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Character Classes

13 playable classes.

Class Role Key Stats Weapons
Wanderer Jack-of-all-trades, master of none. Default class.... Random Sword, Dagger, Bow, Axe
Warrior Frontline fighter specializing in heavy weapons an... Strength +5, Constitution +5 Sword, Axe, Hammer, Mace
Rogue Thief and assassin skilled with blades and stealth... Dexterity +5, Speed +3, Guile +2 Sword, Dagger, Bow
Ranger Wilderness expert and skilled archer.... Dexterity +3, Perception +3, Wits +2 Sword, Dagger, Bow, Staff
Scholar Knowledge seeker who studies enemies and exploits ... Intelligence +5, Spirit +3, Wits +2 Staff, Dagger
Bard Silver-tongued performer — charms crowds, inspires... Charisma +5, Guile +3, Luck +2 Sword, Dagger
Herbalist Nature's alchemist — brews volatile potions, culti... Intelligence +3, Perception +3, Constitution +2 Staff, Dagger
Mage Arcane caster who channels raw magical energy.... Intelligence +5, Spirit +3, Willpower +2 Staff, Dagger
Monk Unarmed combat specialist who channels inner disci... Agility +3, Willpower +3, Strength +2 Staff, Dagger
Cleric Faith-based healer who channels divine power.... Faith +4, Willpower +3, Charisma +2 Staff, Mace, Hammer
Necromancer Dark caster who commands spirits and drains life f... Spirit +4, Willpower +3, Guile +2 Staff, Dagger
Tinkerer Engineer and gadgeteer who builds traps and device... Intelligence +3, Dexterity +3, Perception +2 Staff, Dagger, Hammer
Paladin Holy warrior who channels divine power through mar... Strength +3, Faith +3, Constitution +2 Sword, Mace, Hammer

Wanderer

Jack-of-all-trades, master of none. Default class.

Stat Bonuses: +2 to 3 random stats Allowed Weapons: Sword, Dagger, Bow, Axe, Staff, Hammer, Mace

Starting Skills

Skill Starting Rank
Daggers 4
Dagger Stab 4
Dodge 4
Dagger Slash 3
Dagger Nick 3
Combat Maneuvers 2

Starting Equipment

  • Weapon: Dagger
  • Chest: Padded Vest
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Bread
  • Dried Meat
  • Torch x2
  • Lockpick
  • Rope

Personality: quiet, resilient, observant


Warrior

Frontline fighter specializing in heavy weapons and armor.

Stat Bonuses: Strength +5, Constitution +5 Learning Rates: Combat: fast (1.3x), Crafting: below average (0.8x), Social: below average (0.8x), Magic: below average (0.7x), Survival: average (0.9x) Allowed Weapons: Sword, Axe, Hammer, Mace

Starting Skills

Skill Starting Rank
One Handed Swords 8
Sword Jab 6
Sword Slash 5
Sword Chop 4
Combat Maneuvers 4
Dodge 3

Starting Equipment

  • Weapon: Iron Sword
  • Chest: Leather Armor
  • Legs: Leather Pants
  • Feet: Leather Boots
  • Hands: Leather Gloves

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Bread x2
  • Dried Meat
  • Torch x2

Personality: disciplined, strong, stoic


Rogue

Thief and assassin skilled with blades and stealth.

Stat Bonuses: Dexterity +5, Speed +3, Guile +2, Wits +1 Learning Rates: Combat: above average (1.1x), Crafting: average (1.0x), Social: above average (1.2x), Magic: below average (0.7x), Survival: above average (1.1x) Allowed Weapons: Sword, Dagger, Bow

Starting Skills

Skill Starting Rank
Daggers 6
Dagger Stab 5
Dagger Slash 4
Stealth 4
Dodge 4
Dagger Nick 3
Sneak 3
Pickpocketing 3
Filch 2
Combat Maneuvers 2

Starting Equipment

  • Weapon: Dagger
  • Chest: Leather Armor
  • Legs: Leather Pants
  • Feet: Leather Boots
  • Cloak: Hooded Cloak

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Bread
  • Dried Meat
  • Lockpick x3
  • Rope
  • Torch

Personality: resourceful, quick, charming


Ranger

Wilderness expert and skilled archer.

Stat Bonuses: Dexterity +3, Perception +3, Wits +2 Learning Rates: Combat: average (1.0x), Crafting: above average (1.1x), Social: average (0.9x), Magic: below average (0.7x), Survival: fast (1.3x) Allowed Weapons: Sword, Dagger, Bow, Staff

Starting Skills

Skill Starting Rank
Bows 6
Bow Shoot 5
Bow Aimed Shot 3
Bow Quick Shot 3
Herbalism 3
Outdoors 3
Tracking 3
Dodge 3
Forage 2
Combat Maneuvers 2

Starting Equipment

  • Weapon: Hunting Bow
  • Chest: Leather Armor
  • Legs: Leather Pants
  • Feet: Leather Boots
  • Cloak: Hooded Cloak
  • Quiver: Leather Quiver

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Herb x2
  • Dried Meat x2
  • Bread
  • Skinning Knife
  • Rope
  • Crude Arrow x5

Personality: observant, patient, self-reliant


Scholar

Knowledge seeker who studies enemies and exploits weaknesses.

