Location Atlas¶
1193 locations across 18 regions.
| Region | Locations | Description |
|---|---|---|
| Ghelmyon | 414 | A weathered frontier town at the edge of the Thornwood. Ston... |
| Thornwood | 169 | A dense, ancient forest with gnarled trees and shifting shad... |
| Millhaven | 125 | A prosperous farming village built around a great watermill.... |
| Darkhollow | 151 | A foreboding settlement carved into volcanic rock. Smoke ris... |
| Greenweald Forest | 108 | A sprawling stretch of old-growth woodland just south of Ghe... |
| Port Arrath | 8 | The Amber Coast's deep-water harbour, a day downriver from M... |
| Saltspray | 11 | A coastal fishing hamlet of perhaps forty souls, three hours... |
| Iron Pass | 11 | A waystation on the Darkhollow-Ghelmyon road, two-thirds up ... |
| The Wilds | 84 | Untamed lands beyond the settled towns. Few roads, fewer peo... |
| The Lone Cottages | 32 | A scattering of single-inhabitant holdings - hunters, hermit... |
| Brooktide | 6 | A ferry-crossing hamlet of perhaps thirty souls on the south... |
| Stonefurrow | 6 | A road-farmers' hamlet of about forty souls on the Ghelmyon-... |
| Northwatch | 13 | A settlement of about eighty souls grown up around an old mi... |
| Hollowford | 14 | A market settlement of about ninety souls at the broad shall... |
| Edgeholm | 11 | A frontier mining settlement of about seventy souls north-ea... |
| Lockhaven | 12 | A mill-village of about fifty souls on the river bend south ... |
| Pinescree | 12 | A forester's lodge-cluster of about sixty souls deep in the ... |
| Mirefen Turbary | 6 | A peat-cutters' camp of about thirty souls on the reed-fen b... |
Ghelmyon¶
A weathered frontier town at the edge of the Thornwood. Stone walls and thatched roofs line muddy streets. Trade caravans pass through on the west road.
414 locations
Connections¶
- Thornwood --- the overgrown forest trail north (60 min)
- Millhaven --- the west road through rolling farmland (45 min)
- Greenweald --- the south trail into the Greenweald Forest (20 min)
- Darkhollow --- the old imperial road (77 min)
- Port_Arrath --- the cliffside highway (63 min)
- Iron_Pass --- the high-pass road down to the capital (360 min)
- Wilderness --- the road north to Ghelmyon's south gate (20 min)
- Stonefurrow --- the road north to Ghelmyon (25 min)
- Northwatch --- the old north road down to Ghelmyon (240 min)
Thornwood¶
A dense, ancient forest with gnarled trees and shifting shadows. Paths twist between massive trunks.
169 locations
Connections¶
- Ghelmyon --- the trail south to town (60 min)
- Darkhollow --- a treacherous path deeper into the wilds (75 min)
- Greenweald --- the marshen track (56 min)
- Millhaven --- the quarrymen's road (56 min)
- Port_Arrath --- the sea wood trail (77 min)
- Wilderness --- a dark path south from the Thornwood Deep (20 min)
- Northwatch --- the old north road on to the Thornwood forest edge (300 min)
- Hollowford --- the forester's cart-track east to Thornwood (360 min)
- Pinescree --- the cart-track west to Thornwood-town (720 min)
Millhaven¶
A prosperous farming village built around a great watermill. Golden wheat fields stretch to the horizon.
125 locations
Connections¶
- Ghelmyon --- the east road back to Ghelmyon (45 min)
- Darkhollow --- a dangerous mountain pass to the east (75 min)
- Port_Arrath --- the Silver Reed ferry downriver to Port Arrath (360 min)
- Greenweald --- the river road (35 min)
- Thornwood --- the quarrymen's road (56 min)
- Saltspray --- the coast road north (180 min)
- Wilderness --- the river path west from the Delta to Millhaven (20 min)
- Brooktide --- the Millhaven-Greenweald road north (150 min)
- Hollowford --- the river road north to Millhaven (240 min)
- Lockhaven --- the river road south to Millhaven (240 min)
- Mirefen --- the ford-road north to Millhaven (210 min)
Darkhollow¶
A foreboding settlement carved into volcanic rock. Smoke rises from vents in the ground. The air smells of sulfur.
151 locations
Connections¶
- Thornwood --- the mountain trail back through the wilds (75 min)
- Millhaven --- the pass west to the farmlands (75 min)
- Ghelmyon --- the old imperial road (77 min)
- Greenweald --- the riverhead pass (70 min)
- Port_Arrath --- the smuggler's pass (84 min)
- Iron_Pass --- the high-pass road up toward Darkhollow (360 min)
- Wilderness --- the scorched road east from the Ashlands to Darkhollow (20 min)
- Edgeholm --- the cart-track south down to Darkhollow (240 min)
Greenweald Forest¶
A sprawling stretch of old-growth woodland just south of Ghelmyon. Mossy oaks and birch crowd the trails. Streams cut through rocky ground. The air smells of pine, damp earth, and wildflowers. Hunters and herbalists know it well - travelers less so.
