Getting Around - The Map & Compass¶
"North is north. The market is three blocks south and one east. The whole city would be simple geometry if the lanes didn't dog-leg around the cathedral. They do. Learn the dog-leg."
Ghelmyon isn't a menu. You move through it - location by location, exit by exit, corner by corner. The same street that looked like a straight line on the district map has a sideroad you missed, a door into a courtyard, a shortcut only the regulars use. This guide covers how movement works, how the map fills in as you explore, and how to read the navigator so you're never truly lost.
At a glance¶
| Move by compass | go n, go s, go e, go w, go ne, etc. |
| Move through a named exit | go alley, enter cellar, enter market |
| Auto-walk to a known spot | walk to tavern, go to forge |
| See exits from here | /exits |
| Open the map | /map (or just m) |
| Find somewhere citywide | /find <place or item> |
| Get directions | /route <place> |
| Quick look around | /here |
Compass movement¶
The most basic form of travel is a compass direction:
go n / go s / go e / go w and the four diagonals
(go ne, go sw, etc.). Most indoor connections use named exits
instead - go alley, enter courtyard, enter cellar - but the
compass covers all the outdoor streets.
/exits lists everything reachable from where you're standing - both
compass directions and named exits. If you've been somewhere before it
shows the name; if it's undiscovered it shows ?????. More on that
below.
The minimap navigator¶
The viewport shows a small exit-navigator beside your location name. Each exit is laid out in its compass direction: north at the top, south at the bottom, east and west on the sides. Named exits (cellar, alley, etc.) appear as text labels near the side they face.
Read it at a glance before you type a direction - it tells you what's
adjacent and whether you've been there before. Exits you've visited
show their location name; exits you haven't show ?????.
The /map views¶
/map (or m) opens the map menu with four levels of detail:
| View | What it shows |
|---|---|
/map micro |
Exits from your current location - the same as the navigator, but bigger |
/map mini |
District overview - your neighbourhood at a glance |
/map macro |
Full town map - every district, major roads, landmarks |
/map world |
All five cities and the roads between them |
/map visual |
ASCII map of the current city with paths drawn |
The full town map (/map macro) is the most useful for orientation: it
shows the major landmarks and districts so you can see roughly where you
need to go before you start walking. /map world is for planning
inter-city journeys.
Map symbols (in the ASCII view):
@ = you, + = a building, · = a visited location, ? = unexplored,
─ │ ╲ ╱ = paths between locations.
Fog of war - ????? and discovery¶
You only see what you've found. A location that's connected to the
current area but that you've never visited shows as ????? in your
exits list and on the map. You can't walk to it by name; you can
only step through the exit and see what's there.
Visiting a location automatically adds it to your discovered list.
explore (from inside a location) actively scouts for adjacent
connections you might have missed - hidden doors, side passages, and
items that aren't immediately obvious. Exploring advances the clock
by one phase and uses a Perception-based check.
Once discovered, any location is reachable with walk to <name> from
anywhere in the same city. Auto-walk finds the shortest path and moves
you step by step; combat or a manual move pauses it, and walk resumes.
Situational awareness commands¶
When you're disoriented, a handful of commands give a fast summary:
| Command | What it tells you |
|---|---|
/here |
NPCs, services, exits, and a quick description of this spot |
/nearby |
Services and NPCs one step away |
/recap |
Full state: location, time, weather, party, active quests |
/atlas |
Every discovered location in the current city, by district |
/find shops |
All shops in the city with locations |
/find trainers |
All skill trainers with locations |
/find <item> |
Which shop sells a specific item |
/route <place> |
Shortest path and step count |
/here is the fastest "where am I and what's here" check. /recap
gives the full picture when you've been playing for hours and lost the
thread.
Inter-city travel¶
Walk to a city gate and then walk to <location in another city>.
The journey runs you down a road between towns - there's terrain,
weather, and the occasional encounter. A progress indicator shows how
far you've come. Storms and snow slow travel; your followers comment
as you go.
First time on a road you get a description of it. After that, the road is familiar.
Tips¶
/exitsbefore you move. One glance shows every option, named and compass, so you're not guessing./hereon arrival. New location?/heretells you who's around, what services exist, and what the exits are.walk toonce you know the name. Don't navigate turn by turn once a place is discovered - let the engine find the path.- The minimap's
?????is an invitation. If you see an unknown exit, that's somewhere you haven't been. Go there. /track <npc>locates any NPC and shows their daily schedule - useful when you need to find someone at a specific time.
See also¶
- Commands You Should Know - the
full
/mapfamily and the walking verbs. - A Place to Live - Homes, Bunks & Rent - once you know the layout, where everyone sleeps.
- In-game:
?navigation,?navigation map,?navigation travel,?navigation find