Location Atlas¶
949 locations across 17 regions.
| Region | Locations | Description |
|---|---|---|
| Ghelmyon | 291 | A weathered frontier town at the edge of the Thornwood. Ston... |
| Thornwood | 126 | A dense, ancient forest with gnarled trees and shifting shad... |
| Millhaven | 105 | A prosperous farming village built around a great watermill.... |
| Darkhollow | 131 | A foreboding settlement carved into volcanic rock. Smoke ris... |
| Greenweald Forest | 76 | A sprawling stretch of old-growth woodland just south of Ghe... |
| Port Arrath | 8 | The Amber Coast's deep-water harbour, a day downriver from M... |
| Saltspray | 11 | A coastal fishing hamlet of perhaps forty souls, three hours... |
| Iron Pass | 11 | A waystation on the Darkhollow-Ghelmyon road, two-thirds up ... |
| The Wilds | 84 | Untamed lands beyond the settled towns. Few roads, fewer peo... |
| The Lone Cottages | 32 | A scattering of single-inhabitant holdings — hunters, hermit... |
| Brooktide | 6 | A ferry-crossing hamlet of perhaps thirty souls on the south... |
| Stonefurrow | 6 | A road-farmers' hamlet of about forty souls on the Ghelmyon-... |
| Northwatch | 13 | A settlement of about eighty souls grown up around an old mi... |
| Hollowford | 14 | A market settlement of about ninety souls at the broad shall... |
| Edgeholm | 11 | A frontier mining settlement of about seventy souls north-ea... |
| Lockhaven | 12 | A mill-village of about fifty souls on the river bend south ... |
| Pinescree | 12 | A forester's lodge-cluster of about sixty souls deep in the ... |
Ghelmyon¶
A weathered frontier town at the edge of the Thornwood. Stone walls and thatched roofs line muddy streets. Trade caravans pass through on the east road.
291 locations
Connections¶
- Thornwood --- the overgrown forest trail north (60 min)
- Millhaven --- the east road through rolling farmland (45 min)
- Greenweald --- the south trail into the Greenweald Forest (20 min)
- Darkhollow --- the old imperial road (77 min)
- Port_Arrath --- the cliffside highway (63 min)
- Iron_Pass --- the high-pass road down to the capital (360 min)
- Wilderness --- the road north to Ghelmyon's south gate (20 min)
- Stonefurrow --- the road north to Ghelmyon (25 min)
- Northwatch --- the old north road down to Ghelmyon (240 min)
| Location | Tags | Exits |
|---|---|---|
| Academy Entrance | safe, indoor, tutorial | square, academy_movement |
| Academy Market Stall | safe, indoor, tutorial, trade | academy_conversation, academy_workshop |
| Academy Tinker Bench | safe, indoor, engineering, venue | academy_workshop |
| Alley behind the Silver Reed | outdoor, alley, shadowed, scene_anchor | silver_reed, market |
| Arcane Collegium — Academy Practice Hall | safe, training, collegium, interior | collegium_lobby |
| Arcane Collegium — Lecture Hall | safe, learn, lore, magic_faction | collegium_lobby, collegium_tower_top |
| Arcane Collegium — Library | safe, lore, learn, magic_faction | collegium_lobby |
| Arcane Collegium — Lobby | safe, social, lore, magic_faction | library, collegium_lecture_hall, collegium_library, academy_practice_hall |
| Arcane Collegium — Tower Observatory | safe, lore, magic_faction | collegium_lecture_hall |
| Ashborn Hall | safe, guard, social | gate, square, wall_walk_south, arena_entrance (+2) |
| Ashborn Hall — Sparring Yard | safe, training, guard, interior | barracks |
| Ashworth Villa — Foyer | interior, private, noble, residence | coin_street, ashworth_villa_study, ashworth_villa_servant_back |
| Ashworth Villa — Master Bedroom | interior, private, noble, residence | ashworth_villa_study |
| Ashworth Villa — Servant Entrance | interior, private, service | ashworth_villa_foyer, coin_street_alley |
| Ashworth Villa — Study | interior, private, noble, residence | ashworth_villa_foyer, ashworth_villa_bedroom |
| Back Alley | danger, stealth | tavern, sewers, velvet_curtain, thieves_den (+4) |
| Bank of Ghelmyon — Main Hall | safe, trade, social, bank | square, merchants_hall, bank_vault, bank_office |
| Bank of Ghelmyon — Manager's Office | safe | bank_hall |
| Bank of Ghelmyon — Vault | safe, hidden, lore | bank_hall |
| Candle Alley | safe, hidden | warren_square, tannery_grate, smoke_house, loan_office |
| Caravan Camp | trade, social, safe | gate, caravan_tent, caravan_corral, old_mill (+1) |
| Caravan Corral | safe | caravan_camp, stables |
| Caravan Master's Tent | safe | caravan_camp |
| Carnival Grounds | social, safe | gate, carnival_games, whirligig, freak_tent (+2) |
| Chapel Lane | safe, social | clergy_house, bathhouse, masons_hall, garden (+4) |
| Chimney Row | hidden, stealth, rooftop | rooftop_overlook, rooftop_gutter_run, rooftop_temple_perch, gate |
| Coin Street | safe, social, exterior | noble_promenade, ashworth_villa_foyer, coin_street_north, coin_street_south (+1) |
| Coin Street — North End | safe, exterior | coin_street, noble_district_plaza |
| Coin Street — Service Alley | exterior, service, alley | coin_street, coin_street_south, ashworth_villa_servant_back |
| Coin Street — South End | safe, exterior | coin_street, coin_street_alley |
| Combat Arena | safe, indoor, tutorial | academy_movement, academy_conversation |
| Conversation Corner | safe, indoor, tutorial | academy_combat, academy_market |
| Corwin's Garret | safe, rest, private | corwin_garret_stairs, corwin_music_corner |
| Corwin's Music Corner | safe, rest, private | corwin_garret |
| Crypt-Keeper's Duty Room | necromancy, venue, interior, necromancer | cemetery |
| Customs Yard | safe | dockmaster_office |
| Dockmaster's Office | safe, quest | river_landing, customs_yard, river_pier |
| Dockside Hovels | residential, outdoor, poor, dangerous | riverside_walk, river_landing |
| Eryl's Bunk — Above the Bakery | safe, rest, private | bakery_kitchen |
| Forge & Anvil | trade, craft, forge | market, tannery, blacksmith_upstairs |
| Forge & Anvil — Upstairs | safe, rest, indoor, upstairs | blacksmith |
| Fortune Teller's Wagon | social, safe | carnival_grounds, fortune_wagon_inner |
| Game Stalls | social, safe | carnival_grounds |
| Games Corner | social, gambling | market |
| Gate District Lodgings — Ground Floor | safe, rest | gate, stable, gate_lodgings_2f |
| Gate District Lodgings — Sleeping Floor | safe, rest, indoor, upstairs | gate_lodgings |
| Ghelmyon Cemetery | lore, safe | temple, cemetery_compound, cemetery_crypt_keeper_duty |
| Ghelmyon Stables — Tack Room | safe | stables |
| Ghelmyon Stables — Yard | trade, safe | gate, stable, stables_tack |
| Ghelmyon Town Hall | safe, social, quest | square, mayor_office |
| Gilded Heights — Floor 1 | residential, indoor, wealthy | gilded_heights, gilded_floor_2 |
| Gilded Heights — Floor 2 | residential, indoor, wealthy | gilded_floor_1, gilded_penthouse |
| Gilded Heights — Lobby | residential, indoor, safe, wealthy | square, gilded_floor_1 |
| Gilded Heights — Penthouse Landing | residential, indoor, wealthy | gilded_floor_2 |
| Gill's Fish Stall | trade, safe | river_landing, fishmonger_smokery |
| Graduation Hall | safe, indoor, tutorial | academy_quest_room, square |
| Gravediggers' Compound | safe, work | cemetery |
| Greenhollow Garden | safe, social, rest | square, chapel_lane, garden_gazebo |
| Greenhollow — Gazebo | safe, rest, social | garden |
| Grist's Office | safe, hidden | candle_alley, loan_strongroom |
| Grist's Strongroom | safe, hidden | loan_office |
| Hall of Scrolls | lore, safe | temple, magistrate_archive, arcane_nook, astrologer_tower (+3) |
| Hall of Scrolls — Research Desk | safe, lore, venue, interior | library |
| Hearthstone Crescent | residential, safe, quiet | riverside_walk, tavern |
| Hearthstone Lane | safe, social | square, residential_courtyard, rental_cottage, sparrow_house (+4) |
| Hearthstone Realty | social, trade, safe | market |
| Hearthstone — Courtyard | safe, social | residential_lane |
| Hellice Manor — Cellar | safe, private, home, cellar | manor_hall, manor_gym, manor_boudoir, manor_tunnels |
| Hellice Manor — Garden | safe, private, home | manor_hall, manor_pool, manor_nook |
| Hellice Manor — Gladed Nook | safe, rest, private, home | manor_garden |
| Hellice Manor — Grand Hall | safe, rest, private, home | gate, manor_study, manor_bedroom, manor_kitchen (+2) |
| Hellice Manor — Kitchen | safe, private, home | manor_hall |
| Hellice Manor — Master Bedroom | safe, rest, private, bedroom | manor_hall |
| Hellice Manor — Pool | safe, rest, water, pool | manor_garden, manor_sauna |
| Hellice Manor — Private Chamber | safe, private, intimate | manor_cellar |
| Hellice Manor — Sauna | safe, rest, private, home | manor_pool |
| Hellice Manor — Secret Tunnels | safe, hidden, private, home | manor_cellar, velvet_curtain |
| Hellice Manor — Study | safe, private, home | manor_hall |
| Hellice Manor — Training Room | safe, private, home | manor_cellar |
| Inside the Mill | trade, safe | old_mill |
| Inside the Wagon | safe, lore | fortune_wagon |
| Irongate Tower — Floor 1 | residential, indoor | irongate_tower, irongate_floor_2 |
| Irongate Tower — Floor 2 | residential, indoor | irongate_floor_1, irongate_floor_3 |
| Irongate Tower — Floor 3 | residential, indoor | irongate_floor_2 |
| Irongate Tower — Lobby | residential, indoor, safe | tower_street, irongate_floor_1 |
| Kiln Yard | safe, craft | pottery_kiln |
| Lamplighter's Post | safe | gate, wall_walk_south |
| Market Square | trade, social | tavern, tavern_garden, silver_reed, square (+17) |
| Market Ward Tenements — Ground Floor | safe, rest | market, tenement_2f |
| Market Ward Tenements — Second Floor | safe, rest, indoor, upstairs | market_tenements, tenement_3f |
| Market Ward Tenements — Third Floor | safe, rest, indoor, upstairs | tenement_2f |
| Marta's Cellar | underground, dark | tavern, sewers |
| Masons' Guild Hall | social, lore, safe | square, chapel_lane |
| Merchant's Row | residential, street, safe | tower_street, market, temple |
| Merchants' Guild Hall | social, trade, safe | square, market |
| Movement Hall | safe, indoor, tutorial | academy_entrance, academy_combat |
| Museum of Antiquities — Gallery | safe, lore | museum_hall |
| Museum of Antiquities — Great Hall | safe, lore, social | library, temple, museum_gallery, museum_storage |
| Museum of Antiquities — Storage | safe, hidden, lore | museum_hall |
| Narrow Stairs to Corwin's Garret | safe | residential_lane, corwin_garret |
| Noble District — Watch Barracks | safe, interior, watch | noble_district_plaza |
| Noble District — Watch Plaza | safe, exterior, watch | coin_street_north, noble_district_barracks |
| Noble Quarter — Iron Gate | safe, social | residential_lane, noble_promenade, square |
| Noble Quarter — Promenade | safe, social | noble_gate, noble_salon, noble_garden, coin_street |
| Noble Quarter — The Gilded Salon | safe, social, trade, rest | noble_promenade |
| Noble Quarter — Walled Garden | safe, rest | noble_promenade |
| North Gate Rally Yard | escort, venue, outdoor, safe | caravan_camp, gate |
| North Wall (Crumbling Section) | danger, hidden | wall_walk_south, square |
| Pawnbroker's Vault | safe, restricted | pawnbroker |
| Phaedro's Back Closet | safe, rest, private | phaedro_flat |
| Phaedro's Flat | safe, rest, private | residential_lane, phaedro_back_closet |
| Phaedro's Garden | safe, hidden, training, forage | tavern, market |
| Private Booth | social, safe | velvet_showroom |
| Private Chambers | rest, safe | velvet_curtain, velvet_ruby, velvet_silk, velvet_candle (+1) |
| Quest Board Room | safe, indoor, tutorial, quest | academy_workshop, academy_graduation |
| Rented Cottage | safe, rest | residential_lane |
| River Landing | trade, safe, social, water | gate, river_warehouse, river_pier, river_barge (+3) |
| River Warehouse | safe, hidden | river_landing, smuggler_tunnel_river |
| Riverside Rooms | safe, rest | river_landing |
| Riverside Walk | street, residential, outdoor | tavern, hearthstone_crescent, dockside_hovels, river_landing |
| Rooftop Access | hidden, stealth | alley, rooftop_crossing |
| Rooftop Overlook | hidden, stealth | rooftop_crossing, market, rooftop_chimney_row |
| Rooms Above the Square — Hallway | safe, rest, indoor, upstairs | square, center_rooms_3f |
| Rooms Above the Square — Top Floor | safe, rest, indoor, upstairs | center_rooms |
| Scholar's Lane | street, residential, quiet | temple, sunset_terrace, market, hall_of_scrolls |
| Scrim's Hovel | safe, trade | warren_square |
| Senna's Flat — Bedroom | safe, rest, private | senna_flat |
| Senna's Flat — Study | safe, rest, private | residential_lane, senna_bedroom |
| Servants' Quarters | safe, rest | noble_promenade |
| Silas Ash — Preparation Room | safe, lore | undertaker_parlor |
