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Location Atlas

1193 locations across 18 regions.

Region Locations Description
Ghelmyon 414 A weathered frontier town at the edge of the Thornwood. Ston...
Thornwood 169 A dense, ancient forest with gnarled trees and shifting shad...
Millhaven 125 A prosperous farming village built around a great watermill....
Darkhollow 151 A foreboding settlement carved into volcanic rock. Smoke ris...
Greenweald Forest 108 A sprawling stretch of old-growth woodland just south of Ghe...
Port Arrath 8 The Amber Coast's deep-water harbour, a day downriver from M...
Saltspray 11 A coastal fishing hamlet of perhaps forty souls, three hours...
Iron Pass 11 A waystation on the Darkhollow-Ghelmyon road, two-thirds up ...
The Wilds 84 Untamed lands beyond the settled towns. Few roads, fewer peo...
The Lone Cottages 32 A scattering of single-inhabitant holdings - hunters, hermit...
Brooktide 6 A ferry-crossing hamlet of perhaps thirty souls on the south...
Stonefurrow 6 A road-farmers' hamlet of about forty souls on the Ghelmyon-...
Northwatch 13 A settlement of about eighty souls grown up around an old mi...
Hollowford 14 A market settlement of about ninety souls at the broad shall...
Edgeholm 11 A frontier mining settlement of about seventy souls north-ea...
Lockhaven 12 A mill-village of about fifty souls on the river bend south ...
Pinescree 12 A forester's lodge-cluster of about sixty souls deep in the ...
Mirefen Turbary 6 A peat-cutters' camp of about thirty souls on the reed-fen b...

Ghelmyon

A weathered frontier town at the edge of the Thornwood. Stone walls and thatched roofs line muddy streets. Trade caravans pass through on the west road.

