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Survival essentials

The "you forgot one of these and now you're in real trouble" list. Cheap items; saves your life at some point.

Prices in this guide

Ghelmyon's economy runs in copper / silver / gold (100c = 1s, 100s = 1g). For rough scale: a bandage runs ~1s, a torch a few copper, a health potion ~3s. But the exact price swings - by vendor, by town, and with your reputation - and shifts as the economy is balanced. So this guide gives relative tiers (cheap / mid / pricey / expensive); for what a given shop is charging right now, use /stock <item> in-game.


Bandages

Why: Out-of-combat healing. Heals a small chunk of HP without mana, without consumables, without a cleric.

Tier Heals Cost Notes
Linen bandage low cheap Starter - every player should have 3
Clean bandage mid mid Apothecary stock
Treated bandage high pricey Field surgeon - Herbalist-craftable

Buy 3 minimum. Always. Stash in a sack or your inventory.

use bandage

Torch

Why: Half the world is dark. Caves, dungeons, jail cells, the sewers, late-night Ghelmyon streets. Without light, you fail Perception rolls, miss exits, walk past loot.

Tier Burn time Cost Notes
Crude torch ~30 minutes cheap Starter - buy 2
Oil lantern ~3 hours mid Refillable, much better
Mage-light Permanent quest only Quest reward / craft

Light it when you enter darkness, not before.

light torch

:material-rope: Rope

Why: Vertical world. Climbs, descents, restraints (yes, that), some quests just require it.

  • Cheap (a couple of coppers)
  • Reusable (doesn't break easily)
  • Quest-relevant - multiple chains gate on use rope

Buy 1. Keep it forever.


Food + waterskin

Why: Hunger and thirst are real systems. Skip them and you start the day with reduced stamina and miss the morning's free SP gain.

Item Restores Cost Notes
Bread Hunger 30% cheap Common
Dried meat Hunger 50% cheap Lasts well
Cheese Hunger 40% cheap Common
Waterskin Thirst 80% cheap REFILL at any tavern/well
Ale Thirst 50% + drunk cheap Drunk mechanics - be careful, drunk debuffs flirt + combat

Keep: 3+ food, 1 waterskin (refilled). Eat at every dawn phase.

eat bread
drink waterskin

Health potions

Why: Mid-combat healing. Bandages are out-of-combat; potions work in a turn.

Tier Heals Cost Notes
Minor health potion low mid Common, apothecary
Health potion mid pricey Standard mid-game
Greater health potion high expensive Endgame

Most classes start with 2. Buy 2 more before any quest involving combat. Herbalists make their own - see the Herbalist article.


:material-coin: Coin pouch

Why: Theft protection. Without a coin pouch, all your gold is "loose" and gets stolen on a single failed Stealth check / mugging / pickpocket. With a pouch, gold sits inside an item that takes a deliberate action to remove.

Every player should have one by end of Day 1. Cheap tier.


Quick shopping list (Ghelmyon Day 1)

Item Qty
Bandages 3
Torch 2
Rope 1
Bread / dried meat 4
Waterskin 1
Coin pouch 1

The whole shopping run is starter-budget - every item on this list is cheap tier. Your starter gold leaves comfortable headroom for class-specific top-ups (extra arrows, mana potions, lockpicks).


See also