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Info

Info

Stats, skills, time, journal, memory

Info

Commands:
  /char                      Your identity card
  /stats <name|me>           Show character stats
  /sheet <name|me>           Full character sheet
  /skills [name|me]          Show skills and ranks
  ss [name|me]               Short stats one-liner
  ssk [name|me]              Short skills one-liner
  /status                    Active buffs, debuffs, conditions
  /time                      Show current time and day
  /calendar                  In-world date + Waning cycle
  /journal / j               Show quests and scene info
  /quest [name]              Quest detail, history, abandon
  /note <text>               Add a journal note
  /memory / /mem             Show stored memories
  /rel [name]                Show relationships
  /faction [name]            Faction detail view
  /bestiary                  Creature discovery log
  /atlas                     Town and ecosystem overview
  /checkstate / /cs          Debug world state

Info — Character

Your identity — class, race, appearance, relationships

Info — Character

/char                Show your identity card
/stats <name|me>     Combat stats and attributes
/sheet <name|me>     Full character sheet (everything)

/char shows: class, race, gender, height, build,
appearance, title, housing, spouse, close friends,
and personality traits.

Your class determines which skills level faster
and which abilities you unlock. Your race affects
NPC reactions and dialogue flavor.

Info — Stats

Character attributes

Info — Stats

/stats <name|me>     Show stats with adjectives
ss [name|me]         Short one-liner stats
/sheet <name|me>     Full character sheet

Attributes: Strength, Dexterity, Constitution,
Intelligence, Wisdom, Charisma, Luck

Equipment can modify effective stats.
Offense/defense bonuses derive from stats.

Info — Skills

Skill ranks and sub-skills

Info — Skills

/skills [name|me]    Show all skills and ranks
ssk [name|me]        Short skills one-liner

Skills improve through use. Each successful action
earns skill points toward the next rank.
Sub-skills (jab, slash, etc.) level independently
under their parent skill.

Info — Time

Day/phase clock and weekly cycle

Info — Time

/time                Show current time
/calendar            Show day, weather, Waning

PHASES: dawn → morning → afternoon → dusk → evening → night
Actions like traveling advance the phase.

WEEKLY CYCLE (7-day fantasy week):
  Moonday    — start of the week
  Towerday   — watch towers, guard rotations
  Marketday  — shops busier, better trade
  Fieldday   — farmers and laborers
  Forgeday   — smiths and crafters
  Restday    — shops closed, temple & tavern busy
  Darkday    — end of the week, quiet

On Restday, most shops close. NPCs relax at home,
visit the temple, or drink at the tavern.

Info — Calendar

Moon phases, holidays, months, years

Info — Calendar

/calendar            Full calendar display
/cal, /date, /moon   Aliases

MONTHS (30 days each, 120-day year):
  Thawmoon     — spring
  Solstice     — summer
  Harvestfall  — autumn
  Frostmarch   — winter

MOON (16-day cycle, 8 phases):
  new moon → waxing crescent → first quarter →
  waxing gibbous → full moon → waning gibbous →
  last quarter → waning crescent

Full moon: undead stronger, better visibility
New moon: stealth easier, poor visibility

HOLIDAYS: 8 festivals per year (Thaw Festival,
Midsummer Night, Harvest Home, Darknight, etc.)
Each has unique effects on shops, NPCs, spawns.

Info — Day Log

Review events from a past day

Info — Day Log

/day                 Review today's log
/day <N>             Review Day N
/day<N>              Literal form (e.g. /day8)

The game keeps a rolling 14-day log of every
ambient event, action, and story beat. On day
rollovers you see a banner:

  ──── Day 8 — Dawn ────

During long actions (sleep, rest, wait) the
inline ambient lines are suppressed and replaced
with a single summary:

  14 ambient events logged. Type /day8 to review.

Follow that link with /day8 to see the full list
grouped by phase (dawn, morning, afternoon, etc.)

Only the last 14 days are retained — older logs
roll off automatically.

Info — Journal

Quests and objectives

Info — Journal

/journal / j         Show quests and scene info
/quest <npc>         Accept quest from NPC

The journal tracks active, completed, and failed
quests. Quests are accepted from NPCs who have
a 'want' defined.

Info — Memory

Episode summaries and NPC memories

Info — Memory

/memory / /mem       Show stored memories

The game periodically summarizes episodes and
records facts about NPCs. These memories are
injected into narrator prompts for continuity.
Memories persist across save/load.