414 locations

Connections

  • Thornwood --- the overgrown forest trail north (60 min)
  • Millhaven --- the west road through rolling farmland (45 min)
  • Greenweald --- the south trail into the Greenweald Forest (20 min)
  • Darkhollow --- the old imperial road (77 min)
  • Port_Arrath --- the cliffside highway (63 min)
  • Iron_Pass --- the high-pass road down to the capital (360 min)
  • Wilderness --- the road north to Ghelmyon's south gate (20 min)
  • Stonefurrow --- the road north to Ghelmyon (25 min)
  • Northwatch --- the old north road down to Ghelmyon (240 min)
Location Tags Exits
Academy Entrance Safe, Indoor, Tutorial Square, Academy Movement
Academy Market Stall Safe, Indoor, Tutorial, Trade Academy Conversation, Academy Workshop
Academy Tinker Bench Safe, Indoor, Engineering, Venue Academy Workshop
Alley behind the Silver Reed Outdoor, Alley, Shadowed, Scene Anchor Silver Reed, Market
Arcane Collegium - Academy Practice Hall Safe, Training, Collegium, Interior Collegium Lobby
Arcane Collegium - Lecture Hall Safe, Learn, Lore, Magic Faction Collegium Lobby, Collegium Tower Top
Arcane Collegium - Library Safe, Lore, Learn, Magic Faction Collegium Lobby
Arcane Collegium - Lobby Safe, Social, Lore, Magic Faction Library, Collegium Lecture Hall, Collegium Library, Academy Practice Hall (+1)
Arcane Collegium - Members' Reading Room Safe, Lore, Learn, Magic Faction Collegium Hall, Collegium Workshop
Arcane Collegium - Research Workshop Safe, Lore, Learn, Magic Faction Collegium Reading Room
Arcane Collegium - Study Commons Safe, Lore, Learn, Magic Faction Collegium Lobby, Collegium Reading Room
Arcane Collegium - Tower Observatory Safe, Lore, Magic Faction Collegium Lecture Hall
Ashborn Hall Safe, Guard, Social, Has Bed Gate, Square, Wall Walk South, Arena Entrance (+2)
Ashborn Hall - Sparring Yard Safe, Training, Guard, Interior Barracks
Ashworth Villa - Foyer Interior, Private, Noble, Residence Coin Street, Ashworth Villa Study, Ashworth Villa Servant Back
Ashworth Villa - Master Bedroom Interior, Private, Noble, Residence Ashworth Villa Study
Ashworth Villa - Servant Entrance Interior, Private, Service Ashworth Villa Foyer, Coin Street Alley
Ashworth Villa - Study Interior, Private, Noble, Residence Ashworth Villa Foyer, Ashworth Villa Bedroom
Back Alley Danger, Stealth, Night Danger Tavern, Sewers, Thieves Den, Warren Square (+2)
Baker Helga's Townhouse Residential, Has Bed, Indoor, Rest Cordwainer Street
Bank of Ghelmyon - Main Hall Safe, Trade, Social, Bank Square, Merchants Hall, Bank Office
Bank of Ghelmyon - Manager's Office Safe Bank Hall
Caravan Camp Trade, Social, Safe Gate, Caravan Tent, Caravan Corral, Old Mill (+1)
Caravan Corral Safe Caravan Camp, Stables
Caravan Master's Tent Interior, Safe Caravan Camp
Carnival Grounds Social, Safe Gate, Carnival Games, Whirligig, Freak Tent (+2)
Chapel Lane Safe, Social Clergy House, Bathhouse, Masons Hall, Garden (+4)
Coin Hill Safe, Social, Residential Noble Promenade, Villa Ch 1, Villa Ch 2, Villa Ch 3 (+9)
Coin Street Safe, Social, Exterior Noble Promenade, Ashworth Villa Foyer, Coin Street North, Coin Street South (+1)
Coin Street - North End Safe, Exterior Coin Street, Noble District Plaza
Coin Street - Service Alley Exterior, Service, Alley Coin Street, Coin Street South, Ashworth Villa Servant Back
Coin Street - South End Safe, Exterior Coin Street, Coin Street Alley
Combat Arena Safe, Indoor, Tutorial Academy Movement, Academy Conversation
Conversation Corner Safe, Indoor, Tutorial Academy Combat, Academy Market
Cordwainer Street Safe, Social, Residential Residential Lane, Villa Ashworth Dower, Villa Vara, Townhouse Helga (+5)
Corvin's Villa Residential, Has Bed, Indoor, Rest Noble Row
Corwin's Garret Interior, Safe, Rest, Private Corwin Garret Stairs, Corwin Music Corner
Corwin's Music Corner Safe, Rest, Private Corwin Garret
Countess Vara's Villa Residential, Has Bed, Indoor, Rest Cordwainer Street
Crypt-Keeper's Duty Room Necromancy, Venue, Interior, Necromancer Cemetery
Customs Yard Safe Dockmaster Office
Deeps Tunnel Network Underground, Dark, Tunnel, Hazard ---
Dockmaster's Office Safe, Quest River Landing, Customs Yard, River Pier
Dockside Hovels Residential, Outdoor, Poor, Dangerous Riverside Walk, River Landing
Duggan's Townhouse Residential, Has Bed, Indoor, Rest Mercer Court
Eastgate Common Safe, Social, Residential Residential Lane, Boarding Eastgate, Boarding Mill, Tenement Eastgate
Eryl's Bunk - Above the Bakery Safe, Rest, Private ---
Exile's Camp Refugee, Settlement, Outdoor, Poor Gate, Refugee Settlement Hearth
Exile's Camp - The Shared Hearth Refugee, Settlement, Safe, Social Refugee Settlement
Forge & Anvil Trade, Craft, Forge Market, Tannery
Fortune Teller's Wagon Social, Safe Carnival Grounds, Fortune Wagon Inner
Game Stalls Social, Safe Carnival Grounds
Games Corner Social, Gambling Market
Gate District Lodgings - Ground Floor Safe, Rest Gate, Stable, Gate Lodgings 2f
Gate District Lodgings - Sleeping Floor Safe, Rest, Indoor, Upstairs Gate Lodgings
Ghelmyon Cemetery Lore, Safe Temple, Cemetery Compound, Cemetery Crypt Keeper Duty
Ghelmyon Stables - Tack Room Interior, Safe Stables
Ghelmyon Stables - Yard Trade, Safe Gate, Stable, Stables Tack
Ghelmyon Town Hall Safe, Social, Quest Square, Mayor Office
Gilded Heights - Floor 1 Residential, Indoor, Wealthy, Has Bed Gilded Heights, Gilded Floor 2
Gilded Heights - Floor 2 Residential, Indoor, Wealthy, Has Bed Gilded Floor 1, Gilded Penthouse
Gilded Heights - Lobby Residential, Indoor, Safe, Wealthy Square, Gilded Floor 1
Gilded Heights - Penthouse Landing Residential, Indoor, Wealthy, Has Bed Gilded Floor 2
Gill's Fish Stall Trade, Safe River Landing
Gill's Townhouse Residential, Has Bed, Indoor, Rest Mercer Court
Goldenfields Walk Safe, Social, Residential Residential Lane, Townhouse Gf 1, Townhouse Gf 2, Townhouse Gf 3 (+6)
Graduation Hall Safe, Indoor, Tutorial Academy Quest Room, Square
Gravediggers' Compound Safe, Work Cemetery
Greenhollow - Gazebo Safe, Rest, Social Garden
Greenhollow Garden Safe, Social, Rest Square, Chapel Lane, Garden Gazebo
Grimwald's Townhouse Residential, Has Bed, Indoor, Rest Cordwainer Street
Guildhall Archive Basement Underground, Lore, Guild, Safe Masons Hall
Hall of Scrolls Lore, Safe Temple, Magistrate Archive, Arcane Nook, Astrologer Tower (+3)
Hall of Scrolls - Research Desk Safe, Lore, Venue, Interior Library
Hearthstone - Courtyard Safe, Social Residential Lane
Hearthstone Crescent Residential, Safe, Quiet Riverside Walk, Tavern
Hearthstone Lane Safe, Social Square, Residential Courtyard, Rental Cottage, Sparrow House (+8)
Hearthstone Realty Trade, Safe Market
Hellice Manor - Cellar Safe, Private, Home, Cellar Manor Hall, Manor Gym, Manor Boudoir
Hellice Manor - Garden Safe, Private, Home Manor Hall, Manor Pool, Manor Nook
Hellice Manor - Gladed Nook Safe, Rest, Private, Home Manor Garden
Hellice Manor - Grand Hall Safe, Rest, Private, Home Gate, Manor Study, Manor Bedroom, Manor Kitchen (+2)
Hellice Manor - Kitchen Safe, Private, Home, Has Bed Manor Hall
Hellice Manor - Master Bedroom Safe, Rest, Private, Bedroom Manor Hall
Hellice Manor - Pool Safe, Rest, Water, Pool Manor Garden, Manor Sauna
Hellice Manor - Private Chamber Safe, Private, Intimate, Has Bed Manor Cellar
Hellice Manor - Sauna Safe, Rest, Private, Home Manor Pool
Hellice Manor - Study Safe, Private, Home Manor Hall
Hellice Manor - Training Room Safe, Private, Home Manor Cellar
Inside the Mill Trade, Safe Old Mill
Inside the Wagon Safe, Lore Fortune Wagon
Irongate Tower - Floor 1 Residential, Indoor Irongate Tower, Irongate Floor 2
Irongate Tower - Floor 2 Residential, Indoor Irongate Floor 1, Irongate Floor 3
Irongate Tower - Floor 3 Residential, Indoor Irongate Floor 2
Irongate Tower - Lobby Residential, Indoor, Safe Tower Street, Irongate Floor 1
Kiln Yard Safe, Craft Pottery Kiln
Lamplighter's Post Safe Gate, Wall Walk South
Manor Close Safe, Social, Residential Noble Promenade, Villa Mc 1, Villa Mc 2, Villa Mc 3 (+7)
Market Square Trade, Social Tavern, Silver Reed, Square, Blacksmith (+18)
Market Ward Tenements - Ground Floor Safe, Rest, Has Bed, Residential Market, Tenement 2f
Market Ward Tenements - Second Floor Safe, Rest, Indoor, Upstairs Market Tenements, Tenement 3f
Market Ward Tenements - Third Floor Safe, Rest, Indoor, Upstairs Tenement 2f
Marta's Cellar Underground, Dark Tavern, Sewers
Masons' Guild Hall Social, Lore, Safe Square, Chapel Lane, Guildhall Basement Archive
Mercer Court Safe, Social, Residential Square, Townhouse Mc 1, Townhouse Mc 2, Townhouse Mc 3 (+9)
Merchant's Row Residential, Street, Safe Tower Street, Market, Temple
Merchants' Guild Hall Social, Trade, Safe Square, Market
Millwork Rise Safe, Social, Residential Residential Lane, Tenement Millwork a, Tenement Millwork B, Tenement Millwork C (+12)
Movement Hall Safe, Indoor, Tutorial Academy Entrance, Academy Combat
Museum of Antiquities - Gallery Safe, Lore Museum Hall
Museum of Antiquities - Great Hall Safe, Lore, Social Library, Temple, Museum Gallery
Narrow Stairs to Corwin's Garret Interior, Safe Residential Lane, Corwin Garret
Noble District - Watch Barracks Safe, Interior, Watch Noble District Plaza
Noble District - Watch Plaza Safe, Exterior, Watch Coin Street North, Noble District Barracks
Noble Quarter - Iron Gate Safe, Social Residential Lane, Noble Promenade, Square
Noble Quarter - Promenade Safe, Social Noble Gate, Noble Salon, Noble Garden, Coin Street (+3)
Noble Quarter - The Gilded Salon Safe, Social, Trade, Rest Noble Promenade
Noble Quarter - Walled Garden Safe, Rest Noble Promenade
Noble Row Safe, Social, Residential Noble Promenade, Villa Nr 1, Villa Nr 2, Villa Nr 3 (+12)
North Gate Rally Yard Escort, Venue, Outdoor, Safe Caravan Camp, Gate
Phaedro's Back Closet Safe, Rest, Private Phaedro Flat
Phaedro's Flat Safe, Rest, Private, Has Bed Residential Lane, Phaedro Back Closet
Private Booth Social, Safe Velvet Showroom
Private Chambers Rest, Safe, Has Bed, Residential Velvet Ruby, Velvet Silk, Velvet Candle, Velvet Mirror
Quest Board Room Safe, Indoor, Tutorial, Quest Academy Workshop, Academy Graduation
Rented Cottage Safe, Rest, Has Bed, Residential Residential Lane
River Landing Trade, Safe, Social, Water Gate, River Pier, River Barge, Carnival Grounds (+3)
Riverside Rooms Safe, Rest River Landing
Riverside Walk Street, Residential, Outdoor Tavern, Hearthstone Crescent, Dockside Hovels, River Landing
Rooms Above the Square - Hallway Safe, Rest, Indoor, Upstairs Square, Center Rooms 3f
Rooms Above the Square - Top Floor Safe, Rest, Indoor, Upstairs Center Rooms
Sage's Townhouse Residential, Has Bed, Indoor, Rest Cordwainer Street
Scholar's Lane Street, Residential, Quiet Temple, Sunset Terrace, Market, Hall of Scrolls
Scrim's Hovel Safe, Trade Warren Square
Senna's Flat - Bedroom Safe, Rest, Private, Has Bed Senna Flat
Senna's Flat - Study Safe, Rest, Private Residential Lane, Senna Bedroom
Servants' Quarters Safe, Rest, Has Bed, Residential Noble Promenade
Silas Ash - Preparation Room Interior, Safe, Lore Undertaker Parlor
Silas Ash - Undertaker Safe, Trade Chapel Lane, Cemetery, Undertaker Workshop
Skill Workshop Safe, Indoor, Tutorial Academy Market, Academy Quest Room, Academy Tinker Bench
Sorting Room Safe Courier Office
South Wall Walk Guard, Safe Gate, Barracks, Lamplighter Post
Sparrow House - Common Room Safe, Social, Quest Residential Lane, Sparrow Dormitory
Sparrow House - Dormitory Safe, Has Bed, Residential Sparrow House
Stellara's House Residential, Has Bed, Indoor, Rest Goldenfields Walk
Sunken Mines - Open Shaft Mining, Venue, Outdoor, Miner Sunken Mines
Sunset Terrace Residential, Safe, Quiet Scholars Lane, Temple
Tallowcross - Drying Shed Work, Trade, Industry Industry Tallowcross Office, Industry Tallowcross Lime Pit
Tallowcross - Lime Pits Work, Trade, Industry, Outdoors Industry Tallowcross Office, Industry Tallowcross Drying Shed
Tallowcross - Tanner's Office Work, Trade, Industry, Indoor Industry Tallowcross Drying Shed, Industry Tallowcross Lime Pit, Chapel Lane
Temple Quarter Dormitory Safe, Rest, Has Bed, Residential Clergy House, Temple
Temple Residences Safe, Rest Temple, Chapel Lane
Temple of the Dawn Rest, Heal, Lore, Alchemy Bench Square, Market, Library, Crypt (+7)
Temple of the Dawn - Dojo Wing Discipline, Venue, Interior, Monk Temple
Temple of the Dawn: Chapelyard Faith, Venue, Outdoor, Safe Temple
Temple of the Dawn: Hospice Wing Safe, Heal, Temple, Interior Temple
Tent of Curiosities Social, Safe, Lore Carnival Grounds
The Alderman's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Anchor Boarding House Residential, Has Bed, Indoor, Rest Cordwainer Street
The Apothecary's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Arcane Nook Trade, Safe, Lore Library, Arcane Study
The Arcane Nook - Study Safe, Learn, Lore, Enchanting Bench Arcane Nook
The Archmagister's Villa Residential, Has Bed, Indoor, Rest Manor Close
The Arena - Fighting Pit Danger Arena Entrance
The Arena - Gate Social, Safe, Arena Barracks, Arena Pit, Arena Champions, Merc Hall
The Arena - Hall of Champions Safe, Learn, Lore Arena Entrance
The Armorer's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Ashworth Dower House Residential, Has Bed, Indoor, Rest Cordwainer Street
The Astrologer's Tower Safe, Lore, Trade Library
The Battlements Safe Watchtower
The Brass Scales Safe, Trade Alley, Pawn Loft
The Brass Scales - Loft Interior, Private, Residence, Has Bed Pawnbroker
The Brewer's Annex Residential, Has Bed, Indoor, Rest Millwork Rise
The Brewmaster's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Broken Cask Social, Safe, Trade, Cookfire Warren Square
The Butcher's House Residential, Has Bed, Indoor, Rest Mercer Court
The Calder House Residential, Has Bed, Indoor, Rest Manor Close
The Candle Room Rest, Safe, Has Bed, Residential Velvet Rooms
The Captain's Townhouse Residential, Has Bed, Indoor, Rest Millwork Rise
The Caravan Mistress's House Residential, Has Bed, Indoor, Rest Mercer Court
The Carpenter's Workshop - Showroom Trade, Safe Tannery, Carpenter Yard
The Carpenter's Workshop - Timber Yard Safe, Craft Carpenter Workshop
The Carpenter-Master's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Chandler's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Chandler's Rest Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Chandlery - Rope Loft Safe Chandlery
The Chandlery - Shop Safe, Trade Market, Tannery, Chandlery Loft
The Cinder Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Clerk's Townhouse Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Cooper's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Copper Vat - Brew Floor Interior, Safe, Craft Brewery
The Copper Vat - Cellar Safe, Has Bed, Residential Brewery
The Copper Vat Brewery Trade, Safe Market, Brewery Vats, Brewery Cellar, Tannery
The Cordwainer Tenement Residential, Has Bed, Indoor, Rest Cordwainer Street
The Courier's Office Safe, Trade Square, Sorting Room
The Crossed Swords - Entry Hall Safe, Social, Quest Gate, Training Floor, Training Armory
The Crossed Swords - Equipment Room Safe, Trade Crossed Swords, Training Quarters
The Crossed Swords - Instructor's Quarters Safe, Rest Training Armory
The Crossed Swords - Sparring Ring Safe, Learn Training Floor
The Crossed Swords - Training Floor Safe, Learn Crossed Swords, Sparring Ring
The Crypt Danger, Dungeon, Dungeon Entrance, Dark Temple
The Den Social, Safe, Gambling, Trade Velvet Lounge
The Dockmaster's House Residential, Has Bed, Indoor, Rest Mercer Court
The Docks - Ferryhouse Docks, Trade, Safe, Indoor Docks
The Dockside Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The East Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Eastgate Boarding House Residential, Has Bed, Indoor, Rest Eastgate Common
The Eastgate Tenement Residential, Has Bed, Indoor, Rest Eastgate Common
The Far Pier Safe, Rest, Water, Fishable River Landing
The Farris Villa Residential, Has Bed, Indoor, Rest Noble Row
The Fence's Villa Residential, Has Bed, Indoor, Rest Manor Close
The Fence-Row Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Fishmonger's House Residential, Has Bed, Indoor, Rest Mercer Court
The Fountain Square Safe, Social, Hub Square, Market, Bath House, Tavern
The Garbage Heap Garbage, Outdoor, Unsafe, Trade Warren Square, Tannery, Alley
The Gateside Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Ghelmyon Crier - Archive Safe, Lore Gazette
The Ghelmyon Crier - Office Social, Safe, Lore, Quest Square, Gazette Archive
The Gilt Hammer - Display Room Trade, Safe Market, Iron Scale, Needle Thread, Gilt Workshop
The Gilt Hammer - Upstairs Apartment Safe, Rest, Has Bed, Residential Gilt Workshop
The Gilt Hammer - Workshop Safe, Learn, Workbench Gilt Hammer, Gilt Apartment
The Glassblower - Furnace Room Interior, Safe, Craft, Workbench Glassblower Shop
The Glassblower - Showroom Safe, Trade Market, Glassblower Furnace, Pottery Kiln
The Glazier's House Residential, Has Bed, Indoor, Rest Mercer Court
The Granary - Loading Dock Safe Granary, Traders Row
The Granary - Main Floor Safe, Trade Market, Iron Scale, Weighhouse, Granary Dock
The Grindel's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Grist House Residential, Has Bed, Indoor, Rest Manor Close
The Guildmaster's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Guildmistress's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Harbormaster's House Residential, Has Bed, Indoor, Rest Mercer Court
The Haze's House Residential, Has Bed, Indoor, Rest Manor Close
The Iron Contract Social, Safe, Rest, Has Bed Barracks, Arena Entrance, Tavern, Boarding House
The Iron Scale - Forge Bench Smithing, Venue, Interior, Blacksmith Iron Scale
The Iron Scale - Main Store Trade, Safe Market, Gilt Hammer, Granary, Iron Scale Warehouse (+2)
The Iron Scale - Office Safe Iron Scale
The Iron Scale - Warehouse Interior, Safe Iron Scale, Traders Row
The Ironside Boarding House Residential, Has Bed, Indoor, Rest Watergate Quarter
The Jade Leaf Trade, Safe, Social, Rest Chapel Lane, Tea Garden
The Jade Leaf - Rooftop Garden Safe, Rest Tea House
The Joiner's Rest Residential, Has Bed, Indoor, Rest Mercer Court
The Keeper's House Residential, Has Bed, Indoor, Rest Mercer Court
The Kesh's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Kovric's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Landlady's House Residential, Has Bed, Indoor, Rest Mercer Court
The Loan-Lord's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Lockbox Safe, Trade, Stealth, Learn ---
The Lounge Social, Rest, Safe, Has Bed Velvet Den, Velvet Showroom
The Lowgate Warren Residential, Has Bed, Indoor, Rest Cordwainer Street
The Magistrate's Court - Archive Safe, Lore Magistrate Court, Library
The Magistrate's Court - Main Hall Safe, Social, Quest, Lore Square, Magistrate Archive, Magistrate Study
The Magistrate's Court - Private Study Safe Magistrate Court
The Magistrate's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Mayor's Office Safe, Lore Town Hall
The Mercer's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Merchant Master's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Merchant's Rest Residential, Has Bed, Indoor, Rest Millwork Rise
The Mill Boarding House Residential, Has Bed, Indoor, Rest Eastgate Common
The Millside Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Millwork Tenement - East Block Residential, Has Bed, Indoor, Rest Millwork Rise
The Millwork Tenement - North Block Residential, Has Bed, Indoor, Rest Millwork Rise
The Millwork Tenement - South Block Residential, Has Bed, Indoor, Rest Millwork Rise
The Mirror Chamber Rest, Safe, Has Bed, Residential Velvet Rooms
The Mortar & Leaf - Brew Counter Safe, Apothecary, Venue, Interior Mortar Leaf
The Mortar & Leaf - Front Counter Trade, Safe Temple, Mortar Garden, Mortar Mixing, Apothecary Brew Counter
The Mortar & Leaf - Herb Garden Safe, Rest Mortar Leaf
The Mortar & Leaf - Mixing Station Safe, Learn, Alchemy Bench, Has Bed Mortar Leaf
The Mudlark's Rest Social, Safe, Trade River Landing
The Mystic's House Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Needle & Thread - Showroom Trade, Safe Market, Weavers Hall, Gilt Hammer, Needle Workshop
The Needle & Thread - Workshop Interior, Safe, Learn, Workbench Needle Thread
The Needle-Master's Villa Residential, Has Bed, Indoor, Rest Noble Row
The North Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Oakes House Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Old Mill Interior, Safe Gate, Mill Interior
The Pawnbroker's Townhouse Residential, Has Bed, Indoor, Rest Millwork Rise
The Pit - Back Office Safe, Has Bed, Residential ---
The Pit - Fighting Ring Danger ---
The Pottery Kiln Safe, Trade, Craft Tannery, Kiln Yard
The Quiet Brothers - Cloister Trade, Safe, Rest Chapel Lane, Monastery Hall, Monastery Scriptorium
The Quiet Brothers - Meditation Hall Safe, Learn, Rest Monastery
The Quiet Brothers - Scriptorium Safe, Lore Monastery
The Rat's Nest Trade, Danger, Stealth Alley
The Reagent Cellar Trade, Safe Market
The Riverside Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Ruby Room Rest, Safe, Has Bed, Residential Velvet Rooms
The Rusty Tankard Social, Rest, Safe, Trade Market, Square, Alley, Boarding House (+5)
The Rusty Tankard - Performance Stage Performance, Venue, Interior, Bard Tavern
The Rusty Tankard - Room 1 Safe, Rest, Indoor, Sleep Tavern Upstairs
The Rusty Tankard - Room 2 Safe, Rest, Indoor, Sleep Tavern Upstairs
The Rusty Tankard - Room 3 Safe, Rest, Indoor, Sleep Tavern Upstairs
The Rusty Tankard - Room 4 Safe, Rest, Indoor, Sleep Tavern Upstairs
The Rusty Tankard - Upstairs Safe, Rest, Indoor, Upstairs Tavern, Tavern Room 1, Tavern Room 2, Tavern Room 3 (+1)
The Sable's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Scales' House Residential, Has Bed, Indoor, Rest Manor Close
The Scholar's Townhouse Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Scholar's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Scrivener's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Sewer Entrance Danger, Dungeon Entrance, Dark, Outdoor Alley, Sewers
The Sewers Danger, Dungeon, Dungeon Entrance, Dark Alley, Sewer Entrance
The Showroom Social, Safe, Stage, Has Bed Velvet Lounge, Velvet Private
The Silk Suite Rest, Safe, Has Bed, Residential Velvet Rooms
The Silver Chalice - Guest Suites Safe, Rest, Indoor, Upstairs Silver Chalice
The Silver Chalice - Private Dining Interior, Safe Silver Chalice
The Silver Chalice - Taproom Trade, Safe, Social, Rest Square, Chalice Private, Chalice Cellar, Chalice Upstairs
The Silver Chalice - Wine Cellar Interior, Safe, Lore Silver Chalice
The Silver Reed Safe, Rest, Social, Indoor Market, Alley Outside
The Slate's House Residential, Has Bed, Indoor, Rest Manor Close
The Smoke House Social, Safe, Trade ---
The Solicitor's House Residential, Has Bed, Indoor, Rest Millwork Rise
The Sommelier's Hill House Residential, Has Bed, Indoor, Rest Coin Hill
The South Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Sparrow Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Stablemaster's House Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Stablemaster's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Steam House - Common Pool Social, Rest, Safe, Swimmable Bathhouse
The Steam House - Private Chambers Rest, Safe Bathhouse
The Steam House - Reception Social, Rest, Safe, Trade Square, Chapel Lane, Bathhouse Pool, Bathhouse Private (+1)
The Steam House - Sauna Social, Rest, Safe Bathhouse
The Steward's Townhouse Residential, Has Bed, Indoor, Rest Millwork Rise
The Stiletto's House Residential, Has Bed, Indoor, Rest Manor Close
The Straw Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Summoner's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Sunken Mines - Entrance Dungeon Entrance, Mine Entrance, Mineable, Trade Gate, Sunken Mines Open Shaft
The Tallow Warren Residential, Has Bed, Indoor, Rest Watergate Quarter
The Tanner's Townhouse Residential, Has Bed, Indoor, Rest Millwork Rise
The Tanner-Master's Villa Residential, Has Bed, Indoor, Rest Noble Row
The Tannery - Drying Yard Safe Tannery, Traders Row
The Tannery - Workshop Trade, Safe, Workbench Market, Blacksmith, Tannery Yard, Brewery (+3)
The Thimble's Villa Residential, Has Bed, Indoor, Rest Coin Hill
The Tutor's House Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Velvet-Owner's Villa Residential, Has Bed, Indoor, Rest Manor Close
The Vintner's House Residential, Has Bed, Indoor, Rest Mercer Court
The Wager House Residential, Has Bed, Indoor, Rest Manor Close
The War Room Safe, Lore, Stealth ---
The Warm Hearth Bakery Trade, Safe Market
The Watchhouse Safe, Guard, Social, Quest Gate, Guardhouse Armory, Guardhouse Cells
The Watchhouse - Armory Safe, Guard, Interior Guardhouse
The Watchhouse - Holding Cells Safe, Guard, Jail, Lore Guardhouse
The Watchtower Safe, Guard Gate, Battlements
The Watergate Boarding House Residential, Has Bed, Indoor, Rest Watergate Quarter
The Wayfarers' Rest Rest, Safe, Social, Trade Gate, Stable, Tavern, Boarding Upstairs
The Weavers' Hall - Guild Office Safe Weavers Hall
The Weavers' Hall - Loom Room Interior, Safe, Learn, Workbench Weavers Hall
The Weavers' Hall - Showroom Trade, Safe Market, Needle Thread, Weavers Loom, Weavers Office
The Weighhouse Safe, Trade Granary
The Wellness House Residential, Has Bed, Indoor, Rest Goldenfields Walk
The Whirligig Social, Safe Carnival Grounds, Whirligig Platform
The Whisper's House Residential, Has Bed, Indoor, Rest Coin Hill
The Working Docks Docks, Water, Trade, Outdoor River Landing, Docks Ferryhouse
The Wraith's House Residential, Has Bed, Indoor, Rest Coin Hill
The Wren's House Residential, Has Bed, Indoor, Rest Coin Hill
The Yarric's Villa Residential, Has Bed, Indoor, Rest Coin Hill
Tower Street Street, Residential Gate, Irongate Tower, Market, Merchants Row
Town Gate Travel, Guard Square, Manor Hall, Barracks, Stable (+15)
Town Square Social, Quest, Trade Tavern, Market, Gate, Temple (+15)
Town Stable Trade, Safe Gate, Boarding House, Gate Lodgings
Traders' Row Safe Iron Scale Warehouse, Granary Dock, Tannery Yard
Warren Loft Safe, Rest, Danger, Has Bed Alley, Warren Square
Warren Square Social, Safe Alley, Thieves Den, Broken Cask, Rat Catcher Hovel (+2)
Watergate Quarter Safe, Social, Residential Warren Square, Warren River, Warren Gate, Warren Mill (+10)
Wayfarers' Rest - Upper Floors Safe, Rest, Indoor, Upstairs Boarding House
Whirligig - Loading Platform Safe Whirligig
Wren's Creature Emporium Safe, Trade, Pet Shop Market

Thornwood

A dense, ancient forest with gnarled trees and shifting shadows. Paths twist between massive trunks.

