Town Guard¶
"The Watch keeps order in Ghelmyon. Earn their trust through lawful deeds and guard duty."
The visible authority in Ghelmyon - armored watchmen, captains, the Watchhouse near the gate. Pay them well and they pay you back; cross them and the bounty board has your face on it.
At a glance¶
| HQ | The Watchhouse, Ghelmyon |
| Member tags | guard, watch, town-guard |
| Best class fits | Warrior, Paladin |
| Major rival | Thieves Guild (−50% tension) |
| Natural ally | Temple of the Dawn |
Rank titles¶
| Rep | Tier | Title |
|---|---|---|
| < -100 | Hostile | Wanted |
| -100 to -20 | Unfriendly | Suspect |
| -20 to 50 | Neutral | Civilian |
| 50 to 200 | Friendly | Ally |
| 200 to 500 | Honored | Deputy |
| 500+ | Exalted | Champion |
Unlocks¶
| Tier | What you get |
|---|---|
| Neutral | Guard duty quests available |
| Friendly | Guards assist in nearby combat |
| Honored | Access to Watch armory, bounty reduction |
| Exalted | Champion of the Watch title, elite guard gear |
How to gain rep (generic)¶
- Take guard-duty contracts. Patrol shifts, escort jobs, riot duty. Posted at the Watchhouse.
- Turn in bounties. Wanted-poster targets pay coin and rep.
- Help guards in combat. If you're nearby when a guard fights a hostile, contributing to the kill gains passive rep.
- Report crimes you witness.
report crimeon observed thefts / attacks. - Pay your bounties immediately - sitting on a bounty rots rep.
How to lose rep (avoid these)¶
- Attacking a guard
- :material-bag: Stealing in front of guards (any theft)
- Casting necromancy in town
- Helping a fugitive escape
- :material-mask: Building Thieves Guild rep (tension: −50%)
Rivals to watch¶
- Thieves Guild - strongest rivalry. Every +X with Town Guard is roughly −X/2 to Thieves Guild.
- Pale Order - necromancers. Hostile to all law-abiding factions but especially actively hunted by the Watch.
When the rep is worth it¶
Town Guard rep is necessary if you want to:
- Reduce existing bounties (cheaper at honored+)
- Buy Watch armory gear (chain-and-plate sets, real shields)
- Have guard backup in mid-town fights
- Run high-tier contract bounties (the lucrative ones)
It's avoidable if you're running a Rogue/Thieves Guild build - in that case, let it sit at unfriendly and use disguises + alley routes.
See also¶
- Factions overview
- Thieves Guild - the rival
- Warrior, Paladin natural Town Guard fits