| Silas Ash — Undertaker | safe, trade | chapel_lane, cemetery, undertaker_workshop |
| Silkline Stair (hidden passage) | hidden, interior, thief, urban | thief_hideout_velvet_silkline_floor, velvet_curtain |
| Skill Workshop | safe, indoor, tutorial | academy_market, academy_quest_room, academy_tinker_bench |
| Sorting Room | safe | courier_office |
| South Wall Walk | guard, safe | gate, barracks, lamplighter_post |
| Sparrow House — Common Room | safe, social, quest | residential_lane, sparrow_dormitory |
| Sparrow House — Dormitory | safe | sparrow_house |
| Sunken Mines — Open Shaft | mining, venue, outdoor, miner | sunken_mines |
| Sunset Terrace | residential, safe, quiet | scholars_lane, temple |
| Tallowcross — Drying Shed | work, trade, industry | industry_tallowcross_office, industry_tallowcross_lime_pit |
| Tallowcross — Lime Pits | work, trade, industry, outdoors | industry_tallowcross_office, industry_tallowcross_drying_shed |
| Tallowcross — Tanner's Office | work, trade, industry, indoor | industry_tallowcross_drying_shed, industry_tallowcross_lime_pit, chapel_lane |
| Temple Perch | hidden, stealth, rooftop | rooftop_chimney_row, rooftop_crows_nest, cemetery |
| Temple Quarter Dormitory | safe, rest | clergy_house, temple |
| Temple Residences | safe, rest | temple, chapel_lane |
| Temple of the Dawn | rest, heal, lore, alchemy_bench | square, market, library, crypt (+7) |
| Temple of the Dawn — Chapelyard | faith, venue, outdoor, safe | temple |
| Temple of the Dawn — Dojo Wing | discipline, venue, interior, monk | temple |
| Temple of the Dawn — Hospice Wing | safe, heal, temple, interior | temple |
| Tent of Curiosities | social, safe, lore | carnival_grounds, freak_backstage |
| Tent of Curiosities — Backstage | safe, hidden, lore | freak_tent |
| The Arcane Nook | trade, safe, social, lore | library, arcane_study |
| The Arcane Nook — Study | safe, learn, lore, enchanting_bench | arcane_nook |
| The Arena — Fighting Pit | danger | arena_entrance |
| The Arena — Gate | social, safe, arena | barracks, arena_pit, arena_champions, merc_hall |
| The Arena — Hall of Champions | safe, learn, lore | arena_entrance |
| The Astrologer's Tower | safe, lore, trade | library, observatory |
| The Battlements | safe | watchtower |
| The Brass Scales | safe, trade | alley, pawn_vault |
| The Broken Cask | social, safe, trade, cookfire | warren_square, cask_back |
| The Broken Cask — Back Room | hidden, safe, social | broken_cask |
| The Candle Room | rest, safe | velvet_rooms |
| The Carpenter's Workshop — Showroom | trade, safe | tannery, carpenter_yard, carpenter_upstairs |
| The Carpenter's Workshop — Timber Yard | safe, craft | carpenter_workshop |
| The Carpenter's Workshop — Upstairs | safe, rest, indoor, upstairs | carpenter_workshop |
| The Chandlery — Rope Loft | safe | chandlery |
| The Chandlery — Shop | safe, trade | market, tannery, chandlery_loft |
| The Copper Vat Brewery | trade, safe, social | market, brewery_vats, brewery_cellar, brewery_upstairs (+1) |
| The Copper Vat — Brew Floor | safe, craft | brewery |
| The Copper Vat — Cellar | safe | brewery |
| The Copper Vat — Upstairs | safe, rest, indoor, upstairs | brewery |
| The Courier's Office | safe, trade | square, sorting_room |
| The Crossed Swords — Entry Hall | safe, social, quest | gate, training_floor, training_armory |
| The Crossed Swords — Equipment Room | safe, trade | crossed_swords, training_quarters |
| The Crossed Swords — Instructor's Quarters | safe, rest | training_armory |
| The Crossed Swords — Sparring Ring | safe, learn | training_floor |
| The Crossed Swords — Training Floor | safe, learn | crossed_swords, sparring_ring |
| The Crossing | safe, hidden | smuggler_tunnel_river, smuggler_tunnel_market |
| The Crow's Nest | hidden, stealth, rooftop | rooftop_parkour, rooftop_temple_perch, river_warehouse |
| The Crypt | danger, dungeon, dungeon_entrance, dark | temple |
| The Den | social, safe, gambling, trade | velvet_lounge |
| The Far Pier | safe, rest, water, fishable | river_landing |
| The Fountain Square | safe, social, hub | square, market, bath_house, tavern |
| The Garbage Heap | garbage, outdoor, unsafe, trade | warren_square, tannery, alley |
| The Ghelmyon Crier — Archive | safe, lore | gazette |
| The Ghelmyon Crier — Office | social, safe, lore, quest | square, gazette_archive |
| The Gilt Hammer — Display Room | trade, safe, social | market, iron_scale, needle_thread, gilt_workshop (+1) |
| The Gilt Hammer — Upstairs Apartment | safe, rest | gilt_workshop |
| The Gilt Hammer — Vault | safe, restricted | gilt_hammer |
| The Gilt Hammer — Workshop | safe, learn, workbench | gilt_hammer, gilt_apartment |
| The Glassblower — Furnace Room | safe, craft, workbench | glassblower_shop |
| The Glassblower — Showroom | safe, trade | market, glassblower_furnace, pottery_kiln |
| The Granary — Loading Dock | safe | granary, traders_row |
| The Granary — Main Floor | safe, trade | market, iron_scale, weighhouse, granary_dock |
| The Gutter Run | hidden, stealth, rooftop, danger | rooftop_chimney_row, rooftop_parkour, river_landing, residential_lane |
| The Iron Contract | social, safe, rest | barracks, arena_entrance, tavern, boarding_house |
| The Iron Scale — Forge Bench | smithing, venue, interior, blacksmith | iron_scale |
| The Iron Scale — Main Store | trade, safe, social | market, gilt_hammer, granary, iron_scale_warehouse (+2) |
| The Iron Scale — Office | safe | iron_scale |
| The Iron Scale — Warehouse | safe | iron_scale, traders_row |
| The Jade Leaf | trade, safe, social, rest | chapel_lane, tea_garden |
| The Jade Leaf — Rooftop Garden | safe, rest | tea_house |
| The Lockbox | safe, trade, stealth, learn | guild_cellar |
| The Lounge | social, rest, safe | velvet_curtain, velvet_den, velvet_showroom |
| The Magistrate's Court — Archive | safe, lore | magistrate_court, library |
| The Magistrate's Court — Main Hall | safe, social, quest, lore | square, magistrate_archive, magistrate_study |
| The Magistrate's Court — Private Study | safe | magistrate_court |
| The Mayor's Office | safe, lore | town_hall |
| The Mirror Chamber | rest, safe | velvet_rooms |
| The Mortar & Leaf — Brew Counter | safe, apothecary, venue, interior | mortar_leaf |
| The Mortar & Leaf — Front Counter | trade, safe, social | temple, mortar_garden, mortar_mixing, apothecary_brew_counter |
| The Mortar & Leaf — Herb Garden | safe, rest | mortar_leaf |
| The Mortar & Leaf — Mixing Station | safe, learn, alchemy_bench | mortar_leaf |
| The Mudlark's Rest | social, safe, trade | river_landing, barge_below |
| The Mudlark's Rest — Below Deck | safe, hidden | river_barge |
| The Needle & Thread — Loading Bay | safe, restricted | needle_thread, traders_row |
| The Needle & Thread — Showroom | trade, safe, social | market, weavers_hall, gilt_hammer, needle_workshop (+1) |
| The Needle & Thread — Upstairs | safe, rest, restricted | needle_workshop |
| The Needle & Thread — Workshop | safe, learn, workbench | needle_thread, needle_upstairs |
| The Observatory | safe, lore, hidden | astrologer_tower |
| The Old Mill | safe | gate, mill_interior |
| The Pale Order Crypt | mage, pale_order, hidden, danger | sewers |
| The Pit — Back Office | safe | pit_crowd |
| The Pit — Crowd Floor | social, hidden, danger | alley, pit_ring, pit_back |
| The Pit — Fighting Ring | danger | pit_crowd |
| The Pottery Kiln | safe, trade, craft | tannery, kiln_yard |
| The Quiet Brothers — Cloister | trade, safe, rest | chapel_lane, monastery_hall, monastery_scriptorium |
| The Quiet Brothers — Meditation Hall | safe, learn, rest | monastery |
| The Quiet Brothers — Scriptorium | safe, lore | monastery |
| The Rat's Nest | trade, danger, stealth | alley, guild_cellar |
| The Rooftops | hidden, danger, stealth, rooftop | rooftop_access, rooftop_overlook, rooftop_fence_loft |
| The Ruby Room | rest, safe | velvet_rooms |
| The Rusty Tankard | social, rest, safe, trade | market, square, alley, boarding_house (+6) |
| The Rusty Tankard — Performance Stage | performance, venue, interior, bard | tavern |
| The Rusty Tankard — Room 1 | safe, rest, indoor, sleep | tavern_upstairs |
| The Rusty Tankard — Room 2 | safe, rest, indoor, sleep | tavern_upstairs |
| The Rusty Tankard — Room 3 | safe, rest, indoor, sleep | tavern_upstairs |
| The Rusty Tankard — Room 4 | safe, rest, indoor, sleep | tavern_upstairs |
| The Rusty Tankard — Upstairs | safe, rest, indoor, upstairs | tavern, tavern_room_1, tavern_room_2, tavern_room_3 (+1) |
| The Sewers | danger, dungeon, dungeon_entrance, dark | alley, pale_order_crypt |
| The Showroom | social, safe, stage | velvet_lounge, velvet_private |
| The Silk Suite | rest, safe | velvet_rooms |
| The Silkline Floor | hidden, interior, thief, urban | thief_hideout_velvet_silkline_entry, thief_hideout_velvet_silkline_counter |
| The Silver Chalice — Guest Suites | safe, rest, indoor, upstairs | silver_chalice |
| The Silver Chalice — Private Dining | safe | silver_chalice |
| The Silver Chalice — Taproom | trade, safe, social, rest | square, chalice_private, chalice_cellar, chalice_upstairs |
| The Silver Chalice — Wine Cellar | safe, lore | silver_chalice |
| The Silver Reed | safe, rest, social, indoor | market, alley_outside |
| The Sky Fence | hidden, stealth, rooftop, trade | rooftop_crossing, alley |
| The Smoke House | social, safe, trade | candle_alley, smoke_back |
| The Smoke House — Back Room | trade, safe, hidden | smoke_house |
| The Smokery | safe, hidden | fishmonger_stall |
| The Steam House — Common Pool | social, rest, safe, swimmable | bathhouse |
| The Steam House — Private Chambers | rest, safe | bathhouse |
| The Steam House — Reception | social, rest, safe, trade | square, chapel_lane, bathhouse_pool, bathhouse_private (+1) |
| The Steam House — Sauna | social, rest, safe | bathhouse |
| The Sunken Mines — Entrance | dungeon_entrance, mine_entrance, mineable, trade | gate, sunken_mines_open_shaft |
| The Tannery — Drainage Grate | safe, hidden | tannery, candle_alley, smuggler_tunnel_market |
| The Tannery — Drying Yard | safe | tannery, traders_row |
| The Tannery — Upstairs | safe, rest, indoor, upstairs | tannery |
| The Tannery — Workshop | trade, safe, workbench | market, blacksmith, tannery_yard, tannery_grate (+5) |
| The Thieves' Gauntlet | hidden, stealth, rooftop, course | rooftop_gutter_run, rooftop_crows_nest |
| The Underbelly | hidden, safe, stealth | thieves_den, guild_war_room, guild_vault |
| The Velvet Curtain | social, rest, safe, hidden | alley, velvet_lounge, velvet_rooms, velvet_office |
| The War Room | safe, lore, stealth | guild_cellar |
| The Warm Hearth Bakery | trade, safe, social | market, bakery_kitchen, bakery_upstairs |
| The Warm Hearth — Kitchen | safe, cookfire, restricted | bakery, eryl_bunk |
| The Warm Hearth — Upstairs | safe, rest, indoor, upstairs | bakery |
| The Watchhouse | safe, guard, social, quest | gate, guardhouse_armory, guardhouse_cells |
| The Watchhouse — Armory | safe, guard, interior | guardhouse |
| The Watchhouse — Holding Cells | safe, guard, jail, lore | guardhouse |
| The Watchtower | safe, guard | gate, battlements |
| The Wayfarers' Rest | rest, safe, social, trade | gate, stable, tavern, boarding_upstairs |
| The Weavers' Hall — Guild Office | safe | weavers_hall |
| The Weavers' Hall — Loom Room | safe, learn, workbench | weavers_hall |
| The Weavers' Hall — Showroom | trade, safe, social | market, needle_thread, weavers_loom, weavers_office |
| The Weighhouse | safe, trade | granary |
| The Whirligig | social, safe | carnival_grounds, whirligig_platform |
| Tower Street | street, residential | gate, irongate_tower, market, merchants_row |
| Town Gate | travel, guard | square, manor_hall, barracks, stable (+14) |
| Town Square | social, quest, trade | tavern, market, gate, temple (+15) |
| Town Stable | trade, safe | gate, barracks |
| Traders' Row | safe | iron_scale_warehouse, needle_storage, granary_dock, tannery_yard |
| Tunnel Entrance — Market End | safe, hidden | tannery_grate, smuggler_tunnel_crossing |
| Tunnel Entrance — River End | safe, hidden, danger | river_warehouse, smuggler_tunnel_crossing |
| Velvenrose's Counter | hidden, interior, thief, urban | thief_hideout_velvet_silkline_floor |
| Velvet's Office | safe, lore, hidden | velvet_curtain |
| Warren Loft | safe, rest, danger | alley, warren_square |
| Warren Square | social, safe | alley, candle_alley, thieves_den, broken_cask (+2) |
| Wayfarers' Rest — Upper Floors | safe, rest, indoor, upstairs | boarding_house |
| Whirligig — Loading Platform | safe | whirligig |
Thornwood¶
A dense, ancient forest with gnarled trees and shifting shadows. Paths twist between massive trunks.