169 locations

Connections

  • Ghelmyon --- the trail south to town (60 min)
  • Darkhollow --- a treacherous path deeper into the wilds (75 min)
  • Greenweald --- the marshen track (56 min)
  • Millhaven --- the quarrymen's road (56 min)
  • Port_Arrath --- the sea wood trail (77 min)
  • Wilderness --- a dark path south from the Thornwood Deep (20 min)
  • Northwatch --- the old north road on to the Thornwood forest edge (300 min)
  • Hollowford --- the forester's cart-track east to Thornwood (360 min)
  • Pinescree --- the cart-track west to Thornwood-town (720 min)
Location Tags Exits
Aerial Market Safe, Trade, Social Tw Canopy Square, Tw Canopy Market, Tw Canopy Walkway
Ancient Ruins Lore, Danger, Treasure, Dungeon Entrance Forest Edge, Ruins Interior
Artisan Dwellings Safe, Trade, Workbench Tw Treehouse Quarter, Tw Cottages South, Tw Trading Post
Bachelor Barracks Safe, Rest, Social Tw Cottages South, Tw Woodcutter Bunkhouse, Tw Boardinghouse
Bowyer's Row Stall Safe, Trade Tw Trading Post, Tw Bowyer Shop, Tw Fletcher Stall, Tw Leatherworker Stall
Bowyer's Shop Safe, Trade Tw Fur Trader, Hunters Rest, Tw Arms Stall, Tw Fletcher Stall
Bramble's Lodge Safe, Rest, Wilderness Hollow Stump
Bramley's Stable-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Brendyl's Guard-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Burl's Tavern-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Canopy Bridge Wilderness, Safe Tw Canopy Square, Tw Weaver Loft, Tw Canopy Garden
Canopy Central Safe, Social, Wilderness, Hub Tw Canopy Square, Tw Canopy Workshop, Tw Canopy Terrace, Tw Canopy Loft (+1)
Canopy Garden Safe, Wilderness, Garden Tw Canopy Bridge, Tw Weaver Loft
Canopy Guard Post Safe, Guard, Wilderness Tw Canopy Square, Tw Canopy Signal Tower
Canopy Loft Safe, Rest Clearing, Tw Canopy Square, Tw Canopy Central
Canopy Market Safe, Trade, Social Tw Canopy Square, Tw Canopy Aerial Market
Canopy School Safe, Social Tw Canopy Square, Tw Canopy Walkway
Canopy Shrine Temple, Safe, Wilderness Tw Canopy Square, Tw Canopy Walkway
Canopy Square Safe, Social, Wilderness Tw Canopy Bridge, Tw Canopy Workshop, Tw Canopy Terrace, Tw Canopy Market (+11)
Canopy Terrace Safe, Social, Rest, Wilderness Tw Canopy Square, Tw Canopy Central
Canopy Walkway Wilderness, Safe, Travel Tw Canopy Aerial Market, Tw Canopy Shrine, Tw Canopy School, Tw Canopy Signal Tower (+1)
Canopy Workshop Safe, Workbench, Trade Tw Canopy Square, Tw Canopy Central
Charcoal Pit Safe, Wilderness Woodcutter Clearing, Tw Woodcutter Tool Shed
Charcoal-Burner Camp - Clearing Work, Trade, Industry, Outdoors Industry Charcoal North Kiln, Industry Charcoal North Hut, Tw Woodcutter Clearing North
Charcoal-Burner Camp - Kiln Mound Work, Industry, Outdoors, Danger Industry Charcoal North Clearing, Industry Charcoal North Hut
Charcoal-Burner Camp - Watcher's Hut Work, Rest, Industry, Indoor Industry Charcoal North Clearing, Industry Charcoal North Kiln
Deep Forest Wilderness, Danger, Hunt Forest Edge, Clearing, Wolf Den, Thornwood Stream (+1)
Drying Shed Safe, Heal, Garden Tw Healer Glade, Tw Healer Circle, Tw Herb Garden Tw
Earthen Forge Safe, Trade, Workbench, Underground Tw Warren Dwellings, Hollow Stump
Elder Hall Safe, Social, Lore Clearing, Tw Elder Lodge, Tw Family Lodge
Elder Ovithria's Bough-Villa Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
Elder's Lodge Safe, Social, Lore Tw Cottages North, Tw Boardinghouse, Clearing, Tw Elder Hall
Elmcroft Close Safe, Social, Residential, Wilderness Tw Canopy Square, Tw Villa Sarendil, Tw Villa Yssirin, Tw Villa Faolan (+29)
Elmcroft Elm Warren Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Roost North Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Roost South Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Roost Watch Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Root Warren Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave East Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave Lower Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave North Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave South Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave Upper Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Elmcroft Weave West Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Faelorn's Treasury-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Family Lodge Safe, Rest, Social Tw Treehouse Quarter, Tw Cottages North, Tw Elder Hall
Faolan's Close-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Fletcher's Stall Safe, Trade, Workbench Tw Trading Post, Tw Bowyer Shop, Tw Arms Stall
Forager Stalls Safe, Trade Tw Trading Post, Tw Herbalist Stall, Tw Amphitheatre
Foreman's Hut Safe, Work Tw Saw Pit, Tw Woodcutter Mess, Tw Timber Office
Forest Amphitheatre Safe, Social, Outdoor Clearing, Tw Forager Stalls, Tw Trading Post
Forest Apothecary Safe, Trade, Alchemy Bench Tw Healer Glade
Forest Clearing Rest, Wilderness, Safe, Workbench Forest Edge, Deep Forest, Hollow Stump, Forest Shrine (+13)
Forest Edge Wilderness, Travel Deep Forest, Clearing, Ruins, Hollow Stump (+4)
Forest Shrine Safe, Heal, Lore, Shrine Clearing, Druids Cup, Tw Healer Glade
Fungal Garden Safe, Garden, Trade, Underground Tw Warren Dwellings, Tw Warren Market Alley
Fur Trader's Stall Safe, Trade Hunters Rest, Tw Bowyer Shop, Tw Herbalist Stall, Tw Trading Post (+1)
Healer's Circle Safe, Heal, Social Tw Healer Glade, Tw Healer Drying Shed, Tw Healer Patient Huts, Tw Meditation Pool
Healer's Glade Safe, Heal, Wilderness, Shrine Tw Herb Garden Tw, Tw Meditation Pool, Tw Apothecary Tw, Forest Shrine (+4)
Healer's Herb Garden Safe, Garden, Alchemy Bench Tw Healer Glade, Tw Healer Drying Shed
Heart Grove Garden, Magic, Safe Tw Root Cave, Tw Spirit Altar, Tw Healer Spirit Grove
Herbalist's Hollow Wilderness, Safe, Alchemy Bench Clearing, Forest Shrine
Herbalist's Stall Safe, Trade Tw Fur Trader, Tw Trading Post, Hollow Stump, Tw Forager Stalls
Hesker's Undertavern-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Hollowbough Walk Safe, Social, Residential, Wilderness Tw Canopy Square, Tw Villa Ovithria, Tw Villa Phelandra, Tw Loft Rhysala (+5)
Hunter's Camp Wilderness, Danger, Trade Deep Forest
Leatherworker's Stall Safe, Trade, Workbench Tw Trading Post, Tw Fur Trader, Tw Arms Stall
Lumber Yard Safe, Wilderness, Workbench Tw Saw Pit, Tw Woodcutter Barracks, Tw Timber Office, Woodcutter Clearing (+1)
Maelthen's Scholar-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Maercath's Canopy-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Meditation Pool Safe, Rest, Lore, Water Tw Healer Glade, Tw Healer Circle
Nellisar's Healer-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Nicket's Undertavern-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
North Clearing Work, Wilderness Woodcutter Clearing, Tw Lumber Yard, Tw Woodcutter Tool Shed
North Cottages Safe, Social, Rest Tw Cottages South, Tw Boardinghouse, Tw Elder Lodge, Clearing (+2)
Oakwise's Shrine-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Olanith's Scholar-Loft Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
Patient Huts Safe, Heal, Rest Tw Healer Glade, Tw Healer Circle, Tw Healer Spirit Grove
Phelandra's Crown Villa Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
Pinewick's Creature-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Ranger Station Safe, Wilderness, Trade Forest Edge, Ranger Armory
Ranger Station - Armory Trade, Safe Ranger Station
Ranger's Lodge Safe, Rest Tw Lodge Bedroom, Tw Lodge Stable, Clearing
Ranger's Lodge - Bedroom Safe, Rest Tw Rangers Lodge
Ranger's Lodge - Stable Safe, Stable Tw Rangers Lodge
Rendil's Arms-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Rhysala's Fletcher-Loft Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
Root Cave Underground, Magic, Safe Tw Heart Grove
Roothollow - Bedroom Safe, Rest Tw Roothollow
Roothollow - Herb Garden Safe, Garden Tw Roothollow
Roothollow Cottage Safe, Rest Tw Roothollow Garden, Tw Roothollow Bedroom, Clearing
Sarendil's Family Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Saw Pit Safe, Wilderness, Workbench Tw Lumber Yard, Tw Woodcutter Foreman Hut
Signal Tower Safe, Guard, Wilderness, Lore Tw Canopy Guard Post, Tw Canopy Walkway
Silverstone Lake - Deep Water Wilderness, Water, Lake, Deep Water Lake Shallows
Silverstone Lake - Shallows Wilderness, Water, Lake, Safe Lake Shore, Lake Deep
Silverstone Lake - Shore Wilderness, Water, Lake, Safe Forest Edge, Lake Shallows
Skarrik's Forge-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
South Cottages Safe, Social, Rest, Cookfire Tw Cottages North, Tw Boardinghouse, Hollow Stump, Hunters Rest (+2)
Spirit Altar Temple, Magic, Outdoor, Safe Tw Heart Grove
Spirit Grove Temple, Safe, Wilderness, Lore Tw Healer Patient Huts, Tw Heart Grove
Stargazer's Platform Safe, Lore, Wilderness Tw Canopy Square
Sturnbark's Foreman-Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Sylvath's Scholar-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
The Branchway Roost Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
The Burrowed Hearth Safe, Social, Rest, Trade Tw Warren Dwellings
The Deadoak Hollow Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
The Druid's Cup Social, Rest, Safe, Wilderness Clearing, Forest Shrine
The Fallen Bridge Wilderness, Danger Thornwood Stream, Thornwood Ravine
The Heartwood Vault Safe, Trade, Social, Bank Tw Canopy Square
The Hollow Stump Social, Rest, Safe, Wilderness Forest Edge, Clearing, Bramble Lodge, Tw Trading Post (+2)
The Hollowbough Weave Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
The Hunter's Rest Social, Rest, Safe, Wilderness Forest Edge, Clearing, Trapper Lodge, Tw Fur Trader
The Ruins - Inner Chamber Lore, Danger Ruins
The Spider Nest Wilderness, Danger, Dark Thornwood Ravine
The Thornwood Hollow Wilderness, Rest, Lore Clearing
The Wolf Den Wilderness, Danger Deep Forest
Thornwood Barrow Dungeon Entrance, Outdoor, Dark, Danger Thornwood Ravine
Thornwood Boardinghouse Safe, Rest, Social, Trade Tw Cottages North, Tw Cottages South, Tw Elder Lodge, Tw Bachelor Barracks
Thornwood Ravine Wilderness, Danger, Dark Thornwood Barrow
Thornwood Ridge Wilderness, Safe, Rest Hunters Camp
Thornwood Stables Safe, Trade, Stable Clearing
Thornwood Stream Wilderness, Water, Hunt, Swimmable Clearing, Deep Forest, Trapper Lodge
Timber Office Safe, Trade Tw Lumber Yard, Tw Woodcutter Foreman Hut
Tool Shed Work, Safe Woodcutter Clearing, Tw Woodcutter Clearing North, Charcoal Pit
Trading Post Safe, Trade, Social Tw Fur Trader, Tw Herbalist Stall, Forest Edge, Hollow Stump (+6)
Trapper's Lodge Safe, Trade, Wilderness, Cookfire Thornwood Stream, Trapper Yard
Trapper's Lodge - Skinning Yard Wilderness, Workbench Trapper Lodge
Treehouse Quarter Safe, Rest Clearing, Tw Canopy Walkway, Tw Family Lodge, Tw Artisan Dwellings
Vatten's Reeve-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Vellinar's Leather-Loft Residential, Has Bed, Indoor, Rest Tw Hollowbough Walk
Vorrick's Smith-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Warren Dwellings Safe, Rest, Underground Tw Warren Fungal Garden, Tw Warren Undertavern, Tw Warren Market Alley, Tw Warren Forge
Warren Market Alley Safe, Trade, Underground Tw Warren Dwellings, Tw Warren Fungal Garden
Weaver's Loft Safe, Trade, Workbench Tw Canopy Bridge, Tw Canopy Garden
Woodcutter's Barracks Safe, Rest Tw Lumber Yard, Tw Woodcutter Bunkhouse
Woodcutter's Clearing Safe, Wilderness, Workbench Forest Edge, Charcoal Pit, Tw Lumber Yard, Tw Woodcutter Clearing North (+2)
Woodcutters' Bunkhouse Safe, Rest Tw Woodcutter Mess, Tw Woodcutter Barracks, Tw Bachelor Barracks, Tw Canopy Central
Woodcutters' Mess Safe, Social, Cookfire, Rest Woodcutter Clearing, Tw Woodcutter Bunkhouse, Tw Woodcutter Foreman Hut
Yarranth's School-House Residential, Has Bed, Indoor, Rest Tw Elmcroft Close
Yssirin's Treehouse Villa Residential, Has Bed, Indoor, Rest Tw Elmcroft Close

Millhaven

A prosperous farming village built around a great watermill. Golden wheat fields stretch to the horizon.

