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Pets

Pets

Buy, tame, and care for animal pets

Pets

Commands:
  buy <creature> from <npc>   Buy from a pet shop (type 'stock' at the counter)
  tame <creature>             Tame a wild animal (?pets taming)
  pet <name>                  Pet/stroke (+loyalty)
  feed <name> [food]          Feed it; see ?pets diet for what it eats
  name <pet> <new name>       Rename a pet
  stable <pet>                Store at current location
  retrieve <pet>              Retrieve a stabled pet
  release <pet>               Release into the wild
  /pets                       Show all your pets, with hunger numbers
  /pets affinity              Your class's native pet and its stat bonus

Active Slots:
  2 pets normally, 3 with Expert+ Outdoors skill.
  Excess pets must be stabled first.

Loyalty & Hunger:
  Hunger climbs one step for every phase of the day that passes,
  by diet (carnivores fastest, grazers slowest). A night's sleep
  crosses several phases, so it costs far more than a short camp.
  Feeding what the animal eats lowers it by 40. /pets shows the number.
  At 50+ hunger the pet is hungry and its mood sours.
  At 80+ hunger: loyalty drops by 3 each phase and the bond frays.
  At 100 hunger: pet runs away permanently! It always starves for
  a while first, so you get a warning before it goes.
  While you serve a jail sentence the watch kennels your animals:
  no hunger, and a small boarding fee comes off your purse on release.
  Loyalty decays by 1 a day if you don't interact.
  Pet/stroke and feed both count as interaction.

Growth:
  Baby pets (pups, cubs, fawns) grow into adults over time.
  Small species: 5 days. Medium/large: 10 days.
  Stats increase to adult values on growth.

Combat Pets:
  Some species are combat-trained (marked with combat flag).
  Combat pets attack every other round automatically.
  Pets can be knocked out (0 HP) but not killed.
  KO'd pets recover after 3 phases of rest.

Pet Shops (type 'stock' at the counter):
  Ghelmyon    Wren (Wren's Creature Emporium, off Market Square)
  Ghelmyon    Stablemaster Harlan (Ghelmyon Stables - Yard)
  Ghelmyon    Old Bercet (Greenhollow - Gazebo, off the Garden)
  Millhaven   Salt Feather (Fish Market)
  Darkhollow  Pit Keeper Vex (Slag Market)
  Greenweald  Tannic (Village Green)

Some species require alignment or reputation gates.
34 ownable species across 5 towns. Type ?pets species for list.

Summoned Undead (necromancers):
  Raise Corpse animates a body in the room as a temporary servant.
  It is not a pet: it costs no slot, eats nothing, cannot be fed or
  stabled, and crumbles when the spell ends. See ?pets summons.

Topics:
  ?pets species    Full species list
  ?pets taming     Taming details
  ?pets bait       What bait each wild animal wants, and where to buy it
  ?pets diet       What each animal eats once it is yours
  ?pets shops      Shop inventories
  ?pets combat     Combat pet details
  ?pets growth     Growth system
  ?pets affinity   Class-native pets and their stat bonus
  ?pets bondmate   The ranger's Beastmaster animal
  ?pets summons    The necromancer's raised dead

Pets - Species

All 34 pet species

Pet Species (34 total)

Common (any town, no gates):
  Dog           Medium canine, guard/track [COMBAT]
  Cat           Small feline, catch vermin
  Ferret        Tiny, steal items/find caches
  Raven         Tiny bird, scout/messages
  Owl           Small bird, night vision
  Donkey        Cheap mount, carry weight
  Parrot        Tiny, repeats phrases
  Monkey        Small primate, nimble
  Bat           Tiny, echolocation
  Feral Dog     Cheap fighter, mean [COMBAT]
  Trained Rat   Tiny, tunnel scout