108 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon (20 min)
- Millhaven --- the river road (35 min)
- Thornwood --- the marshen track (56 min)
- Darkhollow --- the riverhead pass (70 min)
- Port_Arrath --- the tidal wetlands road (70 min)
- Wilderness --- the trail south through the Greenway to Greenweald (20 min)
- Brooktide --- the Millhaven-Greenweald road south (150 min)
- Stonefurrow --- the road south to Greenweald (18 min)
- Hollowford --- the river road south to Greenweald (240 min)
- Lockhaven --- the river road north to Greenweald (180 min)
Port Arrath¶
The Amber Coast's deep-water harbour, a day downriver from Millhaven. Seldways warrens and Foreign Quarter markets sit between the harbor square and the open sea. Salt in the wind; the Harbor Council on the hill; the Silver Reed ferry pulls up at the east mole twice a day.
8 locations
Connections¶
- Millhaven --- the Silver Reed ferry upriver to Millhaven (360 min)
- Ghelmyon --- the cliffside highway (63 min)
- Greenweald --- the tidal wetlands road (70 min)
- Thornwood --- the sea wood trail (77 min)
- Darkhollow --- the smuggler's pass (84 min)
Saltspray¶
A coastal fishing hamlet of perhaps forty souls, three hours up the coast road from Millhaven. Eight families fish the Saltspray shoals; everyone else mends nets, tends the salt pans, or runs the Salt Kettle tavern. The hamlet is unwalled - there is nothing here worth raiding - but the path-shrine at the bend is older than the houses, and the fisherfolk keep it well.
11 locations
Connections¶
- Millhaven --- the coast road north (180 min)
Iron Pass¶
A waystation on the Darkhollow-Ghelmyon road, two-thirds up the climb to the summit. Twelve souls live here year-round; another twenty come and go with the caravans. The watchtower has stood since before the Iron Pass road was metalled, and the inn-keeper's family has run the same stone-walled common-room for five generations.
11 locations
Connections¶
- Ghelmyon --- the high-pass road down to the capital (360 min)
- Darkhollow --- the high-pass road up toward Darkhollow (360 min)
The Wilds¶
Untamed lands beyond the settled towns. Few roads, fewer people. Ancient places that remember older ages.
84 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon's south gate (20 min)
- Greenweald --- the trail south through the Greenway to Greenweald (20 min)
- Thornwood --- a dark path south from the Thornwood Deep (20 min)
- Darkhollow --- the scorched road east from the Ashlands to Darkhollow (20 min)
- Millhaven --- the river path west from the Delta to Millhaven (20 min)
The Lone Cottages¶
A scattering of single-inhabitant holdings - hunters, hermits, widows, herbalists, beekeepers, shepherds, ferrymen, a lock-keeper - filling the long quiet stretches between the wilderness, the sideroads, and the town outskirts. Each cottage is its own world; the lane to one rarely passes the door of another. This synthetic 'town' exists only as a registry container; the cottages are scattered across the map.
32 locations
Brooktide¶
A ferry-crossing hamlet of perhaps thirty souls on the south fork of the River Seld, halfway down the Millhaven-to-Greenweald road. The ferry has run here for four generations under the Reedy family, and the hamlet has grown up around the pier the way moss grows on a favoured stone - a smithy, a tavern named for the river-weed, three thatched cottages of mixed trades, and the pier itself. Greft's cheese-wheels cross here on the way down to Sienna Copperkettle's festival; the barge captain Yvenn moors here for the noon meal when his run is light. The hamlet is unwalled. The only danger has ever been the spring flood.
6 locations
Connections¶
- Millhaven --- the Millhaven-Greenweald road north (150 min)
- Greenweald --- the Millhaven-Greenweald road south (150 min)
- Hollowford --- the river-track upstream to Brooktide (180 min)
Stonefurrow¶
A road-farmers' hamlet of about forty souls on the Ghelmyon-Greenweald road, set on a low rise above a year-round well. Eight households work eight smallholdings along the long furrows the founding farmers cut with a stone plough four generations back - the name still honours the tool. The village smith is Bera's former apprentice; the grain barn supplies Cadoc's orchard labourers and Wendric's foresters with milled flour by the cart-load each harvest. The hamlet is unwalled. The only real bother has been the lean year three winters past, and even that they came through.
