Character Classes¶
13 playable classes, in three families.
Thirteen classes as one flat list tells you nothing about how they differ. These are the three things a class can be, and what each brings to a party of four.
Martial¶
Weapons, position and stamina. They decide fights by being in the right place with the right thing in hand.
In a party: The party's damage and its front line. A group without one wins slowly or not at all.
Casters¶
Mana, faith and consequence. They change what a fight IS, at a cost they have to manage.
In a party: Burst, healing and the answers to things a blade cannot touch. They run dry, which is the trade.
Mage, Cleric, Paladin, Necromancer
Support¶
Knowledge, craft and influence. Their best work happens before and between the fighting.
In a party: Everything damage cannot solve: identifying what you face, supplying it, talking past it, or building the way through.
Bard, Scholar, Herbalist, Tinkerer, Wanderer
| Class | Family | Role | Key Stats | Weapons |
|---|---|---|---|---|
| Wanderer | Support | Jack-of-all-trades, master of none. Default class.... | Random | Sword, Dagger, Bow, Axe |
| Warrior | Martial | Frontline fighter specializing in heavy weapons an... | Strength +5, Constitution +5 | Sword, Axe, Hammer, Mace |
| Rogue | Martial | Thief and assassin skilled with blades and stealth... | Dexterity +5, Speed +3, Guile +2 | Sword, Dagger, Bow |
| Ranger | Martial | Wilderness expert and skilled archer.... | Dexterity +3, Perception +3, Wits +2 | Sword, Dagger, Bow, Staff |
| Scholar | Support | Knowledge seeker who studies enemies and exploits ... | Intelligence +5, Spirit +3, Wits +2 | Staff, Dagger |
| Bard | Support | Silver-tongued performer: charms crowds, inspires ... | Charisma +5, Guile +3, Luck +2 | Sword, Dagger |
| Herbalist | Support | Nature's alchemist: brews volatile potions, cultiv... | Intelligence +3, Perception +3, Constitution +2 | Staff, Dagger |
| Mage | Casters | Arcane caster who channels raw magical energy.... | Intelligence +5, Spirit +3, Willpower +2 | Staff, Dagger |
| Monk | Martial | Unarmed combat specialist who channels inner disci... | Agility +3, Willpower +3, Strength +2 | Unarmed, Staff, Dagger |
| Cleric | Casters | Faith-based healer who channels divine power.... | Faith +4, Willpower +3, Charisma +2 | Staff, Mace, Hammer, Dagger |
| Necromancer | Casters | Dark caster who commands spirits and drains life f... | Spirit +4, Willpower +3, Guile +2 | Staff, Dagger |
| Tinkerer | Support | Engineer and gadgeteer who builds traps and device... | Intelligence +3, Dexterity +3, Perception +2 | Staff, Dagger, Hammer |
| Paladin | Casters | Holy warrior who channels divine power through mar... | Strength +3, Faith +3, Constitution +2 | Sword, Mace, Hammer, Dagger |
Wanderer¶
Family: Support
Jack-of-all-trades, master of none. Default class.
Stat Bonuses: +2 to 3 random stats Allowed Weapons: Sword, Dagger, Bow, Axe, Staff, Hammer, Mace
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Daggers | 4 |
| Dagger Stab | 4 |
| Dodge | 4 |
| Dagger Slash | 3 |
| Dagger Nick | 3 |
| One Handed Swords | 2 |
| Sword Jab | 2 |
| Sword Slash | 2 |
| Staves | 2 |
| Staff Strike | 2 |
| Combat Maneuvers | 2 |
| Sword Chop | 1 |
| Staff Sweep | 1 |
| Staff Prod | 1 |
| Outdoors | 1 |
| Forage | 1 |
Starting Equipment¶
- Weapon: Dagger
- Chest: Padded Vest
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Lockpick x5
- Rope
- Iron Sword
- Wooden Staff
- Flint and Steel
- Weathered Journal
Personality: quiet, resilient, observant
Warrior¶
Family: Martial
Frontline fighter specializing in heavy weapons and armor.