125 locations

Connections

  • Ghelmyon --- the east road back to Ghelmyon (45 min)
  • Darkhollow --- a dangerous mountain pass to the east (75 min)
  • Port_Arrath --- the Silver Reed ferry downriver to Port Arrath (360 min)
  • Greenweald --- the river road (35 min)
  • Thornwood --- the quarrymen's road (56 min)
  • Saltspray --- the coast road north (180 min)
  • Wilderness --- the river path west from the Delta to Millhaven (20 min)
  • Brooktide --- the Millhaven-Greenweald road north (150 min)
  • Hollowford --- the river road north to Millhaven (240 min)
  • Lockhaven --- the river road south to Millhaven (240 min)
  • Mirefen --- the ford-road north to Millhaven (210 min)
Location Tags Exits
Baker Juniper's Townhouse Residential, Has Bed, Indoor, Rest Mh Wharfside Row
Baker's Shop Safe, Trade, Cookfire Mh Miller Shop, Village Green, Mh Candlemaker, Mh Mill Workers Quarter
Boat Repair Shed Safe, Trade, Workbench Mh Fishing Dock, Mh Harbormaster Office, Lumber Yard, Mh Boatwright Workshop
Boatwright Workshop Safe, Work, Trade Mh Boat Repair Shed, Mh Fishing Dock, Millhaven Dock
Borgan's Townhouse Residential, Has Bed, Indoor, Rest Mh Wharfside Row
Brick-Kiln East - Clay Pit Work, Industry, Outdoors, Danger Industry Brick East Kiln, Industry Brick East Yard, Mh Riverside Meadow
Brick-Kiln East - Drying Yard Work, Industry, Outdoors Industry Brick East Clay Pit, Industry Brick East Kiln
Brick-Kiln East - Kiln & Office Work, Trade, Industry, Indoor Industry Brick East Clay Pit, Industry Brick East Yard
Brick-Kiln North - Drying Yard Work, Industry, Outdoors Industry Brick North Clay Pit, Industry Brick North Kiln
Brick-Kiln North - Kiln Work, Trade, Industry, Indoor Industry Brick North Clay Pit, Industry Brick North Yard
Brick-Kiln North - Salt-Clay Pit Work, Industry, Outdoors, Danger Industry Brick North Kiln, Industry Brick North Yard, Industry Saltreed Evaporation Pans
Candlemaker's Shop Safe, Trade, Workbench Mh Baker Shop, Mh Cordwainer, Village Green
Captain Cresta's Townhouse Residential, Has Bed, Indoor, Rest Mh Wharfside Row
Cattle Farm Wilderness, Work Mh Grain Farm, Mh Grazing Pasture, Mh Farmer Tavern
Chapel of the Harvest Safe, Heal, Shrine Village Green, Mh Orphanage
Children's Fishing Dock Safe, Fishable, Outdoor Mh Millpond, Mh Picnic Green, Mh Ferry Pier
Cooper's Shop Safe, Trade, Workbench Village Green, Mh Wheel Wagon Yard, Mill
Cordwainer's Shop Safe, Trade, Workbench Mh Candlemaker, Mh Wheelwright, Village Green
Dairy Stall Safe, Trade Village Green, Mh Grain Stalls, Mh Grazing Pasture
Farmstead Row Safe, Rest Mh Grain Farm, Mh Vegetable Plot, Mh Windmill Cluster, Mh Farmer Tavern
Ferry Pier Safe, Trade, Water, Travel Millhaven Dock, Riverside, Mh Kids Fishing Dock, Industry Saltreed Evaporation Pans
Fish Market Trade, Safe Riverside, Mh Fish Smokehouse, Mh Fishing Dock, Mh Fishmonger Row
Fish Smokehouse Safe, Trade, Workbench Mh Fishing Dock, Mh Waterfront Tavern, Fish Market
Fishermen's Dock Safe, Trade, Water, Fishable Millhaven Dock, Fish Market, Mh Boat Repair Shed, Mh Fish Smokehouse (+7)
Fishermen's Row Safe, Rest Mh Fishing Dock, Mh Waterfront Tavern, Riverside
Fishmonger Row Safe, Trade Village Green, Fish Market, Mh Grain Stalls
Fulling Mill East - Dockside Floor Work, Trade, Industry, Indoor Industry Fulling East Tenter Yard, Industry Fulling East Dye Vat, Mh Docks
Fulling Mill East - Dye Shed Work, Trade, Industry, Indoor Industry Fulling East Mill, Industry Fulling East Tenter Yard
Fulling Mill East - Tenter Yard Work, Industry, Outdoors Industry Fulling East Mill, Industry Fulling East Dye Vat
Grain Farm Wilderness, Work, Rest Fields, Mh Cattle Farm, Mh Windmill Cluster, Mh Farmstead Row (+1)
Grain Stalls Safe, Trade Village Green, Mill Granary, Mh Dairy Stall, Mh Fishmonger Row (+1)
Grazing Pasture Wilderness, Work Fields, Mh Millpond, Mh Dairy Stall, Mh Picnic Green (+1)
Harbor Office Safe, Trade Mh Harbormaster Office, Millhaven Dock, Tariff House, Mh Temple of the Calm Seas
Harbormaster's Office Safe, Trade, Guard Millhaven Dock, Mh Fishing Dock, Mh Harbor Office, Tariff House (+1)
Harbormaster's Villa Safe, Rest, Residential, Has Bed Mh Villa Study, Mh Villa Cellar, Village Green
Harbormaster's Villa - Study Safe, Rest, Study Mh Harbor Villa
Harbormaster's Villa - Wine Cellar Safe, Cellar Mh Harbor Villa
Market Square Safe, Social, Trade, Hub Mh Grain Stalls, Mh Townhouse, Millhaven Dock, Tavern (+1)
Meditation Grove Garden, Magic, Safe, Rest Mh Seers Pool
Mercantile Apartments - East Block Residential, Has Bed, Indoor, Rest Mh Millstone Lane
Mercantile Apartments - West Block Residential, Has Bed, Indoor, Rest Mh Millstone Lane
Merchant Homes Safe, Rest Village Green, Council Chambers, Mh Townhouse
Merchant's Townhouse Safe, Rest Mh Townhouse Terrace, Village Green, Mh Market Square, Mh Merchant Homes
Merchant's Townhouse - Rooftop Terrace Safe, Rest, Social Mh Townhouse
Mill Workers' Quarter Safe, Rest Mill, Mill Granary, Mh Baker Shop
Miller's Shop Safe, Trade Mill, Mh Baker Shop, Mill Granary
Millhaven General Store Trade, Safe Village Green
Millhaven Granary Safe, Work Mill, Mh Grain Stalls, Mh Mill Workers Quarter, Mh Miller Shop
Millhaven Lumber Yard Safe, Trade, Workbench Fields, Mh Boat Repair Shed
Millhaven River Dock Safe, Trade, Water, Fishable Riverside, Mh Pleasure Barge, Mh Boatwright Workshop, Mh Ferry Pier (+6)
Millhaven Stables Safe, Trade, Stable Riverside
Millpond Safe, Wilderness, Swimmable, Fishable Mill, Mh Grazing Pasture, Mh Kids Fishing Dock, Riverside
Millstone Lane Safe, Social, Residential Mh Market Square, Mh Villa Maren, Mh Villa Cordwainer, Mh Villa Merchant Row (+6)
Old Soren's Barge - Deck Social, Safe, Cookfire Riverside, Barge Hold
Old Soren's Barge - Hold Safe, Rest Soren Barge
Peat Cutters North - Cutting Beds Work, Industry, Outdoors, Danger Industry Peat North Drying Racks, Industry Peat North Warden Hut, Industry Saltreed Evaporation Pans
Peat Cutters North - Drying Racks Work, Industry, Outdoors Industry Peat North Cutting Beds, Industry Peat North Warden Hut
Peat Cutters North - Warden's Hut Work, Rest, Industry, Indoor Industry Peat North Cutting Beds, Industry Peat North Drying Racks
Picnic Green Safe, Social, Outdoor Mh Grazing Pasture, Village Green, Mh Kids Fishing Dock
Plough-Keeper's House Residential, Has Bed, Indoor, Rest Mh Millstone Lane
Reed Works - Cutting Beds Work, Industry, Outdoors, Danger Industry Reed Works Drying Racks, Industry Reed Works Weavers Hut, Mh Riverside Meadow
Reed Works - Drying Racks Work, Industry, Indoor Industry Reed Works Cutting Beds, Industry Reed Works Weavers Hut
Reed Works - Weavers' Hut Work, Trade, Industry, Indoor Industry Reed Works Cutting Beds, Industry Reed Works Drying Racks
River Barge Safe, Rest Riverside
River-Dock Fishing Stand Safe, Fishing, Venue, Outdoor Mh Fishing Dock
Riverside Rest, Wilderness, Heal, Trade Mill, Village Green, Soren Barge, Herbalist Cottage (+10)
Salt Mothers' Orphanage Safe, Social, Rest Village Green, Harvest Chapel
Saltreed - Drying Floor Work, Trade, Industry, Outdoors Industry Saltreed Evaporation Pans, Industry Saltreed Foremans Shack
Saltreed - Evaporation Pans Work, Trade, Industry, Outdoors Mh Ferry Pier, Industry Saltreed Drying Floor, Industry Saltreed Foremans Shack, Industry Brick North Clay Pit (+1)
Saltreed - Foreman's Shack Work, Trade, Industry, Indoor Industry Saltreed Evaporation Pans, Industry Saltreed Drying Floor
Temple of the Calm Seas Safe, Rest, Religious Millhaven Dock, Mh Fishing Dock, Mh Harbor Office
The Anvil & Plow - Forge Yard Safe, Craft, Forge Anvil Plow
The Anvil & Plow - Smithy Trade, Safe, Craft, Forge Village Green, Anvil Yard, Mh Wheel Wagon Yard, Mh Wheelwright
The Cider Barn Safe, Trade, Cookfire Orchard
The Compact Council Hall Safe, Quest, Lore Village Green, Mh Merchant Homes
The Cordwainer's Villa Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Dockhand Boarding House Residential, Has Bed, Indoor, Rest Mh Wharfside Row
The Drowned Hook Safe, Social, Rest, Cookfire Mh Fishing Dock, Millhaven Dock, Mh Fish Smokehouse, Mh Drowned Hook (+1)
The Drowned Hook - Back Room Safe, Social, Rest Mh Waterfront Tavern, Mh Fishing Dock
The Factor's Villa Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Grainsworth Villa Residential, Has Bed, Indoor, Rest Mh Wharfside Row
The Great Mill Trade, Work Village Green, Riverside, Mill Granary, Tariff House (+4)
The Herbalist's Cottage Trade, Safe, Heal Riverside, Herbalist Garden
The Herbalist's Garden Safe, Rest, Learn Herbalist Cottage
The Marsh Edge Wilderness, Danger River Bend, Fields
The Millstone Boarding House Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Millstone Tenement Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Millstone Warren Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Netmender Tenement Residential, Has Bed, Indoor, Rest Mh Wharfside Row
The Orchard Safe, Wilderness Fields, Cider Barn
The Plough & Stone Safe, Social, Rest, Cookfire Mh Cattle Farm, Mh Vegetable Plot, Mh Farmstead Row, Fields
The Reedgate Warren Residential, Has Bed, Indoor, Rest Mh Wharfside Row
The River Bend Wilderness, Water, Lore, Swimmable Riverside, Marsh Edge
The Seer's Pool Temple, Magic, Safe, Bathable Riverside, Mh Meditation Grove, Mh Vision Chamber
The Silk Perch House Residential, Has Bed, Indoor, Rest Mh Millstone Lane
The Silver Perch Rest, Social, Safe, Trade Riverside, Silver Perch Rooms
The Silver Perch - Upstairs Rooms Safe, Rest Silver Perch
The Silver Reed Safe, Rest, Social, Trade Millhaven Dock
The Tariff House Safe, Trade, Travel Mill, Mh Harbor Office, Mh Harbormaster Office
The Tidecrest House Residential, Has Bed, Indoor, Rest Mh Wharfside Row
The Tidewater Counting House Safe, Trade, Social, Bank Village Green, Riverside
The Wheat Sheaf - Guest Rooms Safe, Rest, Indoor, Upstairs Inn
The Wheat Sheaf Inn Rest, Social, Safe, Cookfire Village Green, Inn Upstairs
Vegetable Plot Wilderness, Work, Garden Mh Farmer Tavern, Mh Grain Farm, Mh Farmstead Row
Village Green Social, Safe, Quest Mill, Inn, Riverside, Fields (+17)
Vision Chamber Temple, Magic, Underground, Safe Mh Seers Pool
Wharfside Row Safe, Social, Residential Riverside, Mh Villa Tidecrest, Mh Villa Grainsworth, Mh Townhouse Cresta (+5)
Wheat Fields Wilderness, Work Village Green, Orchard, Lumber Yard, Mh Farmer Tavern (+2)
Wheel-and-Wagon Yard Safe, Trade, Workbench Mh Cooper Shop, Mh Wheelwright, Anvil Plow
Wheelwright's Shop Safe, Trade, Workbench Mh Wheel Wagon Yard, Mh Cordwainer, Anvil Plow
Windmill Cluster Safe, Work Mh Grain Farm, Windmill Hill, Mh Farmstead Row
Windmill Hill Safe, Rest, Wilderness Fields, Orchard, Mh Windmill Cluster

Darkhollow

A foreboding settlement carved into volcanic rock. Smoke rises from vents in the ground. The air smells of sulfur.