6 locations
Connections¶
- Ghelmyon --- the road north to Ghelmyon (25 min)
- Greenweald --- the road south to Greenweald (18 min)
Northwatch¶
A settlement of about eighty souls grown up around an old military watchtower on the north road out of Ghelmyon. The garrison was pulled out a generation back when the marches went quiet; the families who lived in the tower's shadow stayed and turned the place to peace-uses. The tower is the civic hall now, with the old siege-granary in its base and the lookout chamber at the top kept open for any who want the view. Late every autumn - Last-Sheaf week - every household contributes a sack of grain to fill the granary against winter, and the muster-festival fills three days with cider, drill-games (a holdover from the garrison drills), and the singing of the Last-Sheaf round. The settlement is unwalled; the tower itself is the only stone.
13 locations
Connections¶
- Ghelmyon --- the old north road down to Ghelmyon (240 min)
- Thornwood --- the old north road on to the Thornwood forest edge (300 min)
Hollowford¶
A market settlement of about ninety souls at the broad shallow ford on the river between Millhaven and the southern Thornwood. The market days are the last Lastday of every month and draw two hundred more for a single day - Millhaven bargefolk, Thornwood foresters with cart-loads of cull-pine, Greenweald orchardists with apples and cider, travelling tinkers from the five cities. The settlement is unwalled and the river-crossing has been ford-only since the old bridge fell three generations back. The market square is paved in flat river-stones; everything else is unmade road.
14 locations
Connections¶
- Millhaven --- the river road north to Millhaven (240 min)
- Greenweald --- the river road south to Greenweald (240 min)
- Thornwood --- the forester's cart-track east to Thornwood (360 min)
- Brooktide --- the river-track upstream to Brooktide (180 min)
- Lockhaven --- the river-track upstream to Hollowford (120 min)
Edgeholm¶
A frontier mining settlement of about seventy souls north-east of Darkhollow proper, worked the shallow copper-and-tin vein the Darkhollow undermarket would not chase. Forty years from founding; the older claim-holders' grandchildren are now apprentices on the foundry floor. The settlement is built on a stone shelf above the mine adits, two long rows of single-storey stone cottages facing each other across a cobbled main street; the foundry chimney is the only structure taller than a single floor. The annual foundry-day festival in late winter is the inheritance from the founding years - every household contributes a piece of finished work to the festival-anvil, the lot is auctioned for the common fund.
11 locations
Connections¶
- Darkhollow --- the cart-track south down to Darkhollow (240 min)
Lockhaven¶
A mill-village of about fifty souls on the river bend south of Greenweald, built around a sequential pair of stone-and-timber locks that lift the bargemasters' boats twelve feet between the lower and upper river. The lock-keepers (the Renfald family, three generations) live in the lock-house and run the cycle by hand and team-mule. A water-mill stands two hundred paces downstream of the lower lock, and a herbalist's cottage on the bend's outer curve takes advantage of the wet river-meadow soil. The first-thaw festival ('opening of the lock') is the settlement's yearly feast - the spring-opening lock-cycle run for the watching village rather than for trade.
12 locations
Connections¶
- Greenweald --- the river road north to Greenweald (180 min)
- Millhaven --- the river road south to Millhaven (240 min)
- Hollowford --- the river-track upstream to Hollowford (120 min)
Pinescree¶
A forester's lodge-cluster of about sixty souls deep in the Thornwood, two days east of Axefall on the cart-track that skirts the Verdathi accord boundary. Three large communal lodges (each housing two or three families), a chapel-lodge, a sawpit, a smokehouse for venison and elk-meat, and the master-forester's hall. The lodge-cluster is older than Axefall - Wendric the master-forester's grandfather built the first lodge here, and Wendric himself oversees the Pinescree work as part of the wider Thornwood forester-compact. The autumn year-tree felling is the settlement's heart; the year-tree is named by Wendric's deputy here (the master-forester Davorin) and felled in a single day at first frost.
12 locations
Connections¶
- Thornwood --- the cart-track west to Thornwood-town (720 min)
Mirefen Turbary¶
A peat-cutters' camp of about thirty souls on the reed-fen below Stonefoot Ford, where the Millhaven-to-Darkhollow river spreads out flat and black and slow. The crew cut fuel-peat from the banks, dry it in long airing-stacks, and cart it down the ford-road to the Millhaven wharf: cheap smelter-fuel for the Darkhollow forges when the coke runs short, and hearth-turf for the city's poorer wards. The fen also gives reed-thatch, sphagnum wound-moss, and bog-iron nodules panned from the black water. Turlow the peat-master paces off the year's cutting-banks each spring and lets them by lot; the spring turf-let is the camp's one gathering. The ground is boot-sucking wet everywhere but the plank causeways and the low turf-roofed huts on the one dry knoll.
6 locations
Connections¶
- Millhaven --- the ford-road north to Millhaven (210 min)