Races & Subraces¶
Races & Subraces¶
All playable races, stat bonuses, penalties, and passive abilities
Races & Subraces
5 base races, 14 subraces. Bigger bonuses (+5 to +7)
with REAL penalties (-1 to -2). Race shapes your strengths
and weaknesses - choose wisely.
HUMANS - Versatile, no extreme weaknesses
?races human CHA+3, LUK+2 (no penalty)
?races noble_human CHA+4, WIL+2, INT+1 | STR-1
?races street_human DEX+3, SPD+2, GUI+2 | WIL-1
?races frontier_human CON+3, STR+2, PER+1 | CHA-1
ELVES - Graceful, magical, fragile
?races elf DEX+3, PER+2 | CON-1
?races wood_elf PER+3, AGI+2, DEX+1 | STR-1, CON-1
?races high_elf INT+4, SPI+2, WIL+1 | CON-1, STR-1
?races dark_elf DEX+3, GUI+2, SPD+1 | FAI-1, CHA-1
DWARVES - Tough, skilled, slow
?races dwarf CON+4, STR+1 | SPD-1
?races mountain_dwarf STR+3, CON+3, WIL+1 | SPD-1, AGI-1
?races hill_dwarf CON+3, PER+2, WIT+1 | SPD-1
?races deep_dwarf CON+3, WIL+3, SPI+1 | CHA-2
HALFLINGS - Nimble, lucky, weak
?races halfling LUK+2, AGI+2, WIT+1 | STR-1
?races lightfoot AGI+3, SPD+2, LUK+1 | STR-1, CON-1
?races stout CON+3, LUK+2, WIT+1 | SPD-1
ORCS - Powerful, intimidating, rough
?races orc STR+4, CON+1 | CHA-1
?races half_orc STR+3, CON+1 | CHA-1
?races war_orc STR+4, CON+2, SPD+1 | INT-1, CHA-2
?races shaman_orc SPI+3, WIL+2, STR+1 | SPD-1, AGI-1
SKILL AFFINITIES - Race affects SP gain speed
Each race learns certain skills faster (+10-25% SP)
and others slower (-15-30% SP). Examples:
Wood Elf: +25% bows, +20% stealth, -20% smithing
Mountain Dwarf: +25% axes, +25% smithing, -25% stealth
Dark Elf: +25% stealth, +20% daggers, -25% faith magic
Use /mastery to see your racial bonuses.
See also: ?classes, ?stats, ?mastery
Races - Human¶
Versatile and adaptable, balanced with no weaknesses
Races - Human (base)
Stats: CHA+3, LUK+2 (no penalty)
Net: +5 total, 0 penalties
Passive: Adaptable - +10% faster skill learning
Humans are the balanced choice. No dramatic highs
or lows, but they learn faster than anyone.
Subraces: Noble, Street, Frontier
See ?races noble_human, ?races street_human, ?races frontier_human
Races - Noble Human¶
Eloquent and commanding, but physically weak
Races - Noble Human
Stats: CHA+4, WIL+2, INT+1 | STR-1
Net: +6 total, -1 penalty
Passives:
Silver Tongue: +5 persuade
Adaptable: +5% SP gain
Born to privilege. Best social stats in the game,
but don't ask them to carry anything heavy.
Races - Street Human¶
Quick and cunning, but weak-willed
Races - Street Human
Stats: DEX+3, SPD+2, GUI+2 | WIL-1
Net: +6 total, -1 penalty
Passives:
Street Smarts: +5 perception in towns
Escape Artist: +5 flee
Raised in the alleys. Fast hands, faster feet.
But they crumble under mental pressure.
Races - Frontier Human¶
Tough and observant, but rough around the edges
Races - Frontier Human
Stats: CON+3, STR+2, PER+1 | CHA-1
Net: +5 total, -1 penalty
Passives:
Hardy: +1 HP regen
Wilderness Sense: +8 forage, +5 survival
Borderland settlers. Tough, observant, and plain-spoken.
Don't expect them to charm anyone.
Races - Elf¶
Graceful and keen-eyed, but physically fragile
Races - Elf (base)
Stats: DEX+3, PER+2 | CON-1
Net: +4 total, -1 penalty
Passives:
Keen Senses: +5 perception
Nature Affinity: better forage quality
Subraces: Wood Elf, High Elf, Dark Elf
See ?races wood_elf, ?races high_elf, ?races dark_elf
Races - Wood Elf¶
Forest ghost, deadly accurate but physically frail
Races - Wood Elf
Stats: PER+3, AGI+2, DEX+1 | STR-1, CON-1
Net: +4 total, -2 penalties
Passives:
Keen Senses: +8 perception
Forest Shadow: +10 stealth in wilderness
The ultimate ranger/archer race. Invisible in the
woods, deadly at range. Just don't get hit.
Races - High Elf¶
Magical powerhouse, glass cannon
Races - High Elf
Stats: INT+4, SPI+2, WIL+1 | CON-1, STR-1
Net: +5 total, -2 penalties
Passives:
Arcane Heritage: +8% SP gain
Lore Sight: +5 identify
Best caster race. Highest INT bonus in the game.
