Pets¶
Pets¶
Buy, tame, and care for animal pets
Pets
Commands:
buy <species> from <npc> Buy from pet shop NPC
tame <creature> Tame a wild animal
pet <name> Pet/stroke (+loyalty)
feed <name> [item] Feed (reduces hunger)
name <pet> <new_name> Rename a pet
stable <pet> Store at current location
retrieve <pet> Retrieve a stabled pet
release <pet> Release into the wild
/pets Show all your pets
Active Slots:
2 pets normally, 3 with Expert+ Outdoors skill.
Excess pets must be stabled first.
Loyalty & Hunger:
Hunger increases each phase (rate depends on diet).
Feed your pets regularly or they get hungry.
At 80+ hunger: loyalty drops by 3 per phase.
At 100 hunger: pet runs away permanently!
Loyalty decays by 1 per day if you don't interact.
Pet/stroke and feed both count as interaction.
Growth:
Baby pets (pups, cubs, fawns) grow into adults over time.
Small species: 5 days. Medium/large: 10 days.
Stats increase to adult values on growth.
Combat Pets:
Some species are combat-trained (marked with combat flag).
Combat pets attack every other round automatically.
Pets can be knocked out (0 HP) but not killed.
KO'd pets recover after 3 phases of rest.
Pet Shops:
Ghelmyon Wren (market) + Stablemaster Harlan
Darkhollow Pit Keeper Vex (slag market)
Some species require alignment or reputation gates.
32 species across 4 towns. Type ?pets species for list.
Topics:
?pets species Full species list
?pets taming Taming details
?pets shops Shop inventories
?pets combat Combat pet details
?pets growth Growth system
Pets — Species¶
All 32 pet species
Pet Species (32 total)
Common (any town, no gates):
Dog Medium canine, guard/track [COMBAT]
Cat Small feline, catch vermin
Ferret Tiny, steal items/find caches
Raven Tiny bird, scout/messages
Owl Small bird, night vision
Donkey Cheap mount, carry weight
Horse Mount, fast travel
Parrot Tiny, repeats phrases
Monkey Small primate, nimble
Bat Tiny, echolocation
Feral Dog Cheap fighter, mean [COMBAT]
Trained Rat Tiny, tunnel scout
Gated (shop, alignment/rep required):
War Dog Armored fighter [COMBAT] (friend)
Messenger Hawk Scout [COMBAT] (close friend)
Hunting Hound Scent tracker [COMBAT] (honor 30+)
Warhorse Armored mount (honor 50+)
Sea Hawk Coastal hunter [COMBAT] (friend)
Exotic Serpent Venom [COMBAT] (honor -20)
Kraken Hatchling Tentacles [COMBAT] (honor -40)
Fox Steal/distract (virtue 20+)
Stag Fawn Grows to mount (virtue 40+)
Bark Hound Pup Fey regen (virtue 60+)
Moon Moth Light/calm (virtue 30+)
Cave Spider Web snare [COMBAT] (honor -10)
Shadow Cat Phase walk [COMBAT] (honor -30)
Tunnel Drake Fire spit tank [COMBAT] (honor -50)
Undead Hound No hunger [COMBAT] (virtue -40)
Wild Taming Only:
Wolf Pack bonus [COMBAT] (Familiar+)
Wolf Pup Grows into Wolf
Bear Cub Grows into Bear
Bear Massive HP [COMBAT] (Expert+)
Boar Charge attack [COMBAT] (Familiar+)
Mountain Lion Cub Grows to adult
Stag Forest travel (Expert+)
Pets — Taming¶
How to tame wild creatures
Taming Wild Creatures
Requirements:
1. Outdoors skill at minimum rank
2. Bait item in inventory (consumed on attempt)
3. Available pet slot
Base Success Chance:
Easy: 70% Medium: 50% Hard: 30%
Very Hard: 15% Legendary: 5%
Bonuses:
+20% if correct bait is used
+3% per Outdoors rank
+1% per 2 CHA above 10
On success: creature becomes your pet.
On failure: creature flees, cooldown before retry.
Wild-tamed pets start at loyalty 30 (vs 60 bought).