126 locations
Connections¶
- Ghelmyon --- the trail south to town (60 min)
- Darkhollow --- a treacherous path deeper into the wilds (75 min)
- Greenweald --- the marshen track (56 min)
- Millhaven --- the quarrymen's road (56 min)
- Port_Arrath --- the sea wood trail (77 min)
- Wilderness --- a dark path south from the Thornwood Deep (20 min)
- Northwatch --- the old north road on to the Thornwood forest edge (300 min)
- Hollowford --- the forester's cart-track east to Thornwood (360 min)
- Pinescree --- the cart-track west to Thornwood-town (720 min)
| Location | Tags | Exits |
|---|---|---|
| Aerial Market | safe, trade, social | tw_canopy_square, tw_canopy_market, tw_canopy_walkway |
| Ancient Ruins | lore, danger, treasure, dungeon_entrance | forest_edge, ruins_interior |
| Artisan Dwellings | safe, trade, workbench | tw_treehouse_quarter, tw_cottages_south, tw_trading_post |
| Bachelor Barracks | safe, rest, social | tw_cottages_south, tw_woodcutter_bunkhouse, tw_boardinghouse |
| Blackbrook Crossing | danger, hidden, forest, bandit | deep_forest, bandit_camp_thornwood_blackbrook_lair |
| Blackbrook Lair | danger, hidden, forest, bandit | bandit_camp_thornwood_blackbrook_approach |
| Bowyer's Row Stall | safe, trade | tw_trading_post, tw_bowyer_shop, tw_fletcher_stall, tw_leatherworker_stall |
| Bowyer's Shop | safe, trade | tw_fur_trader, hunters_rest, tw_arms_stall, tw_fletcher_stall |
| Bramble's Cellar | safe, hidden | bramble_lodge, boom_room |
| Bramble's Lodge | safe, rest, wilderness | hollow_stump, bramble_cellar |
| Canopy Bridge | wilderness, safe | tw_canopy_square, tw_weaver_loft, tw_canopy_garden |
| Canopy Central | safe, social, wilderness, hub | tw_canopy_square, tw_canopy_workshop, tw_canopy_terrace, tw_canopy_loft (+1) |
| Canopy Garden | safe, wilderness, garden | tw_canopy_bridge, tw_weaver_loft |
| Canopy Guard Post | safe, guard, wilderness | tw_canopy_square, tw_canopy_signal_tower |
| Canopy Loft | safe, rest | clearing, tw_canopy_square, tw_canopy_central |
| Canopy Market | safe, trade, social | tw_canopy_square, tw_canopy_aerial_market |
| Canopy School | safe, social | tw_canopy_square, tw_canopy_walkway |
| Canopy Shrine | temple, safe, wilderness | tw_canopy_square, tw_canopy_walkway |
| Canopy Square | safe, social, wilderness | tw_canopy_bridge, tw_canopy_workshop, tw_canopy_terrace, tw_canopy_market (+8) |
| Canopy Terrace | safe, social, rest, wilderness | tw_canopy_square, tw_canopy_central |
| Canopy Walkway | wilderness, safe, travel | tw_canopy_aerial_market, tw_canopy_shrine, tw_canopy_school, tw_canopy_signal_tower (+1) |
| Canopy Workshop | safe, workbench, trade | tw_canopy_square, tw_canopy_central |
| Charcoal Pit | safe, wilderness | woodcutter_clearing, tw_woodcutter_tool_shed |
| Charcoal-Burner Camp — Clearing | work, trade, industry, outdoors | industry_charcoal_north_kiln, industry_charcoal_north_hut, tw_woodcutter_clearing_north |
| Charcoal-Burner Camp — Kiln Mound | work, industry, outdoors, danger | industry_charcoal_north_clearing, industry_charcoal_north_hut |
| Charcoal-Burner Camp — Watcher's Hut | work, rest, industry, indoor | industry_charcoal_north_clearing, industry_charcoal_north_kiln |
| Deep Forest | wilderness, danger, hunt | forest_edge, clearing, wolf_den, thornwood_stream (+2) |
| Drying Shed | safe, heal, garden | tw_healer_glade, tw_healer_circle, tw_herb_garden_tw |
| Earthen Forge | safe, trade, workbench, underground | tw_root_warren, tw_warren_dwellings, hollow_stump |
| Elder Hall | safe, social, lore | clearing, tw_elder_lodge, tw_family_lodge |
| Elder's Lodge | safe, social, lore | tw_cottages_north, tw_boardinghouse, clearing, tw_elder_hall |
| Family Lodge | safe, rest, social | tw_treehouse_quarter, tw_cottages_north, tw_elder_hall |
| Fletcher's Stall | safe, trade, workbench | tw_trading_post, tw_bowyer_shop, tw_arms_stall |
| Forager Stalls | safe, trade | tw_trading_post, tw_herbalist_stall, tw_amphitheatre |
| Foreman's Hut | safe, work | tw_saw_pit, tw_woodcutter_mess, tw_timber_office |
| Forest Amphitheatre | safe, social, outdoor | clearing, tw_forager_stalls, tw_trading_post |
| Forest Apothecary | safe, trade, alchemy_bench | tw_healer_glade |
| Forest Clearing | rest, wilderness, safe, workbench | forest_edge, deep_forest, hollow_stump, forest_shrine (+14) |
| Forest Edge | wilderness, travel | deep_forest, clearing, ruins, hollow_stump (+5) |
| Forest Shrine | safe, heal, lore, shrine | clearing, druids_cup, tw_healer_glade |
| Fungal Garden | safe, garden, trade, underground | tw_warren_dwellings, tw_mushroom_farm, tw_warren_market_alley |
| Fur Trader's Stall | safe, trade | hunters_rest, tw_bowyer_shop, tw_herbalist_stall, tw_trading_post (+1) |
| Healer's Circle | safe, heal, social | tw_healer_glade, tw_healer_drying_shed, tw_healer_patient_huts, tw_meditation_pool |
| Healer's Glade | safe, heal, wilderness, shrine | tw_herb_garden_tw, tw_meditation_pool, tw_apothecary_tw, forest_shrine (+4) |
| Healer's Herb Garden | safe, garden, alchemy_bench | tw_healer_glade, tw_healer_drying_shed |
| Heart Grove | garden, magic, safe | ancient_grove, tw_root_cave, tw_spirit_altar, tw_healer_spirit_grove |
| Herbalist's Hollow | wilderness, safe, alchemy_bench | clearing, forest_shrine |
| Herbalist's Stall | safe, trade | tw_fur_trader, tw_trading_post, hollow_stump, tw_forager_stalls |
| Holdfast's Tent | danger, hidden, forest, bandit | bandit_camp_thornwood_boys_clearing |
| Hunter's Camp | wilderness, danger, trade | deep_forest, ancient_grove |
| Leatherworker's Stall | safe, trade, workbench | tw_trading_post, tw_fur_trader, tw_arms_stall |
| Lumber Yard | safe, wilderness, workbench | tw_saw_pit, tw_woodcutter_barracks, tw_timber_office, woodcutter_clearing (+1) |
| Meditation Pool | safe, rest, lore, water | tw_healer_glade, tw_healer_circle |
| Mushroom Farm | safe, hidden, garden | tw_root_warren, tw_root_market, tw_warren_fungal_garden |
| North Clearing | work, wilderness | woodcutter_clearing, tw_lumber_yard, tw_woodcutter_tool_shed |
| North Cottages | safe, social, rest | tw_cottages_south, tw_boardinghouse, tw_elder_lodge, clearing (+2) |
| Patient Huts | safe, heal, rest | tw_healer_glade, tw_healer_circle, tw_healer_spirit_grove |
| Ranger Station | safe, wilderness, trade | forest_edge, ranger_armory |
| Ranger Station — Armory | trade, safe | ranger_station |
| Ranger's Lodge | safe, rest | tw_lodge_bedroom, tw_lodge_stable, clearing |
| Ranger's Lodge — Bedroom | safe, rest | tw_rangers_lodge |
| Ranger's Lodge — Stable | safe, stable | tw_rangers_lodge |
| Root Cave | underground, magic, safe | tw_heart_grove |
| Root Chapel | safe, hidden, shrine, lore | tw_root_warren |
| Root Market | hidden, trade, social | tw_root_warren, tw_mushroom_farm, tw_warren_market_alley |
| Root Warren — Entrance | hidden, dark, wilderness | tw_mushroom_farm, tw_root_tavern, tw_smuggler_den, tw_root_chapel (+6) |
| Roothollow Cottage | safe, rest | tw_roothollow_garden, tw_roothollow_bedroom, clearing |
| Roothollow — Bedroom | safe, rest | tw_roothollow |
| Roothollow — Herb Garden | safe, garden | tw_roothollow |
| Saw Pit | safe, wilderness, workbench | tw_lumber_yard, tw_woodcutter_foreman_hut |
| Signal Tower | safe, guard, wilderness, lore | tw_canopy_guard_post, tw_canopy_walkway |
| Silverstone Lake — Deep Water | wilderness, water, lake, deep_water | lake_shallows |
| Silverstone Lake — Shallows | wilderness, water, lake, safe | lake_shore, lake_deep |
| Silverstone Lake — Shore | wilderness, water, lake, safe | forest_edge, lake_shallows |
| Smuggler's Den | hidden, danger, trade, stealth | tw_root_warren, tw_root_tavern |
| South Cottages | safe, social, rest, cookfire | tw_cottages_north, tw_boardinghouse, hollow_stump, hunters_rest (+2) |
| Spirit Altar | temple, magic, outdoor, safe | tw_heart_grove |
| Spirit Grove | temple, safe, wilderness, lore | tw_healer_patient_huts, tw_heart_grove |
| Stargazer's Platform | safe, lore, wilderness | tw_canopy_square |
| The Abandoned Shrine | lore, wilderness, hidden | deep_forest, thornwood_hollow |
| The Ancient Grove | wilderness, danger, lore, hidden | hunters_camp, thornwood_hollow, thornwood_ravine, heart_tree (+2) |
| The Blind Badger | social, rest, hidden, trade | tw_root_warren, tw_smuggler_den, tw_warren_undertavern |
| The Boom Boom Room — Deep Root | safe, hidden, stealth | boom_room |
| The Boom Boom Room — Hot Springs | safe, social, hidden | boom_room |
| The Boom Boom Room — Ivy's Suite | safe, hidden | boom_room |
| The Boom Boom Room — Lounge | social, safe, hidden, trade | boom_room, boom_nests |
| The Boom Boom Room — Moon Garden | safe, hidden, wilderness | boom_room |
| The Boom Boom Room — Nests | safe, hidden | boom_room |
| The Boom Boom Room — Root Chamber | social, safe, hidden | bramble_cellar, boom_springs, boom_nests, boom_cellar (+2) |
| The Burrowed Hearth | safe, social, rest, trade | tw_root_warren, tw_warren_dwellings, tw_root_tavern |
| The Druid's Cup | social, rest, safe, wilderness | clearing, forest_shrine, ancient_grove |
| The Fallen Bridge | wilderness, danger | thornwood_stream, thornwood_ravine |
| The Fungal Grotto | wilderness, dark, alchemy_bench, hidden | clearing, thornwood_stream, spider_nest, tw_root_warren |
| The Heart Tree | wilderness, lore, hidden, safe | ancient_grove |
| The Hollow Stump | social, rest, safe, wilderness | forest_edge, clearing, bramble_lodge, tw_trading_post (+2) |
| The Hunter's Rest | social, rest, safe, wilderness | forest_edge, clearing, trapper_lodge, tw_fur_trader |
| The Moonwell | wilderness, lore, hidden, safe | heart_tree, verdathi_glade |
| The Ruins — Inner Chamber | lore, danger | ruins, ruins_vault |
| The Ruins — Sealed Vault | lore, hidden, dark, treasure | ruins_interior |
| The Spider Nest | wilderness, danger, dark | fungal_grotto, thornwood_ravine |
| The Thornwood Hollow | wilderness, rest, lore | clearing, ancient_grove |
| The Verdathi Nursery | safe, lore, hidden, wilderness | verdathi_glade, moonwell |
| The Wolf Den | wilderness, danger | deep_forest |
| Thornwood Barrow | dungeon_entrance, outdoor, dark, danger | thornwood_ravine, ancient_grove |
| Thornwood Boardinghouse | safe, rest, social, trade | tw_cottages_north, tw_cottages_south, tw_elder_lodge, tw_bachelor_barracks |
| Thornwood Boys' Ambush Trail | danger, hidden, forest, bandit | forest_edge, bandit_camp_thornwood_boys_clearing |
| Thornwood Boys' Camp Clearing | danger, hidden, forest, bandit | bandit_camp_thornwood_boys_approach, bandit_camp_thornwood_boys_chief_tent |
| Thornwood Ravine | wilderness, danger, dark | ancient_grove, thornwood_barrow |
| Thornwood Ridge | wilderness, safe, rest | ancient_grove, hunters_camp |
| Thornwood Stables | safe, trade, stable | clearing |
| Thornwood Stream | wilderness, water, hunt, swimmable | clearing, deep_forest, trapper_lodge |
| Timber Office | safe, trade | tw_lumber_yard, tw_woodcutter_foreman_hut |
| Tool Shed | work, safe | woodcutter_clearing, tw_woodcutter_clearing_north, charcoal_pit |
| Trading Post | safe, trade, social | tw_fur_trader, tw_herbalist_stall, forest_edge, hollow_stump (+6) |
| Trapper's Lodge | safe, trade, wilderness, cookfire | thornwood_stream, trapper_yard |
| Trapper's Lodge — Skinning Yard | wilderness, workbench | trapper_lodge |
| Treehouse Quarter | safe, rest | clearing, tw_canopy_walkway, tw_family_lodge, tw_artisan_dwellings |
| Verdathi Glade | safe, lore, hidden, wilderness | ancient_grove, verdathi_hollow |
| Verdathi Hollow | safe, learn, lore, hidden | verdathi_glade |
| Warren Dwellings | safe, rest, underground | tw_root_warren, tw_warren_fungal_garden, tw_warren_undertavern, tw_warren_market_alley (+1) |
| Warren Market Alley | safe, trade, underground | tw_root_market, tw_warren_dwellings, tw_warren_fungal_garden |
| Weaver's Loft | safe, trade, workbench | tw_canopy_bridge, tw_canopy_garden |
| Woodcutter's Barracks | safe, rest | tw_lumber_yard, tw_woodcutter_bunkhouse |
| Woodcutter's Clearing | safe, wilderness, workbench | forest_edge, charcoal_pit, tw_lumber_yard, tw_woodcutter_clearing_north (+2) |
| Woodcutters' Bunkhouse | safe, rest | tw_woodcutter_mess, tw_woodcutter_barracks, tw_bachelor_barracks, tw_canopy_central |
| Woodcutters' Mess | safe, social, cookfire, rest | woodcutter_clearing, tw_woodcutter_bunkhouse, tw_woodcutter_foreman_hut |
Millhaven¶
A prosperous farming village built around a great watermill. Golden wheat fields stretch to the horizon.
