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Endings

Endings

The five resolutions — visible only after the convergence

The Five Resolutions

After the shape of it has surfaced, five paths open:

  [1] SEAL       Restore containment.        Requires the dwarves allied.
  [2] USE        Harness the residue.        Requires forge-workshop access.
  [3] FREE       Open the portal.            Requires the Verdathi engaged.
  [4] DESTROY    End the dependency.         Requires the god-bone weapon.
  [5] COMPROMISE The Vigil's path.           Requires the Vigil allied.

How to choose:
  /story endings        Show the menu with eligibility per option.
  /story endings <N>    Commit to a resolution (1-5).

None is correct. All are defensible. The town will live with
whichever you take. You cannot do two of them, and you cannot
undo what you choose.

Locked options remain visible so you can see what you missed.
An ineligible pick will tell you exactly which condition is
unmet — and a return visit, after meeting the gate, is allowed
until the first commitment stamps.

Once a choice stamps, it stands.