Endings¶
Endings¶
The five resolutions — visible only after the convergence
The Five Resolutions
After the shape of it has surfaced, five paths open:
[1] SEAL Restore containment. Requires the dwarves allied.
[2] USE Harness the residue. Requires forge-workshop access.
[3] FREE Open the portal. Requires the Verdathi engaged.
[4] DESTROY End the dependency. Requires the god-bone weapon.
[5] COMPROMISE The Vigil's path. Requires the Vigil allied.
How to choose:
/story endings Show the menu with eligibility per option.
/story endings <N> Commit to a resolution (1-5).
None is correct. All are defensible. The town will live with
whichever you take. You cannot do two of them, and you cannot
undo what you choose.
Locked options remain visible so you can see what you missed.
An ineligible pick will tell you exactly which condition is
unmet — and a return visit, after meeting the gate, is allowed
until the first commitment stamps.
Once a choice stamps, it stands.