105 locations
Connections¶
- Ghelmyon --- the west road back to Ghelmyon (45 min)
- Darkhollow --- a dangerous mountain pass to the north (75 min)
- Port_Arrath --- the Silver Reed ferry downriver to Port Arrath (360 min)
- Greenweald --- the river road (35 min)
- Thornwood --- the quarrymen's road (56 min)
- Saltspray --- the coast road north (180 min)
- Wilderness --- the river path west from the Delta to Millhaven (20 min)
- Brooktide --- the Millhaven-Greenweald road north (150 min)
- Hollowford --- the river road north to Millhaven (240 min)
- Lockhaven --- the river road south to Millhaven (240 min)
| Location | Tags | Exits |
|---|---|---|
| Baker's Shop | safe, trade, cookfire | mh_miller_shop, village_green, mh_candlemaker, mh_mill_workers_quarter |
| Boat Repair Shed | safe, trade, workbench | mh_fishing_dock, mh_harbormaster_office, lumber_yard, mh_boatwright_workshop |
| Boatwright Workshop | safe, work, trade | mh_boat_repair_shed, mh_fishing_dock, millhaven_dock |
| Brick-Kiln East — Clay Pit | work, industry, outdoors, danger | industry_brick_east_kiln, industry_brick_east_yard, mh_riverside_meadow |
| Brick-Kiln East — Drying Yard | work, industry, outdoors | industry_brick_east_clay_pit, industry_brick_east_kiln |
| Brick-Kiln East — Kiln & Office | work, trade, industry, indoor | industry_brick_east_clay_pit, industry_brick_east_yard |
| Brick-Kiln North — Drying Yard | work, industry, outdoors | industry_brick_north_clay_pit, industry_brick_north_kiln |
| Brick-Kiln North — Kiln | work, trade, industry, indoor | industry_brick_north_clay_pit, industry_brick_north_yard |
| Brick-Kiln North — Salt-Clay Pit | work, industry, outdoors, danger | industry_brick_north_kiln, industry_brick_north_yard, industry_saltreed_evaporation_pans |
| Candlemaker's Shop | safe, trade, workbench | mh_baker_shop, mh_cordwainer, village_green |
| Cattle Farm | wilderness, work | mh_grain_farm, mh_grazing_pasture, mh_farmer_tavern |
| Chapel of the Harvest | safe, heal, shrine | village_green, mh_orphanage |
| Children's Fishing Dock | safe, fishable, outdoor | mh_millpond, mh_picnic_green, mh_ferry_pier |
| Cooper's Shop | safe, trade, workbench | village_green, mh_wheel_wagon_yard, mill |
| Cordwainer's Shop | safe, trade, workbench | mh_candlemaker, mh_wheelwright, village_green |
| Dairy Stall | safe, trade | village_green, mh_grain_stalls, mh_grazing_pasture |
| Eelyard Cellar | hidden, interior, thief, urban | thief_hideout_millhaven_eelyard_entry, thief_hideout_millhaven_eelyard_dock_stair |
| Eelyard Dock-Stair | hidden, interior, harbor, outdoor | thief_hideout_millhaven_eelyard_cellar |
| Eelyard Net-Loft (hidden trapdoor) | hidden, interior, thief, urban | thief_hideout_millhaven_eelyard_cellar, millhaven_dock |
| Farmstead Row | safe, rest | mh_grain_farm, mh_vegetable_plot, mh_windmill_cluster, mh_farmer_tavern |
| Ferry Pier | safe, trade, water, travel | millhaven_dock, riverside, mh_kids_fishing_dock, industry_saltreed_evaporation_pans |
| Fish Market | trade, safe | riverside, mh_fish_smokehouse, mh_fishing_dock, mh_fishmonger_row |
| Fish Smokehouse | safe, trade, workbench | mh_fishing_dock, mh_waterfront_tavern, fish_market |
| Fishermen's Dock | safe, trade, water, fishable | millhaven_dock, fish_market, mh_boat_repair_shed, mh_fish_smokehouse (+7) |
| Fishermen's Row | safe, rest | mh_fishing_dock, mh_waterfront_tavern, riverside |
| Fishmonger Row | safe, trade | village_green, fish_market, mh_grain_stalls |
| Fulling Mill East — Dockside Floor | work, trade, industry, indoor | industry_fulling_east_tenter_yard, industry_fulling_east_dye_vat, mh_docks |
| Fulling Mill East — Dye Shed | work, trade, industry, indoor | industry_fulling_east_mill, industry_fulling_east_tenter_yard |
| Fulling Mill East — Tenter Yard | work, industry, outdoors | industry_fulling_east_mill, industry_fulling_east_dye_vat |
| Grain Farm | wilderness, work, rest | fields, mh_cattle_farm, mh_windmill_cluster, mh_farmstead_row (+1) |
| Grain Stalls | safe, trade | village_green, mill_granary, mh_dairy_stall, mh_fishmonger_row (+1) |
| Grazing Pasture | wilderness, work | fields, mh_millpond, mh_dairy_stall, mh_picnic_green (+1) |
| Harbor Office | safe, trade | mh_harbormaster_office, millhaven_dock, tariff_house, mh_temple_of_the_calm_seas |
| Harbormaster's Office | safe, trade, guard | millhaven_dock, mh_fishing_dock, mh_harbor_office, tariff_house (+1) |
| Harbormaster's Villa | safe, rest | mh_villa_study, mh_villa_cellar, village_green |
| Harbormaster's Villa — Study | safe, rest, study | mh_harbor_villa |
| Harbormaster's Villa — Wine Cellar | safe, cellar | mh_harbor_villa |
| Market Square | safe, social, trade, hub | mh_grain_stalls, mh_townhouse, millhaven_dock, tavern |
| Meditation Grove | garden, magic, safe, rest | mh_seers_pool |
| Merchant Homes | safe, rest | village_green, council_chambers, mh_townhouse |
| Merchant's Townhouse | safe, rest | mh_townhouse_terrace, village_green, mh_market_square, mh_merchant_homes |
| Merchant's Townhouse — Rooftop Terrace | safe, rest, social | mh_townhouse |
| Mill Workers' Quarter | safe, rest | mill, mill_granary, mh_baker_shop |
| Miller's Shop | safe, trade | mill, mh_baker_shop, mill_granary |
| Millhaven General Store | trade, safe | village_green |
| Millhaven Granary | safe, work | mill, mill_granary_dock, mh_grain_stalls, mh_mill_workers_quarter (+1) |
| Millhaven Granary — Loading Dock | safe, hidden | mill_granary |
| Millhaven Lumber Yard | safe, trade, workbench | fields, mh_boat_repair_shed |
| Millhaven River Dock | safe, trade, water, fishable | riverside, mill_granary_dock, mh_pleasure_barge, mh_boatwright_workshop (+7) |
| Millhaven Stables | safe, trade, stable | riverside |
| Millpond | safe, wilderness, swimmable, fishable | mill, mh_grazing_pasture, mh_kids_fishing_dock, riverside |
| Old Soren's Barge — Deck | social, safe, cookfire | riverside, barge_hold |
| Old Soren's Barge — Hold | safe, rest | soren_barge |
| Peat Cutters North — Cutting Beds | work, industry, outdoors, danger | industry_peat_north_drying_racks, industry_peat_north_warden_hut, industry_saltreed_evaporation_pans |
| Peat Cutters North — Drying Racks | work, industry, outdoors | industry_peat_north_cutting_beds, industry_peat_north_warden_hut |
| Peat Cutters North — Warden's Hut | work, rest, industry, indoor | industry_peat_north_cutting_beds, industry_peat_north_drying_racks |
| Picnic Green | safe, social, outdoor | mh_grazing_pasture, village_green, mh_kids_fishing_dock |
| Reed Works — Cutting Beds | work, industry, outdoors, danger | industry_reed_works_drying_racks, industry_reed_works_weavers_hut, mh_riverside_meadow |
| Reed Works — Drying Racks | work, industry, indoor | industry_reed_works_cutting_beds, industry_reed_works_weavers_hut |
| Reed Works — Weavers' Hut | work, trade, industry, indoor | industry_reed_works_cutting_beds, industry_reed_works_drying_racks |
| River Barge | safe, rest | riverside |
| River-Dock Fishing Stand | safe, fishing, venue, outdoor | mh_fishing_dock |
| Riverside | rest, wilderness, heal, trade | mill, village_green, soren_barge, herbalist_cottage (+8) |
| Salt Mothers' Orphanage | safe, social, rest | salt_cellar, village_green, harvest_chapel |
| Saltreed — Drying Floor | work, trade, industry, outdoors | industry_saltreed_evaporation_pans, industry_saltreed_foremans_shack |
| Saltreed — Evaporation Pans | work, trade, industry, outdoors | mh_ferry_pier, industry_saltreed_drying_floor, industry_saltreed_foremans_shack, industry_brick_north_clay_pit (+1) |
| Saltreed — Foreman's Shack | work, trade, industry, indoor | industry_saltreed_evaporation_pans, industry_saltreed_drying_floor |
| Temple of the Calm Seas | safe, rest, religious | millhaven_dock, mh_fishing_dock, mh_harbor_office |
| The Anvil & Plow — Forge Yard | safe, craft, forge | anvil_plow |
| The Anvil & Plow — Smithy | trade, safe, craft, forge | village_green, anvil_yard, mh_wheel_wagon_yard, mh_wheelwright |
| The Cider Barn | safe, trade, cookfire | orchard |
| The Compact Council Hall | safe, quest, lore | village_green, council_archive, mh_merchant_homes |
| The Compact Council — Archive | safe, lore, hidden | council_chambers |
| The Deep Cellar | safe, hidden, lore | salt_cellar, millhaven_undercroft |
| The Drowned Hook | safe, social, rest, cookfire | mh_fishing_dock, millhaven_dock, mh_fish_smokehouse, mh_drowned_hook (+1) |
| The Drowned Hook — Back Room | safe, social, rest | mh_waterfront_tavern, mh_fishing_dock |
| The Great Mill | trade, work | village_green, riverside, mill_granary, tariff_house (+4) |
| The Herbalist's Cottage | trade, safe, heal | riverside, herbalist_garden |
| The Herbalist's Garden | safe, rest, learn | herbalist_cottage |
| The Marsh Edge | wilderness, danger | river_bend, fields |
| The Orchard | safe, wilderness | fields, cider_barn |
| The Plough & Stone | safe, social, rest, cookfire | mh_cattle_farm, mh_vegetable_plot, mh_farmstead_row, fields |
| The River Bend | wilderness, water, lore, swimmable | riverside, marsh_edge |
| The Root Cellar | safe, hidden, lore | village_green, mh_orphanage |
| The Root Passage | hidden, safe, lore | salt_cellar, council_archive |
| The Seer's Pool | temple, magic, safe, bathable | riverside, mh_meditation_grove, mh_vision_chamber |
| The Silk Perch | social, safe, hidden | silver_perch_rooms, silk_parlor, silk_riverside |
| The Silk Perch — Parlor | social, safe, hidden | silk_perch, silk_rooms |
| The Silk Perch — Private Rooms | safe, hidden, rest | silk_parlor |
| The Silk Perch — River Landing | safe, hidden, water | silk_perch |
| The Silver Perch | rest, social, safe, trade | riverside, silver_perch_rooms |
| The Silver Perch — Upstairs Rooms | safe, rest | silver_perch, silk_perch |
| The Silver Reed | safe, rest, social, trade | millhaven_dock |
| The Tariff House | safe, trade, travel | mill, mh_harbor_office, mh_harbormaster_office |
| The Undercroft Entrance | danger, hidden, lore, dungeon | salt_cellar_deep |
| The Wheat Sheaf Inn | rest, social, safe, cookfire | village_green, inn_upstairs |
| The Wheat Sheaf — Guest Rooms | safe, rest, indoor, upstairs | inn |
| Vegetable Plot | wilderness, work, garden | mh_farmer_tavern, mh_grain_farm, mh_farmstead_row |
| Village Green | social, safe, quest | mill, inn, riverside, fields (+17) |
| Vision Chamber | temple, magic, underground, safe | mh_seers_pool |
| Wheat Fields | wilderness, work | village_green, orchard, lumber_yard, mh_farmer_tavern (+2) |
| Wheel-and-Wagon Yard | safe, trade, workbench | mh_cooper_shop, mh_wheelwright, anvil_plow |
| Wheelwright's Shop | safe, trade, workbench | mh_wheel_wagon_yard, mh_cordwainer, anvil_plow |
| Windmill Cluster | safe, work | mh_grain_farm, windmill_hill, mh_farmstead_row |
| Windmill Hill | safe, rest, wilderness | fields, orchard, mh_windmill_cluster |
Darkhollow¶
A foreboding settlement carved into volcanic rock. Smoke rises from vents in the ground. The air smells of sulfur.
