic glass, deep-vein crystals, sealed clay from old riverbeds.
  • Commission their work. Every piece you order through Circle channels (rather than buying open-market) trickles rep upward.
  • Donate ore to the Hall's smelter. Direct rep purchase.

How to lose rep (avoid these)

  • Casting necromancy in any Darkhollow district
  • :material-mask: Stealing Circle-tagged tools or unfinished work
  • Sabotaging a mine the Circle has a claim on
  • Building Pale Order rep (−50% - fast tank)
  • Calling Circle work "stone-pushing" in earshot

Rivals to watch

  • Pale Order - bone-magic and earth-magic are theological opposites in the Circle's worldview. Hard −50% tension.
  • Arcane Collegium - no formal feud, but the Collegium considers transmutation a craft, not magic, and the Circle considers the Collegium pretentious. Building both is possible but slow.

When the rep is worth it

Mandatory for Tinkerers and Blacksmiths who want top-tier materials. Honored refinement is the only access to the best ore grades outside very rare drops.

Strong for transmutation Mages - the Circle's training drops the cast cost of every transmutation spell at friendly+.

Good for Alchemists - the Sunken Hall stocks reagents (crystal-salts, volcanic ash) that no surface vendor carries.

Skip if you're committing to Pale Order - the antagonism is mutual and absorbing.


See also