Economy — Shops, Stock & NPC Spending¶
Economy — Shops, Stock & NPC Spending¶
How the living economy works
Economy — Shops, Stock & NPC Spending
Ghelmyon has a living economy. Shops have finite stock,
NPCs earn and spend real gold, and supply chains affect
prices and availability.
Shop Stock
Shops carry limited quantities of each item.
Consumables (food, potions): up to 10 in stock
Equipment (weapons, armor): up to 2 in stock
Other items: up to 5 in stock
When an item sells out, you'll see:
"Sold out. Check back tomorrow."
Shops restock at dawn. Restock depends on:
- The shopkeeper having enough gold for wholesale
- Supply chain levels (low supply = slower restock)
NPC Spending
NPCs spend gold during their daily routines:
- At taverns: ordering food and drink
- At markets: buying supplies
- At temples: donating (pious NPCs only)
Poor NPCs may eye the menu but walk away.
NPC Income
NPCs earn gold daily based on their occupation:
Innkeeper 80s, Shopkeeper 60s, Guard 40s, etc.
NPCs who can't cover expenses accumulate debt.
After 5 days in debt, guards drag them to jail.
Supply Chain
Production sites (farms, mills, quarries) produce
goods that flow to town shops. Low supply means
higher prices and slower restocking.
Type /supply to see supply levels.
Price Modifiers
Many factors affect prices: haggling (barter skill),
reputation, supply/demand, faction standing, bounty,
weather, and relationship with the shopkeeper.
Economy — Caravan Routes & Escort Quests¶
4 named caravan routes connecting the 5 towns; escort offers
Caravan Routes
Four named caravan masters run daily routes between
the towns, hauling goods and offering paid escort
work to travellers willing to brave the road.
Commands
/caravan List all routes — current
waypoint, hazard, escort status
/caravan info <route> Full route detail: itinerary,
commodities, escort reward band
/caravan escort <route> Accept the escort offer
(must be at the caravan
master's current waypoint)
Routes
Greenway Lumber Run Ghelmyon ↔ Thornwood (Dara)
5-day cycle · hazard 2/5
River-Coast Grain Ghelmyon ↔ Millhaven (Toller)
7-day cycle · hazard 2/5
Iron-Coast Ore Run Ghelmyon ↔ Darkhollow (Goran)
9-day cycle · hazard 4/5
Greenweald Tinker Loop Ghelmyon ↔ Greenweald (Iska)
5-day cycle · hazard 1/5
Short forms work: 'thornwood', 'iron', 'grain',
'tinker'.
Escort Mechanics
Accept at the caravan master's current location.
Travel with the caravan — each day at a non-hub
road waypoint while co-located credits one leg.
Payout fires when the caravan returns to your
accept-waypoint AND you've completed at least
half the cycle's legs. Reward = base (50-300g
band per route) + 15g × hazard_level × leg_count.
Ambushes
On non-hub road waypoints the caravan rolls each
phase against its hazard level:
hazard 1 ~1% per phase
hazard 2 ~2% per phase
hazard 3 ~4% per phase
hazard 4 ~7% per phase
hazard 5 ~12% per phase
An armed ambush flag lingers for ~2 days and
surfaces to feedback as 'Bandits strike the
<route> on the road near <waypoint>!'
Speculation
Each route declares its commodity import/export
margins. Use /caravan info to see what each
route carries — buy cheap at the origin, sell
dear at the destination.