131 locations
Connections¶
- Thornwood --- the mountain trail back through the wilds (75 min)
- Millhaven --- the pass south to the farmlands (75 min)
- Ghelmyon --- the old imperial road (77 min)
- Greenweald --- the riverhead pass (70 min)
- Port_Arrath --- the smuggler's pass (84 min)
- Iron_Pass --- the high-pass road up toward Darkhollow (360 min)
- Wilderness --- the scorched road east from the Ashlands to Darkhollow (20 min)
- Edgeholm --- the cart-track south down to Darkhollow (240 min)
| Location | Tags | Exits |
|---|---|---|
| Abandoned Mines | danger, treasure, dungeon, dungeon_entrance | undercroft, mine_upper |
| Acid Market | safe, trade, danger | dh_sulfur_bazaar, dh_alchemists_stalls, dh_sulfur_crier_square |
| Alchemists' Stalls | safe, trade | dh_sulfur_bazaar, dh_acid_market, dh_chem_glass_row |
| Armor Workshop | trade, safe, forge, workbench | dh_great_foundry, dh_forge_row |
| Arms Locker | safe | dh_off_duty_hall, dh_armory_dh, dh_sergeants_quarters |
| Ashpit Loot Cache | danger, hidden, mountain, interior | bandit_camp_darkhollow_ashpit_shaft |
| Ashpit Shaft-Hut | danger, hidden, mountain, bandit | bandit_camp_darkhollow_ashpit_approach, bandit_camp_darkhollow_ashpit_cache |
| Blackstone Gems | safe, trade | dh_sulfur_bazaar, gem_vault |
| Blackvein Cutbank | danger, hidden, mountain, bandit | darkhollow_pass, bandit_camp_darkhollow_blackvein_hollow |
| Blackvein Hollow | danger, hidden, mountain, bandit | bandit_camp_darkhollow_blackvein_approach |
| Bonepicker's Yard | trade, dark | bone_chapel |
| Casting Hall | work | dh_smelter_floor, dh_forge_row, dh_ingot_vault |
| Chem-Glass Row | safe, trade | dh_sulfur_bazaar, dh_alchemists_stalls, dh_dwarven_physicians_stall |
| Clan House Cluster | safe, social, lore | dh_family_hearths, dh_elder_cavern, dh_hospitality_cavern |
| Coke Yard | work, danger | dh_smelter_floor, dh_foundry_yard |
| Collapsed Gallery | underground, danger, lore | dh_ore_vein_chamber, dh_mine_level_3 |
| Communal Baths | safe, social, water, swimmable | dh_stone_quarter |
| Crystal Chamber | magic, underground, safe, deep_circle | dh_crucible, dh_deep_sanctum |
| Darkhollow Barracks | safe, guard, rest | darkhollow_pass, dh_training_yard_dh, dh_prison_dh, dh_armory_dh (+4) |
| Darkhollow Pass | guard, travel | undercroft, slag_market, warehouse, dh_barracks (+6) |
| Darkhollow Prison | guard, jail | dh_barracks |
| Darkhollow Smelter — Crucible Hall | safe, work, forge | dh_great_foundry, dh_metalworks, slag_market |
| Darkhollow Snare-Line | trapping, venue, outdoor, trapper | darkhollow_pass |
| Darkhollow Square | safe, social, trade | slag_market, darkhollow_pass, ironveil_tavern, dh_great_cavern |
| Darkhollow Stables | safe, trade, stable | darkhollow_pass |
| Darkhollow Watchtower | safe, guard | dh_training_yard_dh, darkhollow_pass |
| Deep Mines — Dwarven Gallery | danger, dark, mineable, lore | mine_upper, sealed_passage, dh_mine_level_2, darkhollow_depths |
| Deep Mines — Level Three | danger, dark, mineable, lore | dh_mine_level_2, dh_gem_cutting_cave, dh_collapsed_gallery, dh_lift_platform (+2) |
| Deep Mines — Level Two | danger, dark, mineable | mine_deep, dh_mine_level_3, dh_ore_processing, dh_minecart_station |
| Deep Mines — Shift Office | safe, work | dh_mine_level_2, mine_office, dh_lantern_stockpile |
| Deep Sanctum | magic, underground, restricted, deep_circle | dh_crystal_chamber |
| Dwarven Physician's Stall | safe, trade | dh_sulfur_bazaar, dh_chem_glass_row |
| Family Hearths | safe, social | dh_upper_caverns, dh_clan_house_cluster, dh_elder_cavern, dh_single_miner_barracks |
| Forge Row | work, trade | dh_casting_hall, dh_weapon_forge, dh_armor_workshop |
| Forge-Priest Sanctum | safe, shrine | dh_temple_embers, dh_vow_chamber, dh_smoke_pillar |
| Forgemaster's Crescent | residential, safe, wealthy | dh_stone_quarter, dh_obsidian_spire |
| Forgemaster's Quarters | safe, rest | dh_forge_quarters_forge, ore_exchange |
| Forgemaster's Quarters — Private Forge | safe, workbench, forge | dh_forge_quarters |
| Foundry Yard | safe, work | dh_great_foundry, dh_metalworks, merchant_tunnel, slag_market (+1) |
| Gem Vault | trade, safe | merchant_tunnel |
| Gem-Cutting Cave | safe, trade, craft | dh_mine_level_3, gem_vault |
| Greycoom — Clerk's Hut | work, trade, indoor | industry_greycoom_scrap_yard, industry_greycoom_cold_forge |
| Greycoom — Cold Forge | work, trade, industry, indoor | industry_greycoom_scrap_yard, industry_greycoom_clerks_hut |
| Greycoom — Scrap Yard | work, trade, industry, outdoors | darkhollow_pass, industry_greycoom_cold_forge, industry_greycoom_clerks_hut |
| Hospitality Cavern | safe, social | dh_clan_house_cluster, dh_elder_cavern, dh_single_miner_barracks |
| Ingot Vault | safe, work, trade | dh_casting_hall, dh_great_foundry |
| Korrin's Quarters | safe | mine_office |
| Lantern Stockpile | underground, safe, work | dh_shaft_head, dh_mine_office |
| Lift Platform | underground, work | dh_shaft_head, dh_mine_level_3 |
| Lower Drill Yard | work | dh_training_yard_dh, dh_barracks |
| Meditation Hall | safe, rest, learn | dh_temple_embers |
| Merchant Tunnel | safe, trade | slag_market, warehouse, gem_vault |
| Militia Armory | safe, trade, guard | dh_barracks, dh_arms_locker |
| Militia Training Yard | safe, train, combat | dh_barracks, dh_watchtower_dh, dh_drill_yard_lower, dh_off_duty_hall |
| Mine Barracks | safe, rest, cookfire | labor_hall |
| Mine Foreman's Office | safe, work | mine_upper, korrin_quarters |
| Minecart Station | safe, work | dh_mine_level_2, dh_ore_processing, mine_upper |
| Obsidian Spire — Elder's Landing | residential, indoor, wealthy | dh_obsidian_floor_2 |
| Obsidian Spire — Floor 1 | residential, indoor, wealthy | dh_obsidian_spire, dh_obsidian_floor_2 |
| Obsidian Spire — Floor 2 | residential, indoor, wealthy | dh_obsidian_floor_1, dh_obsidian_top |
| Obsidian Spire — Lobby | residential, indoor, safe, wealthy | dh_forgemaster_crescent, dh_obsidian_floor_1 |
| Obsidian Tower Suite | safe, rest | dh_obsidian_bath, dh_obsidian_study, slag_market |
| Obsidian Tower — Hot Spring Bath | safe, rest, hot_bath, bathable | dh_obsidian_suite |
| Obsidian Tower — Study | safe, rest, study | dh_obsidian_suite |
| Off-Duty Hall | safe, social | dh_barracks, dh_training_yard_dh, dh_arms_locker, dh_underchapel_warriors |
| Ore Processing Cavern | safe, work | dh_mine_level_2, dh_minecart_station |
| Ore Vein Chamber | underground, work, danger | dh_mine_level_3, dh_shaft_head, dh_collapsed_gallery |
| Sergeants' Quarters | safe | dh_arms_locker, dh_barracks |
| Shaft Fourteen — Upper Landing | dark, lore, hidden, danger | sealed_passage |
| Shaft Head | underground, work | dh_ore_vein_chamber, dh_lift_platform, dh_pumphouse, dh_lantern_stockpile |
| Single-Miner Barracks | safe | dh_hospitality_cavern, dh_family_hearths |
| Slag Market | trade, danger, stealth, pharmacy_lab | darkhollow_pass, undercroft, ember_forge, alchemist_grotto (+9) |
| Slagstone Flat | safe, rest | slag_market |
| Slagstone Row | residential, safe | dh_stone_quarter, dh_deep_warrens |
| Smelter Floor | work, danger | dh_great_foundry, dh_casting_hall, dh_coke_yard |
| Sulfur Crier Square | safe, social, trade | dh_sulfur_bazaar, dh_acid_market |
| Surface Warehouse | safe, trade | merchant_tunnel, darkhollow_pass |
| Temple Kitchens | safe, social | dh_smoke_pillar, dh_temple_embers |
| Temple of Embers | safe, social, lore, healer | undercroft, dh_reliquary, dh_meditation_hall_dh, dh_ember_library (+4) |
| The Alchemist's Grotto | trade, safe, alchemy_bench | slag_market, grotto_lab |
| The Alchemist's Grotto — Deep Lab | safe, learn, lore | alchemist_grotto |
| The Ash Memorial | safe, lore | labor_hall |
| The Ashpit | danger, hidden, mountain, bandit | darkhollow_pass, bandit_camp_darkhollow_ashpit_shaft |
| The Blind Raven — Back Room | safe, hidden | blind_raven, pale_hand_den |
| The Blind Raven — Taproom | trade, safe, social | undercroft, blind_raven_back |
| The Boarding Caves | safe, rest, cookfire | dh_stone_quarter |
| The Bone Chapel | heal, dark, lore, shrine | undercroft, ossuary, bonepicker_yard, dh_great_cavern |
| The Crucible | forge, magic, safe, deep_circle | ember_forge_pit, dh_crystal_chamber |
| The Deep Cistern | dark, water, lore, hidden | dwarven_well |
| The Deep Warrens | residential, poor, dangerous | dh_slagstone_row |
| The Depths | dungeon_entrance, underground, dark, danger | mine_deep |
| The Drowned Gallery | dark, water, danger, lore | mine_deep |
| The Dwarven Well | safe, water | undercroft |
| The Elder Cavern | safe, social, lore | dh_family_hearths, dh_clan_house_cluster, dh_hospitality_cavern |
| The Ember Forge — Fire Pit | safe, craft, forge | ember_forge, dh_crucible |
| The Ember Forge — Workshop | trade, safe, craft, forge | slag_market, ember_forge_pit, smelter |
| The Ember House — Alcoves | safe, hidden | ember_house |
| The Ember House — Hot Springs | safe, social, hidden | ember_house |
| The Ember House — Root Cellar | safe, hidden, stealth | ember_house |
| The Ember House — Warm Room | social, safe, hidden | slag_heap, ember_baths, ember_alcoves, ember_cellar |
| The Ember Library | safe, learn, lore | dh_temple_embers |
| The Great Cavern | safe, social, hub | slag_market, undercroft, dh_forge_temple, ironveil_tavern (+2) |
| The Great Foundry | safe, work, craft, forge | dh_smelter, dh_weapon_forge, dh_armor_workshop, dh_foundry_yard (+3) |
| The Ironveil — Drinking Hall | social, safe, trade, cookfire | undercroft, ironveil_hearth, ironveil_upstairs, darkhollow_square (+1) |
| The Ironveil — Hearthside | safe, rest, social | ironveil_tavern |
| The Ironveil — Sleeping Hall | safe, rest, indoor, upstairs | ironveil_tavern |
| The Labor Hall | safe, social, lore | undercroft, labor_barracks |
| The Metalworks | safe, craft, workbench | dh_smelter, dh_foundry_yard |
| The Oddments Hole | safe, trade, lore | dh_sulfur_bazaar |
| The Ore Exchange | safe, trade | slag_market, warehouse, dh_forge_quarters |
| The Ossuary | dark, lore | bone_chapel, ritual_chamber |
| The Pumphouse | underground, work | dh_shaft_head, dh_mine_level_3 |
| The Reliquary | safe, lore | dh_temple_embers |
| The Ritual Chamber | dark, lore, hidden | ossuary, dh_warding_seam |
| The Sealed Passage | dark, lore, hidden | mine_deep |
| The Slag Heap | social, danger, trade | undercroft, slag_market, ember_house |
| The Smelter | safe, work, craft, forge | ember_forge, slag_market |
| The Smoke Pillar | safe, shrine, lore | dh_forge_priest_sanctum, dh_temple_kitchens |
| The Smuggler's Tunnel | hidden, danger, dark, stealth | pale_hand_den |
| The Spore & Stem | safe, social, trade | dh_sulfur_bazaar |
| The Stone Quarter | safe, social | undercroft, dh_upper_caverns, dh_communal_baths, dh_boarding_caves (+3) |
| The Sulfur Bazaar | safe, trade, social | slag_market, dh_mushroom_wine_bar, dh_exotic_imports, dh_gem_dealer (+6) |
| The Undercroft | social, rest, danger, cookfire | darkhollow_pass, slag_market, mines, bone_chapel (+9) |
| The Upper Caverns | safe, social | dh_stone_quarter, slag_market, dh_family_hearths |
| The Warding Seam | safe, religious, lore | dh_forge_temple, undercroft, ritual_chamber |
| The Wormhole | hidden, stealth, danger | blind_raven_back |
| Underchapel of Warriors | safe, shrine, lore | dh_barracks, dh_off_duty_hall |
| Upper Mines — Shared Gallery | danger, dark, work, mineable | mines, mine_deep, mine_office, dh_minecart_station |
| Vow Chamber | safe, shrine, lore | dh_forge_priest_sanctum, dh_temple_embers |
| Weapon Forge | trade, safe, forge, workbench | dh_great_foundry, dh_forge_row |
| Zara's Exotic Imports | safe, trade | dh_sulfur_bazaar |
Greenweald Forest¶
A sprawling stretch of old-growth woodland just south of Ghelmyon. Mossy oaks and birch crowd the trails. Streams cut through rocky ground. The air smells of pine, damp earth, and wildflowers. Hunters and herbalists know it well — travelers less so.