Gated (shop, alignment/rep required):
  War Dog       Armored fighter [COMBAT] (friend)
  Messenger Hawk   Scout [COMBAT] (close friend)
  Hunting Hound    Scent tracker [COMBAT] (honor 30+)
  Sea Hawk      Coastal hunter [COMBAT] (friend)
  Exotic Serpent   Venom [COMBAT] (honor -20)
  Kraken Hatchling   Tentacles [COMBAT] (honor -40)
  Fox           Steal/distract (virtue 20+)
  Stag Fawn     Grows to mount (virtue 40+)
  Bark Hound Pup   Fey regen (virtue 60+)
  Moon Moth     Light/calm (virtue 30+)
  Cave Spider   Web snare [COMBAT] (honor -10)
  Shadow Cat    Phase walk [COMBAT] (honor -30)
  Tunnel Drake  Fire spit tank [COMBAT] (honor -50)
  Undead Hound  No hunger [COMBAT] (virtue -40)
  Bear Cub      Grows into Bear (virtue 50+, friend)

Stables (bought as mounts, not pets):
  Horse         Riding horse - fast travel
  Warhorse      Armoured destrier - soaks damage in a fight
  Ask a stablemaster: /mount list, then /mount buy <name>.

Wild Taming Only:
  Wolf          Pack bonus [COMBAT] (Familiar+)
  Wolf Pup      Grows into Wolf
  Bear          Massive HP [COMBAT] (Expert+)
  Boar          Charge attack [COMBAT] (Familiar+)
  Mountain Lion Cub   Grows to adult
  Stag          Forest travel (Expert+)

Pets - Taming

How to tame wild creatures

Taming Wild Creatures

Type 'tame' on its own, out in the country, and the game lists what
is tameable where you stand and what bait each one wants.
Type 'tame <creature>' to try it.

Where wild animals turn up:
  Start a trip with '/shift start' (or '/hunt start') at a
    hunting or trapping venue.
  Spotted quarry once you're on that trip. Use 'spot' to mark
    what is in the zone; a tameable sighting says so.
  A beast encounter that interrupts a trip. The animal is already in
    front of you, which is the best chance you will get.
  Wild creatures standing in the world with you.

You need all three:
  1. Outdoors at the animal's minimum rank
  2. Its bait in your pack (see ?pets bait)
  3. A free pet slot

Minimum Outdoors rank, by animal:
  Novice      Cat, Raven
  Practiced   Dog, Fox
  Familiar    Owl, Wolf, Boar
  Expert      Bear, Stag

The roll is d100 roll-over: you roll, and you must MEET OR BEAT the
animal's threshold. Bait, skill and Charisma all LOWER that threshold.

Threshold by difficulty:
  Easy 30   Medium 50   Hard 70   Very Hard 85   Legendary 95

Lowered by:
 -20 for carrying the right bait
 -3 per rank of Outdoors
 -1 per 2 Charisma above 10

Failure is never free:
  The bait is spent whether or not it works.
  The animal breaks away and will not come to bait again that day.
  The wilder the animal, the likelier it turns on you instead of
    fleeing. An easy tame never does. A legendary one usually does.

On success the animal becomes your pet at loyalty 30 (a bought animal
starts at 60, because it was already handled). What you give up in
starting loyalty you gain in ceiling: an animal you took from the wild
and raised yourself goes further than one you bought.

See also: ?pets bait, ?pets species, ?pets growth

Pets - Shops

Pet shop inventories by town

Pet Shop Inventories

Gates are shown as the counter enforces them.

Ghelmyon - Wren (Wren's Creature Emporium, off Market Square):
  Dog 45c, Cat 30c, Ferret 35c, Raven 50c
  War Dog 1s 20c (friend)
  Messenger Hawk 2s (close friend)
  Hunting Hound 1s 80c (honor 30+)

Ghelmyon - Stablemaster Harlan (Ghelmyon Stables - Yard):
  Donkey 80c
  Horses are MOUNTS, not pets - same yard, different counter.
  /mount list for the Riding Horse (1s) and Warhorse (2s).

Ghelmyon - Old Bercet (Greenhollow - Gazebo, off the Garden):
  Owl 55c, Raven 45c
  Fox 70c (virtue 20+)
  Moon Moth 1s (virtue 30+)
  Stag Fawn 2s (virtue 40+, friend)
  Bark Hound Pup 3s 50c (virtue 60+, close friend)

Millhaven - Salt Feather (Fish Market):
  Cat 25c, Parrot 60c, Monkey 90c
  Sea Hawk 1s 80c (friend)
  Exotic Serpent 1s 50c (honor -20)
  Kraken Hatchling 4s (honor -40, close friend)

