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Relationships

Relationships

Trust, familiarity, affection, and relationship status tiers

Relationships

Commands:
  /rel                 Show all relationships at current location
  /rel <name>          Show detailed relationship with one NPC

Every NPC you've interacted with has a relationship record
tracking three 0-100 scores:

  Trust        — how much they rely on you (affects shop discounts,
                 quest offers, willingness to share secrets)
  Familiarity  — how well they know you (gates small-talk depth,
                 nickname use, topic breadth)
  Affection    — how much they like you (romance + gift receptivity,
                 social-check bonuses, jealousy triggers)

Status tiers (auto-upgrade as scores cross thresholds):
  stranger → acquaintance → friend → close_friend → lover → partner

Interactions that affect scores:
  talk, ask about, say to, tell         — build familiarity
  give, tip, buy at their shop              — build trust
  flirt, charm, compliment, help quest      — build affection
  attack, threaten, betray, steal from      — DESTROY trust
  break promise, side with rival            — affection drop

Status-change notifications fire automatically when you rank up
(e.g. acquaintance → friend). Small per-interaction score changes
are silent unless the action explicitly prints them (e.g. a solid
flirt says '+8 attraction').

Caps & cooldowns:
  flirt/charm    — max 3 attempts per NPC per day; failure locks out
  persuade       — max 3 attempts per conversation (menu)
  intimidate    — Strength check; failure drops trust

Tips:
  - Build trust FIRST; it gates most of the interesting content.
  - Gifts tuned to their preferences give bigger affection boosts.
  - Partners / lovers share their deepest secrets and quest leads.
  - Attacking any NPC, even briefly, can crater trust across the town
    if witnessed.

See also: ?social, ?social romance, ?social secrets