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Location Atlas

949 locations across 17 regions.

Region Locations Description
Ghelmyon 291 A weathered frontier town at the edge of the Thornwood. Ston...
Thornwood 126 A dense, ancient forest with gnarled trees and shifting shad...
Millhaven 105 A prosperous farming village built around a great watermill....
Darkhollow 131 A foreboding settlement carved into volcanic rock. Smoke ris...
Greenweald Forest 76 A sprawling stretch of old-growth woodland just south of Ghe...
Port Arrath 8 The Amber Coast's deep-water harbour, a day downriver from M...
Saltspray 11 A coastal fishing hamlet of perhaps forty souls, three hours...
Iron Pass 11 A waystation on the Darkhollow-Ghelmyon road, two-thirds up ...
The Wilds 84 Untamed lands beyond the settled towns. Few roads, fewer peo...
The Lone Cottages 32 A scattering of single-inhabitant holdings — hunters, hermit...
Brooktide 6 A ferry-crossing hamlet of perhaps thirty souls on the south...
Stonefurrow 6 A road-farmers' hamlet of about forty souls on the Ghelmyon-...
Northwatch 13 A settlement of about eighty souls grown up around an old mi...
Hollowford 14 A market settlement of about ninety souls at the broad shall...
Edgeholm 11 A frontier mining settlement of about seventy souls north-ea...
Lockhaven 12 A mill-village of about fifty souls on the river bend south ...
Pinescree 12 A forester's lodge-cluster of about sixty souls deep in the ...

Ghelmyon

A weathered frontier town at the edge of the Thornwood. Stone walls and thatched roofs line muddy streets. Trade caravans pass through on the east road.

291 locations

Connections

  • Thornwood --- the overgrown forest trail north (60 min)
  • Millhaven --- the east road through rolling farmland (45 min)
  • Greenweald --- the south trail into the Greenweald Forest (20 min)
  • Darkhollow --- the old imperial road (77 min)
  • Port_Arrath --- the cliffside highway (63 min)
  • Iron_Pass --- the high-pass road down to the capital (360 min)
  • Wilderness --- the road north to Ghelmyon's south gate (20 min)
  • Stonefurrow --- the road north to Ghelmyon (25 min)
  • Northwatch --- the old north road down to Ghelmyon (240 min)
Location Tags Exits
Academy Entrance safe, indoor, tutorial square, academy_movement
Academy Market Stall safe, indoor, tutorial, trade academy_conversation, academy_workshop
Academy Tinker Bench safe, indoor, engineering, venue academy_workshop
Alley behind the Silver Reed outdoor, alley, shadowed, scene_anchor silver_reed, market
Arcane Collegium — Academy Practice Hall safe, training, collegium, interior collegium_lobby
Arcane Collegium — Lecture Hall safe, learn, lore, magic_faction collegium_lobby, collegium_tower_top
Arcane Collegium — Library safe, lore, learn, magic_faction collegium_lobby
Arcane Collegium — Lobby safe, social, lore, magic_faction library, collegium_lecture_hall, collegium_library, academy_practice_hall
Arcane Collegium — Tower Observatory safe, lore, magic_faction collegium_lecture_hall
Ashborn Hall safe, guard, social gate, square, wall_walk_south, arena_entrance (+2)
Ashborn Hall — Sparring Yard safe, training, guard, interior barracks
Ashworth Villa — Foyer interior, private, noble, residence coin_street, ashworth_villa_study, ashworth_villa_servant_back
Ashworth Villa — Master Bedroom interior, private, noble, residence ashworth_villa_study
Ashworth Villa — Servant Entrance interior, private, service ashworth_villa_foyer, coin_street_alley
Ashworth Villa — Study interior, private, noble, residence ashworth_villa_foyer, ashworth_villa_bedroom
Back Alley danger, stealth tavern, sewers, velvet_curtain, thieves_den (+4)
Bank of Ghelmyon — Main Hall safe, trade, social, bank square, merchants_hall, bank_vault, bank_office
Bank of Ghelmyon — Manager's Office safe bank_hall
Bank of Ghelmyon — Vault safe, hidden, lore bank_hall
Candle Alley safe, hidden warren_square, tannery_grate, smoke_house, loan_office
Caravan Camp trade, social, safe gate, caravan_tent, caravan_corral, old_mill (+1)
Caravan Corral safe caravan_camp, stables
Caravan Master's Tent safe caravan_camp
Carnival Grounds social, safe gate, carnival_games, whirligig, freak_tent (+2)
Chapel Lane safe, social clergy_house, bathhouse, masons_hall, garden (+4)
Chimney Row hidden, stealth, rooftop rooftop_overlook, rooftop_gutter_run, rooftop_temple_perch, gate
Coin Street safe, social, exterior noble_promenade, ashworth_villa_foyer, coin_street_north, coin_street_south (+1)
Coin Street — North End safe, exterior coin_street, noble_district_plaza
Coin Street — Service Alley exterior, service, alley coin_street, coin_street_south, ashworth_villa_servant_back
Coin Street — South End safe, exterior coin_street, coin_street_alley
Combat Arena safe, indoor, tutorial academy_movement, academy_conversation
Conversation Corner safe, indoor, tutorial academy_combat, academy_market
Corwin's Garret safe, rest, private corwin_garret_stairs, corwin_music_corner
Corwin's Music Corner safe, rest, private corwin_garret
Crypt-Keeper's Duty Room necromancy, venue, interior, necromancer cemetery
Customs Yard safe dockmaster_office
Dockmaster's Office safe, quest river_landing, customs_yard, river_pier
Dockside Hovels residential, outdoor, poor, dangerous riverside_walk, river_landing
Eryl's Bunk — Above the Bakery safe, rest, private bakery_kitchen
Forge & Anvil trade, craft, forge market, tannery, blacksmith_upstairs
Forge & Anvil — Upstairs safe, rest, indoor, upstairs blacksmith
Fortune Teller's Wagon social, safe carnival_grounds, fortune_wagon_inner
Game Stalls social, safe carnival_grounds
Games Corner social, gambling market
Gate District Lodgings — Ground Floor safe, rest gate, stable, gate_lodgings_2f
Gate District Lodgings — Sleeping Floor safe, rest, indoor, upstairs gate_lodgings
Ghelmyon Cemetery lore, safe temple, cemetery_compound, cemetery_crypt_keeper_duty
Ghelmyon Stables — Tack Room safe stables
Ghelmyon Stables — Yard trade, safe gate, stable, stables_tack
Ghelmyon Town Hall safe, social, quest square, mayor_office
Gilded Heights — Floor 1 residential, indoor, wealthy gilded_heights, gilded_floor_2
Gilded Heights — Floor 2 residential, indoor, wealthy gilded_floor_1, gilded_penthouse
Gilded Heights — Lobby residential, indoor, safe, wealthy square, gilded_floor_1
Gilded Heights — Penthouse Landing residential, indoor, wealthy gilded_floor_2
Gill's Fish Stall trade, safe river_landing, fishmonger_smokery
Graduation Hall safe, indoor, tutorial academy_quest_room, square
Gravediggers' Compound safe, work cemetery
Greenhollow Garden safe, social, rest square, chapel_lane, garden_gazebo
Greenhollow — Gazebo safe, rest, social garden
Grist's Office safe, hidden candle_alley, loan_strongroom
Grist's Strongroom safe, hidden loan_office
Hall of Scrolls lore, safe temple, magistrate_archive, arcane_nook, astrologer_tower (+3)
Hall of Scrolls — Research Desk safe, lore, venue, interior library
Hearthstone Crescent residential, safe, quiet riverside_walk, tavern
Hearthstone Lane safe, social square, residential_courtyard, rental_cottage, sparrow_house (+4)
Hearthstone Realty social, trade, safe market
Hearthstone — Courtyard safe, social residential_lane
Hellice Manor — Cellar safe, private, home, cellar manor_hall, manor_gym, manor_boudoir, manor_tunnels
Hellice Manor — Garden safe, private, home manor_hall, manor_pool, manor_nook
Hellice Manor — Gladed Nook safe, rest, private, home manor_garden
Hellice Manor — Grand Hall safe, rest, private, home gate, manor_study, manor_bedroom, manor_kitchen (+2)
Hellice Manor — Kitchen safe, private, home manor_hall
Hellice Manor — Master Bedroom safe, rest, private, bedroom manor_hall
Hellice Manor — Pool safe, rest, water, pool manor_garden, manor_sauna
Hellice Manor — Private Chamber safe, private, intimate manor_cellar
Hellice Manor — Sauna safe, rest, private, home manor_pool
Hellice Manor — Secret Tunnels safe, hidden, private, home manor_cellar, velvet_curtain
Hellice Manor — Study safe, private, home manor_hall
Hellice Manor — Training Room safe, private, home manor_cellar
Inside the Mill trade, safe old_mill
Inside the Wagon safe, lore fortune_wagon
Irongate Tower — Floor 1 residential, indoor irongate_tower, irongate_floor_2
Irongate Tower — Floor 2 residential, indoor irongate_floor_1, irongate_floor_3
Irongate Tower — Floor 3 residential, indoor irongate_floor_2
Irongate Tower — Lobby residential, indoor, safe tower_street, irongate_floor_1
Kiln Yard safe, craft pottery_kiln
Lamplighter's Post safe gate, wall_walk_south
Market Square trade, social tavern, tavern_garden, silver_reed, square (+17)
Market Ward Tenements — Ground Floor safe, rest market, tenement_2f
Market Ward Tenements — Second Floor safe, rest, indoor, upstairs market_tenements, tenement_3f
Market Ward Tenements — Third Floor safe, rest, indoor, upstairs tenement_2f
Marta's Cellar underground, dark tavern, sewers
Masons' Guild Hall social, lore, safe square, chapel_lane
Merchant's Row residential, street, safe tower_street, market, temple
Merchants' Guild Hall social, trade, safe square, market
Movement Hall safe, indoor, tutorial academy_entrance, academy_combat
Museum of Antiquities — Gallery safe, lore museum_hall
Museum of Antiquities — Great Hall safe, lore, social library, temple, museum_gallery, museum_storage
Museum of Antiquities — Storage safe, hidden, lore museum_hall
Narrow Stairs to Corwin's Garret safe residential_lane, corwin_garret
Noble District — Watch Barracks safe, interior, watch noble_district_plaza
Noble District — Watch Plaza safe, exterior, watch coin_street_north, noble_district_barracks
Noble Quarter — Iron Gate safe, social residential_lane, noble_promenade, square
Noble Quarter — Promenade safe, social noble_gate, noble_salon, noble_garden, coin_street
Noble Quarter — The Gilded Salon safe, social, trade, rest noble_promenade
Noble Quarter — Walled Garden safe, rest noble_promenade
North Gate Rally Yard escort, venue, outdoor, safe caravan_camp, gate
North Wall (Crumbling Section) danger, hidden wall_walk_south, square
Pawnbroker's Vault safe, restricted pawnbroker
Phaedro's Back Closet safe, rest, private phaedro_flat
Phaedro's Flat safe, rest, private residential_lane, phaedro_back_closet
Phaedro's Garden safe, hidden, training, forage tavern, market
Private Booth social, safe velvet_showroom
Private Chambers rest, safe velvet_curtain, velvet_ruby, velvet_silk, velvet_candle (+1)
Quest Board Room safe, indoor, tutorial, quest academy_workshop, academy_graduation
Rented Cottage safe, rest residential_lane
River Landing trade, safe, social, water gate, river_warehouse, river_pier, river_barge (+3)
River Warehouse safe, hidden river_landing, smuggler_tunnel_river
Riverside Rooms safe, rest river_landing
Riverside Walk street, residential, outdoor tavern, hearthstone_crescent, dockside_hovels, river_landing
Rooftop Access hidden, stealth alley, rooftop_crossing
Rooftop Overlook hidden, stealth rooftop_crossing, market, rooftop_chimney_row
Rooms Above the Square — Hallway safe, rest, indoor, upstairs square, center_rooms_3f
Rooms Above the Square — Top Floor safe, rest, indoor, upstairs center_rooms
Scholar's Lane street, residential, quiet temple, sunset_terrace, market, hall_of_scrolls
Scrim's Hovel safe, trade warren_square
Senna's Flat — Bedroom safe, rest, private senna_flat
Senna's Flat — Study safe, rest, private residential_lane, senna_bedroom