151 locations

Connections

  • Thornwood --- the mountain trail back through the wilds (75 min)
  • Millhaven --- the pass west to the farmlands (75 min)
  • Ghelmyon --- the old imperial road (77 min)
  • Greenweald --- the riverhead pass (70 min)
  • Port_Arrath --- the smuggler's pass (84 min)
  • Iron_Pass --- the high-pass road up toward Darkhollow (360 min)
  • Wilderness --- the scorched road east from the Ashlands to Darkhollow (20 min)
  • Edgeholm --- the cart-track south down to Darkhollow (240 min)
Location Tags Exits
Abandoned Mines Danger, Treasure, Dungeon, Dungeon Entrance Undercroft, Mine Upper
Acid Market Safe, Trade, Danger Dh Sulfur Bazaar, Dh Alchemists Stalls, Dh Sulfur Crier Square
Alchemists' Stalls Safe, Trade Dh Sulfur Bazaar, Dh Acid Market, Dh Chem Glass Row
Armor Workshop Trade, Safe, Forge, Workbench Dh Great Foundry, Dh Forge Row
Arms Locker Safe Dh Off Duty Hall, Dh Armory Dh, Dh Sergeants Quarters
Blackstone Gems Safe, Trade Dh Sulfur Bazaar, Gem Vault
Bonepicker's Yard Trade, Dark Bone Chapel
Brokri's Hearth-House Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
Casting Hall Work Dh Smelter Floor, Dh Forge Row, Dh Ingot Vault
Chem-Glass Row Safe, Trade Dh Sulfur Bazaar, Dh Alchemists Stalls, Dh Dwarven Physicians Stall
Cinderway Safe, Social, Residential Dh Great Cavern, Dh Deephall Mournwell, Dh Deephall Drakon, Dh Deephall Skarn (+6)
Clan House Cluster Safe, Social, Lore Dh Family Hearths, Dh Elder Cavern, Dh Hospitality Cavern
Coke Yard Work, Danger Dh Smelter Floor, Dh Foundry Yard
Collapsed Gallery Underground, Danger, Lore Dh Ore Vein Chamber, Dh Mine Level 3
Communal Baths Safe, Social, Water, Swimmable Dh Stone Quarter
Crystal Chamber Magic, Underground, Safe, Deep Circle Dh Crucible
Darkhollow Barracks Safe, Guard, Rest Darkhollow Pass, Dh Training Yard Dh, Dh Prison Dh, Dh Armory Dh (+4)
Darkhollow Pass Guard, Travel Undercroft, Slag Market, Warehouse, Dh Barracks (+4)
Darkhollow Prison Guard, Jail Dh Barracks
Darkhollow Smelter - Crucible Hall Safe, Work, Forge Dh Great Foundry, Dh Metalworks, Slag Market
Darkhollow Snare-Line Trapping, Venue, Outdoor, Trapper Darkhollow Pass
Darkhollow Square Safe, Social, Trade Slag Market, Darkhollow Pass, Ironveil Tavern, Dh Great Cavern (+2)
Darkhollow Stables Safe, Trade, Stable Darkhollow Pass
Darkhollow Watchtower Safe, Guard Dh Training Yard Dh, Darkhollow Pass
Deep Mines - Dwarven Gallery Danger, Dark, Mineable, Lore Mine Upper, Dh Mine Level 2, Darkhollow Depths
Deep Mines - Level Three Danger, Dark, Mineable, Lore Dh Mine Level 2, Dh Gem Cutting Cave, Dh Collapsed Gallery, Dh Lift Platform (+2)
Deep Mines - Level Two Danger, Dark, Mineable Mine Deep, Dh Mine Level 3, Dh Ore Processing, Dh Minecart Station
Deep Mines - Shift Office Safe, Work Dh Mine Level 2, Mine Office, Dh Lantern Stockpile
Drakon's Clan Deep-Hall Residential, Has Bed, Indoor, Rest Dh Cinderway
Dwarven Physician's Stall Safe, Trade Dh Sulfur Bazaar, Dh Chem Glass Row
Family Hearths Safe, Social Dh Upper Caverns, Dh Clan House Cluster, Dh Elder Cavern, Dh Single Miner Barracks
Foreman Borin's Deep-Hall Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
Forge Row Work, Trade Dh Casting Hall, Dh Weapon Forge, Dh Armor Workshop
Forge-Priest Sanctum Safe, Shrine Dh Temple Embers, Dh Vow Chamber, Dh Smoke Pillar
Forgemaster's Crescent Residential, Safe, Wealthy Dh Stone Quarter, Dh Obsidian Spire
Forgemaster's Quarters Safe, Rest Dh Forge Quarters Forge, Ore Exchange
Forgemaster's Quarters - Private Forge Safe, Workbench, Forge Dh Forge Quarters
Foundry Yard Safe, Work Dh Great Foundry, Dh Metalworks, Merchant Tunnel, Slag Market (+1)
Gem Vault Trade, Safe Merchant Tunnel
Gem-Cutting Cave Safe, Trade, Craft Dh Mine Level 3, Gem Vault
Gretta's Hearth-House Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
Greycoom - Clerk's Hut Work, Trade, Indoor Industry Greycoom Scrap Yard, Industry Greycoom Cold Forge
Greycoom - Cold Forge Work, Trade, Industry, Indoor Industry Greycoom Scrap Yard, Industry Greycoom Clerks Hut
Greycoom - Scrap Yard Work, Trade, Industry, Outdoors Darkhollow Pass, Industry Greycoom Cold Forge, Industry Greycoom Clerks Hut
Hearthstone Gallery Safe, Social, Residential Darkhollow Square, Dh Deephall Borin, Dh Deephall Vex, Dh Hearthhouse Brokri (+5)
Hospitality Cavern Safe, Social Dh Clan House Cluster, Dh Elder Cavern, Dh Single Miner Barracks
Ingot Vault Safe, Work, Trade Dh Casting Hall, Dh Great Foundry
Iola's Hearth-House Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
Korrin's Quarters Safe Mine Office
Lantern Stockpile Underground, Safe, Work Dh Shaft Head, Dh Mine Office
Lift Platform Underground, Work Dh Shaft Head, Dh Mine Level 3
Lower Drill Yard Work Dh Training Yard Dh, Dh Barracks
Meditation Hall Safe, Rest, Learn Dh Temple Embers
Merchant Tunnel Safe, Trade Slag Market, Warehouse, Gem Vault
Militia Armory Safe, Trade, Guard Dh Barracks, Dh Arms Locker
Militia Training Yard Safe, Train, Combat Dh Barracks, Dh Watchtower Dh, Dh Drill Yard Lower, Dh Off Duty Hall
Mine Barracks Safe, Rest, Cookfire Labor Hall
Mine Foreman's Office Safe, Work Mine Upper, Korrin Quarters
Minecart Station Safe, Work Dh Mine Level 2, Dh Ore Processing, Mine Upper
Mournwell's Deep-Hall Residential, Has Bed, Indoor, Rest Dh Cinderway
Obsidian Spire - Elder's Landing Residential, Indoor, Wealthy Dh Obsidian Floor 2
Obsidian Spire - Floor 1 Residential, Indoor, Wealthy Dh Obsidian Spire, Dh Obsidian Floor 2
Obsidian Spire - Floor 2 Residential, Indoor, Wealthy Dh Obsidian Floor 1, Dh Obsidian Top
Obsidian Spire - Lobby Residential, Indoor, Safe, Wealthy Dh Forgemaster Crescent, Dh Obsidian Floor 1
Obsidian Tower - Hot Spring Bath Safe, Rest, Hot Bath, Bathable Dh Obsidian Suite
Obsidian Tower - Study Safe, Rest, Study Dh Obsidian Suite
Obsidian Tower Suite Safe, Rest Dh Obsidian Bath, Dh Obsidian Study, Slag Market
Off-Duty Hall Safe, Social Dh Barracks, Dh Training Yard Dh, Dh Arms Locker, Dh Underchapel Warriors
Ore Processing Cavern Safe, Work Dh Mine Level 2, Dh Minecart Station
Ore Vein Chamber Underground, Work, Danger Dh Mine Level 3, Dh Shaft Head, Dh Collapsed Gallery
Pit-Keeper Vex's Deep-Hall Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
Sergeants' Quarters Safe Dh Arms Locker, Dh Barracks
Shaft Head Underground, Work Dh Ore Vein Chamber, Dh Lift Platform, Dh Pumphouse, Dh Lantern Stockpile
Single-Miner Barracks Safe Dh Hospitality Cavern, Dh Family Hearths
Slag Market Trade, Danger, Stealth, Pharmacy Lab Darkhollow Pass, Undercroft, Ember Forge, Alchemist Grotto (+10)
Slagstone Flat Safe, Rest Slag Market
Slagstone Row Residential, Safe Dh Stone Quarter, Dh Deep Warrens
Smelter Floor Work, Danger Dh Great Foundry, Dh Casting Hall, Dh Coke Yard
Sulfur Crier Square Safe, Social, Trade Dh Sulfur Bazaar, Dh Acid Market
Surface Warehouse Safe, Trade Merchant Tunnel, Darkhollow Pass
Temple Kitchens Safe, Social Dh Smoke Pillar, Dh Temple Embers
Temple of Embers Safe, Social, Lore, Healer Undercroft, Dh Reliquary, Dh Meditation Hall Dh, Dh Ember Library (+4)
The Alchemist's Grotto Trade, Safe, Alchemy Bench Slag Market, Grotto Lab
The Alchemist's Grotto - Deep Lab Safe, Learn, Lore Alchemist Grotto
The Ash Memorial Safe, Lore Labor Hall
The Blind Raven - Taproom Trade, Safe, Social Undercroft
The Boarding Caves Safe, Rest, Cookfire Dh Stone Quarter
The Bone Chapel Heal, Dark, Lore, Shrine Undercroft, Ossuary, Bonepicker Yard, Dh Great Cavern
The Cinderway Barracks Residential, Has Bed, Indoor, Rest Dh Cinderway
The Cinderway Guild-Houses - North Block Residential, Has Bed, Indoor, Rest Dh Cinderway
The Cinderway Guild-Houses - South Block Residential, Has Bed, Indoor, Rest Dh Cinderway
The Cinderway Warren Residential, Has Bed, Indoor, Rest Dh Cinderway
The Crucible Forge, Magic, Safe, Deep Circle Ember Forge Pit, Dh Crystal Chamber
The Deep Warrens Residential, Poor, Dangerous Dh Slagstone Row
The Deepcut Barracks Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
The Deepledger Assay-Hall Safe, Trade, Social, Bank Darkhollow Square, Slag Market
The Depths Dungeon Entrance, Underground, Dark, Danger Mine Deep
The Dwarven Well Safe, Water Undercroft
The Elder Cavern Safe, Social, Lore Dh Family Hearths, Dh Clan House Cluster, Dh Hospitality Cavern
The Ember Forge - Fire Pit Safe, Craft, Forge Ember Forge, Dh Crucible
The Ember Forge - Workshop Trade, Safe, Craft, Forge Slag Market, Ember Forge Pit, Smelter
The Ember Library Safe, Learn, Lore Dh Temple Embers
The Embervein Boarding-Caves Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
The Great Cavern Safe, Social, Hub Slag Market, Undercroft, Ironveil Tavern, Bone Chapel (+2)
The Great Foundry Safe, Work, Craft, Forge Dh Smelter, Dh Weapon Forge, Dh Armor Workshop, Dh Foundry Yard (+3)
The Ironveil - Drinking Hall Social, Safe, Trade, Cookfire Undercroft, Ironveil Hearth, Ironveil Upstairs, Darkhollow Square (+1)
The Ironveil - Hearthside Safe, Rest, Social Ironveil Tavern
The Ironveil - Sleeping Hall Safe, Rest, Indoor, Upstairs Ironveil Tavern
The Ironvein Cave-Block Residential, Has Bed, Indoor, Rest Dh Cinderway
The Labor Hall Safe, Social, Lore Undercroft, Labor Barracks
The Metalworks Safe, Craft, Workbench Dh Smelter, Dh Foundry Yard
The Oddments Hole Safe, Trade, Lore Dh Sulfur Bazaar
The Ore Exchange Safe, Trade Slag Market, Warehouse, Dh Forge Quarters
The Ossuary Dark, Lore Bone Chapel
The Pumphouse Underground, Work Dh Shaft Head, Dh Mine Level 3
The Reliquary Safe, Lore Dh Temple Embers
The Slag Heap Social, Danger, Trade Undercroft, Slag Market
The Slagside Warren Residential, Has Bed, Indoor, Rest Dh Hearthstone Gallery
The Smelter Safe, Work, Craft, Forge Ember Forge, Slag Market
The Smoke Pillar Safe, Shrine, Lore Dh Forge Priest Sanctum, Dh Temple Kitchens
The Spore & Stem Safe, Social, Trade Dh Sulfur Bazaar
The Stone Quarter Safe, Social Undercroft, Dh Upper Caverns, Dh Communal Baths, Dh Boarding Caves (+3)
The Sulfur Bazaar Safe, Trade, Social Slag Market, Dh Mushroom Wine Bar, Dh Exotic Imports, Dh Gem Dealer (+6)
The Undercroft Social, Rest, Danger, Cookfire Darkhollow Pass, Slag Market, Mines, Bone Chapel (+9)
The Undercroft Keeper's Hall Residential, Has Bed, Indoor, Rest Dh Cinderway
The Upper Caverns Safe, Social Dh Stone Quarter, Slag Market, Dh Family Hearths
The Warding Seam Safe, Religious, Lore Undercroft
Underchapel of Warriors Safe, Shrine, Lore Dh Barracks, Dh Off Duty Hall
Upper Mines - Shared Gallery Danger, Dark, Work, Mineable Mines, Mine Deep, Mine Office, Dh Minecart Station
Velith's Deep-Hall Residential, Has Bed, Indoor, Rest Dh Cinderway
Vow Chamber Safe, Shrine, Lore Dh Forge Priest Sanctum, Dh Temple Embers
Weapon Forge Trade, Safe, Forge, Workbench Dh Great Foundry, Dh Forge Row
Zara's Exotic Imports Safe, Trade Dh Sulfur Bazaar

Greenweald Forest

A sprawling stretch of old-growth woodland just south of Ghelmyon. Mossy oaks and birch crowd the trails. Streams cut through rocky ground. The air smells of pine, damp earth, and wildflowers. Hunters and herbalists know it well - travelers less so.