Stat Bonuses: Strength +5, Constitution +5 Learning Rates: Combat: fast (1.3x), Crafting: below average (0.8x), Social: below average (0.8x), Magic: below average (0.7x), Survival: average (0.9x) Allowed Weapons: Sword, Axe, Hammer, Mace, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| One Handed Swords | 8 |
| Sword Jab | 6 |
| Sword Slash | 5 |
| Sword Chop | 4 |
| Combat Maneuvers | 4 |
| Dodge | 3 |
Starting Equipment¶
- Weapon: Iron Sword
- Chest: Leather Armor
- Legs: Leather Pants
- Feet: Leather Boots
- Hands: Leather Gloves
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread x2
- Dried Meat
- Torch x2
- Dagger
- Frontier Whetstone
- Service Medal
Personality: disciplined, strong, stoic
Rogue¶
Family: Martial
Thief and assassin skilled with blades and stealth.
Stat Bonuses: Dexterity +5, Speed +3, Guile +2, Wits +1 Learning Rates: Combat: above average (1.1x), Crafting: average (1.0x), Social: above average (1.2x), Magic: below average (0.7x), Survival: above average (1.1x) Allowed Weapons: Sword, Dagger, Bow
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Daggers | 6 |
| Dagger Stab | 5 |
| Dagger Slash | 4 |
| Stealth | 4 |
| Dodge | 4 |
| Dagger Nick | 3 |
| Sneak | 3 |
| Pickpocketing | 3 |
| Filch | 2 |
| Combat Maneuvers | 2 |
Starting Equipment¶
- Weapon: Dagger
- Chest: Leather Armor
- Legs: Leather Pants
- Feet: Leather Boots
- Cloak: Hooded Cloak
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Lockpick x5
- Rope
- Practice Coin
- Lucky Charm
Personality: resourceful, quick, charming
Ranger¶
Family: Martial
Wilderness expert and skilled archer.
Stat Bonuses: Dexterity +3, Perception +3, Wits +2 Learning Rates: Combat: average (1.0x), Crafting: above average (1.1x), Social: average (0.9x), Magic: below average (0.7x), Survival: fast (1.3x) Allowed Weapons: Sword, Dagger, Bow, Staff
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Bows | 6 |
| Bow Shoot | 5 |
| Bow Aimed Shot | 3 |
| Bow Quick Shot | 3 |
| Herbalism | 3 |
| Outdoors | 3 |
| Tracking | 3 |
| Dodge | 3 |
| Forage | 2 |
| Combat Maneuvers | 2 |
Starting Equipment¶
- Weapon: Hunting Bow
- Chest: Studded Leather
- Legs: Leather Pants
- Feet: Leather Boots
- Cloak: Hooded Cloak
- Quiver: Leather Quiver
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat x2
- Torch x2
- Skinning Knife
- Rope
- Crude Arrow x5
- Book Scouts Journal
- Snare Kit
Personality: observant, patient, self-reliant
Scholar¶
Family: Support
Knowledge seeker who studies enemies and exploits weaknesses.
Stat Bonuses: Intelligence +5, Spirit +3, Wits +2 Learning Rates: Combat: below average (0.7x), Crafting: fast (1.4x), Social: above average (1.1x), Magic: above average (1.2x), Survival: average (0.9x) Allowed Weapons: Staff, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Staves | 5 |
| Staff Strike | 4 |
| Herbalism | 4 |
| Streetwise | 4 |
| Staff Sweep | 3 |
| Staff Prod | 3 |
| Forage | 3 |
| Appraise | 3 |
| Subterfuge | 3 |
| Identify | 2 |
| Barter | 2 |
| Bluff | 2 |
| Performance | 2 |
| Dodge | 2 |
| Combat Maneuvers | 1 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Apprentice Robes
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x3
- Bread
- Dried Meat
- Torch x2
- Cheese
- Scholars Bestiary
- Dagger
- Quill and Ink
- Weathered Journal
Personality: curious, perceptive, reserved
Bard¶
Family: Support
Silver-tongued performer: charms crowds, inspires allies, and talks their way out of anything.