Servants' Quarters safe, rest noble_promenade
Silas Ash — Preparation Room safe, lore undertaker_parlor
Silas Ash — Undertaker safe, trade chapel_lane, cemetery, undertaker_workshop
Silkline Stair (hidden passage) hidden, interior, thief, urban thief_hideout_velvet_silkline_floor, velvet_curtain
Skill Workshop safe, indoor, tutorial academy_market, academy_quest_room, academy_tinker_bench
Sorting Room safe courier_office
South Wall Walk guard, safe gate, barracks, lamplighter_post
Sparrow House — Common Room safe, social, quest residential_lane, sparrow_dormitory
Sparrow House — Dormitory safe sparrow_house
Sunken Mines — Open Shaft mining, venue, outdoor, miner sunken_mines
Sunset Terrace residential, safe, quiet scholars_lane, temple
Tallowcross — Drying Shed work, trade, industry industry_tallowcross_office, industry_tallowcross_lime_pit
Tallowcross — Lime Pits work, trade, industry, outdoors industry_tallowcross_office, industry_tallowcross_drying_shed
Tallowcross — Tanner's Office work, trade, industry, indoor industry_tallowcross_drying_shed, industry_tallowcross_lime_pit, chapel_lane
Temple Perch hidden, stealth, rooftop rooftop_chimney_row, rooftop_crows_nest, cemetery
Temple Quarter Dormitory safe, rest clergy_house, temple
Temple Residences safe, rest temple, chapel_lane
Temple of the Dawn rest, heal, lore, alchemy_bench square, market, library, crypt (+7)
Temple of the Dawn — Chapelyard faith, venue, outdoor, safe temple
Temple of the Dawn — Dojo Wing discipline, venue, interior, monk temple
Temple of the Dawn — Hospice Wing safe, heal, temple, interior temple
Tent of Curiosities social, safe, lore carnival_grounds, freak_backstage
Tent of Curiosities — Backstage safe, hidden, lore freak_tent
The Arcane Nook trade, safe, social, lore library, arcane_study
The Arcane Nook — Study safe, learn, lore, enchanting_bench arcane_nook
The Arena — Fighting Pit danger arena_entrance
The Arena — Gate social, safe, arena barracks, arena_pit, arena_champions, merc_hall
The Arena — Hall of Champions safe, learn, lore arena_entrance
The Astrologer's Tower safe, lore, trade library, observatory
The Battlements safe watchtower
The Brass Scales safe, trade alley, pawn_vault
The Broken Cask social, safe, trade, cookfire warren_square, cask_back
The Broken Cask — Back Room hidden, safe, social broken_cask
The Candle Room rest, safe velvet_rooms
The Carpenter's Workshop — Showroom trade, safe tannery, carpenter_yard, carpenter_upstairs
The Carpenter's Workshop — Timber Yard safe, craft carpenter_workshop
The Carpenter's Workshop — Upstairs safe, rest, indoor, upstairs carpenter_workshop
The Chandlery — Rope Loft safe chandlery
The Chandlery — Shop safe, trade market, tannery, chandlery_loft
The Copper Vat Brewery trade, safe, social market, brewery_vats, brewery_cellar, brewery_upstairs (+1)
The Copper Vat — Brew Floor safe, craft brewery
The Copper Vat — Cellar safe brewery
The Copper Vat — Upstairs safe, rest, indoor, upstairs brewery
The Courier's Office safe, trade square, sorting_room
The Crossed Swords — Entry Hall safe, social, quest gate, training_floor, training_armory
The Crossed Swords — Equipment Room safe, trade crossed_swords, training_quarters
The Crossed Swords — Instructor's Quarters safe, rest training_armory
The Crossed Swords — Sparring Ring safe, learn training_floor
The Crossed Swords — Training Floor safe, learn crossed_swords, sparring_ring
The Crossing safe, hidden smuggler_tunnel_river, smuggler_tunnel_market
The Crow's Nest hidden, stealth, rooftop rooftop_parkour, rooftop_temple_perch, river_warehouse
The Crypt danger, dungeon, dungeon_entrance, dark temple
The Den social, safe, gambling, trade velvet_lounge
The Far Pier safe, rest, water, fishable river_landing
The Fountain Square safe, social, hub square, market, bath_house, tavern
The Garbage Heap garbage, outdoor, unsafe, trade warren_square, tannery, alley
The Ghelmyon Crier — Archive safe, lore gazette
The Ghelmyon Crier — Office social, safe, lore, quest square, gazette_archive
The Gilt Hammer — Display Room trade, safe, social market, iron_scale, needle_thread, gilt_workshop (+1)
The Gilt Hammer — Upstairs Apartment safe, rest gilt_workshop
The Gilt Hammer — Vault safe, restricted gilt_hammer
The Gilt Hammer — Workshop safe, learn, workbench gilt_hammer, gilt_apartment
The Glassblower — Furnace Room safe, craft, workbench glassblower_shop
The Glassblower — Showroom safe, trade market, glassblower_furnace, pottery_kiln
The Granary — Loading Dock safe granary, traders_row
The Granary — Main Floor safe, trade market, iron_scale, weighhouse, granary_dock
The Gutter Run hidden, stealth, rooftop, danger rooftop_chimney_row, rooftop_parkour, river_landing, residential_lane
The Iron Contract social, safe, rest barracks, arena_entrance, tavern, boarding_house
The Iron Scale — Forge Bench smithing, venue, interior, blacksmith iron_scale
The Iron Scale — Main Store trade, safe, social market, gilt_hammer, granary, iron_scale_warehouse (+2)
The Iron Scale — Office safe iron_scale
The Iron Scale — Warehouse safe iron_scale, traders_row
The Jade Leaf trade, safe, social, rest chapel_lane, tea_garden
The Jade Leaf — Rooftop Garden safe, rest tea_house
The Lockbox safe, trade, stealth, learn guild_cellar
The Lounge social, rest, safe velvet_curtain, velvet_den, velvet_showroom
The Magistrate's Court — Archive safe, lore magistrate_court, library
The Magistrate's Court — Main Hall safe, social, quest, lore square, magistrate_archive, magistrate_study
The Magistrate's Court — Private Study safe magistrate_court
The Mayor's Office safe, lore town_hall
The Mirror Chamber rest, safe velvet_rooms
The Mortar & Leaf — Brew Counter safe, apothecary, venue, interior mortar_leaf
The Mortar & Leaf — Front Counter trade, safe, social temple, mortar_garden, mortar_mixing, apothecary_brew_counter
The Mortar & Leaf — Herb Garden safe, rest mortar_leaf
The Mortar & Leaf — Mixing Station safe, learn, alchemy_bench mortar_leaf
The Mudlark's Rest social, safe, trade river_landing, barge_below
The Mudlark's Rest — Below Deck safe, hidden river_barge
The Needle & Thread — Loading Bay safe, restricted needle_thread, traders_row
The Needle & Thread — Showroom trade, safe, social market, weavers_hall, gilt_hammer, needle_workshop (+1)
The Needle & Thread — Upstairs safe, rest, restricted needle_workshop
The Needle & Thread — Workshop safe, learn, workbench needle_thread, needle_upstairs
The Observatory safe, lore, hidden astrologer_tower
The Old Mill safe gate, mill_interior
The Pale Order Crypt mage, pale_order, hidden, danger sewers
The Pit — Back Office safe pit_crowd
The Pit — Crowd Floor social, hidden, danger alley, pit_ring, pit_back
The Pit — Fighting Ring danger pit_crowd
The Pottery Kiln safe, trade, craft tannery, kiln_yard
The Quiet Brothers — Cloister trade, safe, rest chapel_lane, monastery_hall, monastery_scriptorium
The Quiet Brothers — Meditation Hall safe, learn, rest monastery
The Quiet Brothers — Scriptorium safe, lore monastery
The Rat's Nest trade, danger, stealth alley, guild_cellar
The Rooftops hidden, danger, stealth, rooftop rooftop_access, rooftop_overlook, rooftop_fence_loft
The Ruby Room rest, safe velvet_rooms
The Rusty Tankard social, rest, safe, trade market, square, alley, boarding_house (+6)
The Rusty Tankard — Performance Stage performance, venue, interior, bard tavern
The Rusty Tankard — Room 1 safe, rest, indoor, sleep tavern_upstairs
The Rusty Tankard — Room 2 safe, rest, indoor, sleep tavern_upstairs
The Rusty Tankard — Room 3 safe, rest, indoor, sleep tavern_upstairs
The Rusty Tankard — Room 4 safe, rest, indoor, sleep tavern_upstairs
The Rusty Tankard — Upstairs safe, rest, indoor, upstairs tavern, tavern_room_1, tavern_room_2, tavern_room_3 (+1)
The Sewers danger, dungeon, dungeon_entrance, dark alley, pale_order_crypt
The Showroom social, safe, stage velvet_lounge, velvet_private
The Silk Suite rest, safe velvet_rooms
The Silkline Floor hidden, interior, thief, urban thief_hideout_velvet_silkline_entry, thief_hideout_velvet_silkline_counter
The Silver Chalice — Guest Suites safe, rest, indoor, upstairs silver_chalice
The Silver Chalice — Private Dining safe silver_chalice
The Silver Chalice — Taproom trade, safe, social, rest square, chalice_private, chalice_cellar, chalice_upstairs
The Silver Chalice — Wine Cellar safe, lore silver_chalice
The Silver Reed safe, rest, social, indoor market, alley_outside
The Sky Fence hidden, stealth, rooftop, trade rooftop_crossing, alley
The Smoke House social, safe, trade candle_alley, smoke_back
The Smoke House — Back Room trade, safe, hidden smoke_house
The Smokery safe, hidden fishmonger_stall
The Steam House — Common Pool social, rest, safe, swimmable bathhouse
The Steam House — Private Chambers rest, safe bathhouse
The Steam House — Reception social, rest, safe, trade square, chapel_lane, bathhouse_pool, bathhouse_private (+1)
The Steam House — Sauna social, rest, safe bathhouse
The Sunken Mines — Entrance dungeon_entrance, mine_entrance, mineable, trade gate, sunken_mines_open_shaft
The Tannery — Drainage Grate safe, hidden tannery, candle_alley, smuggler_tunnel_market
The Tannery — Drying Yard safe tannery, traders_row
The Tannery — Upstairs safe, rest, indoor, upstairs tannery
The Tannery — Workshop trade, safe, workbench market, blacksmith, tannery_yard, tannery_grate (+5)
The Thieves' Gauntlet hidden, stealth, rooftop, course rooftop_gutter_run, rooftop_crows_nest
The Underbelly hidden, safe, stealth thieves_den, guild_war_room, guild_vault
The Velvet Curtain social, rest, safe, hidden alley, velvet_lounge, velvet_rooms, velvet_office
The War Room safe, lore, stealth guild_cellar
The Warm Hearth Bakery trade, safe, social market, bakery_kitchen, bakery_upstairs
The Warm Hearth — Kitchen safe, cookfire, restricted bakery, eryl_bunk
The Warm Hearth — Upstairs safe, rest, indoor, upstairs bakery
The Watchhouse safe, guard, social, quest gate, guardhouse_armory, guardhouse_cells
The Watchhouse — Armory safe, guard, interior guardhouse
The Watchhouse — Holding Cells safe, guard, jail, lore guardhouse
The Watchtower safe, guard gate, battlements
The Wayfarers' Rest rest, safe, social, trade gate, stable, tavern, boarding_upstairs
The Weavers' Hall — Guild Office safe weavers_hall
The Weavers' Hall — Loom Room safe, learn, workbench weavers_hall
The Weavers' Hall — Showroom trade, safe, social market, needle_thread, weavers_loom, weavers_office
The Weighhouse safe, trade granary
The Whirligig social, safe carnival_grounds, whirligig_platform
Tower Street street, residential gate, irongate_tower, market, merchants_row
Town Gate travel, guard square, manor_hall, barracks, stable (+14)
Town Square social, quest, trade tavern, market, gate, temple (+15)
Town Stable trade, safe gate, barracks
Traders' Row safe iron_scale_warehouse, needle_storage, granary_dock, tannery_yard
Tunnel Entrance — Market End safe, hidden tannery_grate, smuggler_tunnel_crossing
Tunnel Entrance — River End safe, hidden, danger river_warehouse, smuggler_tunnel_crossing
Velvenrose's Counter hidden, interior, thief, urban thief_hideout_velvet_silkline_floor
Velvet's Office safe, lore, hidden velvet_curtain
Warren Loft safe, rest, danger alley, warren_square
Warren Square social, safe alley, candle_alley, thieves_den, broken_cask (+2)
Wayfarers' Rest — Upper Floors safe, rest, indoor, upstairs boarding_house
Whirligig — Loading Platform safe whirligig

