Healing¶
Healing¶
How to recover HP and treat wounds
Healing: Recovering HP, Mana, and Fatigue in Ghelmyon
Resting (restores HP, mana, AND fatigue in one pass):
rest Rest a while (safe areas top you off)
rest nap A quick nap (less regen, less time)
rest night A full night's rest (most regen)
light rest Stay alert: partial regen, no ambush risk
camp Set up camp outdoors, eat by the fire
camp night Camp a full night in the field
camp watch <ally> Post a companion to stand guard
longcamp Camp until dawn (long rest)
sleep Full restore (advances time to dawn)
Camping in the open is exposed: a dangerous spot can be ambushed.
A companion on watch turns an ambush into a warning (you wake ready,
and can fight, talk first, or break camp and move on). Weather and a
campfire shape how well you sleep in the field.
Consumables:
use health potion Drink a healing potion (instant HP)
eat bread Food restores small HP
use bandage Dress a wound: closes the worst one,
stops bleeding, puts a little HP back
Healer NPC:
heal At a healer NPC: costs gold, full HP restore
Wound Treatment:
tend Treats your worst wound, at any severity.
FREE with a bandage or healing salve in
your pack; paid at a healer, by severity:
Light 1s, Moderate 3s, Severe 7s, Critical 15s
(steeply discounted in your first week)
tend all Treats every wound at once, for one price
Temple:
pray Pray at a temple: gain rep, chance of blessing
/donate Invest in a temple for HP regen tiers
After Combat:
HP restores automatically when all enemies are defeated.
Wounds (injuries) remain: 'tend' them with a bandage you are
carrying, rest them off, or pay a healer to do it.
See also: ?wounds, ?cooking hunger