Darkhollow - Pit Keeper Vex (Slag Market):
  Feral Dog 30c, Trained Rat 15c, Bat 40c
  Cave Spider 1s 20c (honor -10)
  Shadow Cat 3s (honor -30, friend)
  Tunnel Drake 5s (honor -50, close friend)
  Undead Hound 2s 50c (virtue -40)

Greenweald - Tannic (Village Green):
  Dog 40c, Cat 25c, Ferret 30c, Owl 50c
  Hunting Hound 1s 60c (virtue 20+)
  Bear Cub 3s 50c (virtue 50+, friend)

Pets - Combat

How combat pets fight

Combat Pets

Species with the [COMBAT] tag join fights automatically.
They attack every other round (reduced frequency).
Damage is based on the pet's Strength stat.
Hit chance is based on Dexterity.

If a combat pet reaches 0 HP, it is knocked out.
Pets cannot die in combat - they recover after 3 phases.
KO'd pets recover to 25% HP when the timer expires.

Combat pet species include:
  Dog, Feral Dog, War Dog, Hunting Hound,
  Wolf, Bear, Boar, Messenger Hawk, Sea Hawk,
  Exotic Serpent, Kraken Hatchling, Cave Spider,
  Shadow Cat, Tunnel Drake, Undead Hound

A necromancer's raised dead fight through this
same path - see ?pets summons.

Pets - Summoned Undead

The necromancer's raised dead, and how they differ from a pet

Summoned Undead (Raise Corpse / Animate Dead)

A necromancer does not buy or tame a servant. They spend a body:

  cast raise corpse            the freshest body in the room
  cast raise corpse <name>     that body, by what it was

The corpse is consumed. Anything it was carrying falls to the
ground first and its coin goes to your purse, so raising a body
never costs you its loot.

What rises is decided by what died:
  Risen Vermin   rats, bats, spiders and the smaller crawlers
  Risen Beast    wolves, boars, bears and the four-legged rest
  Risen Thrall   bandits, goblins and other humanoids

It is NOT a pet:
 - it takes a summon slot, never one of your pet slots, so it
    can never crowd out an animal you bought or tamed;
 - it never eats and has no loyalty or bond to build;
 - it cannot be fed, stabled, retrieved or renamed;
 - it fights beside you on the same rounds a combat pet does;
 - it crumbles when the spell runs out, and says so. Put down
    in a fight, it comes apart on the spot - no waking up.

One servant at a time. Casting again while one still stands is
refused, and refused for free.

  dismiss <servant>            send it back to the ground now

Dismissing is the way to raise a better body before the timer is
up. It costs nothing and returns no mana.

Some things will not rise, and the refusal says why: anything
already undead, and anything that never had a body (golems,
elementals, wisps).

/pets lists a standing servant under Summoned with the phases it
has left.

Pets - Growth

How baby pets grow up

Pet Growth System

Some species start as babies and grow into adults:
  Wolf Pup    -> Wolf (5 days)
  Bear Cub    -> Bear (10 days)
  Stag Fawn   -> Stag (10 days)
  Bark Hound Pup -> (stays same species)
  Mountain Lion Cub -> (stays same species)

Growth happens automatically at dawn.
When a pet grows up:
 - Stats increase to adult values
 - May gain combat ability
 - You'll see a notification

Baby pets are marked [baby] in /pets.

Pets - Bondmate

The ranger's Beastmaster animal, kept like any other pet

Bondmate (the ranger's Beastmaster animal)

A bondmate is not a separate kind of creature. It is the ranger's
own native animal, kept like any other pet: a wolf you tamed in
the wild (or a wolf pup you raised), or a messenger hawk or sea
hawk bought from a shop. Rangers who take the Beastmaster path
(rank 20 in bows, see ?path beastmaster) get:

  +25% damage on the bondmate's attacks
  +25% HP when the bondmate first joins you

Other animals a Beastmaster owns fight at the normal rate. Any
class can keep a wolf; only the Beastmaster gets these bonuses.

There is no 'bond' command. It used to conjure an animal out of
thin air for free and has been removed: an animal is bought at a
pet shop (?pets shops) or tamed in the wild (?pets taming), and
then every ordinary pet command works on it:

  feed <name> <food>      Feed it (see ?pets diet)
  pet <name>              Stroke it (+loyalty)
  name <pet> <new name>   Rename it
  stable / retrieve       Leave it behind, fetch it back
  release <pet>           Release it back into the wild
  /pets                   Status, hunger and bond

Bond levels 1-5 (Wary to Devoted) grow with feeding, play, travel
and fighting at your side; /pets shows where each animal stands,
which perks it has earned and how far it is from the next rung.