Thornwood

A dense, ancient forest with gnarled trees and shifting shadows. Paths twist between massive trunks.

126 locations

Connections

  • Ghelmyon --- the trail south to town (60 min)
  • Darkhollow --- a treacherous path deeper into the wilds (75 min)
  • Greenweald --- the marshen track (56 min)
  • Millhaven --- the quarrymen's road (56 min)
  • Port_Arrath --- the sea wood trail (77 min)
  • Wilderness --- a dark path south from the Thornwood Deep (20 min)
  • Northwatch --- the old north road on to the Thornwood forest edge (300 min)
  • Hollowford --- the forester's cart-track east to Thornwood (360 min)
  • Pinescree --- the cart-track west to Thornwood-town (720 min)
Location Tags Exits
Aerial Market safe, trade, social tw_canopy_square, tw_canopy_market, tw_canopy_walkway
Ancient Ruins lore, danger, treasure, dungeon_entrance forest_edge, ruins_interior
Artisan Dwellings safe, trade, workbench tw_treehouse_quarter, tw_cottages_south, tw_trading_post
Bachelor Barracks safe, rest, social tw_cottages_south, tw_woodcutter_bunkhouse, tw_boardinghouse
Blackbrook Crossing danger, hidden, forest, bandit deep_forest, bandit_camp_thornwood_blackbrook_lair
Blackbrook Lair danger, hidden, forest, bandit bandit_camp_thornwood_blackbrook_approach
Bowyer's Row Stall safe, trade tw_trading_post, tw_bowyer_shop, tw_fletcher_stall, tw_leatherworker_stall
Bowyer's Shop safe, trade tw_fur_trader, hunters_rest, tw_arms_stall, tw_fletcher_stall
Bramble's Cellar safe, hidden bramble_lodge, boom_room
Bramble's Lodge safe, rest, wilderness hollow_stump, bramble_cellar
Canopy Bridge wilderness, safe tw_canopy_square, tw_weaver_loft, tw_canopy_garden
Canopy Central safe, social, wilderness, hub tw_canopy_square, tw_canopy_workshop, tw_canopy_terrace, tw_canopy_loft (+1)
Canopy Garden safe, wilderness, garden tw_canopy_bridge, tw_weaver_loft
Canopy Guard Post safe, guard, wilderness tw_canopy_square, tw_canopy_signal_tower
Canopy Loft safe, rest clearing, tw_canopy_square, tw_canopy_central
Canopy Market safe, trade, social tw_canopy_square, tw_canopy_aerial_market
Canopy School safe, social tw_canopy_square, tw_canopy_walkway
Canopy Shrine temple, safe, wilderness tw_canopy_square, tw_canopy_walkway
Canopy Square safe, social, wilderness tw_canopy_bridge, tw_canopy_workshop, tw_canopy_terrace, tw_canopy_market (+8)
Canopy Terrace safe, social, rest, wilderness tw_canopy_square, tw_canopy_central
Canopy Walkway wilderness, safe, travel tw_canopy_aerial_market, tw_canopy_shrine, tw_canopy_school, tw_canopy_signal_tower (+1)
Canopy Workshop safe, workbench, trade tw_canopy_square, tw_canopy_central
Charcoal Pit safe, wilderness woodcutter_clearing, tw_woodcutter_tool_shed
Charcoal-Burner Camp — Clearing work, trade, industry, outdoors industry_charcoal_north_kiln, industry_charcoal_north_hut, tw_woodcutter_clearing_north
Charcoal-Burner Camp — Kiln Mound work, industry, outdoors, danger industry_charcoal_north_clearing, industry_charcoal_north_hut
Charcoal-Burner Camp — Watcher's Hut work, rest, industry, indoor industry_charcoal_north_clearing, industry_charcoal_north_kiln
Deep Forest wilderness, danger, hunt forest_edge, clearing, wolf_den, thornwood_stream (+2)
Drying Shed safe, heal, garden tw_healer_glade, tw_healer_circle, tw_herb_garden_tw
Earthen Forge safe, trade, workbench, underground tw_root_warren, tw_warren_dwellings, hollow_stump
Elder Hall safe, social, lore clearing, tw_elder_lodge, tw_family_lodge
Elder's Lodge safe, social, lore tw_cottages_north, tw_boardinghouse, clearing, tw_elder_hall
Family Lodge safe, rest, social tw_treehouse_quarter, tw_cottages_north, tw_elder_hall
Fletcher's Stall safe, trade, workbench tw_trading_post, tw_bowyer_shop, tw_arms_stall
Forager Stalls safe, trade tw_trading_post, tw_herbalist_stall, tw_amphitheatre
Foreman's Hut safe, work tw_saw_pit, tw_woodcutter_mess, tw_timber_office
Forest Amphitheatre safe, social, outdoor clearing, tw_forager_stalls, tw_trading_post
Forest Apothecary safe, trade, alchemy_bench tw_healer_glade
Forest Clearing rest, wilderness, safe, workbench forest_edge, deep_forest, hollow_stump, forest_shrine (+14)
Forest Edge wilderness, travel deep_forest, clearing, ruins, hollow_stump (+5)
Forest Shrine safe, heal, lore, shrine clearing, druids_cup, tw_healer_glade
Fungal Garden safe, garden, trade, underground tw_warren_dwellings, tw_mushroom_farm, tw_warren_market_alley
Fur Trader's Stall safe, trade hunters_rest, tw_bowyer_shop, tw_herbalist_stall, tw_trading_post (+1)
Healer's Circle safe, heal, social tw_healer_glade, tw_healer_drying_shed, tw_healer_patient_huts, tw_meditation_pool
Healer's Glade safe, heal, wilderness, shrine tw_herb_garden_tw, tw_meditation_pool, tw_apothecary_tw, forest_shrine (+4)
Healer's Herb Garden safe, garden, alchemy_bench tw_healer_glade, tw_healer_drying_shed
Heart Grove garden, magic, safe ancient_grove, tw_root_cave, tw_spirit_altar, tw_healer_spirit_grove
Herbalist's Hollow wilderness, safe, alchemy_bench clearing, forest_shrine
Herbalist's Stall safe, trade tw_fur_trader, tw_trading_post, hollow_stump, tw_forager_stalls
Holdfast's Tent danger, hidden, forest, bandit bandit_camp_thornwood_boys_clearing
Hunter's Camp wilderness, danger, trade deep_forest, ancient_grove
Leatherworker's Stall safe, trade, workbench tw_trading_post, tw_fur_trader, tw_arms_stall
Lumber Yard safe, wilderness, workbench tw_saw_pit, tw_woodcutter_barracks, tw_timber_office, woodcutter_clearing (+1)
Meditation Pool safe, rest, lore, water tw_healer_glade, tw_healer_circle
Mushroom Farm safe, hidden, garden tw_root_warren, tw_root_market, tw_warren_fungal_garden
North Clearing work, wilderness woodcutter_clearing, tw_lumber_yard, tw_woodcutter_tool_shed
North Cottages safe, social, rest tw_cottages_south, tw_boardinghouse, tw_elder_lodge, clearing (+2)
Patient Huts safe, heal, rest tw_healer_glade, tw_healer_circle, tw_healer_spirit_grove
Ranger Station safe, wilderness, trade forest_edge, ranger_armory
Ranger Station — Armory trade, safe ranger_station
Ranger's Lodge safe, rest tw_lodge_bedroom, tw_lodge_stable, clearing
Ranger's Lodge — Bedroom safe, rest tw_rangers_lodge
Ranger's Lodge — Stable safe, stable tw_rangers_lodge
Root Cave underground, magic, safe tw_heart_grove
Root Chapel safe, hidden, shrine, lore tw_root_warren
Root Market hidden, trade, social tw_root_warren, tw_mushroom_farm, tw_warren_market_alley
Root Warren — Entrance hidden, dark, wilderness tw_mushroom_farm, tw_root_tavern, tw_smuggler_den, tw_root_chapel (+6)
Roothollow Cottage safe, rest tw_roothollow_garden, tw_roothollow_bedroom, clearing
Roothollow — Bedroom safe, rest tw_roothollow
Roothollow — Herb Garden safe, garden tw_roothollow
Saw Pit safe, wilderness, workbench tw_lumber_yard, tw_woodcutter_foreman_hut
Signal Tower safe, guard, wilderness, lore tw_canopy_guard_post, tw_canopy_walkway
Silverstone Lake — Deep Water wilderness, water, lake, deep_water lake_shallows
Silverstone Lake — Shallows wilderness, water, lake, safe lake_shore, lake_deep
Silverstone Lake — Shore wilderness, water, lake, safe forest_edge, lake_shallows
Smuggler's Den hidden, danger, trade, stealth tw_root_warren, tw_root_tavern
South Cottages safe, social, rest, cookfire tw_cottages_north, tw_boardinghouse, hollow_stump, hunters_rest (+2)
Spirit Altar temple, magic, outdoor, safe tw_heart_grove
Spirit Grove temple, safe, wilderness, lore tw_healer_patient_huts, tw_heart_grove
Stargazer's Platform safe, lore, wilderness tw_canopy_square
The Abandoned Shrine lore, wilderness, hidden deep_forest, thornwood_hollow
The Ancient Grove wilderness, danger, lore, hidden hunters_camp, thornwood_hollow, thornwood_ravine, heart_tree (+2)
The Blind Badger social, rest, hidden, trade tw_root_warren, tw_smuggler_den, tw_warren_undertavern
The Boom Boom Room — Deep Root safe, hidden, stealth boom_room
The Boom Boom Room — Hot Springs safe, social, hidden boom_room
The Boom Boom Room — Ivy's Suite safe, hidden boom_room
The Boom Boom Room — Lounge social, safe, hidden, trade boom_room, boom_nests
The Boom Boom Room — Moon Garden safe, hidden, wilderness boom_room
The Boom Boom Room — Nests safe, hidden boom_room
The Boom Boom Room — Root Chamber social, safe, hidden bramble_cellar, boom_springs, boom_nests, boom_cellar (+2)
The Burrowed Hearth safe, social, rest, trade tw_root_warren, tw_warren_dwellings, tw_root_tavern
The Druid's Cup social, rest, safe, wilderness clearing, forest_shrine, ancient_grove
The Fallen Bridge wilderness, danger thornwood_stream, thornwood_ravine
The Fungal Grotto wilderness, dark, alchemy_bench, hidden clearing, thornwood_stream, spider_nest, tw_root_warren
The Heart Tree wilderness, lore, hidden, safe ancient_grove
The Hollow Stump social, rest, safe, wilderness forest_edge, clearing, bramble_lodge, tw_trading_post (+2)
The Hunter's Rest social, rest, safe, wilderness forest_edge, clearing, trapper_lodge, tw_fur_trader
The Moonwell wilderness, lore, hidden, safe heart_tree, verdathi_glade
The Ruins — Inner Chamber lore, danger ruins, ruins_vault
The Ruins — Sealed Vault lore, hidden, dark, treasure ruins_interior
The Spider Nest wilderness, danger, dark fungal_grotto, thornwood_ravine
The Thornwood Hollow wilderness, rest, lore clearing, ancient_grove
The Verdathi Nursery safe, lore, hidden, wilderness verdathi_glade, moonwell
The Wolf Den wilderness, danger deep_forest
Thornwood Barrow dungeon_entrance, outdoor, dark, danger thornwood_ravine, ancient_grove
Thornwood Boardinghouse safe, rest, social, trade tw_cottages_north, tw_cottages_south, tw_elder_lodge, tw_bachelor_barracks
Thornwood Boys' Ambush Trail danger, hidden, forest, bandit forest_edge, bandit_camp_thornwood_boys_clearing
Thornwood Boys' Camp Clearing danger, hidden, forest, bandit bandit_camp_thornwood_boys_approach, bandit_camp_thornwood_boys_chief_tent
Thornwood Ravine wilderness, danger, dark ancient_grove, thornwood_barrow
Thornwood Ridge wilderness, safe, rest ancient_grove, hunters_camp
Thornwood Stables safe, trade, stable clearing
Thornwood Stream wilderness, water, hunt, swimmable clearing, deep_forest, trapper_lodge
Timber Office safe, trade tw_lumber_yard, tw_woodcutter_foreman_hut
Tool Shed work, safe woodcutter_clearing, tw_woodcutter_clearing_north, charcoal_pit
Trading Post safe, trade, social tw_fur_trader, tw_herbalist_stall, forest_edge, hollow_stump (+6)
Trapper's Lodge safe, trade, wilderness, cookfire thornwood_stream, trapper_yard
Trapper's Lodge — Skinning Yard wilderness, workbench trapper_lodge
Treehouse Quarter safe, rest clearing, tw_canopy_walkway, tw_family_lodge, tw_artisan_dwellings
Verdathi Glade safe, lore, hidden, wilderness ancient_grove, verdathi_hollow
Verdathi Hollow safe, learn, lore, hidden verdathi_glade
Warren Dwellings safe, rest, underground tw_root_warren, tw_warren_fungal_garden, tw_warren_undertavern, tw_warren_market_alley (+1)
Warren Market Alley safe, trade, underground tw_root_market, tw_warren_dwellings, tw_warren_fungal_garden
Weaver's Loft safe, trade, workbench tw_canopy_bridge, tw_canopy_garden
Woodcutter's Barracks safe, rest tw_lumber_yard, tw_woodcutter_bunkhouse
Woodcutter's Clearing safe, wilderness, workbench forest_edge, charcoal_pit, tw_lumber_yard, tw_woodcutter_clearing_north (+2)
Woodcutters' Bunkhouse safe, rest tw_woodcutter_mess, tw_woodcutter_barracks, tw_bachelor_barracks, tw_canopy_central
Woodcutters' Mess safe, social, cookfire, rest woodcutter_clearing, tw_woodcutter_bunkhouse, tw_woodcutter_foreman_hut

Millhaven

A prosperous farming village built around a great watermill. Golden wheat fields stretch to the horizon.