Devastating magic, but they fold in melee.
Races - Dark Elf¶
Deadly and sly, but untrustworthy
Races - Dark Elf
Stats: DEX+3, GUI+2, SPD+1 | FAI-1, CHA-1
Net: +4 total, -2 penalties
Passives:
Dark Vision: no torch underground
Shadow Born: +5 stealth
Poison Resistance
Natural rogues and assassins. Deadly underground.
Nobody trusts them, and they like it that way.
Races - Dwarf¶
Tough and strong, but slow
Races - Dwarf (base)
Stats: CON+4, STR+1 | SPD-1
Net: +4 total, -1 penalty
Passives:
Dark Vision: no torch underground
Stone Sense: +5 mining
Subraces: Mountain, Hill, Deep
See ?races mountain_dwarf, ?races hill_dwarf, ?races deep_dwarf
Races - Mountain Dwarf¶
Living fortress, slow but unstoppable
Races - Mountain Dwarf
Stats: STR+3, CON+3, WIL+1 | SPD-1, AGI-1
Net: +5 total, -2 penalties
Passives:
Dark Vision
Master Miner: +12 mining
Iron Skin: +2 armor
The tankiest race. Nothing moves them, and nothing
stops them. But they won't be dodging anything.
Races - Hill Dwarf¶
Perceptive and hardy, practical traders
Races - Hill Dwarf
Stats: CON+3, PER+2, WIT+1 | SPD-1
Net: +5 total, -1 penalty
Passives:
Dark Vision
Stout Heart: +1 HP regen
Shrewd: +5 barter
The well-rounded dwarf. Hardy, perceptive,
and they'll talk you into a bad deal.
Races - Deep Dwarf¶
Iron will forged in darkness, terrifyingly antisocial
Races - Deep Dwarf
Stats: CON+3, WIL+3, SPI+1 | CHA-2
Net: +5 total, -2 penalty
Passives:
Dark Vision
Deep Sense: +10 mining, +5 perception, +5 willpower
Unbreakable mental fortitude. The hardest race to
charm, fear, or dominate. But good luck talking to one.
Races - Halfling¶
Quick and lucky, but physically weak
Races - Halfling (base)
Stats: LUK+2, AGI+2, WIT+1 | STR-1
Net: +4 total, -1 penalty
Passives:
Lucky: reroll 1 fumble/day
Nimble Fingers: +5 lockpick
Subraces: Lightfoot, Stout
See ?races lightfoot, ?races stout
Races - Lightfoot Halfling¶
Untouchable, impossibly quick but fragile
Races - Lightfoot Halfling
Stats: AGI+3, SPD+2, LUK+1 | STR-1, CON-1
Net: +4 total, -2 penalties
Passives:
Lucky: reroll 1 fumble/day
Light Step: +12 stealth
The stealthiest race. Nearly impossible to hit
or detect. But a stiff breeze might knock them over.
Races - Stout Halfling¶
Tough for their size, but slow
Races - Stout Halfling
Stats: CON+3, LUK+2, WIT+1 | SPD-1
Net: +5 total, -1 penalty
Passives:
Lucky: reroll 1 fumble/day
Stout Heart: +1 HP regen
The hardy halfling. Surprisingly tough, with
enough luck to survive anything. Just not in a hurry.
Races - Orc¶
Raw power and toughness, socially crude
Races - Orc (base)
Stats: STR+4, CON+1 | CHA-1
Net: +4 total, -1 penalty
Passives:
Intimidating Presence: +12 intimidate
Thick Skin: +2 armor
Subraces: Half-Orc, War, Shaman
See ?races half_orc, ?races war_orc, ?races shaman_orc
Races - Half-Orc¶
Orc-blooded humans, tougher than a man but rougher than an orc
Races - Half-Orc
Stats: STR+3, CON+1 | CHA-1
Net: +3 total, -1 penalty
Passives:
Orc Blood: +8 intimidate
Tough Hide: +1 armor
Orc-blooded humans. The middle ground
between a man and a full orc. Less raw, still rough.
See ?races orc for the full orc line.
Races - War Orc¶
Combat machine, dumb and rude but terrifyingly effective
Races - War Orc
Stats: STR+4, CON+2, SPD+1 | INT-1, CHA-2
Net: +4 total, -3 penalties
Passives:
Battle Bred: +10 intimidate
War Hide: +3 armor
Battle Cry: +10
The highest raw STR in the game. Born to fight.
Don't expect conversation or problem-solving.
Races - Shaman Orc¶
Spiritual powerhouse, slow but deeply attuned
Races - Shaman Orc
Stats: SPI+3, WIL+2, STR+1 | SPD-1, AGI-1
Net: +4 total, -2 penalties
Passives:
Spirit Touched: +5 intimidate, +5 forage, +5% SP gain
The caster orc. Spiritual and wise, with
enough strength to hold their own. Just don't rush them.