Class Capstones - Comparison¶
The rank-30 signature ability per class. The single class-defining "mastery beat" that fires once per long rest (or once per day). Hitting rank 30 in your unlock skill feels like an achievement because of these.
Each class article carries a deeper Capstone section with the strategic hook. This page is the side-by-side comparison: how the 13 capstones differ in cost, payoff, and when to spend them.
All 13 at a glance¶
| Class | Capstone | Unlock skill | Resource | Effect summary |
|---|---|---|---|---|
| Warrior | Unbreakable Stance | one-handed swords | long rest | Negate next 3 hits + clear all debuffs |
| Rogue | Killing Blow | daggers | day | Next attack auto-crits; +50% current HP damage if hidden |
| Ranger | Eagle Eye | bows | long rest | Next ranged attack auto-hit + auto-crit, ignores cover/range |
| Scholar | True Sight | identify | day | Reveal full stat block + weakness + hidden tag on examined target |
| Bard | Heroic Anthem | performance | long rest | Party-wide +50% damage + 20% accuracy for 5 turns |
| Herbalist | Nature's Bounty | herbalism | long rest | Pull 3 consumables from your stockpile (HP + mana + bandage) |
| Mage | Arcane Surge | arcane arts | day | Next spell costs 0 mana + double damage |
| Monk | Inner Stillness | unarmed combat | day | Skip a turn; next 3 attacks auto-hit + auto-crit, ignore cover/range |
| Cleric | Mass Restoration | faith magic | long rest | Full-heal party + remove all debuffs |
| Necromancer | Soul Harvest | necromancy | long rest | Drain HP from every undead in the room into you |
| Tinkerer | Volatile Cascade | engineering | day | AoE (engineering rank × 2) damage, bypass armor, all hostiles in room |
| Paladin | Divine Intercession | faith magic | long rest | Full-heal you + 1 ally; both gain one-shot death-blow immunity |
| Wanderer | Lucky Break | dodge | day | The next failing roll succeeds instead |
Sort by resource type¶
Per-day capstones (5) - recharge on a new dawn, regardless of rest:
| Class | Capstone | Why per-day |
|---|---|---|
| Rogue | Killing Blow | Reflects assassin's window - a fresh moment of focus each day |
| Scholar | True Sight | A single moment of clear reading per day; matches the scholar's pace |
| Mage | Arcane Surge | The weave parts once per day; the next break is hours of meditation |
| Monk | Inner Stillness | One moment of perfect centering per day |
| Tinkerer | Volatile Cascade | One pin you can pull per day - the rest of the kit needs rebuilding |
| Wanderer | Lucky Break | The dice tilt once per day; you don't get to ask twice |
Per-long-rest capstones (7) - recharge only after a full night's sleep at an inn:
| Class | Capstone | Why per-rest |
|---|---|---|
| Warrior | Unbreakable Stance | Physical preparation; needs deep rest to set again |
| Ranger | Eagle Eye | Focus + breath; needs the next dawn to re-tune |
| Bard | Heroic Anthem | The song carries; you can't pull two heroic anthems in a day |
| Herbalist | Nature's Bounty | Restocking the apron is a morning's prep |
| Cleric | Mass Restoration | Heavy faith-channel; the divine breath needs to be rebuilt |
| Necromancer | Soul Harvest | The harvest scars you; one feast per rest |
| Paladin | Divine Intercession | The divine attention is once-and-once-only per cycle |
Sort by payoff shape¶
Burst damage (single target)¶
The capstones to spend when you need ONE thing to die NOW.
| Class | Capstone | Best target |
|---|---|---|
| Rogue | Killing Blow | Boss at half-HP; you're hidden |
| Mage | Arcane Surge | Top-tier-cost spell against a high-defense target |
| Ranger | Eagle Eye | Long-range called shot on a vulnerable region |
| Monk | Inner Stillness | High-defense boss; three crits in a row break most armor |
AoE / battlefield¶
The capstones to spend on a room of enemies.
| Class | Capstone | Best target |
|---|---|---|
| Tinkerer | Volatile Cascade | A wave of mooks; wasted on a single boss |
| Necromancer | Soul Harvest | A crypt full of undead; the more there are, the better |
Party support¶
The capstones to spend when the party needs the moment.
| Class | Capstone | Best target |
|---|---|---|
| Bard | Heroic Anthem | A 5-turn fight with the full party - bosses, not skirmishes |
| Cleric | Mass Restoration | The moment three party members are about to drop |
| Paladin | Divine Intercession | The round the ally tank hits 20% HP |
| Herbalist | Nature's Bounty | After a hard fight, before the next one - restock the kit |
Defense / save¶
The capstones to spend when survival is the goal.
| Class | Capstone | Best target |
|---|---|---|
| Warrior | Unbreakable Stance | A boss who hits like a truck; buy three rounds of no-damage |
| Wanderer | Lucky Break | The one critical roll a session - save the save against paralysis |
Information¶
The capstones that buy knowledge, not damage or healing.
| Class | Capstone | Best target |
|---|---|---|
| Scholar | True Sight | A boss or dungeon-master whose stats you can't otherwise read |
Strategic notes¶
A few patterns experienced players use:
- Stack the per-day capstones at dawn. Rogues, Mages, Tinkerers, and Monks who hit a tough fight in the morning can chain their signature beats hard.
- Save the per-rest capstones for boss fights. Don't burn your Warrior's Unbreakable Stance on a wolf pack; save it for the named enemy at the end of the dungeon.
- The Scholar's True Sight is a force-multiplier, not a damage cap. Use it BEFORE the fight; pair it with a party member who can act on the revealed weakness.
- The Bard's Heroic Anthem rewards a long fight. 5 turns of +50% damage is the difference between a 10-turn fight and a 4-turn fight. Save it for the right one.
- The Paladin's death-blow immunity is the kit's signature beat. The Paladin doesn't prevent the hit - they make the hit non- fatal. Spend it on the round the tank ally drops; the heal + immunity combo is the Paladin's identity.
Multi-class considerations¶
Capstones don't stack across multi-class characters in any way. Each character has exactly one capstone tied to their primary class. Skill investment in a secondary class's unlock skill doesn't unlock that class's capstone - the capstone is class- locked, not skill-locked.
A character who has Faith Magic at rank 30 from playing Cleric has Mass Restoration, even if they've also taken Paladin-flavored gear. The capstone follows the class, not the skill.
The exception: characters who change class mid-game (a rare narrative beat) inherit the new class's capstone and lose the old one. Cooldowns reset on the change.
See also¶
- Skills & combat - the full skill catalog
- First week - the skill-ladder primer that explains why rank 30 is the gate
- Training venues - where to grind each class's unlock skill
- Each individual class article carries a Capstone section with deeper strategic context