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Getting Around - The Map & Compass

"North is north. The market is three blocks south and one east. The whole city would be simple geometry if the lanes didn't dog-leg around the cathedral. They do. Learn the dog-leg."

Ghelmyon isn't a menu. You move through it - location by location, exit by exit, corner by corner. The same street that looked like a straight line on the district map has a sideroad you missed, a door into a courtyard, a shortcut only the regulars use. This guide covers how movement works, how the map fills in as you explore, and how to read the navigator so you're never truly lost.


At a glance

Move by compass go n, go s, go e, go w, go ne, etc.
Move through a named exit go alley, enter cellar, enter market
Auto-walk to a known spot walk to tavern, go to forge
See exits from here /exits
Open the map /map (or just m)
Find somewhere citywide /find <place or item>
Get directions /route <place>
Quick look around /here

Compass movement

The most basic form of travel is a compass direction: go n / go s / go e / go w and the four diagonals (go ne, go sw, etc.). Most indoor connections use named exits instead - go alley, enter courtyard, enter cellar - but the compass covers all the outdoor streets.

/exits lists everything reachable from where you're standing - both compass directions and named exits. If you've been somewhere before it shows the name; if it's undiscovered it shows ?????. More on that below.


The minimap navigator

The viewport shows a small exit-navigator beside your location name. Each exit is laid out in its compass direction: north at the top, south at the bottom, east and west on the sides. Named exits (cellar, alley, etc.) appear as text labels near the side they face.

Read it at a glance before you type a direction - it tells you what's adjacent and whether you've been there before. Exits you've visited show their location name; exits you haven't show ?????.


The /map views

/map (or m) opens the map menu with four levels of detail:

View What it shows
/map micro Exits from your current location - the same as the navigator, but bigger
/map mini District overview - your neighbourhood at a glance
/map macro Full town map - every district, major roads, landmarks
/map world All five cities and the roads between them
/map visual ASCII map of the current city with paths drawn

The full town map (/map macro) is the most useful for orientation: it shows the major landmarks and districts so you can see roughly where you need to go before you start walking. /map world is for planning inter-city journeys.

Map symbols (in the ASCII view): @ = you, + = a building, · = a visited location, ? = unexplored, ─ │ ╲ ╱ = paths between locations.


Fog of war - ????? and discovery

You only see what you've found. A location that's connected to the current area but that you've never visited shows as ????? in your exits list and on the map. You can't walk to it by name; you can only step through the exit and see what's there.

Visiting a location automatically adds it to your discovered list. explore (from inside a location) actively scouts for adjacent connections you might have missed - hidden doors, side passages, and items that aren't immediately obvious. Exploring advances the clock by one phase and uses a Perception-based check.

Once discovered, any location is reachable with walk to <name> from anywhere in the same city. Auto-walk finds the shortest path and moves you step by step; combat or a manual move pauses it, and walk resumes.


Situational awareness commands

When you're disoriented, a handful of commands give a fast summary:

Command What it tells you
/here NPCs, services, exits, and a quick description of this spot
/nearby Services and NPCs one step away
/recap Full state: location, time, weather, party, active quests
/atlas Every discovered location in the current city, by district
/find shops All shops in the city with locations
/find trainers All skill trainers with locations
/find <item> Which shop sells a specific item
/route <place> Shortest path and step count

/here is the fastest "where am I and what's here" check. /recap gives the full picture when you've been playing for hours and lost the thread.


Inter-city travel

Walk to a city gate and then walk to <location in another city>. The journey runs you down a road between towns - there's terrain, weather, and the occasional encounter. A progress indicator shows how far you've come. Storms and snow slow travel; your followers comment as you go.

First time on a road you get a description of it. After that, the road is familiar.


Tips

  • /exits before you move. One glance shows every option, named and compass, so you're not guessing.
  • /here on arrival. New location? /here tells you who's around, what services exist, and what the exits are.
  • walk to once you know the name. Don't navigate turn by turn once a place is discovered - let the engine find the path.
  • The minimap's ????? is an invitation. If you see an unknown exit, that's somewhere you haven't been. Go there.
  • /track <npc> locates any NPC and shows their daily schedule - useful when you need to find someone at a specific time.

See also