105 locations

Connections

  • Ghelmyon --- the west road back to Ghelmyon (45 min)
  • Darkhollow --- a dangerous mountain pass to the north (75 min)
  • Port_Arrath --- the Silver Reed ferry downriver to Port Arrath (360 min)
  • Greenweald --- the river road (35 min)
  • Thornwood --- the quarrymen's road (56 min)
  • Saltspray --- the coast road north (180 min)
  • Wilderness --- the river path west from the Delta to Millhaven (20 min)
  • Brooktide --- the Millhaven-Greenweald road north (150 min)
  • Hollowford --- the river road north to Millhaven (240 min)
  • Lockhaven --- the river road south to Millhaven (240 min)
Location Tags Exits
Baker's Shop safe, trade, cookfire mh_miller_shop, village_green, mh_candlemaker, mh_mill_workers_quarter
Boat Repair Shed safe, trade, workbench mh_fishing_dock, mh_harbormaster_office, lumber_yard, mh_boatwright_workshop
Boatwright Workshop safe, work, trade mh_boat_repair_shed, mh_fishing_dock, millhaven_dock
Brick-Kiln East — Clay Pit work, industry, outdoors, danger industry_brick_east_kiln, industry_brick_east_yard, mh_riverside_meadow
Brick-Kiln East — Drying Yard work, industry, outdoors industry_brick_east_clay_pit, industry_brick_east_kiln
Brick-Kiln East — Kiln & Office work, trade, industry, indoor industry_brick_east_clay_pit, industry_brick_east_yard
Brick-Kiln North — Drying Yard work, industry, outdoors industry_brick_north_clay_pit, industry_brick_north_kiln
Brick-Kiln North — Kiln work, trade, industry, indoor industry_brick_north_clay_pit, industry_brick_north_yard
Brick-Kiln North — Salt-Clay Pit work, industry, outdoors, danger industry_brick_north_kiln, industry_brick_north_yard, industry_saltreed_evaporation_pans
Candlemaker's Shop safe, trade, workbench mh_baker_shop, mh_cordwainer, village_green
Cattle Farm wilderness, work mh_grain_farm, mh_grazing_pasture, mh_farmer_tavern
Chapel of the Harvest safe, heal, shrine village_green, mh_orphanage
Children's Fishing Dock safe, fishable, outdoor mh_millpond, mh_picnic_green, mh_ferry_pier
Cooper's Shop safe, trade, workbench village_green, mh_wheel_wagon_yard, mill
Cordwainer's Shop safe, trade, workbench mh_candlemaker, mh_wheelwright, village_green
Dairy Stall safe, trade village_green, mh_grain_stalls, mh_grazing_pasture
Eelyard Cellar hidden, interior, thief, urban thief_hideout_millhaven_eelyard_entry, thief_hideout_millhaven_eelyard_dock_stair
Eelyard Dock-Stair hidden, interior, harbor, outdoor thief_hideout_millhaven_eelyard_cellar
Eelyard Net-Loft (hidden trapdoor) hidden, interior, thief, urban thief_hideout_millhaven_eelyard_cellar, millhaven_dock
Farmstead Row safe, rest mh_grain_farm, mh_vegetable_plot, mh_windmill_cluster, mh_farmer_tavern
Ferry Pier safe, trade, water, travel millhaven_dock, riverside, mh_kids_fishing_dock, industry_saltreed_evaporation_pans
Fish Market trade, safe riverside, mh_fish_smokehouse, mh_fishing_dock, mh_fishmonger_row
Fish Smokehouse safe, trade, workbench mh_fishing_dock, mh_waterfront_tavern, fish_market
Fishermen's Dock safe, trade, water, fishable millhaven_dock, fish_market, mh_boat_repair_shed, mh_fish_smokehouse (+7)
Fishermen's Row safe, rest mh_fishing_dock, mh_waterfront_tavern, riverside
Fishmonger Row safe, trade village_green, fish_market, mh_grain_stalls
Fulling Mill East — Dockside Floor work, trade, industry, indoor industry_fulling_east_tenter_yard, industry_fulling_east_dye_vat, mh_docks
Fulling Mill East — Dye Shed work, trade, industry, indoor industry_fulling_east_mill, industry_fulling_east_tenter_yard
Fulling Mill East — Tenter Yard work, industry, outdoors industry_fulling_east_mill, industry_fulling_east_dye_vat
Grain Farm wilderness, work, rest fields, mh_cattle_farm, mh_windmill_cluster, mh_farmstead_row (+1)
Grain Stalls safe, trade village_green, mill_granary, mh_dairy_stall, mh_fishmonger_row (+1)
Grazing Pasture wilderness, work fields, mh_millpond, mh_dairy_stall, mh_picnic_green (+1)
Harbor Office safe, trade mh_harbormaster_office, millhaven_dock, tariff_house, mh_temple_of_the_calm_seas
Harbormaster's Office safe, trade, guard millhaven_dock, mh_fishing_dock, mh_harbor_office, tariff_house (+1)
Harbormaster's Villa safe, rest mh_villa_study, mh_villa_cellar, village_green
Harbormaster's Villa — Study safe, rest, study mh_harbor_villa
Harbormaster's Villa — Wine Cellar safe, cellar mh_harbor_villa
Market Square safe, social, trade, hub mh_grain_stalls, mh_townhouse, millhaven_dock, tavern
Meditation Grove garden, magic, safe, rest mh_seers_pool
Merchant Homes safe, rest village_green, council_chambers, mh_townhouse
Merchant's Townhouse safe, rest mh_townhouse_terrace, village_green, mh_market_square, mh_merchant_homes
Merchant's Townhouse — Rooftop Terrace safe, rest, social mh_townhouse
Mill Workers' Quarter safe, rest mill, mill_granary, mh_baker_shop
Miller's Shop safe, trade mill, mh_baker_shop, mill_granary
Millhaven General Store trade, safe village_green
Millhaven Granary safe, work mill, mill_granary_dock, mh_grain_stalls, mh_mill_workers_quarter (+1)
Millhaven Granary — Loading Dock safe, hidden mill_granary
Millhaven Lumber Yard safe, trade, workbench fields, mh_boat_repair_shed
Millhaven River Dock safe, trade, water, fishable riverside, mill_granary_dock, mh_pleasure_barge, mh_boatwright_workshop (+7)
Millhaven Stables safe, trade, stable riverside
Millpond safe, wilderness, swimmable, fishable mill, mh_grazing_pasture, mh_kids_fishing_dock, riverside
Old Soren's Barge — Deck social, safe, cookfire riverside, barge_hold
Old Soren's Barge — Hold safe, rest soren_barge
Peat Cutters North — Cutting Beds work, industry, outdoors, danger industry_peat_north_drying_racks, industry_peat_north_warden_hut, industry_saltreed_evaporation_pans
Peat Cutters North — Drying Racks work, industry, outdoors industry_peat_north_cutting_beds, industry_peat_north_warden_hut
Peat Cutters North — Warden's Hut work, rest, industry, indoor industry_peat_north_cutting_beds, industry_peat_north_drying_racks
Picnic Green safe, social, outdoor mh_grazing_pasture, village_green, mh_kids_fishing_dock
Reed Works — Cutting Beds work, industry, outdoors, danger industry_reed_works_drying_racks, industry_reed_works_weavers_hut, mh_riverside_meadow
Reed Works — Drying Racks work, industry, indoor industry_reed_works_cutting_beds, industry_reed_works_weavers_hut
Reed Works — Weavers' Hut work, trade, industry, indoor industry_reed_works_cutting_beds, industry_reed_works_drying_racks
River Barge safe, rest riverside
River-Dock Fishing Stand safe, fishing, venue, outdoor mh_fishing_dock
Riverside rest, wilderness, heal, trade mill, village_green, soren_barge, herbalist_cottage (+8)
Salt Mothers' Orphanage safe, social, rest salt_cellar, village_green, harvest_chapel
Saltreed — Drying Floor work, trade, industry, outdoors industry_saltreed_evaporation_pans, industry_saltreed_foremans_shack
Saltreed — Evaporation Pans work, trade, industry, outdoors mh_ferry_pier, industry_saltreed_drying_floor, industry_saltreed_foremans_shack, industry_brick_north_clay_pit (+1)
Saltreed — Foreman's Shack work, trade, industry, indoor industry_saltreed_evaporation_pans, industry_saltreed_drying_floor
Temple of the Calm Seas safe, rest, religious millhaven_dock, mh_fishing_dock, mh_harbor_office
The Anvil & Plow — Forge Yard safe, craft, forge anvil_plow
The Anvil & Plow — Smithy trade, safe, craft, forge village_green, anvil_yard, mh_wheel_wagon_yard, mh_wheelwright
The Cider Barn safe, trade, cookfire orchard
The Compact Council Hall safe, quest, lore village_green, council_archive, mh_merchant_homes
The Compact Council — Archive safe, lore, hidden council_chambers
The Deep Cellar safe, hidden, lore salt_cellar, millhaven_undercroft
The Drowned Hook safe, social, rest, cookfire mh_fishing_dock, millhaven_dock, mh_fish_smokehouse, mh_drowned_hook (+1)
The Drowned Hook — Back Room safe, social, rest mh_waterfront_tavern, mh_fishing_dock
The Great Mill trade, work village_green, riverside, mill_granary, tariff_house (+4)
The Herbalist's Cottage trade, safe, heal riverside, herbalist_garden
The Herbalist's Garden safe, rest, learn herbalist_cottage
The Marsh Edge wilderness, danger river_bend, fields
The Orchard safe, wilderness fields, cider_barn
The Plough & Stone safe, social, rest, cookfire mh_cattle_farm, mh_vegetable_plot, mh_farmstead_row, fields
The River Bend wilderness, water, lore, swimmable riverside, marsh_edge
The Root Cellar safe, hidden, lore village_green, mh_orphanage
The Root Passage hidden, safe, lore salt_cellar, council_archive
The Seer's Pool temple, magic, safe, bathable riverside, mh_meditation_grove, mh_vision_chamber
The Silk Perch social, safe, hidden silver_perch_rooms, silk_parlor, silk_riverside
The Silk Perch — Parlor social, safe, hidden silk_perch, silk_rooms
The Silk Perch — Private Rooms safe, hidden, rest silk_parlor
The Silk Perch — River Landing safe, hidden, water silk_perch
The Silver Perch rest, social, safe, trade riverside, silver_perch_rooms
The Silver Perch — Upstairs Rooms safe, rest silver_perch, silk_perch
The Silver Reed safe, rest, social, trade millhaven_dock
The Tariff House safe, trade, travel mill, mh_harbor_office, mh_harbormaster_office
The Undercroft Entrance danger, hidden, lore, dungeon salt_cellar_deep
The Wheat Sheaf Inn rest, social, safe, cookfire village_green, inn_upstairs
The Wheat Sheaf — Guest Rooms safe, rest, indoor, upstairs inn
Vegetable Plot wilderness, work, garden mh_farmer_tavern, mh_grain_farm, mh_farmstead_row
Village Green social, safe, quest mill, inn, riverside, fields (+17)
Vision Chamber temple, magic, underground, safe mh_seers_pool
Wheat Fields wilderness, work village_green, orchard, lumber_yard, mh_farmer_tavern (+2)
Wheel-and-Wagon Yard safe, trade, workbench mh_cooper_shop, mh_wheelwright, anvil_plow
Wheelwright's Shop safe, trade, workbench mh_wheel_wagon_yard, mh_cordwainer, anvil_plow
Windmill Cluster safe, work mh_grain_farm, windmill_hill, mh_farmstead_row
Windmill Hill safe, rest, wilderness fields, orchard, mh_windmill_cluster

Darkhollow

A foreboding settlement carved into volcanic rock. Smoke rises from vents in the ground. The air smells of sulfur.