76 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon (20 min)
- Millhaven --- the river road (35 min)
- Thornwood --- the marshen track (56 min)
- Darkhollow --- the riverhead pass (70 min)
- Port_Arrath --- the tidal wetlands road (70 min)
- Wilderness --- the trail south through the Greenway to Greenweald (20 min)
- Brooktide --- the Millhaven-Greenweald road south (150 min)
- Stonefurrow --- the road south to Greenweald (18 min)
- Hollowford --- the river road south to Greenweald (240 min)
- Lockhaven --- the river road north to Greenweald (180 min)
| Location | Tags | Exits |
|---|---|---|
| Apple Orchard Farm | safe, outdoor, trade, production | gw_orchard, gw_village_green, industry_charcoal_south_clearing |
| Babbling Stream | safe, forest, outdoor, river | greenweald_trail, greenweald_clearing, greenweald_pool, greenweald_marsh_edge |
| Beekeeper's Yard | safe, outdoor, trade, production | gw_wildflower_meadow, gw_village_green, industry_wickdown_apiary_office |
| Berry Brake | safe, forage | gw_wildflower_meadow_2, gw_fox_copse, gw_songbird_thicket |
| Boulder Field | safe, forest, outdoor | greenweald_rocky_hill, greenweald_clearing |
| Chapel of the Harvest | safe, shrine | gw_village_hall, gw_village_green, gw_butcher |
| Charcoal-Burner Camp — South Clearing | work, trade, industry, outdoors | industry_charcoal_south_kiln, industry_charcoal_south_hut, gw_apple_orchard_farm |
| Charcoal-Burner Camp — South Hut | work, rest, industry, indoor | industry_charcoal_south_clearing, industry_charcoal_south_kiln |
| Charcoal-Burner Camp — South Kiln | work, industry, outdoors, danger | industry_charcoal_south_clearing, industry_charcoal_south_hut |
| Community Oven | safe, social, trade | gw_well_square, gw_village_inn |
| Dairy Farm | safe, outdoor, trade, production | gw_shepherds_hill, gw_village_green |
| Dense Thicket | safe, forest, outdoor | greenweald_trail, greenweald_glade |
| Elder's House | safe, social, lore | gw_village_green |
| Fairy Ring | forest, outdoor, lore, hidden | gw_standing_stones, greenweald_glade |
| Farmstead | safe, rest, cookfire | gw_farmstead_barn, gw_farmstead_garden, greenweald_clearing |
| Farmstead — Barn | safe, stable | gw_farmstead |
| Farmstead — Garden | safe, garden | gw_farmstead |
| Fern Glade | safe, forest, outdoor | greenweald_clearing, greenweald_thicket, greenweald_old_oak, greenweald_foragers_pitch |
| Forest Trail | safe, forest, outdoor, trade | greenweald_clearing, greenweald_stream, greenweald_thicket, gw_old_bridge (+1) |
| Fox Copse | safe, forage, lore | gw_berry_brake, gw_wild_orchard, gw_songbird_thicket |
| Fulling Mill — Dye Vats | work, trade, industry, indoor | industry_fulling_south_mill, industry_fulling_south_tenter_yard |
| Fulling Mill — Millpond Floor | work, trade, industry, indoor | industry_fulling_south_tenter_yard, industry_fulling_south_dye_vat, gw_mill |
| Fulling Mill — Tenter Yard | work, industry, outdoors | industry_fulling_south_mill, industry_fulling_south_dye_vat |
| Greenweald Butcher | safe, trade | gw_chapel_harvest, gw_general_store_2, gw_pig_farm_2 |
| Greenweald Chapel | safe, rest, temple, lore | gw_village_green |
| Greenweald Dairy | safe, trade | gw_grain_farm, gw_sheep_pasture_2, gw_orchard_farm |
| Greenweald Foragers' Pitch | foraging, venue, outdoor, forager | greenweald_glade |
| Greenweald General Store | safe, trade | gw_village_green, gw_well_square |
| Greenweald Hunt-Camp | hunting, venue, outdoor, wilderness | greenweald_trail |
| Greenweald Orchard | safe, outdoor, forage | gw_wildflower_meadow, gw_apple_orchard_farm, gw_village_green, gw_wild_orchard |
| Greenweald Sheep Pasture | safe, trade | gw_grain_farm, gw_dairy_farm_2, gw_shepherds_hut |
| Greenweald Smithy | safe, trade, forge | gw_village_green |
| Greenweald Stables | safe, stable | gw_village_green |
| Greenweald Village Hall | safe, social | gw_village_green, gw_chapel_harvest, gw_well_square, gw_tax_house |
| Greenweald Vineyard | safe, outdoor, trade, production | gw_village_green, gw_orchard |
| Greenweald Watermill | safe, trade, production | gw_village_green, greenweald_stream, gw_millpond, industry_fulling_south_mill |
| Hartfield Blacksmith | safe, trade | gw_village_green, gw_well_square |
| Hartfield General Store | safe, trade | gw_well_square, gw_butcher, gw_village_inn |
| Herbalist's Cottage | safe, trade | gw_village_green, gw_wildmint_hollow, gw_kitchen_garden_farm |
| Herbalist's Hut | safe, trade | gw_village_green, gw_wildflower_meadow |
| Hermit's Smallholding | safe, lore | gw_pig_farm_2, gw_ruined_watchtower |
| Hidden Spring | safe, forest, outdoor, hidden | gw_ancient_oak, greenweald_pool |
| Kitchen-Garden Smallholding | safe, trade | gw_orchard_farm, gw_herbalist_cottage, gw_wildmint_hollow |
| Lower Hartfield Grain Farm | safe, trade | gw_wheat_farm, gw_sheep_pasture_2, gw_dairy_farm_2 |
| Lower Pig Farm | safe, trade | gw_orchard_farm, gw_butcher, gw_hermit_smallholding |
| Lower Wildflower Meadow | safe, forage | gw_wildflower_meadow, gw_berry_brake, gw_wild_orchard |
| Marsh Edge | forest, outdoor, marsh, fishable | greenweald_stream |
| Millpond | safe, forage, social | gw_pond, gw_mill, gw_old_bridge |
| Mossy Pool | safe, forest, outdoor, lake | greenweald_stream, greenweald_cavern |
| Pig Farm | safe, outdoor, trade, production | gw_village_green |
| Quiet Pond | safe, forage | gw_songbird_thicket, gw_millpond, gw_wildmint_hollow |
| Rocky Hillside | forest, outdoor, mineable | greenweald_clearing, greenweald_boulder_field, greenweald_cavern |
| Ruined Watchtower | outdoor, lore, hidden, danger | greenweald_rocky_hill, gw_standing_stones, gw_hermit_smallholding |
| Shallow Cavern | cave, mineable, outdoor | greenweald_rocky_hill, greenweald_pool |
| Shepherd's Hill | safe, outdoor | gw_standing_stones, gw_village_green, gw_dairy_farm |
| Shepherd's Hut | safe, rest | greenweald_clearing, gw_sheep_pasture_2 |
| Songbird Thicket | safe, forage | gw_berry_brake, gw_fox_copse, gw_pond |
| Sunlit Clearing | safe, forest, outdoor, camp | greenweald_trail, greenweald_stream, greenweald_rocky_hill, greenweald_glade (+4) |
| Tax House | safe | gw_village_hall, gw_village_green |
| The Ancient Oak | safe, forest, outdoor, rest | greenweald_old_oak, gw_wildflower_meadow, gw_hidden_spring |
| The Old Bridge | safe, forest, outdoor | greenweald_trail, greenweald_stream, gw_standing_stones, gw_millpond |
| The Old Oak | safe, forest, outdoor, rest | greenweald_clearing, greenweald_glade |
| The Plough & Sheaf | safe, social, trade | gw_general_store_2, gw_village_green, gw_community_oven |
| The Shepherd's Inn | safe, rest, social, trade | gw_village_green |
| The Standing Stones | outdoor, lore | gw_old_bridge, gw_fairy_ring, gw_shepherds_hill |
| Village Green | safe, outdoor, social, trade | greenweald_clearing, gw_shepherds_inn, gw_general_store, gw_chapel (+12) |
| Village Well | safe, outdoor, social | gw_village_green |
| Well Square | safe, social | gw_village_hall, gw_blacksmith, gw_general_store, gw_community_oven (+1) |
| Wendover Orchard | safe, trade | gw_dairy_farm_2, gw_pig_farm_2, gw_kitchen_garden_farm |
| Wheat Farm | safe, outdoor, trade, production | gw_village_green, gw_mill, gw_grain_farm |
| Wickdown — Apiary-Aggregator's Office | work, trade, industry, outdoors | industry_wickdown_chandler_shop, industry_wickdown_wax_melt_floor, gw_beekeepers_yard |
| Wickdown — Chandler Shop | safe, trade, industry, indoor | industry_wickdown_wax_melt_floor, industry_wickdown_apiary_office, gw_village_green |
| Wickdown — Wax-Melt Floor | work, trade, industry, indoor | industry_wickdown_chandler_shop, industry_wickdown_apiary_office |
| Wild Orchard | safe, forage | gw_wildflower_meadow_2, gw_fox_copse, gw_orchard |
| Wildflower Meadow | safe, outdoor, forage | gw_ancient_oak, gw_herbalist_hut, gw_beekeepers_yard, gw_orchard (+1) |
| Wildmint Hollow | safe, forage | gw_pond, gw_herbalist_cottage, gw_kitchen_garden_farm |
Port Arrath¶
The Amber Coast's deep-water harbour, a day downriver from Millhaven. Seldways warrens and Foreign Quarter markets sit between the harbor square and the open sea. Salt in the wind; the Harbor Council on the hill; the Silver Reed ferry pulls up at the east mole twice a day.
8 locations
Connections¶
- Millhaven --- the Silver Reed ferry upriver to Millhaven (360 min)
- Ghelmyon --- the cliffside highway (63 min)
- Greenweald --- the tidal wetlands road (70 min)
- Thornwood --- the sea wood trail (77 min)
- Darkhollow --- the smuggler's pass (84 min)
| Location | Tags | Exits |
|---|---|---|
| Port Arrath — Customs Office | safe, work, restricted | port_arrath_harbor |
| Port Arrath — Foreign Quarter (stub) | safe, trade, social | port_arrath_square |
| Port Arrath — Harbor Mole | safe, trade, water, settlement | port_arrath_square, port_arrath_customs_office, port_arrath_warehouse_row, port_arrath_rope_works |
| Port Arrath — Harbor Square | safe, social, settlement, landmark | port_arrath_harbor, port_arrath_foreign_quarter, port_arrath_seldways_entrance, port_arrath_sailors_tavern |
| Port Arrath — Rope Works | safe, work | port_arrath_harbor |
| Port Arrath — Seldways Entrance | safe, hidden, settlement | port_arrath_square |
| Port Arrath — The Long Tide (stub) | safe, rest, social, trade | port_arrath_square |
| Port Arrath — Warehouse Row | safe, work, trade | port_arrath_harbor |
Saltspray¶
A coastal fishing hamlet of perhaps forty souls, three hours up the coast road from Millhaven. Eight families fish the Saltspray shoals; everyone else mends nets, tends the salt pans, or runs the Salt Kettle tavern. The hamlet is unwalled — there is nothing here worth raiding — but the path-shrine at the bend is older than the houses, and the fisherfolk keep it well.
11 locations
Connections¶
- Millhaven --- the coast road north (180 min)
| Location | Tags | Exits |
|---|---|---|
| Brinegate Deep-Cellar | hidden, interior, coast, cache | thief_hideout_saltspray_brinegate_room |
| Brinegate Salter's Shed (hidden door) | hidden, interior, thief, coast | thief_hideout_saltspray_brinegate_room, saltspray_wharf |
| Brinegate Skim-Room | hidden, interior, thief, coast | thief_hideout_saltspray_brinegate_entry, thief_hideout_saltspray_brinegate_cellar |
| Saltspray — Chandler's Wagon | safe, trade, work | saltspray_path |
| Saltspray — Fishing Wharf | safe, work, water | saltspray_path, saltspray_net_shed |
| Saltspray — Hamlet Path | safe, settlement, coast, rural | saltspray_shrine, saltspray_wharf, saltspray_salt_pans, saltspray_kettle (+1) |
| Saltspray — Net Shed | safe, work | saltspray_wharf |
| Saltspray — Path Shrine | safe, spiritual, landmark | saltspray_path |
| Saltspray — Salt Hut | safe, work | saltspray_salt_pans |
| Saltspray — Salt Pans | work, outdoors, coast | saltspray_path, saltspray_salt_hut |
| Saltspray — The Salt Kettle | safe, social, rest, tavern | saltspray_path |
Iron Pass¶
A waystation on the Darkhollow-Ghelmyon road, two-thirds up the climb to the summit. Twelve souls live here year-round; another twenty come and go with the caravans. The watchtower has stood since before the Iron Pass road was metalled, and the inn-keeper's family has run the same stone-walled common-room for five generations.
11 locations
Connections¶
- Ghelmyon --- the high-pass road down to the capital (360 min)
- Darkhollow --- the high-pass road up toward Darkhollow (360 min)
| Location | Tags | Exits |
|---|---|---|
| Cragwolves' Cleft | danger, hidden, mountain, bandit | iron_pass_road, bandit_camp_ironpass_crag_hollow |
| Cragwolves' Goat-Pen Cache | danger, hidden, mountain, interior | bandit_camp_ironpass_crag_hollow |
| Cragwolves' Hollow | danger, hidden, mountain, bandit | bandit_camp_ironpass_crag_approach, bandit_camp_ironpass_crag_cache |
| Iron Pass — Caravan Stable | safe, work, trade | iron_pass_road |
| Iron Pass — Crofter's Hut | safe, rural, work | iron_pass_road |
| Iron Pass — Logging Stand | logging, venue, outdoor, woodsman | iron_pass_road |
| Iron Pass — Road | safe, settlement, mountain, rural | iron_pass_inn, iron_pass_shrine, iron_pass_watchtower, iron_pass_crofters_hut (+3) |
| Iron Pass — Road Shrine | safe, spiritual, landmark | iron_pass_road |
| Iron Pass — Sheep Paddock | work, outdoors, rural | iron_pass_road |
| Iron Pass — Stone Hearth Inn | safe, social, rest, tavern | iron_pass_road |
| Iron Pass — Watchtower | safe, watch, landmark | iron_pass_road |
The Wilds¶
Untamed lands beyond the settled towns. Few roads, fewer people. Ancient places that remember older ages.