108 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon (20 min)
  • Millhaven --- the river road (35 min)
  • Thornwood --- the marshen track (56 min)
  • Darkhollow --- the riverhead pass (70 min)
  • Port_Arrath --- the tidal wetlands road (70 min)
  • Wilderness --- the trail south through the Greenway to Greenweald (20 min)
  • Brooktide --- the Millhaven-Greenweald road south (150 min)
  • Stonefurrow --- the road south to Greenweald (18 min)
  • Hollowford --- the river road south to Greenweald (240 min)
  • Lockhaven --- the river road north to Greenweald (180 min)
Location Tags Exits
Apple Orchard Farm Safe, Outdoor, Trade, Production Gw Orchard, Gw Village Green, Industry Charcoal South Clearing
Babbling Stream Safe, Forest, Outdoor, River Greenweald Trail, Greenweald Clearing, Greenweald Pool, Greenweald Marsh Edge
Beekeeper's Yard Safe, Outdoor, Trade, Production Gw Wildflower Meadow, Gw Village Green, Industry Wickdown Apiary Office
Berry Brake Safe, Forage Gw Wildflower Meadow 2, Gw Fox Copse, Gw Songbird Thicket
Boulder Field Safe, Forest, Outdoor Greenweald Rocky Hill, Greenweald Clearing
Brambledown Row Safe, Social, Residential, Outdoor Gw Village Green, Gw Burrow Hazel, Gw Burrow Rowan, Gw Burrow Sanick (+5)
Bramwell's Burrow-House Residential, Has Bed, Indoor, Rest Gw Brambledown Row
Brindel's Burrow-House Residential, Has Bed, Indoor, Rest Gw Brambledown Row
Chapel of the Harvest Safe, Shrine Gw Village Hall, Gw Village Green, Gw Butcher
Charcoal-Burner Camp - South Clearing Work, Trade, Industry, Outdoors Industry Charcoal South Kiln, Industry Charcoal South Hut, Gw Apple Orchard Farm
Charcoal-Burner Camp - South Hut Work, Rest, Industry, Indoor Industry Charcoal South Clearing, Industry Charcoal South Kiln
Charcoal-Burner Camp - South Kiln Work, Industry, Outdoors, Danger Industry Charcoal South Clearing, Industry Charcoal South Hut
Community Oven Safe, Social, Trade Gw Well Square, Gw Village Inn
Dairy Farm Safe, Outdoor, Trade, Production Gw Shepherds Hill, Gw Village Green
Dense Thicket Safe, Forest, Outdoor Greenweald Trail, Greenweald Glade
Dusty Hob's Mill-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Elder Hawthorn's Council-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Elder's House Safe, Social, Lore Gw Village Green
Farmstead Safe, Rest, Cookfire Gw Farmstead Barn, Gw Farmstead Garden, Greenweald Clearing
Farmstead - Barn Safe, Stable Gw Farmstead
Farmstead - Garden Safe, Garden Gw Farmstead
Fennel's Apiary-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Fern Glade Safe, Forest, Outdoor Greenweald Clearing, Greenweald Thicket, Greenweald Old Oak, Greenweald Foragers Pitch
Fernhollow Lane Safe, Social, Residential, Outdoor Gw Village Green, Gw Burrow Garrick, Gw Burrow Mabel, Gw Burrow Oswin (+18)
Fernhollow Warren Deep Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Fernhollow Warren North Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Fernhollow Warren South Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Forest Trail Safe, Forest, Outdoor, Trade Greenweald Clearing, Greenweald Stream, Greenweald Thicket, Gw Old Bridge (+1)
Fox Copse Safe, Forage, Lore Gw Berry Brake, Gw Wild Orchard, Gw Songbird Thicket
Fulling Mill - Dye Vats Work, Trade, Industry, Indoor Industry Fulling South Mill, Industry Fulling South Tenter Yard
Fulling Mill - Millpond Floor Work, Trade, Industry, Indoor Industry Fulling South Tenter Yard, Industry Fulling South Dye Vat, Gw Mill
Fulling Mill - Tenter Yard Work, Industry, Outdoors Industry Fulling South Mill, Industry Fulling South Dye Vat
Garrek's Tax-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Garrick's Farmstead-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Greenweald Butcher Safe, Trade Gw Chapel Harvest, Gw General Store 2, Gw Pig Farm 2
Greenweald Chapel Safe, Rest, Temple, Heal Gw Village Green
Greenweald Dairy Safe, Trade Gw Grain Farm, Gw Sheep Pasture 2, Gw Orchard Farm
Greenweald Foragers' Pitch Foraging, Venue, Outdoor, Forager Greenweald Glade
Greenweald General Store Safe, Trade Gw Village Green, Gw Well Square
Greenweald Hunt-Camp Hunting, Venue, Outdoor, Wilderness Greenweald Trail
Greenweald Orchard Safe, Outdoor, Forage Gw Wildflower Meadow, Gw Apple Orchard Farm, Gw Village Green, Gw Wild Orchard
Greenweald Sheep Pasture Safe, Trade Gw Grain Farm, Gw Dairy Farm 2, Gw Shepherds Hut
Greenweald Smithy Safe, Trade, Forge Gw Village Green
Greenweald Stables Safe, Stable Gw Village Green
Greenweald Village Hall Safe, Social Gw Village Green, Gw Chapel Harvest, Gw Well Square, Gw Tax House
Greenweald Vineyard Safe, Outdoor, Trade, Production Gw Village Green, Gw Orchard
Greenweald Watermill Safe, Trade, Production Gw Village Green, Greenweald Stream, Gw Millpond, Industry Fulling South Mill
Hartfield Blacksmith Safe, Trade Gw Village Green, Gw Well Square
Hartfield General Store Safe, Trade Gw Well Square, Gw Butcher, Gw Village Inn
Hazel's Great-Burrow Residential, Has Bed, Indoor, Rest Gw Brambledown Row
Herbalist's Cottage Safe, Trade Gw Village Green, Gw Wildmint Hollow, Gw Kitchen Garden Farm
Herbalist's Hut Safe, Trade Gw Village Green, Gw Wildflower Meadow
Hermit's Smallholding Safe, Lore Gw Pig Farm 2
Kitchen-Garden Smallholding Safe, Trade Gw Orchard Farm, Gw Herbalist Cottage, Gw Wildmint Hollow
Lower Hartfield Grain Farm Safe, Trade Gw Wheat Farm, Gw Sheep Pasture 2, Gw Dairy Farm 2
Lower Pig Farm Safe, Trade Gw Orchard Farm, Gw Butcher, Gw Hermit Smallholding
Lower Wildflower Meadow Safe, Forage Gw Wildflower Meadow, Gw Berry Brake, Gw Wild Orchard
Mabel's Inn-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Marsh Edge Forest, Outdoor, Marsh, Fishable Greenweald Stream
Millpond Safe, Forage, Social Gw Pond, Gw Mill, Gw Old Bridge
Mosley's Merchant-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Mossy Pool Safe, Forest, Outdoor, Lake Greenweald Stream, Greenweald Cavern
Olber's Songbird-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Oswin's Farmstead-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Pernelle's Clearing-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Perris's Chandler-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Pig Farm Safe, Outdoor, Trade, Production Gw Village Green
Pippin's Farmstead-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Quiet Pond Safe, Forage Gw Songbird Thicket, Gw Millpond, Gw Wildmint Hollow
Rocky Hillside Forest, Outdoor, Mineable Greenweald Clearing, Greenweald Boulder Field, Greenweald Cavern
Rowan's Great-Burrow Residential, Has Bed, Indoor, Rest Gw Brambledown Row
Sanick's Burrow-House Residential, Has Bed, Indoor, Rest Gw Brambledown Row
Shallow Cavern Cave, Mineable, Outdoor Greenweald Rocky Hill, Greenweald Pool
Shepherd's Hill Safe, Outdoor Gw Standing Stones, Gw Village Green, Gw Dairy Farm
Shepherd's Hut Safe, Rest Greenweald Clearing, Gw Sheep Pasture 2
Songbird Thicket Safe, Forage Gw Berry Brake, Gw Fox Copse, Gw Pond
Sunlit Clearing Safe, Forest, Outdoor, Camp Greenweald Trail, Greenweald Stream, Greenweald Rocky Hill, Greenweald Glade (+4)
Tarla's Clearing-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Tax House Safe Gw Village Hall, Gw Village Green
The Ancient Oak Safe, Forest, Outdoor, Rest Greenweald Old Oak, Gw Wildflower Meadow
The Brambledown Warren Residential, Has Bed, Indoor, Rest Gw Brambledown Row
The Fernhollow Bunkhouse Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
The Greenside Bunkhouse Residential, Has Bed, Indoor, Rest Gw Brambledown Row
The Hearthstone Holdings House Safe, Trade, Social, Bank Gw Village Green
The Old Bridge Safe, Forest, Outdoor Greenweald Trail, Greenweald Stream, Gw Standing Stones, Gw Millpond
The Old Oak Safe, Forest, Outdoor, Rest Greenweald Clearing, Greenweald Glade
The Old-Roots Hollow Residential, Has Bed, Indoor, Rest Gw Brambledown Row
The Plough & Sheaf Safe, Social, Trade Gw General Store 2, Gw Village Green, Gw Community Oven
The Shepherd's Inn Safe, Rest, Social, Trade Gw Village Green
The Standing Stones Outdoor, Lore Gw Old Bridge, Gw Shepherds Hill
Verlin's Chapel-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Village Green Safe, Outdoor, Social, Trade Greenweald Clearing, Gw Shepherds Inn, Gw General Store, Gw Chapel (+15)
Village Well Safe, Outdoor, Social Gw Village Green
Violet's Farmstead-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Well Square Safe, Social Gw Village Hall, Gw Blacksmith, Gw General Store, Gw Community Oven (+1)
Wendith's Orchard-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane
Wendover Orchard Safe, Trade Gw Dairy Farm 2, Gw Pig Farm 2, Gw Kitchen Garden Farm
Wheat Farm Safe, Outdoor, Trade, Production Gw Village Green, Gw Mill, Gw Grain Farm
Wickdown - Apiary-Aggregator's Office Work, Trade, Industry, Outdoors Industry Wickdown Chandler Shop, Industry Wickdown Wax Melt Floor, Gw Beekeepers Yard
Wickdown - Chandler Shop Safe, Trade, Industry, Indoor Industry Wickdown Wax Melt Floor, Industry Wickdown Apiary Office, Gw Village Green
Wickdown - Wax-Melt Floor Work, Trade, Industry, Indoor Industry Wickdown Chandler Shop, Industry Wickdown Apiary Office
Wild Orchard Safe, Forage Gw Wildflower Meadow 2, Gw Fox Copse, Gw Orchard
Wildflower Meadow Safe, Outdoor, Forage Gw Ancient Oak, Gw Herbalist Hut, Gw Beekeepers Yard, Gw Orchard (+1)
Wildmint Hollow Safe, Forage Gw Pond, Gw Herbalist Cottage, Gw Kitchen Garden Farm
Willa's Farmstead-Burrow Residential, Has Bed, Indoor, Rest Gw Fernhollow Lane

Port Arrath

The Amber Coast's deep-water harbour, a day downriver from Millhaven. Seldways warrens and Foreign Quarter markets sit between the harbor square and the open sea. Salt in the wind; the Harbor Council on the hill; the Silver Reed ferry pulls up at the east mole twice a day.

8 locations

Connections

  • Millhaven --- the Silver Reed ferry upriver to Millhaven (360 min)
  • Ghelmyon --- the cliffside highway (63 min)
  • Greenweald --- the tidal wetlands road (70 min)
  • Thornwood --- the sea wood trail (77 min)
  • Darkhollow --- the smuggler's pass (84 min)
Location Tags Exits
Port Arrath - Foreign Quarter (stub) Safe, Trade, Social Port Arrath Square
Port Arrath - Harbor Mole Safe, Trade, Water, Settlement Port Arrath Square, Port Arrath Warehouse Row, Port Arrath Rope Works
Port Arrath - Harbor Square Safe, Social, Settlement, Landmark Port Arrath Harbor, Port Arrath Foreign Quarter, Port Arrath Sailors Tavern
Port Arrath - Rope Works Safe, Work Port Arrath Harbor
Port Arrath - The Long Tide (stub) Safe, Rest, Social, Trade Port Arrath Square
Port Arrath - Warehouse Row Safe, Work, Trade Port Arrath Harbor

Saltspray

A coastal fishing hamlet of perhaps forty souls, three hours up the coast road from Millhaven. Eight families fish the Saltspray shoals; everyone else mends nets, tends the salt pans, or runs the Salt Kettle tavern. The hamlet is unwalled - there is nothing here worth raiding - but the path-shrine at the bend is older than the houses, and the fisherfolk keep it well.

11 locations

Connections

  • Millhaven --- the coast road north (180 min)
Location Tags Exits
Saltspray - Chandler's Wagon Safe, Trade, Work Saltspray Path
Saltspray - Fishing Wharf Safe, Work, Water, Fishable Saltspray Path, Saltspray Net Shed
Saltspray - Hamlet Path Safe, Settlement, Coast, Rural Saltspray Shrine, Saltspray Wharf, Saltspray Salt Pans, Saltspray Kettle (+1)
Saltspray - Net Shed Safe, Work Saltspray Wharf
Saltspray - Path Shrine Safe, Spiritual, Landmark Saltspray Path
Saltspray - Salt Hut Safe, Work Saltspray Salt Pans
Saltspray - Salt Pans Work, Outdoors, Coast Saltspray Path, Saltspray Salt Hut
Saltspray - The Salt Kettle Safe, Social, Rest, Tavern Saltspray Path

Iron Pass

A waystation on the Darkhollow-Ghelmyon road, two-thirds up the climb to the summit. Twelve souls live here year-round; another twenty come and go with the caravans. The watchtower has stood since before the Iron Pass road was metalled, and the inn-keeper's family has run the same stone-walled common-room for five generations.

11 locations

Connections

  • Ghelmyon --- the high-pass road down to the capital (360 min)
  • Darkhollow --- the high-pass road up toward Darkhollow (360 min)
Location Tags Exits
Iron Pass - Caravan Stable Safe, Work, Trade Iron Pass Road
Iron Pass - Crofter's Hut Safe, Rural, Work Iron Pass Road
Iron Pass - Logging Stand Logging, Venue, Outdoor, Woodsman Iron Pass Road
Iron Pass - Road Safe, Settlement, Mountain, Rural Iron Pass Inn, Iron Pass Shrine, Iron Pass Watchtower, Iron Pass Crofters Hut (+3)
Iron Pass - Road Shrine Safe, Spiritual, Landmark Iron Pass Road
Iron Pass - Sheep Paddock Work, Outdoors, Rural Iron Pass Road
Iron Pass - Stone Hearth Inn Safe, Social, Rest, Tavern Iron Pass Road
Iron Pass - Watchtower Safe, Watch, Landmark Iron Pass Road

The Wilds

Untamed lands beyond the settled towns. Few roads, fewer people. Ancient places that remember older ages.