131 locations

Connections

  • Thornwood --- the mountain trail back through the wilds (75 min)
  • Millhaven --- the pass south to the farmlands (75 min)
  • Ghelmyon --- the old imperial road (77 min)
  • Greenweald --- the riverhead pass (70 min)
  • Port_Arrath --- the smuggler's pass (84 min)
  • Iron_Pass --- the high-pass road up toward Darkhollow (360 min)
  • Wilderness --- the scorched road east from the Ashlands to Darkhollow (20 min)
  • Edgeholm --- the cart-track south down to Darkhollow (240 min)
Location Tags Exits
Abandoned Mines danger, treasure, dungeon, dungeon_entrance undercroft, mine_upper
Acid Market safe, trade, danger dh_sulfur_bazaar, dh_alchemists_stalls, dh_sulfur_crier_square
Alchemists' Stalls safe, trade dh_sulfur_bazaar, dh_acid_market, dh_chem_glass_row
Armor Workshop trade, safe, forge, workbench dh_great_foundry, dh_forge_row
Arms Locker safe dh_off_duty_hall, dh_armory_dh, dh_sergeants_quarters
Ashpit Loot Cache danger, hidden, mountain, interior bandit_camp_darkhollow_ashpit_shaft
Ashpit Shaft-Hut danger, hidden, mountain, bandit bandit_camp_darkhollow_ashpit_approach, bandit_camp_darkhollow_ashpit_cache
Blackstone Gems safe, trade dh_sulfur_bazaar, gem_vault
Blackvein Cutbank danger, hidden, mountain, bandit darkhollow_pass, bandit_camp_darkhollow_blackvein_hollow
Blackvein Hollow danger, hidden, mountain, bandit bandit_camp_darkhollow_blackvein_approach
Bonepicker's Yard trade, dark bone_chapel
Casting Hall work dh_smelter_floor, dh_forge_row, dh_ingot_vault
Chem-Glass Row safe, trade dh_sulfur_bazaar, dh_alchemists_stalls, dh_dwarven_physicians_stall
Clan House Cluster safe, social, lore dh_family_hearths, dh_elder_cavern, dh_hospitality_cavern
Coke Yard work, danger dh_smelter_floor, dh_foundry_yard
Collapsed Gallery underground, danger, lore dh_ore_vein_chamber, dh_mine_level_3
Communal Baths safe, social, water, swimmable dh_stone_quarter
Crystal Chamber magic, underground, safe, deep_circle dh_crucible, dh_deep_sanctum
Darkhollow Barracks safe, guard, rest darkhollow_pass, dh_training_yard_dh, dh_prison_dh, dh_armory_dh (+4)
Darkhollow Pass guard, travel undercroft, slag_market, warehouse, dh_barracks (+6)
Darkhollow Prison guard, jail dh_barracks
Darkhollow Smelter — Crucible Hall safe, work, forge dh_great_foundry, dh_metalworks, slag_market
Darkhollow Snare-Line trapping, venue, outdoor, trapper darkhollow_pass
Darkhollow Square safe, social, trade slag_market, darkhollow_pass, ironveil_tavern, dh_great_cavern
Darkhollow Stables safe, trade, stable darkhollow_pass
Darkhollow Watchtower safe, guard dh_training_yard_dh, darkhollow_pass
Deep Mines — Dwarven Gallery danger, dark, mineable, lore mine_upper, sealed_passage, dh_mine_level_2, darkhollow_depths
Deep Mines — Level Three danger, dark, mineable, lore dh_mine_level_2, dh_gem_cutting_cave, dh_collapsed_gallery, dh_lift_platform (+2)
Deep Mines — Level Two danger, dark, mineable mine_deep, dh_mine_level_3, dh_ore_processing, dh_minecart_station
Deep Mines — Shift Office safe, work dh_mine_level_2, mine_office, dh_lantern_stockpile
Deep Sanctum magic, underground, restricted, deep_circle dh_crystal_chamber
Dwarven Physician's Stall safe, trade dh_sulfur_bazaar, dh_chem_glass_row
Family Hearths safe, social dh_upper_caverns, dh_clan_house_cluster, dh_elder_cavern, dh_single_miner_barracks
Forge Row work, trade dh_casting_hall, dh_weapon_forge, dh_armor_workshop
Forge-Priest Sanctum safe, shrine dh_temple_embers, dh_vow_chamber, dh_smoke_pillar
Forgemaster's Crescent residential, safe, wealthy dh_stone_quarter, dh_obsidian_spire
Forgemaster's Quarters safe, rest dh_forge_quarters_forge, ore_exchange
Forgemaster's Quarters — Private Forge safe, workbench, forge dh_forge_quarters
Foundry Yard safe, work dh_great_foundry, dh_metalworks, merchant_tunnel, slag_market (+1)
Gem Vault trade, safe merchant_tunnel
Gem-Cutting Cave safe, trade, craft dh_mine_level_3, gem_vault
Greycoom — Clerk's Hut work, trade, indoor industry_greycoom_scrap_yard, industry_greycoom_cold_forge
Greycoom — Cold Forge work, trade, industry, indoor industry_greycoom_scrap_yard, industry_greycoom_clerks_hut
Greycoom — Scrap Yard work, trade, industry, outdoors darkhollow_pass, industry_greycoom_cold_forge, industry_greycoom_clerks_hut
Hospitality Cavern safe, social dh_clan_house_cluster, dh_elder_cavern, dh_single_miner_barracks
Ingot Vault safe, work, trade dh_casting_hall, dh_great_foundry
Korrin's Quarters safe mine_office
Lantern Stockpile underground, safe, work dh_shaft_head, dh_mine_office
Lift Platform underground, work dh_shaft_head, dh_mine_level_3
Lower Drill Yard work dh_training_yard_dh, dh_barracks
Meditation Hall safe, rest, learn dh_temple_embers
Merchant Tunnel safe, trade slag_market, warehouse, gem_vault
Militia Armory safe, trade, guard dh_barracks, dh_arms_locker
Militia Training Yard safe, train, combat dh_barracks, dh_watchtower_dh, dh_drill_yard_lower, dh_off_duty_hall
Mine Barracks safe, rest, cookfire labor_hall
Mine Foreman's Office safe, work mine_upper, korrin_quarters
Minecart Station safe, work dh_mine_level_2, dh_ore_processing, mine_upper
Obsidian Spire — Elder's Landing residential, indoor, wealthy dh_obsidian_floor_2
Obsidian Spire — Floor 1 residential, indoor, wealthy dh_obsidian_spire, dh_obsidian_floor_2
Obsidian Spire — Floor 2 residential, indoor, wealthy dh_obsidian_floor_1, dh_obsidian_top
Obsidian Spire — Lobby residential, indoor, safe, wealthy dh_forgemaster_crescent, dh_obsidian_floor_1
Obsidian Tower Suite safe, rest dh_obsidian_bath, dh_obsidian_study, slag_market
Obsidian Tower — Hot Spring Bath safe, rest, hot_bath, bathable dh_obsidian_suite
Obsidian Tower — Study safe, rest, study dh_obsidian_suite
Off-Duty Hall safe, social dh_barracks, dh_training_yard_dh, dh_arms_locker, dh_underchapel_warriors
Ore Processing Cavern safe, work dh_mine_level_2, dh_minecart_station
Ore Vein Chamber underground, work, danger dh_mine_level_3, dh_shaft_head, dh_collapsed_gallery
Sergeants' Quarters safe dh_arms_locker, dh_barracks
Shaft Fourteen — Upper Landing dark, lore, hidden, danger sealed_passage
Shaft Head underground, work dh_ore_vein_chamber, dh_lift_platform, dh_pumphouse, dh_lantern_stockpile
Single-Miner Barracks safe dh_hospitality_cavern, dh_family_hearths
Slag Market trade, danger, stealth, pharmacy_lab darkhollow_pass, undercroft, ember_forge, alchemist_grotto (+9)
Slagstone Flat safe, rest slag_market
Slagstone Row residential, safe dh_stone_quarter, dh_deep_warrens
Smelter Floor work, danger dh_great_foundry, dh_casting_hall, dh_coke_yard
Sulfur Crier Square safe, social, trade dh_sulfur_bazaar, dh_acid_market
Surface Warehouse safe, trade merchant_tunnel, darkhollow_pass
Temple Kitchens safe, social dh_smoke_pillar, dh_temple_embers
Temple of Embers safe, social, lore, healer undercroft, dh_reliquary, dh_meditation_hall_dh, dh_ember_library (+4)
The Alchemist's Grotto trade, safe, alchemy_bench slag_market, grotto_lab
The Alchemist's Grotto — Deep Lab safe, learn, lore alchemist_grotto
The Ash Memorial safe, lore labor_hall
The Ashpit danger, hidden, mountain, bandit darkhollow_pass, bandit_camp_darkhollow_ashpit_shaft
The Blind Raven — Back Room safe, hidden blind_raven, pale_hand_den
The Blind Raven — Taproom trade, safe, social undercroft, blind_raven_back
The Boarding Caves safe, rest, cookfire dh_stone_quarter
The Bone Chapel heal, dark, lore, shrine undercroft, ossuary, bonepicker_yard, dh_great_cavern
The Crucible forge, magic, safe, deep_circle ember_forge_pit, dh_crystal_chamber
The Deep Cistern dark, water, lore, hidden dwarven_well
The Deep Warrens residential, poor, dangerous dh_slagstone_row
The Depths dungeon_entrance, underground, dark, danger mine_deep
The Drowned Gallery dark, water, danger, lore mine_deep
The Dwarven Well safe, water undercroft
The Elder Cavern safe, social, lore dh_family_hearths, dh_clan_house_cluster, dh_hospitality_cavern
The Ember Forge — Fire Pit safe, craft, forge ember_forge, dh_crucible
The Ember Forge — Workshop trade, safe, craft, forge slag_market, ember_forge_pit, smelter
The Ember House — Alcoves safe, hidden ember_house
The Ember House — Hot Springs safe, social, hidden ember_house
The Ember House — Root Cellar safe, hidden, stealth ember_house
The Ember House — Warm Room social, safe, hidden slag_heap, ember_baths, ember_alcoves, ember_cellar
The Ember Library safe, learn, lore dh_temple_embers
The Great Cavern safe, social, hub slag_market, undercroft, dh_forge_temple, ironveil_tavern (+2)
The Great Foundry safe, work, craft, forge dh_smelter, dh_weapon_forge, dh_armor_workshop, dh_foundry_yard (+3)
The Ironveil — Drinking Hall social, safe, trade, cookfire undercroft, ironveil_hearth, ironveil_upstairs, darkhollow_square (+1)
The Ironveil — Hearthside safe, rest, social ironveil_tavern
The Ironveil — Sleeping Hall safe, rest, indoor, upstairs ironveil_tavern
The Labor Hall safe, social, lore undercroft, labor_barracks
The Metalworks safe, craft, workbench dh_smelter, dh_foundry_yard
The Oddments Hole safe, trade, lore dh_sulfur_bazaar
The Ore Exchange safe, trade slag_market, warehouse, dh_forge_quarters
The Ossuary dark, lore bone_chapel, ritual_chamber
The Pumphouse underground, work dh_shaft_head, dh_mine_level_3
The Reliquary safe, lore dh_temple_embers
The Ritual Chamber dark, lore, hidden ossuary, dh_warding_seam
The Sealed Passage dark, lore, hidden mine_deep
The Slag Heap social, danger, trade undercroft, slag_market, ember_house
The Smelter safe, work, craft, forge ember_forge, slag_market
The Smoke Pillar safe, shrine, lore dh_forge_priest_sanctum, dh_temple_kitchens
The Smuggler's Tunnel hidden, danger, dark, stealth pale_hand_den
The Spore & Stem safe, social, trade dh_sulfur_bazaar
The Stone Quarter safe, social undercroft, dh_upper_caverns, dh_communal_baths, dh_boarding_caves (+3)
The Sulfur Bazaar safe, trade, social slag_market, dh_mushroom_wine_bar, dh_exotic_imports, dh_gem_dealer (+6)
The Undercroft social, rest, danger, cookfire darkhollow_pass, slag_market, mines, bone_chapel (+9)
The Upper Caverns safe, social dh_stone_quarter, slag_market, dh_family_hearths
The Warding Seam safe, religious, lore dh_forge_temple, undercroft, ritual_chamber
The Wormhole hidden, stealth, danger blind_raven_back
Underchapel of Warriors safe, shrine, lore dh_barracks, dh_off_duty_hall
Upper Mines — Shared Gallery danger, dark, work, mineable mines, mine_deep, mine_office, dh_minecart_station
Vow Chamber safe, shrine, lore dh_forge_priest_sanctum, dh_temple_embers
Weapon Forge trade, safe, forge, workbench dh_great_foundry, dh_forge_row
Zara's Exotic Imports safe, trade dh_sulfur_bazaar

Greenweald Forest

A sprawling stretch of old-growth woodland just south of Ghelmyon. Mossy oaks and birch crowd the trails. Streams cut through rocky ground. The air smells of pine, damp earth, and wildflowers. Hunters and herbalists know it well — travelers less so.