Stat Bonuses: Charisma +5, Guile +3, Luck +2 Learning Rates: Combat: average (0.9x), Crafting: above average (1.1x), Social: fast (1.4x), Magic: average (0.9x), Survival: average (0.9x) Allowed Weapons: Sword, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Daggers | 5 |
| Performance | 5 |
| Dagger Stab | 4 |
| Streetwise | 4 |
| Dagger Slash | 3 |
| Dagger Nick | 3 |
| Appraise | 3 |
| Inspire | 3 |
| Dodge | 3 |
| Barter | 2 |
| Charm | 2 |
| Combat Maneuvers | 2 |
Starting Equipment¶
- Weapon: Dagger
- Chest: Padded Vest
- Legs: Wool Breeches
- Feet: Leather Boots
- Instrument: Wooden Lute
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Cheese
- Ale x2
- Lockpick x5
- Performance Rosin Cake
- Bards Ink Pot
Personality: witty, charming, eloquent
Herbalist¶
Family: Support
Nature's alchemist: brews volatile potions, cultivates rare herbs, and channels the wild.
Stat Bonuses: Intelligence +3, Perception +3, Constitution +2, Faith +1 Learning Rates: Combat: below average (0.7x), Crafting: fast (1.3x), Social: average (0.9x), Magic: average (1.0x), Survival: above average (1.2x) Allowed Weapons: Staff, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Herbalism | 6 |
| Forage | 5 |
| Outdoors | 4 |
| Staves | 4 |
| Brew Potion | 3 |
| Identify | 3 |
| Gathering | 3 |
| Staff Strike | 3 |
| Staff Sweep | 2 |
| Staff Prod | 2 |
| Dodge | 2 |
| Combat Maneuvers | 1 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Padded Vest
- Legs: Linen Trousers
- Feet: Leather Boots
- Cloak: Hooded Cloak
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x3
- Bandage x2
- Herb x4
- Bread
- Dried Meat
- Torch x2
- Skinning Knife
- Book Herbalist Garden Notes
- Empty Bottle
Personality: patient, nurturing, observant
Mage¶
Family: Casters
Arcane caster who channels raw magical energy.
Stat Bonuses: Intelligence +5, Spirit +3, Willpower +2 Learning Rates: Combat: below average (0.7x), Crafting: average (0.9x), Social: below average (0.8x), Magic: fast (1.4x), Survival: below average (0.8x) Allowed Weapons: Staff, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Arcane Arts | 6 |
| Arcane Bolt | 5 |
| Staves | 5 |
| Staff Strike | 4 |
| Arcane Shield | 3 |
| Staff Sweep | 3 |
| Staff Prod | 3 |
| Arcane Blast | 2 |
| Identify | 2 |
| Dodge | 2 |
| Combat Maneuvers | 1 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Apprentice Robes
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Mana Potion x3
- Cheese
- Dagger
- Blank Scroll Bundle
- Rune Ink
Personality: studious, intense, analytical
Monk¶
Family: Martial
Unarmed combat specialist who channels inner discipline.
Stat Bonuses: Agility +3, Willpower +3, Strength +2, Constitution +2, Speed +1 Learning Rates: Combat: above average (1.2x), Crafting: below average (0.8x), Social: average (0.9x), Magic: average (1.0x), Survival: average (1.0x) Allowed Weapons: Unarmed, Staff, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Unarmed Combat | 6 |
| Discipline | 6 |
| Punch | 5 |
| Dodge | 5 |
| Kick | 4 |
| Meditate | 4 |
| Knee | 3 |
| Combat Maneuvers | 3 |
Starting Equipment¶
- Weapon: Fist Wraps
- Chest: Cloth Wraps
- Legs: Linen Trousers
- Feet: Sandals
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x3
- Herb x2
- Bread
- Dried Meat x2
- Torch x2
- Rope
- Dagger
- Incense
- Bark Tea
Personality: disciplined, centered, patient
Cleric¶
Family: Casters
Faith-based healer who channels divine power.
