Settings¶
Settings¶
Player settings and preferences
Settings
View and change your game preferences.
Commands:
/settings Show all current settings
/experience [level] Set hint density (new/experienced/veteran)
/prompt [on|off|fields] Toggle MUD status prompt line
/noob [on|off] Toggle training mode (tutorial + combat gate)
/portraits [on|off] Toggle NPC portrait display
/dicerolls [on|off] Toggle animated dice in viewport
Settings are saved with your character.
Type ?experience, ?prompt, or ?noob for details.
Settings — Experience Level¶
Hint density and tutorial behavior
Settings — Experience Level
Your experience level controls hint frequency and tutorial behavior.
Set during character creation or changed anytime with /experience.
Levels:
new Full hints shown after every action. Phaedro's dream
tutorial auto-starts. Training mode enabled.
experienced Lighter hints (commands only, no explanations).
Tutorial available but not forced.
veteran No hints. No tutorial. Full combat from the start.
MUD prompt line disabled by default.
Usage:
/experience Show current level
/experience new Set to new player mode
/experience veteran Set to veteran mode
Changing level mid-game takes effect immediately.
Hint counters are NOT reset (use /noob reset for that).
Settings — MUD Prompt¶
Compact status line after each command
Settings — MUD Prompt
Aardwolf-style compact status line printed after each command:
[160/160hp 150/150mn]
Auto-enabled for new/experienced players. Off for veterans.
Commands:
/prompt Show current status
/prompt on Enable prompt line
/prompt off Disable prompt line
/prompt fields List available fields
/prompt fields hp,mana,gold Set which fields to show
Available fields:
hp Hit points (current/max)
mana Mana pool (current/max)
gold Gold in purse
stamina Fatigue level
stance Combat stance
Settings — Dice Rolls¶
Animated d100 dice in the browser viewport
Settings — Dice Rolls
Toggles animated pixel-art d100 dice in the browser viewport.
When enabled, every combat attack and skill check shows two d10
dice tumbling and landing on the result with success/fail glow.
Critical hits (95+) get gold sparkle effects.
Fumbles (5 or below) get a red X indicator.
The dice animation is additive — roll numbers still appear
in the text output regardless of this setting.
Usage:
/dicerolls Toggle on/off
/dicerolls on Enable dice animation
/dicerolls off Disable dice animation
Default: OFF. Requires the pixel viewport to be visible.
Settings — Narrate Gate¶
Skip LLM narration on routine familiar-room moves
Settings — Narrate Gate
The narrator normally burns 2-5s of wall-clock per turn generating
prose through a local or cloud LLM. On routine moves through a
familiar room where nothing has changed (same NPCs, same time of
day, no new quests, no combat), that prose is usually repetitive
and the gate skips the LLM to keep turns snappy.
Default: ON (gate active — routine moves skip narration).
Rules for a skip:
- Event is a plain navigation (walking into a room)
- You have visited this room at least 3 times
- Scene signature unchanged since last visit (same NPCs,
time-of-day bucket, weather, quest flags, combat state)
First visits always narrate. Say, flirt, combat, and /look all
narrate every time regardless of this setting.
Commands:
/narrate Show current status
/narrate on Always narrate (disable gate — chatty, slow)
/narrate off Enable gate (default, fast)
/narrate status Same as bare /narrate
Env override: set GHELMYON_NARRATE_ALWAYS=1 to force narration on
every event (useful for testing or comparing prose quality).