76 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon (20 min)
  • Millhaven --- the river road (35 min)
  • Thornwood --- the marshen track (56 min)
  • Darkhollow --- the riverhead pass (70 min)
  • Port_Arrath --- the tidal wetlands road (70 min)
  • Wilderness --- the trail south through the Greenway to Greenweald (20 min)
  • Brooktide --- the Millhaven-Greenweald road south (150 min)
  • Stonefurrow --- the road south to Greenweald (18 min)
  • Hollowford --- the river road south to Greenweald (240 min)
  • Lockhaven --- the river road north to Greenweald (180 min)
Location Tags Exits
Apple Orchard Farm safe, outdoor, trade, production gw_orchard, gw_village_green, industry_charcoal_south_clearing
Babbling Stream safe, forest, outdoor, river greenweald_trail, greenweald_clearing, greenweald_pool, greenweald_marsh_edge
Beekeeper's Yard safe, outdoor, trade, production gw_wildflower_meadow, gw_village_green, industry_wickdown_apiary_office
Berry Brake safe, forage gw_wildflower_meadow_2, gw_fox_copse, gw_songbird_thicket
Boulder Field safe, forest, outdoor greenweald_rocky_hill, greenweald_clearing
Chapel of the Harvest safe, shrine gw_village_hall, gw_village_green, gw_butcher
Charcoal-Burner Camp — South Clearing work, trade, industry, outdoors industry_charcoal_south_kiln, industry_charcoal_south_hut, gw_apple_orchard_farm
Charcoal-Burner Camp — South Hut work, rest, industry, indoor industry_charcoal_south_clearing, industry_charcoal_south_kiln
Charcoal-Burner Camp — South Kiln work, industry, outdoors, danger industry_charcoal_south_clearing, industry_charcoal_south_hut
Community Oven safe, social, trade gw_well_square, gw_village_inn
Dairy Farm safe, outdoor, trade, production gw_shepherds_hill, gw_village_green
Dense Thicket safe, forest, outdoor greenweald_trail, greenweald_glade
Elder's House safe, social, lore gw_village_green
Fairy Ring forest, outdoor, lore, hidden gw_standing_stones, greenweald_glade
Farmstead safe, rest, cookfire gw_farmstead_barn, gw_farmstead_garden, greenweald_clearing
Farmstead — Barn safe, stable gw_farmstead
Farmstead — Garden safe, garden gw_farmstead
Fern Glade safe, forest, outdoor greenweald_clearing, greenweald_thicket, greenweald_old_oak, greenweald_foragers_pitch
Forest Trail safe, forest, outdoor, trade greenweald_clearing, greenweald_stream, greenweald_thicket, gw_old_bridge (+1)
Fox Copse safe, forage, lore gw_berry_brake, gw_wild_orchard, gw_songbird_thicket
Fulling Mill — Dye Vats work, trade, industry, indoor industry_fulling_south_mill, industry_fulling_south_tenter_yard
Fulling Mill — Millpond Floor work, trade, industry, indoor industry_fulling_south_tenter_yard, industry_fulling_south_dye_vat, gw_mill
Fulling Mill — Tenter Yard work, industry, outdoors industry_fulling_south_mill, industry_fulling_south_dye_vat
Greenweald Butcher safe, trade gw_chapel_harvest, gw_general_store_2, gw_pig_farm_2
Greenweald Chapel safe, rest, temple, lore gw_village_green
Greenweald Dairy safe, trade gw_grain_farm, gw_sheep_pasture_2, gw_orchard_farm
Greenweald Foragers' Pitch foraging, venue, outdoor, forager greenweald_glade
Greenweald General Store safe, trade gw_village_green, gw_well_square
Greenweald Hunt-Camp hunting, venue, outdoor, wilderness greenweald_trail
Greenweald Orchard safe, outdoor, forage gw_wildflower_meadow, gw_apple_orchard_farm, gw_village_green, gw_wild_orchard
Greenweald Sheep Pasture safe, trade gw_grain_farm, gw_dairy_farm_2, gw_shepherds_hut
Greenweald Smithy safe, trade, forge gw_village_green
Greenweald Stables safe, stable gw_village_green
Greenweald Village Hall safe, social gw_village_green, gw_chapel_harvest, gw_well_square, gw_tax_house
Greenweald Vineyard safe, outdoor, trade, production gw_village_green, gw_orchard
Greenweald Watermill safe, trade, production gw_village_green, greenweald_stream, gw_millpond, industry_fulling_south_mill
Hartfield Blacksmith safe, trade gw_village_green, gw_well_square
Hartfield General Store safe, trade gw_well_square, gw_butcher, gw_village_inn
Herbalist's Cottage safe, trade gw_village_green, gw_wildmint_hollow, gw_kitchen_garden_farm
Herbalist's Hut safe, trade gw_village_green, gw_wildflower_meadow
Hermit's Smallholding safe, lore gw_pig_farm_2, gw_ruined_watchtower
Hidden Spring safe, forest, outdoor, hidden gw_ancient_oak, greenweald_pool
Kitchen-Garden Smallholding safe, trade gw_orchard_farm, gw_herbalist_cottage, gw_wildmint_hollow
Lower Hartfield Grain Farm safe, trade gw_wheat_farm, gw_sheep_pasture_2, gw_dairy_farm_2
Lower Pig Farm safe, trade gw_orchard_farm, gw_butcher, gw_hermit_smallholding
Lower Wildflower Meadow safe, forage gw_wildflower_meadow, gw_berry_brake, gw_wild_orchard
Marsh Edge forest, outdoor, marsh, fishable greenweald_stream
Millpond safe, forage, social gw_pond, gw_mill, gw_old_bridge
Mossy Pool safe, forest, outdoor, lake greenweald_stream, greenweald_cavern
Pig Farm safe, outdoor, trade, production gw_village_green
Quiet Pond safe, forage gw_songbird_thicket, gw_millpond, gw_wildmint_hollow
Rocky Hillside forest, outdoor, mineable greenweald_clearing, greenweald_boulder_field, greenweald_cavern
Ruined Watchtower outdoor, lore, hidden, danger greenweald_rocky_hill, gw_standing_stones, gw_hermit_smallholding
Shallow Cavern cave, mineable, outdoor greenweald_rocky_hill, greenweald_pool
Shepherd's Hill safe, outdoor gw_standing_stones, gw_village_green, gw_dairy_farm
Shepherd's Hut safe, rest greenweald_clearing, gw_sheep_pasture_2
Songbird Thicket safe, forage gw_berry_brake, gw_fox_copse, gw_pond
Sunlit Clearing safe, forest, outdoor, camp greenweald_trail, greenweald_stream, greenweald_rocky_hill, greenweald_glade (+4)
Tax House safe gw_village_hall, gw_village_green
The Ancient Oak safe, forest, outdoor, rest greenweald_old_oak, gw_wildflower_meadow, gw_hidden_spring
The Old Bridge safe, forest, outdoor greenweald_trail, greenweald_stream, gw_standing_stones, gw_millpond
The Old Oak safe, forest, outdoor, rest greenweald_clearing, greenweald_glade
The Plough & Sheaf safe, social, trade gw_general_store_2, gw_village_green, gw_community_oven
The Shepherd's Inn safe, rest, social, trade gw_village_green
The Standing Stones outdoor, lore gw_old_bridge, gw_fairy_ring, gw_shepherds_hill
Village Green safe, outdoor, social, trade greenweald_clearing, gw_shepherds_inn, gw_general_store, gw_chapel (+12)
Village Well safe, outdoor, social gw_village_green
Well Square safe, social gw_village_hall, gw_blacksmith, gw_general_store, gw_community_oven (+1)
Wendover Orchard safe, trade gw_dairy_farm_2, gw_pig_farm_2, gw_kitchen_garden_farm
Wheat Farm safe, outdoor, trade, production gw_village_green, gw_mill, gw_grain_farm
Wickdown — Apiary-Aggregator's Office work, trade, industry, outdoors industry_wickdown_chandler_shop, industry_wickdown_wax_melt_floor, gw_beekeepers_yard
Wickdown — Chandler Shop safe, trade, industry, indoor industry_wickdown_wax_melt_floor, industry_wickdown_apiary_office, gw_village_green
Wickdown — Wax-Melt Floor work, trade, industry, indoor industry_wickdown_chandler_shop, industry_wickdown_apiary_office
Wild Orchard safe, forage gw_wildflower_meadow_2, gw_fox_copse, gw_orchard
Wildflower Meadow safe, outdoor, forage gw_ancient_oak, gw_herbalist_hut, gw_beekeepers_yard, gw_orchard (+1)
Wildmint Hollow safe, forage gw_pond, gw_herbalist_cottage, gw_kitchen_garden_farm

Port Arrath

The Amber Coast's deep-water harbour, a day downriver from Millhaven. Seldways warrens and Foreign Quarter markets sit between the harbor square and the open sea. Salt in the wind; the Harbor Council on the hill; the Silver Reed ferry pulls up at the east mole twice a day.

8 locations

Connections

  • Millhaven --- the Silver Reed ferry upriver to Millhaven (360 min)
  • Ghelmyon --- the cliffside highway (63 min)
  • Greenweald --- the tidal wetlands road (70 min)
  • Thornwood --- the sea wood trail (77 min)
  • Darkhollow --- the smuggler's pass (84 min)
Location Tags Exits
Port Arrath — Customs Office safe, work, restricted port_arrath_harbor
Port Arrath — Foreign Quarter (stub) safe, trade, social port_arrath_square
Port Arrath — Harbor Mole safe, trade, water, settlement port_arrath_square, port_arrath_customs_office, port_arrath_warehouse_row, port_arrath_rope_works
Port Arrath — Harbor Square safe, social, settlement, landmark port_arrath_harbor, port_arrath_foreign_quarter, port_arrath_seldways_entrance, port_arrath_sailors_tavern
Port Arrath — Rope Works safe, work port_arrath_harbor
Port Arrath — Seldways Entrance safe, hidden, settlement port_arrath_square
Port Arrath — The Long Tide (stub) safe, rest, social, trade port_arrath_square
Port Arrath — Warehouse Row safe, work, trade port_arrath_harbor

Saltspray

A coastal fishing hamlet of perhaps forty souls, three hours up the coast road from Millhaven. Eight families fish the Saltspray shoals; everyone else mends nets, tends the salt pans, or runs the Salt Kettle tavern. The hamlet is unwalled — there is nothing here worth raiding — but the path-shrine at the bend is older than the houses, and the fisherfolk keep it well.

11 locations

Connections

  • Millhaven --- the coast road north (180 min)
Location Tags Exits
Brinegate Deep-Cellar hidden, interior, coast, cache thief_hideout_saltspray_brinegate_room
Brinegate Salter's Shed (hidden door) hidden, interior, thief, coast thief_hideout_saltspray_brinegate_room, saltspray_wharf
Brinegate Skim-Room hidden, interior, thief, coast thief_hideout_saltspray_brinegate_entry, thief_hideout_saltspray_brinegate_cellar
Saltspray — Chandler's Wagon safe, trade, work saltspray_path
Saltspray — Fishing Wharf safe, work, water saltspray_path, saltspray_net_shed
Saltspray — Hamlet Path safe, settlement, coast, rural saltspray_shrine, saltspray_wharf, saltspray_salt_pans, saltspray_kettle (+1)
Saltspray — Net Shed safe, work saltspray_wharf
Saltspray — Path Shrine safe, spiritual, landmark saltspray_path
Saltspray — Salt Hut safe, work saltspray_salt_pans
Saltspray — Salt Pans work, outdoors, coast saltspray_path, saltspray_salt_hut
Saltspray — The Salt Kettle safe, social, rest, tavern saltspray_path

Iron Pass

A waystation on the Darkhollow-Ghelmyon road, two-thirds up the climb to the summit. Twelve souls live here year-round; another twenty come and go with the caravans. The watchtower has stood since before the Iron Pass road was metalled, and the inn-keeper's family has run the same stone-walled common-room for five generations.

11 locations

Connections

  • Ghelmyon --- the high-pass road down to the capital (360 min)
  • Darkhollow --- the high-pass road up toward Darkhollow (360 min)
Location Tags Exits
Cragwolves' Cleft danger, hidden, mountain, bandit iron_pass_road, bandit_camp_ironpass_crag_hollow
Cragwolves' Goat-Pen Cache danger, hidden, mountain, interior bandit_camp_ironpass_crag_hollow
Cragwolves' Hollow danger, hidden, mountain, bandit bandit_camp_ironpass_crag_approach, bandit_camp_ironpass_crag_cache
Iron Pass — Caravan Stable safe, work, trade iron_pass_road
Iron Pass — Crofter's Hut safe, rural, work iron_pass_road
Iron Pass — Logging Stand logging, venue, outdoor, woodsman iron_pass_road
Iron Pass — Road safe, settlement, mountain, rural iron_pass_inn, iron_pass_shrine, iron_pass_watchtower, iron_pass_crofters_hut (+3)
Iron Pass — Road Shrine safe, spiritual, landmark iron_pass_road
Iron Pass — Sheep Paddock work, outdoors, rural iron_pass_road
Iron Pass — Stone Hearth Inn safe, social, rest, tavern iron_pass_road
Iron Pass — Watchtower safe, watch, landmark iron_pass_road

The Wilds

Untamed lands beyond the settled towns. Few roads, fewer people. Ancient places that remember older ages.