Stat Bonuses: Faith +4, Willpower +3, Charisma +2 Learning Rates: Combat: below average (0.8x), Crafting: average (0.9x), Social: above average (1.1x), Magic: fast (1.3x), Survival: average (0.9x) Allowed Weapons: Staff, Mace, Hammer, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Faith Magic | 6 |
| Staves | 5 |
| Prayer | 4 |
| Staff Strike | 4 |
| Lay on Hands | 3 |
| Staff Sweep | 3 |
| Staff Prod | 3 |
| Channel Divine | 2 |
| Combat Maneuvers | 2 |
| Dodge | 2 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Temple Robes
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x3
- Bandage x3
- Herb x2
- Bread x2
- Dried Meat
- Torch x2
- Dagger
- Worn Prayer Beads
- Incense
Personality: devout, compassionate, resolute
Necromancer¶
Family: Casters
Dark caster who commands spirits and drains life force.
Stat Bonuses: Spirit +4, Willpower +3, Guile +2 Learning Rates: Combat: below average (0.7x), Crafting: below average (0.8x), Social: below average (0.8x), Magic: fast (1.4x), Survival: average (1.0x) Allowed Weapons: Staff, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Necromancy | 6 |
| Drain Life | 4 |
| Staves | 4 |
| Staff Strike | 3 |
| Fear | 2 |
| Staff Sweep | 2 |
| Staff Prod | 2 |
| Dodge | 2 |
| Bone Armor | 1 |
| Raise Corpse | 1 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Dark Robes
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Mana Potion x3
- Dagger
- Bone Dust Vial
- Bone Chimes
Personality: secretive, ambitious, morbid
Tinkerer¶
Family: Support
Engineer and gadgeteer who builds traps and devices.
Stat Bonuses: Intelligence +3, Dexterity +3, Perception +2, Wits +1 Learning Rates: Combat: below average (0.8x), Crafting: fast (1.4x), Social: average (0.9x), Magic: below average (0.8x), Survival: above average (1.1x) Allowed Weapons: Staff, Dagger, Hammer
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| Engineering | 5 |
| Staves | 4 |
| Craft Trap | 3 |
| Staff Strike | 3 |
| Identify | 3 |
| Dodge | 3 |
| Craft Gadget | 2 |
| Dismantle | 2 |
| Staff Sweep | 2 |
| Staff Prod | 2 |
Starting Equipment¶
- Weapon: Wooden Staff
- Chest: Padded Vest
- Legs: Linen Trousers
- Feet: Leather Boots
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x2
- Bandage x2
- Herb x2
- Bread
- Dried Meat
- Torch x2
- Cheese
- Lockpick x5
- Rope
- Dagger
- Tinkers Spare Parts Tin
- Silver Wire
Personality: inventive, meticulous, curious
Paladin¶
Family: Casters
Holy warrior who channels divine power through martial discipline.
Stat Bonuses: Strength +3, Faith +3, Constitution +2, Charisma +1 Learning Rates: Combat: above average (1.2x), Crafting: below average (0.8x), Social: average (1.0x), Magic: average (0.9x), Survival: average (0.9x) Allowed Weapons: Sword, Mace, Hammer, Dagger
Starting Skills¶
| Skill | Starting Rank |
|---|---|
| One Handed Swords | 6 |
| Shields | 5 |
| Sword Jab | 4 |
| Sword Slash | 4 |
| Shield Block | 4 |
| Sword Chop | 3 |
| Faith Magic | 3 |
| Combat Maneuvers | 3 |
| Lay on Hands | 2 |
| Smite | 2 |
| Holy Strike | 2 |
| Dodge | 2 |
Starting Equipment¶
- Weapon: Iron Sword
- Chest: Leather Armor
- Legs: Leather Pants
- Feet: Leather Boots
- Off_Hand: Wooden Shield
Starting Inventory¶
- Sack
- Coin Pouch
- Waterskin
- Health Potion x3
- Bandage x3
- Herb x2
- Bread x2
- Dried Meat
- Torch x2
- Dagger
- Worn Prayer Beads
- Frontier Whetstone
Personality: devout, disciplined, protective