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Settings

Settings

Player settings and preferences

Settings

View and change your game preferences.

Commands:
  /settings                Show all current settings
  /experience [level]      Set hint density (new/experienced/veteran)
  /prompt [on|off|fields]  Toggle MUD status prompt line
  /noob [on|off]           Toggle training mode (tutorial + combat gate)
  /portraits [on|off]      Toggle NPC portrait display
  /dicerolls [on|off]      Toggle animated dice in viewport

Settings are saved with your character.
Type ?experience, ?prompt, or ?noob for details.

Settings — Experience Level

Hint density and tutorial behavior

Settings — Experience Level

Your experience level controls hint frequency and tutorial behavior.
Set during character creation or changed anytime with /experience.

Levels:
  new          Full hints shown after every action. Phaedro's dream
                 tutorial auto-starts. Training mode enabled.
  experienced  Lighter hints (commands only, no explanations).
                 Tutorial available but not forced.
  veteran      No hints. No tutorial. Full combat from the start.
                 MUD prompt line disabled by default.

Usage:
  /experience              Show current level
  /experience new           Set to new player mode
  /experience veteran       Set to veteran mode

Changing level mid-game takes effect immediately.
Hint counters are NOT reset (use /noob reset for that).

Settings — MUD Prompt

Compact status line after each command

Settings — MUD Prompt

Aardwolf-style compact status line printed after each command:
  [160/160hp 150/150mn]

Auto-enabled for new/experienced players. Off for veterans.

Commands:
  /prompt              Show current status
  /prompt on            Enable prompt line
  /prompt off           Disable prompt line
  /prompt fields        List available fields
  /prompt fields hp,mana,gold   Set which fields to show

Available fields:
  hp        Hit points (current/max)
  mana      Mana pool (current/max)
  gold      Gold in purse
  stamina   Fatigue level
  stance    Combat stance

Settings — Dice Rolls

Animated d100 dice in the browser viewport

Settings — Dice Rolls

Toggles animated pixel-art d100 dice in the browser viewport.
When enabled, every combat attack and skill check shows two d10
dice tumbling and landing on the result with success/fail glow.

Critical hits (95+) get gold sparkle effects.
Fumbles (5 or below) get a red X indicator.

The dice animation is additive — roll numbers still appear
in the text output regardless of this setting.

Usage:
  /dicerolls             Toggle on/off
  /dicerolls on          Enable dice animation
  /dicerolls off         Disable dice animation

Default: OFF. Requires the pixel viewport to be visible.

Settings — Narrate Gate

Skip LLM narration on routine familiar-room moves

Settings — Narrate Gate

The narrator normally burns 2-5s of wall-clock per turn generating
prose through a local or cloud LLM. On routine moves through a
familiar room where nothing has changed (same NPCs, same time of
day, no new quests, no combat), that prose is usually repetitive
and the gate skips the LLM to keep turns snappy.

Default: ON (gate active — routine moves skip narration).

Rules for a skip:
   - Event is a plain navigation (walking into a room)
  - You have visited this room at least 3 times
  - Scene signature unchanged since last visit (same NPCs,
            time-of-day bucket, weather, quest flags, combat state)

First visits always narrate. Say, flirt, combat, and /look all
narrate every time regardless of this setting.

Commands:
  /narrate              Show current status
  /narrate on           Always narrate (disable gate — chatty, slow)
  /narrate off          Enable gate (default, fast)
  /narrate status       Same as bare /narrate

Env override: set GHELMYON_NARRATE_ALWAYS=1 to force narration on
every event (useful for testing or comparing prose quality).