Two rungs change what the animal can do:
  Bonded (3)    Follows you into dungeons and dangerous depths
  Devoted (5)   Combat companion: lands the occasional
                devastating strike

Terminology:
  Pet      - any animal you keep, any class
  Bondmate - the ranger's native animal (wolf, wolf pup, the hawks)
  Follower - humanoid ally walking with you (see ?combat followers)
  Summon   - caster-conjured temporary ally
  Mount    - rideable animal

See also: ?pets affinity, ?path beastmaster

Pets - Class Affinity

Each class has a thematic pet that grants a big stat bonus

Class Pet Affinity

Every class has a stereotypical pet that fits its fantasy. When
that native pet is alive and following you, you gain a
MEANINGFUL bonus (+20-35%) to your primary stat. Non-native
pets still work - they just don't grant the affinity bonus.

Check your current status: /pets affinity

The table:

  Class        Native pet      Primary stat   Bonus   Theme
 ----------  -------------  ------------  -----  -------------------------
  Warrior      Dog             Strength       +25%    A loyal mastiff at your heel - bite and intimidate
  Rogue        Raven           Agility        +25%    A sharp-eyed raven scouts and distracts
  Ranger       Wolf (*)        Dexterity      +35%    Your wolf hunts as an extension of your own will
  Mage         Owl             Intelligence   +25%    The owl's silent focus sharpens your arcane sense
  Scholar      Cat             Intelligence   +20%    Your cat's attentive silence keeps your train of thought clean
  Herbalist    Fox             Perception     +25%    The fox's nose unearths every herb that matters
  Bard         Parrot          Charisma       +25%    A clever parrot riffs on every phrase - charm amplified
  Wanderer     Dog             Constitution   +25%    A steady travel-dog stays at your side through every road
  Monk         Cat             Agility        +25%    The cat's balance echoes your discipline
  Cleric       Owl             Willpower      +25%    A quiet messenger-bird carries your prayers upward
  Necromancer  Undead Hound    Willpower      +30%    Your undead hound never tires - fear cannot reach you
  Tinkerer     Trained Rat     Intelligence   +20%    Your clever rat threads every gear and crawlspace
  Paladin      War Dog         Constitution   +25%    The warhound's loyalty armours your oath

  (*) The ranger's wolf is wild taming only (Familiar Outdoors and
      raw meat as bait; see ?pets taming). A wolf pup you raise, or a
      messenger hawk or sea hawk from a shop, also counts as
      ranger-native. On the Beastmaster path it is your bondmate
      (?pets bondmate).

Where to get yours (every native pet is buyable or tameable):

  Warrior      Dog: sold by Wren, Tannic; tamed in the wild (Practiced Outdoors); also counts: War Dog, Hunting Hound, Feral Dog
  Rogue        Raven: sold by Wren, Old Bercet; tamed in the wild (Novice Outdoors); also counts: Cat, Shadow Cat
  Ranger       Wolf: tamed in the wild (Familiar Outdoors); also counts: Wolf Pup, Messenger Hawk, Sea Hawk
  Mage         Owl: sold by Old Bercet, Tannic; tamed in the wild (Familiar Outdoors); also counts: Raven
  Scholar      Cat: sold by Wren, Salt Feather, Tannic; tamed in the wild (Novice Outdoors); also counts: Owl, Ferret
  Herbalist    Fox: sold by Old Bercet; tamed in the wild (Practiced Outdoors); also counts: Ferret
  Bard         Parrot: sold by Salt Feather; also counts: Monkey
  Wanderer     Dog: sold by Wren, Tannic; tamed in the wild (Practiced Outdoors); also counts: Donkey
  Monk         Cat: sold by Wren, Salt Feather, Tannic; tamed in the wild (Novice Outdoors); also counts: Bat
  Cleric       Owl: sold by Old Bercet, Tannic; tamed in the wild (Familiar Outdoors); also counts: Raven
  Necromancer  Undead Hound: sold by Pit Keeper Vex; also counts: Shadow Cat, Bat
  Tinkerer     Trained Rat: sold by Pit Keeper Vex; also counts: Ferret
  Paladin      War Dog: sold by Wren; also counts: Dog, Hunting Hound

Gating rules:
 - Bonus only fires while the native pet is alive and following
    you (not stabled, not KO'd).
 - Only one bonus at a time - native species don't stack.
 - Some classes have a secondary stat bonus; the sheet shows both.

