Bonds & trust¶
"Anyone will sell you a sword. Trust is what they hand you when they expect it back."
Role: How NPCs come to know, trust, and eventually open up to you. A bundle of metrics gates a long ladder of unlocks - banter, gift acceptance, secret-sharing, party promotion, romance.
At a glance¶
| Scale | Stranger → Acquaintance → Friend → Close Friend (+ romance branch) |
| Metrics | Three 0-100 numbers - Trust, Familiarity, Affection - combine to a single derived status |
| Decay | Slow without contact. Reset on betrayal. |
| Per-NPC | Every speaking NPC carries their own metrics with you |
| Surface | /bond <name> for followers; conversation gates for everyone else |
The tiers¶
The engine derives a single named status from the sum of Trust + Familiarity + Affection (max 300 combined). Four platonic tiers, then a romance branch beyond Close Friend.
| Tier | Combined score | What unlocks |
|---|---|---|
| Stranger | 0-39 | Default. Surface greetings. Vendor prices full markup. |
| Acquaintance | 40-119 | NPC remembers you. Small talk. Rumors begin. Vendor discount edges in. |
| Friend | 120-179 | Personal stories. Quest hooks open. First gift-acceptance. |
| Close Friend | 180-199 | NPC shares secrets you can use as leverage. Major quest unlocks. Class perk if a follower. |
The romance branch runs parallel from Close Friend upward,
gated on a romantic flag the NPC carries (their attraction +
your moves to court them):
| Romance tier | Combined score | What unlocks |
|---|---|---|
| Dating | 200-249 | Exclusive romantic interest. Romance scenes available. |
| Lover | 250-299 | Deeper intimacy. Beckon-rights. Bond-quest hooks. |
| Partner | 300+ | Lifelong commitment short of marriage. |
| Spouse | (set by marriage) | Married. Inheritance, household, full bond perks. |
The romance branch is opt-in on both sides - high Close Friend metrics WITHOUT mutual romantic interest stays Close Friend indefinitely.
How it grows¶
-
Conversation. Every meaningful exchange tips Trust up a little. Greet politely → small bump. Ask after their kids → bigger bump. Ask the question they've been waiting for someone to ask → bigger still.
-
Shared experience. Travelling together, surviving the same fight, sleeping under the same roof - these tick Trust faster than dialogue alone. Followers gain Trust per combat hour.
-
Gifts. Each NPC has a
like_list(silently, in their data). Hitting a like = a chunky boost. Hitting an anti-like = a chunky drop. Generic gifts (bread, coin) tick neutral. Don't spam - repeated gifts inside a short window stop counting. -
Quest delivery. Completing a quest for an NPC pushes Trust hard. Failing it pushes the other way.
-
Honesty rolls. When you
lieto a high-perception NPC and they catch it, Trust takes a real hit. When they catch it and you've never lied to them before, they remember.
How it drops¶
- Betrayal. Theft from them, attack on them, attack on someone they love. Reset, often to negative.
- Faction collision. Joining a faction the NPC opposes can knock 10–20 points off in one beat.
- Public humiliation. Pickpocketed in front of friends. Drunk and disorderly at their kid's wedding. Bad scene; bad week.
- Wage failure (followers only). Miss a wage day, lose Trust even if the contract is technically still live.
- Time + neglect. Slow decay if you don't speak to them for a long stretch. Stops at Acquaintance - the floor of any real bond.
Followers: the bond ladder¶
Followers (mercs + named companions) sit on a special slice of the Trust system called bond tier:
| Bond tier | Roughly Trust | Effect |
|---|---|---|
| Paid Merc | 0–49 | Transactional. Wages on time, no funny business. |
| Sworn | 50–74 | Wages drop, combat buffs on, banter lines unlock. |
| Lifelong | 75+ | Class-unique perk fires (extra attack / revive / aura). |
You don't buy bond tiers. You earn them.
- Paid Merc → Sworn: ~8 combat hours with you in the party.
- Sworn → Lifelong: ~30 combat hours + the class's bond quest complete.
/bond lists all current followers + their tiers + hours
accumulated + what's gating the next promotion. /bond tier_up
<name> attempts a promotion if the gates are clear.
The /bond verb¶
| Command | What it does |
|---|---|
/bond |
List current followers + tiers + hours |
/bond <name> |
Detail view - tier, hours, gate, current buffs |
/bond tier_up <name> |
Promote if gates are met |
For non-follower NPCs, Trust is implicit - there's no UI for it. You read it in their dialogue: do they remember you? Do they volunteer information? Do they call you by name?
What the bond unlocks for non-followers¶
- Vendor prices soften as the bond climbs. Close Friend gets the back-room rate.
- Secret-sharing. Close Friends drop secrets you can use as leverage (the blackmail / evidence-registry system). High Trust
- the right conversation = a piece of someone else's life in your back pocket.
- Quest hooks. Major personal quests sit behind status gates.
- Romance. See romance - Close Friend is the entry threshold; the romance branch starts at Dating (combined score 200+) and goes through Lover / Partner / Spouse.
- Faction referrals. A high-status NPC inside a faction can vouch for you, knocking real time off your rep grind.
Why bother¶
- The relationship ladder is the single biggest accelerator in the game. A character with five Close-Friend-tier NPCs across the five cities plays a different run than one without.
- The best loot, the deepest quests, and the most interesting scenes all sit behind Trust gates.
- It's how the world opens. The richer your bonds, the more the game gives you.
See also¶
- Companions overview
- Mercenary teams - bond tiers apply here
- Romance - the higher-Trust arc
- Phaedro - your tutorial-tier confidant