Pets — Shops¶
Pet shop inventories by town
Pet Shop Inventories
Ghelmyon — Wren (Market Ward):
Dog 45g, Cat 30g, Ferret 35g, Raven 50g
War Dog 120g (friend), Messenger Hawk 200g
Hunting Hound 180g (honor 30+)
Ghelmyon — Stablemaster Harlan:
Donkey 80g, Horse 250g
Warhorse 500g (honor 50+, friend)
Millhaven — Salt & Feather:
Cat 25g, Parrot 60g, Monkey 90g
Sea Hawk 180g, Exotic Serpent 150g
Kraken Hatchling 400g (honor -40)
Thornwood — Old Moss:
Owl 55g, Raven 45g, Fox 70g (virtue 20+)
Stag Fawn 200g, Bark Hound Pup 350g
Moon Moth 100g (virtue 30+)
Darkhollow — Pit Keeper Vex:
Feral Dog 30g, Trained Rat 15g, Bat 40g
Cave Spider 120g, Shadow Cat 300g
Tunnel Drake 500g, Undead Hound 250g
Pets — Combat¶
How combat pets fight
Combat Pets
Species with the [COMBAT] tag join fights automatically.
They attack every other round (reduced frequency).
Damage is based on the pet's Strength stat.
Hit chance is based on Dexterity.
If a combat pet reaches 0 HP, it is knocked out.
Pets cannot die in combat — they recover after 3 phases.
KO'd pets recover to 25% HP when the timer expires.
Combat pet species include:
Dog, Feral Dog, War Dog, Hunting Hound,
Wolf, Bear, Boar, Messenger Hawk, Sea Hawk,
Exotic Serpent, Kraken Hatchling, Cave Spider,
Shadow Cat, Tunnel Drake, Undead Hound
Pets — Growth¶
How baby pets grow up
Pet Growth System
Some species start as babies and grow into adults:
Wolf Pup -> Wolf (5 days)
Bear Cub -> Bear (10 days)
Stag Fawn -> Stag (10 days)
Bark Hound Pup -> (stays same species)
Mountain Lion Cub -> (stays same species)
Growth happens automatically at dawn.
When a pet grows up:
- Stats increase to adult values
- May gain combat ability
- You'll see a notification
Baby pets are marked [baby] in /pets.
Pets — Bondmate¶
The Beastmaster's singular bonded animal
Bondmate (Beastmaster only)
Unlike a regular pet, a Bondmate is the Beastmaster's singular,
lifetime-bonded animal. Rangers who choose the Beastmaster path
unlock bondmate bonuses at rank 20 in a signature skill.
Beastmaster path bonuses:
+25% bondmate damage (pet attacks hit harder)
+25% bondmate HP on spawn
Commands (non-Beastmaster bondmates are still pets under the hood):
bond <species> <name> Bond with a fresh animal
feed <item> Feed the bondmate (reduces hunger, raises bond)
name <new_name> Rename the bondmate
release Release back into the wild
Bondmate vs Pet:
A Bondmate has its own bond level 1-5 and mood
(content / happy / anxious / hungry).
Only Rangers on the Beastmaster path get the combat bonuses.
Any class can still tame regular pets via ?pets taming.
Terminology:
Pet — tamed animal, any class
Bondmate — Beastmaster's single bonded animal
Follower — humanoid ally walking with you (see ?combat followers)
Summon — caster-conjured temporary ally
Mount — rideable animal
See also: ?path beastmaster, ?combat companions
Pets — Class Affinity¶
Each class has a thematic pet that grants a big stat bonus
Class Pet Affinity
Every class has a stereotypical pet that fits its fantasy. When
that native pet is alive and following you, you gain a
MEANINGFUL bonus (+20-35%) to your primary stat. Non-native
pets still work — they just don't grant the affinity bonus.
Check your current status: /pet affinity
The table:
Class Native pet Primary stat Bonus Theme
---------- ------------- ------------ ----- -------------------------
warrior dog Strength +25% loyal mastiff — bite & intimidate
rogue raven Agility +25% sharp-eyed scout & distract
ranger bondmate (*) Dexterity +35% hunts as extension of your will
mage owl Intelligence +25% silent focus, arcane sense
scholar cat Intelligence +20% attentive silence, clean thought
herbalist fox Perception +25% nose for every herb
bard parrot Charisma +25% charm amplified
wanderer dog Constitution +20% travel companion
monk cat Agility +20% balance mirror
cleric owl Willpower +25% quiet messenger
necromancer undead_hound Willpower +30% fear-immune minion
tinkerer trained_rat Intelligence +20% utility scout
paladin war_dog Constitution +25% loyal guardian
(*) Ranger Bondmate is the strongest native bond. The Bondmate
is the Beastmaster path's unique, lifetime-bonded animal
(see ?pets bondmate). Wolf / messenger_hawk / sea_hawk also
count as Ranger-native alternates.
Gating rules:
- Bonus only fires while the native pet is alive and following
you (not stabled, not KO'd).
- Only one bonus at a time — native species don't stack.
- Secondary stat (half the primary %) is applied to the same
stat, making the effective bonus the listed value.
Related:
?pets bondmate The Beastmaster unique-animal system
?pets species Full 32-species list
?pets shops Where to buy pets per town
?pets taming How to catch one in the wild