Related:
  ?pets bondmate    The ranger's Beastmaster animal
  ?pets species     Full species list
  ?pets shops       Where to buy pets per town
  ?pets taming      How to catch one in the wild

Pets - Bait

What bait each wild animal wants, and where to buy it

Taming Bait

No wild animal comes to an empty hand. Every tameable species wants
one specific thing, and you must be carrying it before you type
'tame'. It is spent on the attempt, win or lose.

What each animal wants:

  Animal    Bait              Roughly
 -------  ---------------  -------
  Cat       Raw Fish          30c
  Raven     Grain             15c
  Dog       Raw Meat          40c
  Fox       Raw Meat          40c
  Owl       Raw Meat          40c
  Wolf      Raw Meat          40c
  Boar      Root Vegetables   20c
  Stag      Apples            25c
  Bear      Honey             75c

The rule behind it is the animal's diet, so it is guessable: meat for
hunters, grain and roots and fruit for grazers. The bear's honey is
the bear being a bear.

Where to buy it:

  Raw Meat          Bertha, the butcher's stall, Market Square,
                    Ghelmyon
  Raw Fish          Brack, the fishmonger's stall, Market Square,
                    Ghelmyon
  Root Vegetables   Hester Bunch, the greengrocer's stall, Market
                    Square, Ghelmyon
  Apples            Hester Bunch, Market Square; Spur at the Town
                    Stable, Ghelmyon; the Greenweald orchards
  Grain             Spur at the Town Stable, Ghelmyon; the grain
                    farms out on the King's Road
  Honey             Widely sold. Any beekeeper, and the Greenweald
                    Beekeeper's Yard is the closest one to the woods

Stock up in town before you walk out. Nothing near the Greenweald
hunt-camp sells bait, so a trip you meant to tame on is a trip you
had to pack for.

If you cannot find a seller, '/find <item>' searches the shops you
have already discovered.

See also: ?pets taming, ?pets species

Pets - Diet

What each animal eats once it is yours, and what it refuses

Pet Diet: what your animal eats

Feed with 'feed <name> <food>'. Only food the animal's diet allows
counts; anything else is sniffed at and refused, and the refusal
tells you what it does eat. A meal lowers hunger by 40 of 100.
Bare 'feed <name>' picks the first thing in your pack it will eat,
and 'give <food> to <name>' feeds it too. /pets shows the number.

Carnivores eat meat and fish:
  raw meat, dried meat, game jerky, any stew or pie with meat
  in it; raw fish, dried fish
    Cat, Cave Spider, Exotic Serpent, Feral Dog, Ferret
    Hunting Hound, Kraken Hatchling, Messenger Hawk
    Mountain Lion Cub, Owl, Sea Hawk, Shadow Cat, Tunnel Drake
    War Dog, Wolf, Wolf Pup

Herbivores eat plants only:
  grain, apples, carrots, root vegetables, bread, berries
    Donkey, Horse, Moon Moth, Parrot, Stag, Stag Fawn, Warhorse

Omnivores eat most things: meat, fish, plants, cheese and eggs,
and cooked table food (stew, a pie, trail rations):
    Bark Hound Pup, Bat, Bear, Bear Cub, Boar, Dog, Fox, Monkey
    Raven, Trained Rat

Eats nothing and never hungers:
    Undead Hound

Drinks, potions and tools are food for nobody.

Hunger climbs one step for every phase of the day that passes: 7 for
carnivores, 5 for omnivores and 4 for grazers. A night's sleep
crosses several phases and costs a step for each, so feed your
animal before you bed down. Left unfed from full, a carnivore is
hungry by its eighth phase, an omnivore by its tenth and a grazer
by its thirteenth.
At 50 the animal is hungry and its mood sours; at
80 its loyalty and bond start to fray; at 100 it runs away for good.

See also: ?pets bait (what lures a WILD animal), ?pets