84 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon's south gate (20 min)
- Greenweald --- the trail south through the Greenway to Greenweald (20 min)
- Thornwood --- a dark path south from the Thornwood Deep (20 min)
- Darkhollow --- the scorched road east from the Ashlands to Darkhollow (20 min)
- Millhaven --- the river path west from the Delta to Millhaven (20 min)
| Location | Tags | Exits |
|---|---|---|
| Abandoned Ashland Mine | wilderness, danger, underground, ashlands | wild_obsidian_flats, wild_lava_tube |
| Abandoned Shrine | wilderness, lore, shrine, greenway | wild_stone_circle, wild_oak_hollow, wild_cracked_altar, wild_pilgrims_well |
| Ancient Forest | wilderness, danger, forage, thornwood_deep | wild_mossy_ravine, wild_druid_grove, wild_wolf_den, wild_fallen_giant (+3) |
| Antler Ridge | wilderness, thornwood_deep, lore | wild_ancient_forest, wild_bone_copse, wild_sleepless_glen |
| Ash Wastes | wilderness, danger, ashlands | wild_obsidian_flats, wild_petrified_forest, outpost_darkhollow_warden_post |
| Bandit Lookout | wilderness, danger, greenway, bandit | wild_shepherds_ruin, wild_hilltop_cairn, wild_bramble_hollow |
| Barge Graveyard | wilderness, river_delta, danger, lore | wild_boatwright_bones, wild_heron_rookery, wild_delta_ruins |
| Blackpool | wilderness, thornwood_deep, danger, lore | wild_spider_vault_grove, wild_treebound_shrine, wild_sleepless_glen |
| Boatwright's Bones | wilderness, river_delta, lore | wild_fishermans_shack, wild_barge_graveyard, wild_silt_flats |
| Bone Copse | wilderness, thornwood_deep, danger, lore | wild_antler_ridge, wild_wolf_den, wild_lost_path |
| Bramble Hollow | wilderness, greenway, forage, danger | wild_sunken_brook, wild_oak_hollow, wild_bandit_lookout |
| Cinder Mesa | wilderness, ashlands | wild_scorched_pillar, wild_glass_plain, wild_iron_skeletons, wild_obsidian_flats |
| Crater Lake | wilderness, rest, ashlands, lore | wild_sulfur_springs, wild_lava_tube, wild_petrified_forest |
| Creek Crossing | wilderness, rest, forage, greenway | wild_rolling_hills, wild_shepherds_ruin, wild_hilltop_cairn, wild_sunken_brook |
| Darkhollow Warden Post — Back Yard | safe, lawful, outpost, outdoor | outpost_darkhollow_warden_post, wild_obsidian_flats |
| Darkhollow Warden Post — Front Office | safe, lawful, outpost, interior | outpost_darkhollow_warden_cells, outpost_darkhollow_warden_yard, wild_ash_wastes, road_gd_miners_rest |
| Darkhollow Warden Post — Holding Cells | jail, lawful, outpost, interior | outpost_darkhollow_warden_post |
| Delta Ruins | wilderness, danger, lore, river_delta | wild_reed_marsh, wild_tidal_caves, wild_barge_graveyard |
| Dolmen Field | wilderness, lore, greenway | wild_rolling_hills, wild_stone_circle, wild_cracked_altar, wild_fox_warren_ridge |
| Druid Grove | wilderness, safe, rest, lore | wild_ancient_forest, wild_forest_shrine, wild_fallen_giant, wild_treebound_shrine |
| Fisherman's Shack | wilderness, safe, rest, trade | wild_reed_marsh, wild_sandbar, wild_boatwright_bones |
| Forest Shrine | wilderness, safe, lore, shrine | wild_druid_grove, wild_hermit_cave |
| Fox-Warren Ridge | wilderness, greenway, forage | wild_rolling_hills, wild_dolmen_field, wild_windmark_hill |
| Greenweald Beacon — Hilltop Yard | safe, lawful, outpost, outdoor | outpost_greenweald_beacon_hut, outpost_greenweald_beacon_signal_pit, wild_windmark_hill |
| Greenweald Beacon — Keeper's Hut | safe, lawful, outpost, interior | outpost_greenweald_beacon_yard |
| Greenweald Beacon — Signal Pit | safe, lawful, outpost, outdoor | outpost_greenweald_beacon_yard |
| Hermit's Cave | wilderness, safe, rest, thornwood_deep | wild_mossy_ravine, wild_mushroom_cavern, wild_forest_shrine |
| Heron Island | wilderness, rest, river_delta | wild_reed_marsh, wild_old_lighthouse, wild_heron_rookery |
| Heron Rookery | wilderness, river_delta, forage, lore | wild_heron_island, wild_barge_graveyard, wild_saltmarsh_shrine |
| Hilltop Cairn | wilderness, travel, greenway | wild_stone_circle, wild_bandit_lookout, wild_creek_crossing |
| Hollowford Watchpost — Front Door | safe, lawful, outpost, interior | outpost_hollowford_river_room, hollowford_market_square |
| Hollowford Watchpost — River Room | safe, lawful, outpost, interior | outpost_hollowford_watchpost |
| Iron Pass Way-station — Barracks | safe, lawful, outpost, interior | outpost_iron_pass_waystation_gate |
| Iron Pass Way-station — Gate | safe, lawful, outpost, outdoor | outpost_iron_pass_barracks, outpost_iron_pass_supply_cache, road_gd_miners_rest, _road |
| Iron Pass Way-station — Supply Cache | safe, lawful, outpost, interior | outpost_iron_pass_waystation_gate |
| Lava Tube | wilderness, danger, underground, ashlands | wild_sulfur_springs, wild_abandoned_mine, wild_crater_lake, wild_soot_caves |
| Lighthouse Stub | wilderness, river_delta, lore | wild_old_lighthouse, wild_mangrove_maze, wild_sandbar |
| Mangrove Maze | wilderness, river_delta, danger, forage | wild_lighthouse_stub, wild_reed_marsh, wild_silt_flats |
| Milestone Tower — Gate | safe, lawful, outpost, outdoor | outpost_milestone_watchroom, outpost_milestone_runner_stable, road_milestone_crossroads, _road |
| Milestone Tower — Runner Stable | safe, lawful, outpost, interior | outpost_milestone_gate |
| Milestone Tower — Watchroom | safe, lawful, outpost, interior | outpost_milestone_gate |
| Mossy Ravine | wilderness, forage, thornwood_deep | wild_ancient_forest, wild_mushroom_cavern, wild_hermit_cave |
| Mushroom Cavern | wilderness, forage, underground, thornwood_deep | wild_mossy_ravine, wild_fallen_giant, wild_hermit_cave |
| Oak Hollow | wilderness, rest, forage, greenway | wild_rolling_hills, wild_abandoned_shrine, wild_bramble_hollow |
| Obsidian Flats | wilderness, danger, ashlands | wild_sulfur_springs, wild_petrified_forest, wild_abandoned_mine, wild_ash_wastes (+4) |
| Old Lighthouse | wilderness, lore, river_delta | wild_heron_island, wild_tidal_caves, wild_sandbar, wild_lighthouse_stub (+1) |
| Petrified Forest | wilderness, lore, ashlands, forage | wild_obsidian_flats, wild_crater_lake, wild_ash_wastes, wild_charred_chapel |
| Pilgrim's Well | wilderness, greenway, shrine, safe | wild_shepherds_cave, wild_rolling_hills, wild_abandoned_shrine |
| Redoak Tower — Gate | safe, lawful, outpost, outdoor | outpost_redoak_watchroom, outpost_redoak_signal_yard, road_gm_crossroads_inn, wild_rolling_hills (+1) |
| Redoak Tower — Signal Yard | safe, lawful, outpost, outdoor | outpost_redoak_gate |
| Redoak Tower — Watchroom | safe, lawful, outpost, interior | outpost_redoak_gate |
| Reed Marsh | wilderness, forage, river_delta, fish | wild_heron_island, wild_fishermans_shack, wild_sandbar, wild_delta_ruins (+4) |
| Rolling Hills | wilderness, travel, forage, greenway | wild_stone_circle, wild_shepherds_ruin, wild_oak_hollow, wild_creek_crossing (+6) |
| Saltmarsh Shrine | wilderness, river_delta, shrine, lore | wild_silt_flats, wild_heron_rookery, wild_reed_marsh |
| Saltspray Customs — Gate | safe, lawful, outpost, outdoor | outpost_saltspray_inspection_floor, outpost_saltspray_records_room, wild_old_lighthouse, _road |
| Saltspray Customs — Inspection Floor | safe, lawful, outpost, interior | outpost_saltspray_customs_gate |
| Saltspray Customs — Records Room | safe, lawful, outpost, interior | outpost_saltspray_customs_gate |
| Shepherd's Cave | wilderness, greenway, safe | wild_rolling_hills, wild_shepherds_ruin, wild_pilgrims_well |
| Shepherd's Ruin | wilderness, danger, greenway | wild_rolling_hills, wild_bandit_lookout, wild_creek_crossing, wild_shepherds_cave |
| Silt Flats | wilderness, river_delta, forage | wild_mangrove_maze, wild_boatwright_bones, wild_saltmarsh_shrine, wild_marsh_edge (+1) |
| Sleepless Glen | wilderness, thornwood_deep, danger, lore | wild_blackpool, wild_antler_ridge, wild_lost_path |
| Soot Caves | wilderness, ashlands, underground, danger | wild_iron_skeletons, wild_sulfur_vent, wild_lava_tube |
| Spider-Vault Grove | wilderness, thornwood_deep, danger | wild_ancient_forest, wild_blackpool, wild_whisper_trees |
| Sulfur Springs | wilderness, danger, ashlands | wild_obsidian_flats, wild_lava_tube, wild_crater_lake, wild_sulfur_vent |
| Sulfur Vent | wilderness, ashlands, danger, forage | wild_glass_plain, wild_sulfur_springs, wild_soot_caves |
| The Charred Chapel | wilderness, ashlands, shrine, lore | wild_scorched_pillar, wild_iron_skeletons, wild_petrified_forest |
| The Cracked Altar | wilderness, lore, greenway, shrine | wild_dolmen_field, wild_stone_circle, wild_abandoned_shrine |
| The Fallen Giant | wilderness, rest, forage, thornwood_deep | wild_ancient_forest, wild_wolf_den, wild_druid_grove, wild_mushroom_cavern |
| The Glass Plain | wilderness, ashlands, danger | wild_cinder_mesa, wild_obsidian_flats, wild_sulfur_vent |
| The Iron Skeletons | wilderness, ashlands, lore, danger | wild_cinder_mesa, wild_charred_chapel, wild_soot_caves |
| The Lost Path | wilderness, thornwood_deep, lore, danger | wild_whisper_trees, wild_sleepless_glen, wild_bone_copse |
| The Marsh Edge | wilderness, marsh, transition | wild_reed_marsh, wild_silt_flats |
| The Sandbar | wilderness, forage, river_delta | wild_reed_marsh, wild_fishermans_shack, wild_old_lighthouse, wild_tidal_caves (+1) |
| The Scorched Pillar | wilderness, ashlands, lore | wild_obsidian_flats, wild_cinder_mesa, wild_charred_chapel |
| The Stone Circle | wilderness, lore, greenway, shrine | wild_rolling_hills, wild_abandoned_shrine, wild_hilltop_cairn, wild_cracked_altar (+1) |
| The Sunken Brook | wilderness, greenway, forage | wild_windmark_hill, wild_creek_crossing, wild_bramble_hollow |
| The Whisper Trees | wilderness, thornwood_deep, lore | wild_spider_vault_grove, wild_treebound_shrine, wild_lost_path |
| Thornwood Forester Garrison — Drying Shed | safe, lawful, outpost, interior | outpost_thornwood_forester_lodge |
| Thornwood Forester Garrison — Kennel | safe, lawful, outpost, interior | outpost_thornwood_forester_lodge |
| Thornwood Forester Garrison — Lodge | safe, lawful, outpost, interior | outpost_thornwood_forester_drying_shed, outpost_thornwood_forester_kennel, wild_ancient_forest |
| Tidal Caves | wilderness, danger, underground, river_delta | wild_sandbar, wild_old_lighthouse, wild_delta_ruins |
| Treebound Shrine | wilderness, thornwood_deep, shrine, lore | wild_blackpool, wild_whisper_trees, wild_druid_grove |
| Windmark Hill | wilderness, greenway, safe | wild_fox_warren_ridge, wild_rolling_hills, wild_sunken_brook, outpost_greenweald_beacon_yard |
| Wolf Den | wilderness, danger, thornwood_deep | wild_ancient_forest, wild_fallen_giant, wild_bone_copse |
The Lone Cottages¶
A scattering of single-inhabitant holdings — hunters, hermits, widows, herbalists, beekeepers, shepherds, ferrymen, a lock-keeper — filling the long quiet stretches between the wilderness, the sideroads, and the town outskirts. Each cottage is its own world; the lane to one rarely passes the door of another. This synthetic 'town' exists only as a registry container; the cottages are scattered across the map.
32 locations
| Location | Tags | Exits |
|---|---|---|
| Alver's Lock-Keeper Hut | safe, rest, outdoor, water | wild_delta_ruins |
| Anlinda's Mossy Cottage | safe, rest, rural, magical | wild_mossy_ravine |
| Apiary Lane | outdoor, rural, rest | cottage_beekeeper_vespen, cottage_beekeeper_marriss, cottage_beekeeper_halgric |
| Borrik's Bog Cabin | safe, rest, outdoor, rural | wild_reed_marsh |
| Brennit's Greenway Cottage | safe, rest, rural, magical | gw_fox_copse |
| Brislan's Hollow-Tree Cottage | safe, rest, rural, magical | forest_edge |
| Doblin's Drovers' Cottage | safe, rest, outdoor, rural | side_drovers_track, side_drovers_pen |
| Dovan's Dolmen Hut | safe, rest, spiritual, rural | wild_dolmen_field |
| Eastern Hollow Path | outdoor, rural, rest | cottage_hunter_thessen, cottage_hunter_rella |
| Esryn's Pilgrim Hut | safe, rest, spiritual, rural | side_pilgrim_path |
| Garn's Pasture Cottage | safe, rest, outdoor, rural | gw_orchard |
| Halgric's Willow-Clearing Apiary | safe, rest, rural, outdoor | cottage_apiary_lane |
| Korvald's Ridge Hut | safe, rest, outdoor, rural | iron_pass_road |
| Maddoc's Lower Ferry Cottage | safe, rest, outdoor, water | side_pilgrim_path |
| Marriss's South Apiary | safe, rest, rural, outdoor | industry_wickdown_apiary_office, cottage_apiary_lane |
| Marwick's Stone Croft | safe, rest, outdoor, rural | iron_pass_road |
| Orwen's Hermitage | safe, rest, spiritual, rural | wild_hermit_cave |
| Rella's Antler Cabin | safe, rest, outdoor, rural | wild_antler_ridge, cottage_eastern_path |
| Renric's Upper Ferry Cottage | safe, rest, outdoor, water | side_reedcutter_track |
| Silbreth's Kiln-Spring Hut | safe, rest, spiritual, rural | side_kiln_spring |
| Skara's Fen Hut | safe, rest, outdoor, rural | wild_reed_marsh |
| Thessen's Hunting Cabin | safe, rest, outdoor, rural | wild_oak_hollow, cottage_eastern_path |
| Tomry's Thicket Cottage | safe, rest, outdoor, rural | forest_edge |
| Torrin's Sheep-Hut | safe, rest, outdoor, rural | side_drovers_pen |
| Velund's Sky-Watcher Hut | safe, rest, spiritual, rural | wild_hermit_cave |
| Vespen's Hive Garden | safe, rest, rural, outdoor | gw_village_green, cottage_apiary_lane |
| Vorin's Trapper Hut | safe, rest, outdoor, rural | forest_edge |
| Wennan's Herb Cottage | safe, rest, rural, magical | gw_orchard |
| Widow Aralda's Cottage | safe, rest, rural, domestic | iron_pass_road |
| Widow Jenna's Cottage | safe, rest, rural, domestic | mh_ferry_pier |
| Widow Marsel's Cottage | safe, rest, rural, domestic | gw_fox_copse |
| Widow Penna's Cottage | safe, rest, rural, domestic | dh_smelter |
Brooktide¶
A ferry-crossing hamlet of perhaps thirty souls on the south fork of the River Seld, halfway down the Millhaven-to-Greenweald road. The ferry has run here for four generations under the Reedy family, and the hamlet has grown up around the pier the way moss grows on a favoured stone — a smithy, a tavern named for the river-weed, three thatched cottages of mixed trades, and the pier itself. Greft's cheese-wheels cross here on the way down to Sienna Copperkettle's festival; the barge captain Yvenn moors here for the noon meal when his run is light. The hamlet is unwalled. The only danger has ever been the spring flood.