84 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon's south gate (20 min)
  • Greenweald --- the trail south through the Greenway to Greenweald (20 min)
  • Thornwood --- a dark path south from the Thornwood Deep (20 min)
  • Darkhollow --- the scorched road east from the Ashlands to Darkhollow (20 min)
  • Millhaven --- the river path west from the Delta to Millhaven (20 min)
Location Tags Exits
Abandoned Ashland Mine Wilderness, Danger, Underground, Ashlands Wild Obsidian Flats, Wild Lava Tube
Abandoned Shrine Wilderness, Lore, Shrine, Greenway Wild Stone Circle, Wild Oak Hollow, Wild Cracked Altar, Wild Pilgrims Well
Ancient Forest Wilderness, Danger, Forage, Thornwood Deep Wild Mossy Ravine, Wild Druid Grove, Wild Wolf Den, Wild Fallen Giant (+3)
Antler Ridge Wilderness, Thornwood Deep, Lore Wild Ancient Forest, Wild Bone Copse, Wild Sleepless Glen
Ash Wastes Wilderness, Danger, Ashlands Wild Obsidian Flats, Wild Petrified Forest, Outpost Darkhollow Warden Post
Bandit Lookout Wilderness, Danger, Greenway, Bandit Wild Shepherds Ruin, Wild Hilltop Cairn, Wild Bramble Hollow
Barge Graveyard Wilderness, River Delta, Danger, Lore Wild Boatwright Bones, Wild Heron Rookery, Wild Delta Ruins
Blackpool Wilderness, Thornwood Deep, Danger, Lore Wild Spider Vault Grove, Wild Treebound Shrine, Wild Sleepless Glen
Boatwright's Bones Wilderness, River Delta, Lore Wild Fishermans Shack, Wild Barge Graveyard, Wild Silt Flats
Bone Copse Wilderness, Thornwood Deep, Danger, Lore Wild Antler Ridge, Wild Wolf Den, Wild Lost Path
Bramble Hollow Wilderness, Greenway, Forage, Danger Wild Sunken Brook, Wild Oak Hollow, Wild Bandit Lookout
Cinder Mesa Wilderness, Ashlands Wild Scorched Pillar, Wild Glass Plain, Wild Iron Skeletons, Wild Obsidian Flats
Crater Lake Wilderness, Rest, Ashlands, Lore Wild Sulfur Springs, Wild Lava Tube, Wild Petrified Forest
Creek Crossing Wilderness, Rest, Forage, Greenway Wild Rolling Hills, Wild Shepherds Ruin, Wild Hilltop Cairn, Wild Sunken Brook
Darkhollow Warden Post - Back Yard Safe, Lawful, Outpost, Outdoor Outpost Darkhollow Warden Post, Wild Obsidian Flats
Darkhollow Warden Post - Front Office Safe, Lawful, Outpost, Interior Outpost Darkhollow Warden Cells, Outpost Darkhollow Warden Yard, Wild Ash Wastes, Road Gd Miners Rest
Darkhollow Warden Post - Holding Cells Jail, Lawful, Outpost, Interior Outpost Darkhollow Warden Post
Delta Ruins Wilderness, Danger, Lore, River Delta Wild Reed Marsh, Wild Barge Graveyard
Dolmen Field Wilderness, Lore, Greenway Wild Rolling Hills, Wild Stone Circle, Wild Cracked Altar, Wild Fox Warren Ridge
Druid Grove Wilderness, Safe, Rest, Lore Wild Ancient Forest, Wild Forest Shrine, Wild Fallen Giant, Wild Treebound Shrine
Fisherman's Shack Wilderness, Safe, Rest, Trade Wild Reed Marsh, Wild Sandbar, Wild Boatwright Bones
Forest Shrine Wilderness, Safe, Lore, Shrine Wild Druid Grove, Wild Hermit Cave
Fox-Warren Ridge Wilderness, Greenway, Forage Wild Rolling Hills, Wild Dolmen Field, Wild Windmark Hill
Greenweald Beacon - Hilltop Yard Safe, Lawful, Outpost, Outdoor Outpost Greenweald Beacon Hut, Outpost Greenweald Beacon Signal Pit, Wild Windmark Hill
Greenweald Beacon - Keeper's Hut Safe, Lawful, Outpost, Interior Outpost Greenweald Beacon Yard
Greenweald Beacon - Signal Pit Safe, Lawful, Outpost, Outdoor Outpost Greenweald Beacon Yard
Hermit's Cave Wilderness, Safe, Rest, Thornwood Deep Wild Mossy Ravine, Wild Mushroom Cavern, Wild Forest Shrine
Heron Island Wilderness, Rest, River Delta Wild Reed Marsh, Wild Old Lighthouse, Wild Heron Rookery
Heron Rookery Wilderness, River Delta, Forage, Lore Wild Heron Island, Wild Barge Graveyard, Wild Saltmarsh Shrine
Hilltop Cairn Wilderness, Travel, Greenway Wild Stone Circle, Wild Bandit Lookout, Wild Creek Crossing
Hollowford Watchpost - Front Door Safe, Lawful, Outpost, Interior Outpost Hollowford River Room, Hollowford Market Square
Hollowford Watchpost - River Room Safe, Lawful, Outpost, Interior Outpost Hollowford Watchpost
Iron Pass Way-station - Barracks Safe, Lawful, Outpost, Interior Outpost Iron Pass Waystation Gate
Iron Pass Way-station - Gate Safe, Lawful, Outpost, Outdoor Outpost Iron Pass Barracks, Outpost Iron Pass Supply Cache, Road Gd Miners Rest, Road
Iron Pass Way-station - Supply Cache Safe, Lawful, Outpost, Interior Outpost Iron Pass Waystation Gate
Lava Tube Wilderness, Danger, Underground, Ashlands Wild Sulfur Springs, Wild Abandoned Mine, Wild Crater Lake, Wild Soot Caves
Lighthouse Stub Wilderness, River Delta, Lore Wild Old Lighthouse, Wild Mangrove Maze, Wild Sandbar
Mangrove Maze Wilderness, River Delta, Danger, Forage Wild Lighthouse Stub, Wild Reed Marsh, Wild Silt Flats
Milestone Tower - Gate Safe, Lawful, Outpost, Outdoor Outpost Milestone Watchroom, Outpost Milestone Runner Stable, Road Milestone Crossroads, Road
Milestone Tower - Runner Stable Safe, Lawful, Outpost, Interior Outpost Milestone Gate
Milestone Tower - Watchroom Safe, Lawful, Outpost, Interior Outpost Milestone Gate
Mossy Ravine Wilderness, Forage, Thornwood Deep Wild Ancient Forest, Wild Mushroom Cavern, Wild Hermit Cave
Mushroom Cavern Wilderness, Forage, Underground, Thornwood Deep Wild Mossy Ravine, Wild Fallen Giant, Wild Hermit Cave
Oak Hollow Wilderness, Rest, Forage, Greenway Wild Rolling Hills, Wild Abandoned Shrine, Wild Bramble Hollow
Obsidian Flats Wilderness, Danger, Ashlands Wild Sulfur Springs, Wild Petrified Forest, Wild Abandoned Mine, Wild Ash Wastes (+4)
Old Lighthouse Wilderness, Lore, River Delta Wild Heron Island, Wild Sandbar, Wild Lighthouse Stub, Outpost Saltspray Customs Gate
Petrified Forest Wilderness, Lore, Ashlands, Forage Wild Obsidian Flats, Wild Crater Lake, Wild Ash Wastes, Wild Charred Chapel
Pilgrim's Well Wilderness, Greenway, Shrine, Safe Wild Shepherds Cave, Wild Rolling Hills, Wild Abandoned Shrine
Redoak Tower - Gate Safe, Lawful, Outpost, Outdoor Outpost Redoak Watchroom, Outpost Redoak Signal Yard, Road Gm Crossroads Inn, Wild Rolling Hills (+1)
Redoak Tower - Signal Yard Safe, Lawful, Outpost, Outdoor Outpost Redoak Gate
Redoak Tower - Watchroom Safe, Lawful, Outpost, Interior Outpost Redoak Gate
Reed Marsh Wilderness, Forage, River Delta, Fish Wild Heron Island, Wild Fishermans Shack, Wild Sandbar, Wild Delta Ruins (+4)
Rolling Hills Wilderness, Travel, Forage, Greenway Wild Stone Circle, Wild Shepherds Ruin, Wild Oak Hollow, Wild Creek Crossing (+6)
Saltmarsh Shrine Wilderness, River Delta, Shrine, Lore Wild Silt Flats, Wild Heron Rookery, Wild Reed Marsh
Saltspray Customs - Gate Safe, Lawful, Outpost, Outdoor Outpost Saltspray Inspection Floor, Outpost Saltspray Records Room, Wild Old Lighthouse, Road
Saltspray Customs - Inspection Floor Safe, Lawful, Outpost, Interior Outpost Saltspray Customs Gate
Saltspray Customs - Records Room Safe, Lawful, Outpost, Interior Outpost Saltspray Customs Gate
Shepherd's Cave Wilderness, Greenway, Safe Wild Rolling Hills, Wild Shepherds Ruin, Wild Pilgrims Well
Shepherd's Ruin Wilderness, Danger, Greenway Wild Rolling Hills, Wild Bandit Lookout, Wild Creek Crossing, Wild Shepherds Cave
Silt Flats Wilderness, River Delta, Forage Wild Mangrove Maze, Wild Boatwright Bones, Wild Saltmarsh Shrine, Wild Marsh Edge (+1)
Sleepless Glen Wilderness, Thornwood Deep, Danger, Lore Wild Blackpool, Wild Antler Ridge, Wild Lost Path
Soot Caves Wilderness, Ashlands, Underground, Danger Wild Iron Skeletons, Wild Sulfur Vent, Wild Lava Tube
Spider-Vault Grove Wilderness, Thornwood Deep, Danger Wild Ancient Forest, Wild Blackpool, Wild Whisper Trees
Sulfur Springs Wilderness, Danger, Ashlands Wild Obsidian Flats, Wild Lava Tube, Wild Crater Lake, Wild Sulfur Vent
Sulfur Vent Wilderness, Ashlands, Danger, Forage Wild Glass Plain, Wild Sulfur Springs, Wild Soot Caves
The Charred Chapel Wilderness, Ashlands, Shrine, Lore Wild Scorched Pillar, Wild Iron Skeletons, Wild Petrified Forest
The Cracked Altar Wilderness, Lore, Greenway, Shrine Wild Dolmen Field, Wild Stone Circle, Wild Abandoned Shrine
The Fallen Giant Wilderness, Rest, Forage, Thornwood Deep Wild Ancient Forest, Wild Wolf Den, Wild Druid Grove, Wild Mushroom Cavern
The Glass Plain Wilderness, Ashlands, Danger Wild Cinder Mesa, Wild Obsidian Flats, Wild Sulfur Vent
The Iron Skeletons Wilderness, Ashlands, Lore, Danger Wild Cinder Mesa, Wild Charred Chapel, Wild Soot Caves
The Lost Path Wilderness, Thornwood Deep, Lore, Danger Wild Whisper Trees, Wild Sleepless Glen, Wild Bone Copse
The Marsh Edge Wilderness, Marsh, Transition Wild Reed Marsh, Wild Silt Flats
The Sandbar Wilderness, Forage, River Delta Wild Reed Marsh, Wild Fishermans Shack, Wild Old Lighthouse, Wild Lighthouse Stub
The Scorched Pillar Wilderness, Ashlands, Lore Wild Obsidian Flats, Wild Cinder Mesa, Wild Charred Chapel
The Stone Circle Wilderness, Lore, Greenway, Shrine Wild Rolling Hills, Wild Abandoned Shrine, Wild Hilltop Cairn, Wild Cracked Altar (+1)
The Sunken Brook Wilderness, Greenway, Forage Wild Windmark Hill, Wild Creek Crossing, Wild Bramble Hollow
The Whisper Trees Wilderness, Thornwood Deep, Lore Wild Spider Vault Grove, Wild Treebound Shrine, Wild Lost Path
Thornwood Forester Garrison - Drying Shed Safe, Lawful, Outpost, Interior Outpost Thornwood Forester Lodge
Thornwood Forester Garrison - Kennel Safe, Lawful, Outpost, Interior Outpost Thornwood Forester Lodge
Thornwood Forester Garrison - Lodge Safe, Lawful, Outpost, Interior Outpost Thornwood Forester Drying Shed, Outpost Thornwood Forester Kennel, Wild Ancient Forest
Treebound Shrine Wilderness, Thornwood Deep, Shrine, Lore Wild Blackpool, Wild Whisper Trees, Wild Druid Grove
Windmark Hill Wilderness, Greenway, Safe Wild Fox Warren Ridge, Wild Rolling Hills, Wild Sunken Brook, Outpost Greenweald Beacon Yard
Wolf Den Wilderness, Danger, Thornwood Deep Wild Ancient Forest, Wild Fallen Giant, Wild Bone Copse

The Lone Cottages

A scattering of single-inhabitant holdings - hunters, hermits, widows, herbalists, beekeepers, shepherds, ferrymen, a lock-keeper - filling the long quiet stretches between the wilderness, the sideroads, and the town outskirts. Each cottage is its own world; the lane to one rarely passes the door of another. This synthetic 'town' exists only as a registry container; the cottages are scattered across the map.

32 locations

Location Tags Exits
Alver's Lock-Keeper Hut Safe, Rest, Outdoor, Water Wild Delta Ruins
Anlinda's Mossy Cottage Safe, Rest, Rural, Magical Wild Mossy Ravine
Apiary Lane Outdoor, Rural, Rest Cottage Beekeeper Vespen, Cottage Beekeeper Marriss, Cottage Beekeeper Halgric
Borrik's Bog Cabin Safe, Rest, Outdoor, Rural Wild Reed Marsh
Brennit's Greenway Cottage Safe, Rest, Rural, Magical Gw Fox Copse
Brislan's Hollow-Tree Cottage Safe, Rest, Rural, Magical Forest Edge
Doblin's Drovers' Cottage Safe, Rest, Outdoor, Rural Side Drovers Track, Side Drovers Pen
Dovan's Dolmen Hut Safe, Rest, Spiritual, Rural Wild Dolmen Field
Eastern Hollow Path Outdoor, Rural, Rest Cottage Hunter Thessen, Cottage Hunter Rella
Esryn's Pilgrim Hut Safe, Rest, Spiritual, Rural Side Pilgrim Path
Garn's Pasture Cottage Safe, Rest, Outdoor, Rural Gw Orchard
Halgric's Willow-Clearing Apiary Safe, Rest, Rural, Outdoor Cottage Apiary Lane
Korvald's Ridge Hut Safe, Rest, Outdoor, Rural Iron Pass Road
Maddoc's Lower Ferry Cottage Safe, Rest, Outdoor, Water Side Pilgrim Path
Marriss's South Apiary Safe, Rest, Rural, Outdoor Industry Wickdown Apiary Office, Cottage Apiary Lane
Marwick's Stone Croft Safe, Rest, Outdoor, Rural Iron Pass Road
Orwen's Hermitage Safe, Rest, Spiritual, Rural Wild Hermit Cave
Rella's Antler Cabin Safe, Rest, Outdoor, Rural Wild Antler Ridge, Cottage Eastern Path
Renric's Upper Ferry Cottage Safe, Rest, Outdoor, Water Side Reedcutter Track
Silbreth's Kiln-Spring Hut Safe, Rest, Spiritual, Rural Side Kiln Spring
Skara's Fen Hut Safe, Rest, Outdoor, Rural Wild Reed Marsh
Thessen's Hunting Cabin Safe, Rest, Outdoor, Rural Wild Oak Hollow, Cottage Eastern Path
Tomry's Thicket Cottage Safe, Rest, Outdoor, Rural Forest Edge
Torrin's Sheep-Hut Safe, Rest, Outdoor, Rural Side Drovers Pen
Velund's Sky-Watcher Hut Safe, Rest, Spiritual, Rural Wild Hermit Cave
Vespen's Hive Garden Safe, Rest, Rural, Outdoor Gw Village Green, Cottage Apiary Lane
Vorin's Trapper Hut Safe, Rest, Outdoor, Rural Forest Edge
Wennan's Herb Cottage Safe, Rest, Rural, Magical Gw Orchard
Widow Aralda's Cottage Safe, Rest, Rural, Domestic Iron Pass Road
Widow Jenna's Cottage Safe, Rest, Rural, Domestic Mh Ferry Pier
Widow Marsel's Cottage Safe, Rest, Rural, Domestic Gw Fox Copse
Widow Penna's Cottage Safe, Rest, Rural, Domestic Dh Smelter

Brooktide

A ferry-crossing hamlet of perhaps thirty souls on the south fork of the River Seld, halfway down the Millhaven-to-Greenweald road. The ferry has run here for four generations under the Reedy family, and the hamlet has grown up around the pier the way moss grows on a favoured stone - a smithy, a tavern named for the river-weed, three thatched cottages of mixed trades, and the pier itself. Greft's cheese-wheels cross here on the way down to Sienna Copperkettle's festival; the barge captain Yvenn moors here for the noon meal when his run is light. The hamlet is unwalled. The only danger has ever been the spring flood.