84 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon's south gate (20 min)
  • Greenweald --- the trail south through the Greenway to Greenweald (20 min)
  • Thornwood --- a dark path south from the Thornwood Deep (20 min)
  • Darkhollow --- the scorched road east from the Ashlands to Darkhollow (20 min)
  • Millhaven --- the river path west from the Delta to Millhaven (20 min)
Location Tags Exits
Abandoned Ashland Mine wilderness, danger, underground, ashlands wild_obsidian_flats, wild_lava_tube
Abandoned Shrine wilderness, lore, shrine, greenway wild_stone_circle, wild_oak_hollow, wild_cracked_altar, wild_pilgrims_well
Ancient Forest wilderness, danger, forage, thornwood_deep wild_mossy_ravine, wild_druid_grove, wild_wolf_den, wild_fallen_giant (+3)
Antler Ridge wilderness, thornwood_deep, lore wild_ancient_forest, wild_bone_copse, wild_sleepless_glen
Ash Wastes wilderness, danger, ashlands wild_obsidian_flats, wild_petrified_forest, outpost_darkhollow_warden_post
Bandit Lookout wilderness, danger, greenway, bandit wild_shepherds_ruin, wild_hilltop_cairn, wild_bramble_hollow
Barge Graveyard wilderness, river_delta, danger, lore wild_boatwright_bones, wild_heron_rookery, wild_delta_ruins
Blackpool wilderness, thornwood_deep, danger, lore wild_spider_vault_grove, wild_treebound_shrine, wild_sleepless_glen
Boatwright's Bones wilderness, river_delta, lore wild_fishermans_shack, wild_barge_graveyard, wild_silt_flats
Bone Copse wilderness, thornwood_deep, danger, lore wild_antler_ridge, wild_wolf_den, wild_lost_path
Bramble Hollow wilderness, greenway, forage, danger wild_sunken_brook, wild_oak_hollow, wild_bandit_lookout
Cinder Mesa wilderness, ashlands wild_scorched_pillar, wild_glass_plain, wild_iron_skeletons, wild_obsidian_flats
Crater Lake wilderness, rest, ashlands, lore wild_sulfur_springs, wild_lava_tube, wild_petrified_forest
Creek Crossing wilderness, rest, forage, greenway wild_rolling_hills, wild_shepherds_ruin, wild_hilltop_cairn, wild_sunken_brook
Darkhollow Warden Post — Back Yard safe, lawful, outpost, outdoor outpost_darkhollow_warden_post, wild_obsidian_flats
Darkhollow Warden Post — Front Office safe, lawful, outpost, interior outpost_darkhollow_warden_cells, outpost_darkhollow_warden_yard, wild_ash_wastes, road_gd_miners_rest
Darkhollow Warden Post — Holding Cells jail, lawful, outpost, interior outpost_darkhollow_warden_post
Delta Ruins wilderness, danger, lore, river_delta wild_reed_marsh, wild_tidal_caves, wild_barge_graveyard
Dolmen Field wilderness, lore, greenway wild_rolling_hills, wild_stone_circle, wild_cracked_altar, wild_fox_warren_ridge
Druid Grove wilderness, safe, rest, lore wild_ancient_forest, wild_forest_shrine, wild_fallen_giant, wild_treebound_shrine
Fisherman's Shack wilderness, safe, rest, trade wild_reed_marsh, wild_sandbar, wild_boatwright_bones
Forest Shrine wilderness, safe, lore, shrine wild_druid_grove, wild_hermit_cave
Fox-Warren Ridge wilderness, greenway, forage wild_rolling_hills, wild_dolmen_field, wild_windmark_hill
Greenweald Beacon — Hilltop Yard safe, lawful, outpost, outdoor outpost_greenweald_beacon_hut, outpost_greenweald_beacon_signal_pit, wild_windmark_hill
Greenweald Beacon — Keeper's Hut safe, lawful, outpost, interior outpost_greenweald_beacon_yard
Greenweald Beacon — Signal Pit safe, lawful, outpost, outdoor outpost_greenweald_beacon_yard
Hermit's Cave wilderness, safe, rest, thornwood_deep wild_mossy_ravine, wild_mushroom_cavern, wild_forest_shrine
Heron Island wilderness, rest, river_delta wild_reed_marsh, wild_old_lighthouse, wild_heron_rookery
Heron Rookery wilderness, river_delta, forage, lore wild_heron_island, wild_barge_graveyard, wild_saltmarsh_shrine
Hilltop Cairn wilderness, travel, greenway wild_stone_circle, wild_bandit_lookout, wild_creek_crossing
Hollowford Watchpost — Front Door safe, lawful, outpost, interior outpost_hollowford_river_room, hollowford_market_square
Hollowford Watchpost — River Room safe, lawful, outpost, interior outpost_hollowford_watchpost
Iron Pass Way-station — Barracks safe, lawful, outpost, interior outpost_iron_pass_waystation_gate
Iron Pass Way-station — Gate safe, lawful, outpost, outdoor outpost_iron_pass_barracks, outpost_iron_pass_supply_cache, road_gd_miners_rest, _road
Iron Pass Way-station — Supply Cache safe, lawful, outpost, interior outpost_iron_pass_waystation_gate
Lava Tube wilderness, danger, underground, ashlands wild_sulfur_springs, wild_abandoned_mine, wild_crater_lake, wild_soot_caves
Lighthouse Stub wilderness, river_delta, lore wild_old_lighthouse, wild_mangrove_maze, wild_sandbar
Mangrove Maze wilderness, river_delta, danger, forage wild_lighthouse_stub, wild_reed_marsh, wild_silt_flats
Milestone Tower — Gate safe, lawful, outpost, outdoor outpost_milestone_watchroom, outpost_milestone_runner_stable, road_milestone_crossroads, _road
Milestone Tower — Runner Stable safe, lawful, outpost, interior outpost_milestone_gate
Milestone Tower — Watchroom safe, lawful, outpost, interior outpost_milestone_gate
Mossy Ravine wilderness, forage, thornwood_deep wild_ancient_forest, wild_mushroom_cavern, wild_hermit_cave
Mushroom Cavern wilderness, forage, underground, thornwood_deep wild_mossy_ravine, wild_fallen_giant, wild_hermit_cave
Oak Hollow wilderness, rest, forage, greenway wild_rolling_hills, wild_abandoned_shrine, wild_bramble_hollow
Obsidian Flats wilderness, danger, ashlands wild_sulfur_springs, wild_petrified_forest, wild_abandoned_mine, wild_ash_wastes (+4)
Old Lighthouse wilderness, lore, river_delta wild_heron_island, wild_tidal_caves, wild_sandbar, wild_lighthouse_stub (+1)
Petrified Forest wilderness, lore, ashlands, forage wild_obsidian_flats, wild_crater_lake, wild_ash_wastes, wild_charred_chapel
Pilgrim's Well wilderness, greenway, shrine, safe wild_shepherds_cave, wild_rolling_hills, wild_abandoned_shrine
Redoak Tower — Gate safe, lawful, outpost, outdoor outpost_redoak_watchroom, outpost_redoak_signal_yard, road_gm_crossroads_inn, wild_rolling_hills (+1)
Redoak Tower — Signal Yard safe, lawful, outpost, outdoor outpost_redoak_gate
Redoak Tower — Watchroom safe, lawful, outpost, interior outpost_redoak_gate
Reed Marsh wilderness, forage, river_delta, fish wild_heron_island, wild_fishermans_shack, wild_sandbar, wild_delta_ruins (+4)
Rolling Hills wilderness, travel, forage, greenway wild_stone_circle, wild_shepherds_ruin, wild_oak_hollow, wild_creek_crossing (+6)
Saltmarsh Shrine wilderness, river_delta, shrine, lore wild_silt_flats, wild_heron_rookery, wild_reed_marsh
Saltspray Customs — Gate safe, lawful, outpost, outdoor outpost_saltspray_inspection_floor, outpost_saltspray_records_room, wild_old_lighthouse, _road
Saltspray Customs — Inspection Floor safe, lawful, outpost, interior outpost_saltspray_customs_gate
Saltspray Customs — Records Room safe, lawful, outpost, interior outpost_saltspray_customs_gate
Shepherd's Cave wilderness, greenway, safe wild_rolling_hills, wild_shepherds_ruin, wild_pilgrims_well
Shepherd's Ruin wilderness, danger, greenway wild_rolling_hills, wild_bandit_lookout, wild_creek_crossing, wild_shepherds_cave
Silt Flats wilderness, river_delta, forage wild_mangrove_maze, wild_boatwright_bones, wild_saltmarsh_shrine, wild_marsh_edge (+1)
Sleepless Glen wilderness, thornwood_deep, danger, lore wild_blackpool, wild_antler_ridge, wild_lost_path
Soot Caves wilderness, ashlands, underground, danger wild_iron_skeletons, wild_sulfur_vent, wild_lava_tube
Spider-Vault Grove wilderness, thornwood_deep, danger wild_ancient_forest, wild_blackpool, wild_whisper_trees
Sulfur Springs wilderness, danger, ashlands wild_obsidian_flats, wild_lava_tube, wild_crater_lake, wild_sulfur_vent
Sulfur Vent wilderness, ashlands, danger, forage wild_glass_plain, wild_sulfur_springs, wild_soot_caves
The Charred Chapel wilderness, ashlands, shrine, lore wild_scorched_pillar, wild_iron_skeletons, wild_petrified_forest
The Cracked Altar wilderness, lore, greenway, shrine wild_dolmen_field, wild_stone_circle, wild_abandoned_shrine
The Fallen Giant wilderness, rest, forage, thornwood_deep wild_ancient_forest, wild_wolf_den, wild_druid_grove, wild_mushroom_cavern
The Glass Plain wilderness, ashlands, danger wild_cinder_mesa, wild_obsidian_flats, wild_sulfur_vent
The Iron Skeletons wilderness, ashlands, lore, danger wild_cinder_mesa, wild_charred_chapel, wild_soot_caves
The Lost Path wilderness, thornwood_deep, lore, danger wild_whisper_trees, wild_sleepless_glen, wild_bone_copse
The Marsh Edge wilderness, marsh, transition wild_reed_marsh, wild_silt_flats
The Sandbar wilderness, forage, river_delta wild_reed_marsh, wild_fishermans_shack, wild_old_lighthouse, wild_tidal_caves (+1)
The Scorched Pillar wilderness, ashlands, lore wild_obsidian_flats, wild_cinder_mesa, wild_charred_chapel
The Stone Circle wilderness, lore, greenway, shrine wild_rolling_hills, wild_abandoned_shrine, wild_hilltop_cairn, wild_cracked_altar (+1)
The Sunken Brook wilderness, greenway, forage wild_windmark_hill, wild_creek_crossing, wild_bramble_hollow
The Whisper Trees wilderness, thornwood_deep, lore wild_spider_vault_grove, wild_treebound_shrine, wild_lost_path
Thornwood Forester Garrison — Drying Shed safe, lawful, outpost, interior outpost_thornwood_forester_lodge
Thornwood Forester Garrison — Kennel safe, lawful, outpost, interior outpost_thornwood_forester_lodge
Thornwood Forester Garrison — Lodge safe, lawful, outpost, interior outpost_thornwood_forester_drying_shed, outpost_thornwood_forester_kennel, wild_ancient_forest
Tidal Caves wilderness, danger, underground, river_delta wild_sandbar, wild_old_lighthouse, wild_delta_ruins
Treebound Shrine wilderness, thornwood_deep, shrine, lore wild_blackpool, wild_whisper_trees, wild_druid_grove
Windmark Hill wilderness, greenway, safe wild_fox_warren_ridge, wild_rolling_hills, wild_sunken_brook, outpost_greenweald_beacon_yard
Wolf Den wilderness, danger, thornwood_deep wild_ancient_forest, wild_fallen_giant, wild_bone_copse

The Lone Cottages

A scattering of single-inhabitant holdings — hunters, hermits, widows, herbalists, beekeepers, shepherds, ferrymen, a lock-keeper — filling the long quiet stretches between the wilderness, the sideroads, and the town outskirts. Each cottage is its own world; the lane to one rarely passes the door of another. This synthetic 'town' exists only as a registry container; the cottages are scattered across the map.

32 locations

Location Tags Exits
Alver's Lock-Keeper Hut safe, rest, outdoor, water wild_delta_ruins
Anlinda's Mossy Cottage safe, rest, rural, magical wild_mossy_ravine
Apiary Lane outdoor, rural, rest cottage_beekeeper_vespen, cottage_beekeeper_marriss, cottage_beekeeper_halgric
Borrik's Bog Cabin safe, rest, outdoor, rural wild_reed_marsh
Brennit's Greenway Cottage safe, rest, rural, magical gw_fox_copse
Brislan's Hollow-Tree Cottage safe, rest, rural, magical forest_edge
Doblin's Drovers' Cottage safe, rest, outdoor, rural side_drovers_track, side_drovers_pen
Dovan's Dolmen Hut safe, rest, spiritual, rural wild_dolmen_field
Eastern Hollow Path outdoor, rural, rest cottage_hunter_thessen, cottage_hunter_rella
Esryn's Pilgrim Hut safe, rest, spiritual, rural side_pilgrim_path
Garn's Pasture Cottage safe, rest, outdoor, rural gw_orchard
Halgric's Willow-Clearing Apiary safe, rest, rural, outdoor cottage_apiary_lane
Korvald's Ridge Hut safe, rest, outdoor, rural iron_pass_road
Maddoc's Lower Ferry Cottage safe, rest, outdoor, water side_pilgrim_path
Marriss's South Apiary safe, rest, rural, outdoor industry_wickdown_apiary_office, cottage_apiary_lane
Marwick's Stone Croft safe, rest, outdoor, rural iron_pass_road
Orwen's Hermitage safe, rest, spiritual, rural wild_hermit_cave
Rella's Antler Cabin safe, rest, outdoor, rural wild_antler_ridge, cottage_eastern_path
Renric's Upper Ferry Cottage safe, rest, outdoor, water side_reedcutter_track
Silbreth's Kiln-Spring Hut safe, rest, spiritual, rural side_kiln_spring
Skara's Fen Hut safe, rest, outdoor, rural wild_reed_marsh
Thessen's Hunting Cabin safe, rest, outdoor, rural wild_oak_hollow, cottage_eastern_path
Tomry's Thicket Cottage safe, rest, outdoor, rural forest_edge
Torrin's Sheep-Hut safe, rest, outdoor, rural side_drovers_pen
Velund's Sky-Watcher Hut safe, rest, spiritual, rural wild_hermit_cave
Vespen's Hive Garden safe, rest, rural, outdoor gw_village_green, cottage_apiary_lane
Vorin's Trapper Hut safe, rest, outdoor, rural forest_edge
Wennan's Herb Cottage safe, rest, rural, magical gw_orchard
Widow Aralda's Cottage safe, rest, rural, domestic iron_pass_road
Widow Jenna's Cottage safe, rest, rural, domestic mh_ferry_pier
Widow Marsel's Cottage safe, rest, rural, domestic gw_fox_copse
Widow Penna's Cottage safe, rest, rural, domestic dh_smelter

Brooktide

A ferry-crossing hamlet of perhaps thirty souls on the south fork of the River Seld, halfway down the Millhaven-to-Greenweald road. The ferry has run here for four generations under the Reedy family, and the hamlet has grown up around the pier the way moss grows on a favoured stone — a smithy, a tavern named for the river-weed, three thatched cottages of mixed trades, and the pier itself. Greft's cheese-wheels cross here on the way down to Sienna Copperkettle's festival; the barge captain Yvenn moors here for the noon meal when his run is light. The hamlet is unwalled. The only danger has ever been the spring flood.