6 locations
Connections¶
- Millhaven --- the Millhaven-Greenweald road north (150 min)
- Greenweald --- the Millhaven-Greenweald road south (150 min)
- Hollowford --- the river-track upstream to Brooktide (180 min)
| Location | Tags | Exits |
|---|---|---|
| Brooktide — Bakehouse & Loom | safe, work, trade, hamlet | brooktide_tavern, brooktide_cottages_a, brooktide_cottages_b |
| Brooktide — Ferry Pier | safe, rest, settlement, water | road_mg_river_crossing, brooktide_tavern, brooktide_smithy, brooktide_cottages_a (+1) |
| Brooktide — Riverside Cottages | safe, rest, hamlet | brooktide_ferry_pier, brooktide_cottages_c |
| Brooktide — Smithy | safe, work, trade, hamlet | brooktide_ferry_pier, brooktide_tavern, brooktide_cottages_b |
| Brooktide — The Brooktide Reedy | safe, social, rest, tavern | brooktide_ferry_pier, brooktide_smithy, brooktide_cottages_c, brooktide_cottages_b |
| Brooktide — Vessa's Cottage | safe, rest, hamlet | brooktide_smithy, brooktide_tavern, brooktide_cottages_c |
Stonefurrow¶
A road-farmers' hamlet of about forty souls on the Ghelmyon-Greenweald road, set on a low rise above a year-round well. Eight households work eight smallholdings along the long furrows the founding farmers cut with a stone plough four generations back — the name still honours the tool. The village smith is Bera's former apprentice; the grain barn supplies Cadoc's orchard labourers and Wendric's foresters with milled flour by the cart-load each harvest. The hamlet is unwalled. The only real bother has been the lean year three winters past, and even that they came through.
6 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon (25 min)
- Greenweald --- the road south to Greenweald (18 min)
| Location | Tags | Exits |
|---|---|---|
| Stonefurrow — East Cottage | safe, rest, hamlet | stonefurrow_grain_barn, stonefurrow_cottages_a, stonefurrow_cottages_b |
| Stonefurrow — Grain Barn | safe, work, trade, hamlet | stonefurrow_well, stonefurrow_smithy, stonefurrow_cottages_c |
| Stonefurrow — North Cottages | safe, rest, hamlet | stonefurrow_well, stonefurrow_cottages_b, stonefurrow_cottages_c |
| Stonefurrow — Smithy | safe, work, trade, hamlet | stonefurrow_well, stonefurrow_cottages_b, stonefurrow_grain_barn |
| Stonefurrow — South Cottages | safe, rest, hamlet | stonefurrow_smithy, stonefurrow_cottages_a, stonefurrow_cottages_c |
| Stonefurrow — Village Well | safe, rest, hamlet, outdoor | stonefurrow_smithy, stonefurrow_grain_barn, stonefurrow_cottages_a, road_gw_pilgrim_path |
Northwatch¶
A settlement of about eighty souls grown up around an old military watchtower on the north road out of Ghelmyon. The garrison was pulled out a generation back when the marches went quiet; the families who lived in the tower's shadow stayed and turned the place to peace-uses. The tower is the civic hall now, with the old siege-granary in its base and the lookout chamber at the top kept open for any who want the view. Late every autumn — Last-Sheaf week — every household contributes a sack of grain to fill the granary against winter, and the muster-festival fills three days with cider, drill-games (a holdover from the garrison drills), and the singing of the Last-Sheaf round. The settlement is unwalled; the tower itself is the only stone.
13 locations
Connections¶
- Ghelmyon --- the old north road down to Ghelmyon (240 min)
- Thornwood --- the old north road on to the Thornwood forest edge (300 min)
| Location | Tags | Exits |
|---|---|---|
| Northwatch — Mill Lane | safe, outdoor, rural, settlement | northwatch_green, northwatch_mill, northwatch_chapel, northwatch_cottage_row_b |
| Northwatch — Muster-Master's Cottage | safe, rest, settlement | northwatch_green, northwatch_tavern, northwatch_cottage_row_b |
| Northwatch — Road Gate | safe, settlement, outdoor, road | northwatch_green, northwatch_cottage_widow, northwatch_paddock, road_gt_lumber_camp (+1) |
| Northwatch — Shepherd's Paddock | safe, work, outdoor, rural | northwatch_road_gate, northwatch_cottage_widow |
| Northwatch — The Green | safe, settlement, outdoor, civic | northwatch_tower_base, northwatch_tavern, northwatch_smithy, northwatch_chapel (+4) |
| Northwatch — The Watch Chapel | safe, spiritual, landmark, settlement | northwatch_mill_lane, northwatch_green |
| Northwatch — The Watchman's Rest | safe, social, rest, tavern | northwatch_green, northwatch_smithy, northwatch_cottage_row_a |
| Northwatch — Tower Base & Granary | safe, civic, trade, indoor | northwatch_green, northwatch_tower_top |
| Northwatch — Tower Lookout | safe, landmark, indoor, view | northwatch_tower_base |
| Northwatch — Vorel's Smithy | safe, work, trade, settlement | northwatch_green, northwatch_tavern, northwatch_cottage_row_b |
| Northwatch — Weaver's Cottage | safe, rest, work, trade | northwatch_green, northwatch_smithy, northwatch_mill_lane, northwatch_mill (+1) |
| Northwatch — Widow's Cottage | safe, rest, settlement, rural | northwatch_road_gate, northwatch_paddock |
| Northwatch — Windmill | safe, work, trade, settlement | northwatch_mill_lane, northwatch_cottage_row_b |
Hollowford¶
A market settlement of about ninety souls at the broad shallow ford on the river between Millhaven and the southern Thornwood. The market days are the last Lastday of every month and draw two hundred more for a single day — Millhaven bargefolk, Thornwood foresters with cart-loads of cull-pine, Greenweald orchardists with apples and cider, travelling tinkers from the four cities. The settlement is unwalled and the river-crossing has been ford-only since the old bridge fell three generations back. The market square is paved in flat river-stones; everything else is unmade road.
14 locations
Connections¶
- Millhaven --- the river road north to Millhaven (240 min)
- Greenweald --- the river road south to Greenweald (240 min)
- Thornwood --- the forester's cart-track east to Thornwood (360 min)
- Brooktide --- the river-track upstream to Brooktide (180 min)
- Lockhaven --- the river-track upstream to Hollowford (120 min)
| Location | Tags | Exits |
|---|---|---|
| Hollowford — Cart Smithy | safe, work, trade, settlement | hollowford_market_square, hollowford_cottage_row |
| Hollowford — Cooperage | safe, work, trade, settlement | hollowford_market_square, hollowford_river_path |
| Hollowford — Cottage Row | safe, rest, settlement | hollowford_market_square, hollowford_tavern, hollowford_smithy |
| Hollowford — Fishers' Cottage | safe, rest, settlement | hollowford_river_path |
| Hollowford — Ford Shrine | safe, spiritual, landmark, outdoor | hollowford_market_square |
| Hollowford — Ford Stair | safe, outdoor, water, settlement | hollowford_market_square, hollowford_river_path |
| Hollowford — Market Square | safe, settlement, outdoor, civic | hollowford_weighhouse, hollowford_ford_stair, hollowford_tavern, hollowford_smithy (+6) |
| Hollowford — River Path | outdoor, water, settlement | hollowford_ford_stair, hollowford_cooperage, hollowford_fisher_cottage |
| Hollowford — The Three Banks | safe, social, rest, tavern | hollowford_market_square, hollowford_cottage_row |
| Hollowford — Warden's House | safe, rest, civic | hollowford_weighhouse, hollowford_market_square |
| Hollowford — Weigh-House | safe, civic, indoor, trade | hollowford_market_square, hollowford_warden_house |
| Lockhouse Return-Shaft (hidden access) | hidden, interior, thief, river | thief_hideout_hollowford_lockhouse_under, hollowford_ford_stair |
| Lockhouse Strongroom | hidden, interior, river, cache | thief_hideout_hollowford_lockhouse_under |
| Under-the-Lockhouse | hidden, interior, thief, river | thief_hideout_hollowford_lockhouse_entry, thief_hideout_hollowford_lockhouse_strongroom |
Edgeholm¶
A frontier mining settlement of about seventy souls north-east of Darkhollow proper, worked the shallow copper-and-tin vein the Darkhollow undermarket would not chase. Forty years from founding; the older claim-holders' grandchildren are now apprentices on the foundry floor. The settlement is built on a stone shelf above the mine adits, two long rows of single-storey stone cottages facing each other across a cobbled main street; the foundry chimney is the only structure taller than a single floor. The annual foundry-day festival in late winter is the inheritance from the founding years — every household contributes a piece of finished work to the festival-anvil, the lot is auctioned for the common fund.
11 locations
Connections¶
- Darkhollow --- the cart-track south down to Darkhollow (240 min)
| Location | Tags | Exits |
|---|---|---|
| Edgeholm — East Cottage Row | safe, rest, settlement | edgeholm_main_street, edgeholm_tavern |
| Edgeholm — Foreman's Post | safe, civic, indoor | edgeholm_main_gate, edgeholm_main_street |
| Edgeholm — Foundry | safe, work, trade, settlement | edgeholm_main_street, edgeholm_mine_head |
| Edgeholm — Main Gate | safe, settlement, outdoor, mountain | edgeholm_main_street, edgeholm_foreman_post, road_gd_quarry, _road |
| Edgeholm — Main Street | safe, settlement, outdoor, civic | edgeholm_main_gate, edgeholm_foreman_post, edgeholm_tavern, edgeholm_trade_hall (+4) |
| Edgeholm — Mine Head | safe, work, trade, mountain | edgeholm_foundry, edgeholm_mine_office |
| Edgeholm — Mine Office | safe, civic, indoor, settlement | edgeholm_mine_head |
| Edgeholm — Stone Chapel | safe, spiritual, landmark, settlement | edgeholm_main_street, edgeholm_cottage_west |
| Edgeholm — The Cupola | safe, social, rest, tavern | edgeholm_main_street, edgeholm_cottage_east |
| Edgeholm — Trade Hall | safe, trade, settlement | edgeholm_main_street |
| Edgeholm — West Cottage Row | safe, rest, settlement | edgeholm_main_street, edgeholm_chapel |
Lockhaven¶
A mill-village of about fifty souls on the river bend south of Greenweald, built around a sequential pair of stone-and-timber locks that lift the bargemasters' boats twelve feet between the lower and upper river. The lock-keepers (the Renfald family, three generations) live in the lock-house and run the cycle by hand and team-mule. A water-mill stands two hundred paces downstream of the lower lock, and a herbalist's cottage on the bend's outer curve takes advantage of the wet river-meadow soil. The first-thaw festival ('opening of the lock') is the settlement's yearly feast — the spring-opening lock-cycle run for the watching village rather than for trade.
12 locations
Connections¶
- Greenweald --- the river road north to Greenweald (180 min)
- Millhaven --- the river road south to Millhaven (240 min)
- Hollowford --- the river-track upstream to Hollowford (120 min)
| Location | Tags | Exits |
|---|---|---|
| Lockhaven — Cottage Row | safe, rest, settlement | lockhaven_mill_path, lockhaven_main_path |
| Lockhaven — Herbalist's Meadow | safe, outdoor, settlement, rural | lockhaven_main_path |
| Lockhaven — Lock Smithy | safe, work, trade, settlement | lockhaven_mill_path |
| Lockhaven — Lock-House | safe, settlement, civic, water | lockhaven_locks, lockhaven_lockhouse_yard, lockhaven_lockhouse_loft, road_mg_river_crossing (+1) |
| Lockhaven — Lock-House Yard | safe, settlement, outdoor | lockhaven_lockhouse, lockhaven_locks, lockhaven_mule_barn, lockhaven_main_path |
| Lockhaven — Main Path | safe, outdoor, settlement | lockhaven_lockhouse_yard, lockhaven_cottage_row, lockhaven_herbalist_meadow |
| Lockhaven — Mill Path | outdoor, settlement | lockhaven_locks, lockhaven_smithy, lockhaven_tavern, lockhaven_mill (+1) |
| Lockhaven — Mule Barn | safe, work, settlement | lockhaven_lockhouse_yard |
| Lockhaven — Signal Loft | safe, indoor, view | lockhaven_lockhouse |
| Lockhaven — The Cycle Tap | safe, social, rest, tavern | lockhaven_mill_path |
| Lockhaven — The Locks | safe, outdoor, water, trade | lockhaven_lockhouse, lockhaven_lockhouse_yard, lockhaven_mill_path |
| Lockhaven — Water-Mill | safe, work, trade, settlement | lockhaven_mill_path |
Pinescree¶
A forester's lodge-cluster of about sixty souls deep in the Thornwood, two days east of Axefall on the cart-track that skirts the Verdathi accord boundary. Three large communal lodges (each housing two or three families), a chapel-lodge, a sawpit, a smokehouse for venison and elk-meat, and the master-forester's hall. The lodge-cluster is older than Axefall — Wendric the master-forester's grandfather built the first lodge here, and Wendric himself oversees the Pinescree work as part of the wider Thornwood forester-compact. The autumn year-tree felling is the settlement's heart; the year-tree is named by Wendric's deputy here (the master-forester Davorin) and felled in a single day at first frost.
12 locations
Connections¶
- Thornwood --- the cart-track west to Thornwood-town (720 min)
| Location | Tags | Exits |
|---|---|---|
| Pinescree — Boundary Marker | landmark, forest, boundary | pinescree_outer_trail |
| Pinescree — Chapel Lodge | safe, spiritual, settlement, forest | pinescree_lodge_yard |
| Pinescree — East Lodge | safe, rest, settlement, forest | pinescree_lodge_yard, pinescree_lodge_a, pinescree_lodge_c |
| Pinescree — Lodge Yard | safe, settlement, outdoor, forest | pinescree_master_hall, pinescree_lodge_a, pinescree_lodge_b, pinescree_lodge_c (+8) |
| Pinescree — Master-Forester's Hall | safe, civic, indoor, forest | pinescree_lodge_yard |
| Pinescree — North Lodge | safe, rest, settlement, forest | pinescree_lodge_yard, pinescree_lodge_b, pinescree_well |
| Pinescree — Outer Trail | outdoor, forest, trail | pinescree_lodge_yard, pinescree_boundary_marker |
| Pinescree — Pine-Spring Well | safe, outdoor, settlement, water | pinescree_lodge_yard, pinescree_lodge_a |
| Pinescree — Sawpit | safe, work, trade, forest | pinescree_lodge_yard |
| Pinescree — Smokehouse | safe, work, trade, settlement | pinescree_lodge_yard |
| Pinescree — South Lodge | safe, rest, work, settlement | pinescree_lodge_yard, pinescree_lodge_b |
| Pinescree — Year-Tree Glade | safe, spiritual, landmark, outdoor | pinescree_lodge_yard |