6 locations

Connections

  • Millhaven --- the Millhaven-Greenweald road north (150 min)
  • Greenweald --- the Millhaven-Greenweald road south (150 min)
  • Hollowford --- the river-track upstream to Brooktide (180 min)
Location Tags Exits
Brooktide - Bakehouse & Loom Safe, Work, Trade, Hamlet Brooktide Tavern, Brooktide Cottages a, Brooktide Cottages B
Brooktide - Ferry Pier Safe, Rest, Settlement, Water Road Mg River Crossing, Brooktide Tavern, Brooktide Smithy, Brooktide Cottages a (+1)
Brooktide - Riverside Cottages Safe, Rest, Hamlet Brooktide Ferry Pier, Brooktide Cottages C
Brooktide - Smithy Safe, Work, Trade, Hamlet Brooktide Ferry Pier, Brooktide Tavern, Brooktide Cottages B
Brooktide - The Brooktide Reedy Safe, Social, Rest, Tavern Brooktide Ferry Pier, Brooktide Smithy, Brooktide Cottages C, Brooktide Cottages B
Brooktide - Vessa's Cottage Safe, Rest, Hamlet Brooktide Smithy, Brooktide Tavern, Brooktide Cottages C

Stonefurrow

A road-farmers' hamlet of about forty souls on the Ghelmyon-Greenweald road, set on a low rise above a year-round well. Eight households work eight smallholdings along the long furrows the founding farmers cut with a stone plough four generations back - the name still honours the tool. The village smith is Bera's former apprentice; the grain barn supplies Cadoc's orchard labourers and Wendric's foresters with milled flour by the cart-load each harvest. The hamlet is unwalled. The only real bother has been the lean year three winters past, and even that they came through.

6 locations

Connections

  • Ghelmyon --- the road north to Ghelmyon (25 min)
  • Greenweald --- the road south to Greenweald (18 min)
Location Tags Exits
Stonefurrow - East Cottage Safe, Rest, Hamlet Stonefurrow Grain Barn, Stonefurrow Cottages a, Stonefurrow Cottages B
Stonefurrow - Grain Barn Safe, Work, Trade, Hamlet Stonefurrow Well, Stonefurrow Smithy, Stonefurrow Cottages C
Stonefurrow - North Cottages Safe, Rest, Hamlet Stonefurrow Well, Stonefurrow Cottages B, Stonefurrow Cottages C
Stonefurrow - Smithy Safe, Work, Trade, Hamlet Stonefurrow Well, Stonefurrow Cottages B, Stonefurrow Grain Barn
Stonefurrow - South Cottages Safe, Rest, Hamlet Stonefurrow Smithy, Stonefurrow Cottages a, Stonefurrow Cottages C
Stonefurrow - Village Well Safe, Rest, Hamlet, Outdoor Stonefurrow Smithy, Stonefurrow Grain Barn, Stonefurrow Cottages a, Road Gw Pilgrim Path

Northwatch

A settlement of about eighty souls grown up around an old military watchtower on the north road out of Ghelmyon. The garrison was pulled out a generation back when the marches went quiet; the families who lived in the tower's shadow stayed and turned the place to peace-uses. The tower is the civic hall now, with the old siege-granary in its base and the lookout chamber at the top kept open for any who want the view. Late every autumn - Last-Sheaf week - every household contributes a sack of grain to fill the granary against winter, and the muster-festival fills three days with cider, drill-games (a holdover from the garrison drills), and the singing of the Last-Sheaf round. The settlement is unwalled; the tower itself is the only stone.

13 locations

Connections

  • Ghelmyon --- the old north road down to Ghelmyon (240 min)
  • Thornwood --- the old north road on to the Thornwood forest edge (300 min)
Location Tags Exits
Northwatch - Mill Lane Safe, Outdoor, Rural, Settlement Northwatch Green, Northwatch Mill, Northwatch Chapel, Northwatch Cottage Row B
Northwatch - Muster-Master's Cottage Safe, Rest, Settlement Northwatch Green, Northwatch Tavern, Northwatch Cottage Row B
Northwatch - Road Gate Safe, Settlement, Outdoor, Road Northwatch Green, Northwatch Cottage Widow, Northwatch Paddock, Road Gt Lumber Camp (+1)
Northwatch - Shepherd's Paddock Safe, Work, Outdoor, Rural Northwatch Road Gate, Northwatch Cottage Widow
Northwatch - The Green Safe, Settlement, Outdoor, Civic Northwatch Tower Base, Northwatch Tavern, Northwatch Smithy, Northwatch Chapel (+4)
Northwatch - The Watch Chapel Safe, Spiritual, Landmark, Settlement Northwatch Mill Lane, Northwatch Green
Northwatch - The Watchman's Rest Safe, Social, Rest, Tavern Northwatch Green, Northwatch Smithy, Northwatch Cottage Row a
Northwatch - Tower Base & Granary Safe, Civic, Trade, Indoor Northwatch Green, Northwatch Tower Top
Northwatch - Tower Lookout Safe, Landmark, Indoor, View Northwatch Tower Base
Northwatch - Vorel's Smithy Safe, Work, Trade, Settlement Northwatch Green, Northwatch Tavern, Northwatch Cottage Row B
Northwatch - Weaver's Cottage Safe, Rest, Work, Trade Northwatch Green, Northwatch Smithy, Northwatch Mill Lane, Northwatch Mill (+1)
Northwatch - Widow's Cottage Safe, Rest, Settlement, Rural Northwatch Road Gate, Northwatch Paddock
Northwatch - Windmill Safe, Work, Trade, Settlement Northwatch Mill Lane, Northwatch Cottage Row B

Hollowford

A market settlement of about ninety souls at the broad shallow ford on the river between Millhaven and the southern Thornwood. The market days are the last Lastday of every month and draw two hundred more for a single day - Millhaven bargefolk, Thornwood foresters with cart-loads of cull-pine, Greenweald orchardists with apples and cider, travelling tinkers from the five cities. The settlement is unwalled and the river-crossing has been ford-only since the old bridge fell three generations back. The market square is paved in flat river-stones; everything else is unmade road.

14 locations

Connections

  • Millhaven --- the river road north to Millhaven (240 min)
  • Greenweald --- the river road south to Greenweald (240 min)
  • Thornwood --- the forester's cart-track east to Thornwood (360 min)
  • Brooktide --- the river-track upstream to Brooktide (180 min)
  • Lockhaven --- the river-track upstream to Hollowford (120 min)
Location Tags Exits
Hollowford - Cart Smithy Safe, Work, Trade, Settlement Hollowford Market Square, Hollowford Cottage Row
Hollowford - Cooperage Safe, Work, Trade, Settlement Hollowford Market Square, Hollowford River Path
Hollowford - Cottage Row Safe, Rest, Settlement Hollowford Market Square, Hollowford Tavern, Hollowford Smithy
Hollowford - Fishers' Cottage Safe, Rest, Settlement Hollowford River Path
Hollowford - Ford Shrine Safe, Spiritual, Landmark, Outdoor Hollowford Market Square
Hollowford - Ford Stair Safe, Outdoor, Water, Settlement Hollowford Market Square, Hollowford River Path
Hollowford - Market Square Safe, Settlement, Outdoor, Civic Hollowford Weighhouse, Hollowford Ford Stair, Hollowford Tavern, Hollowford Smithy (+6)
Hollowford - River Path Outdoor, Water, Settlement Hollowford Ford Stair, Hollowford Cooperage, Hollowford Fisher Cottage
Hollowford - The Three Banks Safe, Social, Rest, Tavern Hollowford Market Square, Hollowford Cottage Row
Hollowford - Warden's House Safe, Rest, Civic Hollowford Weighhouse, Hollowford Market Square
Hollowford - Weigh-House Safe, Civic, Indoor, Trade Hollowford Market Square, Hollowford Warden House

Edgeholm

A frontier mining settlement of about seventy souls north-east of Darkhollow proper, worked the shallow copper-and-tin vein the Darkhollow undermarket would not chase. Forty years from founding; the older claim-holders' grandchildren are now apprentices on the foundry floor. The settlement is built on a stone shelf above the mine adits, two long rows of single-storey stone cottages facing each other across a cobbled main street; the foundry chimney is the only structure taller than a single floor. The annual foundry-day festival in late winter is the inheritance from the founding years - every household contributes a piece of finished work to the festival-anvil, the lot is auctioned for the common fund.

11 locations

Connections

  • Darkhollow --- the cart-track south down to Darkhollow (240 min)
Location Tags Exits
Edgeholm - East Cottage Row Safe, Rest, Settlement Edgeholm Main Street, Edgeholm Tavern
Edgeholm - Foreman's Post Safe, Civic, Indoor Edgeholm Main Gate, Edgeholm Main Street
Edgeholm - Foundry Safe, Work, Trade, Settlement Edgeholm Main Street, Edgeholm Mine Head
Edgeholm - Main Gate Safe, Settlement, Outdoor, Mountain Edgeholm Main Street, Edgeholm Foreman Post, Road Gd Quarry, Road
Edgeholm - Main Street Safe, Settlement, Outdoor, Civic Edgeholm Main Gate, Edgeholm Foreman Post, Edgeholm Tavern, Edgeholm Trade Hall (+4)
Edgeholm - Mine Head Safe, Work, Trade, Mountain Edgeholm Foundry, Edgeholm Mine Office
Edgeholm - Mine Office Safe, Civic, Indoor, Settlement Edgeholm Mine Head
Edgeholm - Stone Chapel Safe, Spiritual, Landmark, Settlement Edgeholm Main Street, Edgeholm Cottage West
Edgeholm - The Cupola Safe, Social, Rest, Tavern Edgeholm Main Street, Edgeholm Cottage East
Edgeholm - Trade Hall Safe, Trade, Settlement Edgeholm Main Street
Edgeholm - West Cottage Row Safe, Rest, Settlement Edgeholm Main Street, Edgeholm Chapel

Lockhaven

A mill-village of about fifty souls on the river bend south of Greenweald, built around a sequential pair of stone-and-timber locks that lift the bargemasters' boats twelve feet between the lower and upper river. The lock-keepers (the Renfald family, three generations) live in the lock-house and run the cycle by hand and team-mule. A water-mill stands two hundred paces downstream of the lower lock, and a herbalist's cottage on the bend's outer curve takes advantage of the wet river-meadow soil. The first-thaw festival ('opening of the lock') is the settlement's yearly feast - the spring-opening lock-cycle run for the watching village rather than for trade.

12 locations

Connections

  • Greenweald --- the river road north to Greenweald (180 min)
  • Millhaven --- the river road south to Millhaven (240 min)
  • Hollowford --- the river-track upstream to Hollowford (120 min)
Location Tags Exits
Lockhaven - Cottage Row Safe, Rest, Settlement Lockhaven Mill Path, Lockhaven Main Path
Lockhaven - Herbalist's Meadow Safe, Outdoor, Settlement, Rural Lockhaven Main Path
Lockhaven - Lock Smithy Safe, Work, Trade, Settlement Lockhaven Mill Path
Lockhaven - Lock-House Safe, Settlement, Civic, Water Lockhaven Locks, Lockhaven Lockhouse Yard, Lockhaven Lockhouse Loft, Road Mg River Crossing (+1)
Lockhaven - Lock-House Yard Safe, Settlement, Outdoor Lockhaven Lockhouse, Lockhaven Locks, Lockhaven Mule Barn, Lockhaven Main Path
Lockhaven - Main Path Safe, Outdoor, Settlement Lockhaven Lockhouse Yard, Lockhaven Cottage Row, Lockhaven Herbalist Meadow
Lockhaven - Mill Path Outdoor, Settlement Lockhaven Locks, Lockhaven Smithy, Lockhaven Tavern, Lockhaven Mill (+1)
Lockhaven - Mule Barn Safe, Work, Settlement Lockhaven Lockhouse Yard
Lockhaven - Signal Loft Safe, Indoor, View Lockhaven Lockhouse
Lockhaven - The Cycle Tap Safe, Social, Rest, Tavern Lockhaven Mill Path
Lockhaven - The Locks Safe, Outdoor, Water, Trade Lockhaven Lockhouse, Lockhaven Lockhouse Yard, Lockhaven Mill Path
Lockhaven - Water-Mill Safe, Work, Trade, Settlement Lockhaven Mill Path

Pinescree

A forester's lodge-cluster of about sixty souls deep in the Thornwood, two days east of Axefall on the cart-track that skirts the Verdathi accord boundary. Three large communal lodges (each housing two or three families), a chapel-lodge, a sawpit, a smokehouse for venison and elk-meat, and the master-forester's hall. The lodge-cluster is older than Axefall - Wendric the master-forester's grandfather built the first lodge here, and Wendric himself oversees the Pinescree work as part of the wider Thornwood forester-compact. The autumn year-tree felling is the settlement's heart; the year-tree is named by Wendric's deputy here (the master-forester Davorin) and felled in a single day at first frost.

12 locations

Connections

  • Thornwood --- the cart-track west to Thornwood-town (720 min)
Location Tags Exits
Pinescree - Boundary Marker Landmark, Forest, Boundary Pinescree Outer Trail
Pinescree - Chapel Lodge Safe, Spiritual, Settlement, Forest Pinescree Lodge Yard
Pinescree - East Lodge Safe, Rest, Settlement, Forest Pinescree Lodge Yard, Pinescree Lodge a, Pinescree Lodge C
Pinescree - Lodge Yard Safe, Settlement, Outdoor, Forest Pinescree Master Hall, Pinescree Lodge a, Pinescree Lodge B, Pinescree Lodge C (+8)
Pinescree - Master-Forester's Hall Safe, Civic, Indoor, Forest Pinescree Lodge Yard
Pinescree - North Lodge Safe, Rest, Settlement, Forest Pinescree Lodge Yard, Pinescree Lodge B, Pinescree Well
Pinescree - Outer Trail Outdoor, Forest, Trail Pinescree Lodge Yard, Pinescree Boundary Marker
Pinescree - Pine-Spring Well Safe, Outdoor, Settlement, Water Pinescree Lodge Yard, Pinescree Lodge a
Pinescree - Sawpit Safe, Work, Trade, Forest Pinescree Lodge Yard
Pinescree - Smokehouse Safe, Work, Trade, Settlement Pinescree Lodge Yard
Pinescree - South Lodge Safe, Rest, Work, Settlement Pinescree Lodge Yard, Pinescree Lodge B
Pinescree - Year-Tree Glade Safe, Spiritual, Landmark, Outdoor Pinescree Lodge Yard

Mirefen Turbary

A peat-cutters' camp of about thirty souls on the reed-fen below Stonefoot Ford, where the Millhaven-to-Darkhollow river spreads out flat and black and slow. The crew cut fuel-peat from the banks, dry it in long airing-stacks, and cart it down the ford-road to the Millhaven wharf: cheap smelter-fuel for the Darkhollow forges when the coke runs short, and hearth-turf for the city's poorer wards. The fen also gives reed-thatch, sphagnum wound-moss, and bog-iron nodules panned from the black water. Turlow the peat-master paces off the year's cutting-banks each spring and lets them by lot; the spring turf-let is the camp's one gathering. The ground is boot-sucking wet everywhere but the plank causeways and the low turf-roofed huts on the one dry knoll.

6 locations

Connections

  • Millhaven --- the ford-road north to Millhaven (210 min)
Location Tags Exits
Mirefen - Cutting Bank Work, Outdoor, Marsh, Production Mirefen Causeway
Mirefen - Drying Shed Safe, Work, Trade, Cookfire Mirefen Causeway
Mirefen - Fen Chapel Safe, Spiritual, Settlement, Marsh Mirefen Causeway
Mirefen - Ironwater Pool Work, Outdoor, Marsh, Production Mirefen Causeway, Mirefen Turf Huts
Mirefen - Plank Causeway Safe, Settlement, Outdoor, Marsh Mirefen Cutting Bank, Mirefen Drying Shed, Mirefen Turf Huts, Mirefen Fen Chapel (+3)
Mirefen - Turf Huts Safe, Rest, Sleep, Settlement Mirefen Causeway, Mirefen Ironwater Pool