6 locations

Connections

  • Millhaven --- the Millhaven-Greenweald road north (150 min)
  • Greenweald --- the Millhaven-Greenweald road south (150 min)
  • Hollowford --- the river-track upstream to Brooktide (180 min)
Location Tags Exits
Brooktide — Bakehouse & Loom safe, work, trade, hamlet brooktide_tavern, brooktide_cottages_a, brooktide_cottages_b
Brooktide — Ferry Pier safe, rest, settlement, water road_mg_river_crossing, brooktide_tavern, brooktide_smithy, brooktide_cottages_a (+1)
Brooktide — Riverside Cottages safe, rest, hamlet brooktide_ferry_pier, brooktide_cottages_c
Brooktide — Smithy safe, work, trade, hamlet brooktide_ferry_pier, brooktide_tavern, brooktide_cottages_b
Brooktide — The Brooktide Reedy safe, social, rest, tavern brooktide_ferry_pier, brooktide_smithy, brooktide_cottages_c, brooktide_cottages_b
Brooktide — Vessa's Cottage safe, rest, hamlet brooktide_smithy, brooktide_tavern, brooktide_cottages_c

Stonefurrow

A road-farmers' hamlet of about forty souls on the Ghelmyon-Greenweald road, set on a low rise above a year-round well. Eight households work eight smallholdings along the long furrows the founding farmers cut with a stone plough four generations back — the name still honours the tool. The village smith is Bera's former apprentice; the grain barn supplies Cadoc's orchard labourers and Wendric's foresters with milled flour by the cart-load each harvest. The hamlet is unwalled. The only real bother has been the lean year three winters past, and even that they came through.

6 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon (25 min)
  • Greenweald --- the road south to Greenweald (18 min)
Location Tags Exits
Stonefurrow — East Cottage safe, rest, hamlet stonefurrow_grain_barn, stonefurrow_cottages_a, stonefurrow_cottages_b
Stonefurrow — Grain Barn safe, work, trade, hamlet stonefurrow_well, stonefurrow_smithy, stonefurrow_cottages_c
Stonefurrow — North Cottages safe, rest, hamlet stonefurrow_well, stonefurrow_cottages_b, stonefurrow_cottages_c
Stonefurrow — Smithy safe, work, trade, hamlet stonefurrow_well, stonefurrow_cottages_b, stonefurrow_grain_barn
Stonefurrow — South Cottages safe, rest, hamlet stonefurrow_smithy, stonefurrow_cottages_a, stonefurrow_cottages_c
Stonefurrow — Village Well safe, rest, hamlet, outdoor stonefurrow_smithy, stonefurrow_grain_barn, stonefurrow_cottages_a, road_gw_pilgrim_path

Northwatch

A settlement of about eighty souls grown up around an old military watchtower on the north road out of Ghelmyon. The garrison was pulled out a generation back when the marches went quiet; the families who lived in the tower's shadow stayed and turned the place to peace-uses. The tower is the civic hall now, with the old siege-granary in its base and the lookout chamber at the top kept open for any who want the view. Late every autumn — Last-Sheaf week — every household contributes a sack of grain to fill the granary against winter, and the muster-festival fills three days with cider, drill-games (a holdover from the garrison drills), and the singing of the Last-Sheaf round. The settlement is unwalled; the tower itself is the only stone.

13 locations

Connections

  • Ghelmyon --- the old north road down to Ghelmyon (240 min)
  • Thornwood --- the old north road on to the Thornwood forest edge (300 min)
Location Tags Exits
Northwatch — Mill Lane safe, outdoor, rural, settlement northwatch_green, northwatch_mill, northwatch_chapel, northwatch_cottage_row_b
Northwatch — Muster-Master's Cottage safe, rest, settlement northwatch_green, northwatch_tavern, northwatch_cottage_row_b
Northwatch — Road Gate safe, settlement, outdoor, road northwatch_green, northwatch_cottage_widow, northwatch_paddock, road_gt_lumber_camp (+1)
Northwatch — Shepherd's Paddock safe, work, outdoor, rural northwatch_road_gate, northwatch_cottage_widow
Northwatch — The Green safe, settlement, outdoor, civic northwatch_tower_base, northwatch_tavern, northwatch_smithy, northwatch_chapel (+4)
Northwatch — The Watch Chapel safe, spiritual, landmark, settlement northwatch_mill_lane, northwatch_green
Northwatch — The Watchman's Rest safe, social, rest, tavern northwatch_green, northwatch_smithy, northwatch_cottage_row_a
Northwatch — Tower Base & Granary safe, civic, trade, indoor northwatch_green, northwatch_tower_top
Northwatch — Tower Lookout safe, landmark, indoor, view northwatch_tower_base
Northwatch — Vorel's Smithy safe, work, trade, settlement northwatch_green, northwatch_tavern, northwatch_cottage_row_b
Northwatch — Weaver's Cottage safe, rest, work, trade northwatch_green, northwatch_smithy, northwatch_mill_lane, northwatch_mill (+1)
Northwatch — Widow's Cottage safe, rest, settlement, rural northwatch_road_gate, northwatch_paddock
Northwatch — Windmill safe, work, trade, settlement northwatch_mill_lane, northwatch_cottage_row_b

Hollowford

A market settlement of about ninety souls at the broad shallow ford on the river between Millhaven and the southern Thornwood. The market days are the last Lastday of every month and draw two hundred more for a single day — Millhaven bargefolk, Thornwood foresters with cart-loads of cull-pine, Greenweald orchardists with apples and cider, travelling tinkers from the four cities. The settlement is unwalled and the river-crossing has been ford-only since the old bridge fell three generations back. The market square is paved in flat river-stones; everything else is unmade road.

14 locations

Connections

  • Millhaven --- the river road north to Millhaven (240 min)
  • Greenweald --- the river road south to Greenweald (240 min)
  • Thornwood --- the forester's cart-track east to Thornwood (360 min)
  • Brooktide --- the river-track upstream to Brooktide (180 min)
  • Lockhaven --- the river-track upstream to Hollowford (120 min)
Location Tags Exits
Hollowford — Cart Smithy safe, work, trade, settlement hollowford_market_square, hollowford_cottage_row
Hollowford — Cooperage safe, work, trade, settlement hollowford_market_square, hollowford_river_path
Hollowford — Cottage Row safe, rest, settlement hollowford_market_square, hollowford_tavern, hollowford_smithy
Hollowford — Fishers' Cottage safe, rest, settlement hollowford_river_path
Hollowford — Ford Shrine safe, spiritual, landmark, outdoor hollowford_market_square
Hollowford — Ford Stair safe, outdoor, water, settlement hollowford_market_square, hollowford_river_path
Hollowford — Market Square safe, settlement, outdoor, civic hollowford_weighhouse, hollowford_ford_stair, hollowford_tavern, hollowford_smithy (+6)
Hollowford — River Path outdoor, water, settlement hollowford_ford_stair, hollowford_cooperage, hollowford_fisher_cottage
Hollowford — The Three Banks safe, social, rest, tavern hollowford_market_square, hollowford_cottage_row
Hollowford — Warden's House safe, rest, civic hollowford_weighhouse, hollowford_market_square
Hollowford — Weigh-House safe, civic, indoor, trade hollowford_market_square, hollowford_warden_house
Lockhouse Return-Shaft (hidden access) hidden, interior, thief, river thief_hideout_hollowford_lockhouse_under, hollowford_ford_stair
Lockhouse Strongroom hidden, interior, river, cache thief_hideout_hollowford_lockhouse_under
Under-the-Lockhouse hidden, interior, thief, river thief_hideout_hollowford_lockhouse_entry, thief_hideout_hollowford_lockhouse_strongroom

Edgeholm

A frontier mining settlement of about seventy souls north-east of Darkhollow proper, worked the shallow copper-and-tin vein the Darkhollow undermarket would not chase. Forty years from founding; the older claim-holders' grandchildren are now apprentices on the foundry floor. The settlement is built on a stone shelf above the mine adits, two long rows of single-storey stone cottages facing each other across a cobbled main street; the foundry chimney is the only structure taller than a single floor. The annual foundry-day festival in late winter is the inheritance from the founding years — every household contributes a piece of finished work to the festival-anvil, the lot is auctioned for the common fund.

11 locations

Connections

  • Darkhollow --- the cart-track south down to Darkhollow (240 min)
Location Tags Exits
Edgeholm — East Cottage Row safe, rest, settlement edgeholm_main_street, edgeholm_tavern
Edgeholm — Foreman's Post safe, civic, indoor edgeholm_main_gate, edgeholm_main_street
Edgeholm — Foundry safe, work, trade, settlement edgeholm_main_street, edgeholm_mine_head
Edgeholm — Main Gate safe, settlement, outdoor, mountain edgeholm_main_street, edgeholm_foreman_post, road_gd_quarry, _road
Edgeholm — Main Street safe, settlement, outdoor, civic edgeholm_main_gate, edgeholm_foreman_post, edgeholm_tavern, edgeholm_trade_hall (+4)
Edgeholm — Mine Head safe, work, trade, mountain edgeholm_foundry, edgeholm_mine_office
Edgeholm — Mine Office safe, civic, indoor, settlement edgeholm_mine_head
Edgeholm — Stone Chapel safe, spiritual, landmark, settlement edgeholm_main_street, edgeholm_cottage_west
Edgeholm — The Cupola safe, social, rest, tavern edgeholm_main_street, edgeholm_cottage_east
Edgeholm — Trade Hall safe, trade, settlement edgeholm_main_street
Edgeholm — West Cottage Row safe, rest, settlement edgeholm_main_street, edgeholm_chapel

Lockhaven

A mill-village of about fifty souls on the river bend south of Greenweald, built around a sequential pair of stone-and-timber locks that lift the bargemasters' boats twelve feet between the lower and upper river. The lock-keepers (the Renfald family, three generations) live in the lock-house and run the cycle by hand and team-mule. A water-mill stands two hundred paces downstream of the lower lock, and a herbalist's cottage on the bend's outer curve takes advantage of the wet river-meadow soil. The first-thaw festival ('opening of the lock') is the settlement's yearly feast — the spring-opening lock-cycle run for the watching village rather than for trade.

12 locations

Connections

  • Greenweald --- the river road north to Greenweald (180 min)
  • Millhaven --- the river road south to Millhaven (240 min)
  • Hollowford --- the river-track upstream to Hollowford (120 min)
Location Tags Exits
Lockhaven — Cottage Row safe, rest, settlement lockhaven_mill_path, lockhaven_main_path
Lockhaven — Herbalist's Meadow safe, outdoor, settlement, rural lockhaven_main_path
Lockhaven — Lock Smithy safe, work, trade, settlement lockhaven_mill_path
Lockhaven — Lock-House safe, settlement, civic, water lockhaven_locks, lockhaven_lockhouse_yard, lockhaven_lockhouse_loft, road_mg_river_crossing (+1)
Lockhaven — Lock-House Yard safe, settlement, outdoor lockhaven_lockhouse, lockhaven_locks, lockhaven_mule_barn, lockhaven_main_path
Lockhaven — Main Path safe, outdoor, settlement lockhaven_lockhouse_yard, lockhaven_cottage_row, lockhaven_herbalist_meadow
Lockhaven — Mill Path outdoor, settlement lockhaven_locks, lockhaven_smithy, lockhaven_tavern, lockhaven_mill (+1)
Lockhaven — Mule Barn safe, work, settlement lockhaven_lockhouse_yard
Lockhaven — Signal Loft safe, indoor, view lockhaven_lockhouse
Lockhaven — The Cycle Tap safe, social, rest, tavern lockhaven_mill_path
Lockhaven — The Locks safe, outdoor, water, trade lockhaven_lockhouse, lockhaven_lockhouse_yard, lockhaven_mill_path
Lockhaven — Water-Mill safe, work, trade, settlement lockhaven_mill_path

Pinescree

A forester's lodge-cluster of about sixty souls deep in the Thornwood, two days east of Axefall on the cart-track that skirts the Verdathi accord boundary. Three large communal lodges (each housing two or three families), a chapel-lodge, a sawpit, a smokehouse for venison and elk-meat, and the master-forester's hall. The lodge-cluster is older than Axefall — Wendric the master-forester's grandfather built the first lodge here, and Wendric himself oversees the Pinescree work as part of the wider Thornwood forester-compact. The autumn year-tree felling is the settlement's heart; the year-tree is named by Wendric's deputy here (the master-forester Davorin) and felled in a single day at first frost.

12 locations

Connections

  • Thornwood --- the cart-track west to Thornwood-town (720 min)
Location Tags Exits
Pinescree — Boundary Marker landmark, forest, boundary pinescree_outer_trail
Pinescree — Chapel Lodge safe, spiritual, settlement, forest pinescree_lodge_yard
Pinescree — East Lodge safe, rest, settlement, forest pinescree_lodge_yard, pinescree_lodge_a, pinescree_lodge_c
Pinescree — Lodge Yard safe, settlement, outdoor, forest pinescree_master_hall, pinescree_lodge_a, pinescree_lodge_b, pinescree_lodge_c (+8)
Pinescree — Master-Forester's Hall safe, civic, indoor, forest pinescree_lodge_yard
Pinescree — North Lodge safe, rest, settlement, forest pinescree_lodge_yard, pinescree_lodge_b, pinescree_well
Pinescree — Outer Trail outdoor, forest, trail pinescree_lodge_yard, pinescree_boundary_marker
Pinescree — Pine-Spring Well safe, outdoor, settlement, water pinescree_lodge_yard, pinescree_lodge_a
Pinescree — Sawpit safe, work, trade, forest pinescree_lodge_yard
Pinescree — Smokehouse safe, work, trade, settlement pinescree_lodge_yard
Pinescree — South Lodge safe, rest, work, settlement pinescree_lodge_yard, pinescree_lodge_b
Pinescree — Year-Tree Glade safe, spiritual, landmark, outdoor pinescree_lodge_yard