Stat Bonuses: Intelligence +5, Spirit +3, Wits +2 Learning Rates: Combat: below average (0.7x), Crafting: fast (1.4x), Social: above average (1.1x), Magic: above average (1.2x), Survival: average (0.9x) Allowed Weapons: Staff, Dagger

Starting Skills

Skill Starting Rank
Staves 5
Staff Strike 4
Herbalism 4
Staff Sweep 3
Staff Prod 3
Forage 3
Streetwise 3
Appraise 3
Identify 2
Dodge 2
Combat Maneuvers 1

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Apprentice Robes
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Herb x3
  • Bread
  • Cheese
  • Torch x2
  • Scholars Bestiary

Personality: curious, perceptive, reserved


Bard

Silver-tongued performer — charms crowds, inspires allies, and talks their way out of anything.

Stat Bonuses: Charisma +5, Guile +3, Luck +2 Learning Rates: Combat: average (0.9x), Crafting: above average (1.1x), Social: fast (1.4x), Magic: average (0.9x), Survival: average (0.9x) Allowed Weapons: Sword, Dagger

Starting Skills

Skill Starting Rank
Daggers 5
Performance 5
Dagger Stab 4
Streetwise 4
Dagger Slash 3
Dagger Nick 3
Appraise 3
Inspire 3
Dodge 3
Barter 2
Charm 2
Combat Maneuvers 2

Starting Equipment

  • Weapon: Dagger
  • Chest: Padded Vest
  • Legs: Wool Breeches
  • Feet: Leather Boots
  • Instrument: Wooden Lute

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Bread
  • Cheese
  • Ale x2
  • Torch
  • Lockpick

Personality: witty, charming, eloquent


Herbalist

Nature's alchemist — brews volatile potions, cultivates rare herbs, and channels the wild.

Stat Bonuses: Intelligence +3, Perception +3, Constitution +2, Faith +1 Learning Rates: Combat: below average (0.7x), Crafting: fast (1.3x), Social: average (0.9x), Magic: average (1.0x), Survival: above average (1.2x) Allowed Weapons: Staff, Dagger

Starting Skills

Skill Starting Rank
Herbalism 6
Forage 5
Outdoors 4
Staves 4
Brew Potion 3
Identify 3
Gathering 3
Staff Strike 3
Staff Sweep 2
Staff Prod 2
Dodge 2
Combat Maneuvers 1

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Padded Vest
  • Legs: Linen Trousers
  • Feet: Leather Boots
  • Cloak: Hooded Cloak

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x3
  • Bandage x2
  • Herb x4
  • Bread
  • Dried Meat
  • Skinning Knife
  • Torch

Personality: patient, nurturing, observant


Mage

Arcane caster who channels raw magical energy.

Stat Bonuses: Intelligence +5, Spirit +3, Willpower +2 Learning Rates: Combat: below average (0.7x), Crafting: average (0.9x), Social: below average (0.8x), Magic: fast (1.4x), Survival: below average (0.8x) Allowed Weapons: Staff, Dagger

Starting Skills

Skill Starting Rank
Arcane Arts 6
Arcane Bolt 5
Staves 5
Staff Strike 4
Arcane Shield 3
Staff Sweep 3
Staff Prod 3
Identify 2
Dodge 2
Combat Maneuvers 1

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Apprentice Robes
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Mana Potion x3
  • Bandage x2
  • Bread
  • Cheese
  • Torch x2

Personality: studious, intense, analytical


Monk

Unarmed combat specialist who channels inner discipline.

Stat Bonuses: Agility +3, Willpower +3, Strength +2, Constitution +2, Speed +1 Learning Rates: Combat: above average (1.2x), Crafting: below average (0.8x), Social: average (0.9x), Magic: average (1.0x), Survival: average (1.0x) Allowed Weapons: Staff, Dagger

Starting Skills

Skill Starting Rank
Unarmed Combat 6
Punch 5
Dodge 5
Kick 4
Knee 3
Combat Maneuvers 3

Starting Equipment

  • Weapon: Fist Wraps
  • Chest: Cloth Wraps
  • Legs: Linen Trousers
  • Feet: Sandals

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x3
  • Dried Meat x2
  • Bread
  • Rope
  • Torch

Personality: disciplined, centered, patient


Cleric

Faith-based healer who channels divine power.

Stat Bonuses: Faith +4, Willpower +3, Charisma +2 Learning Rates: Combat: below average (0.8x), Crafting: average (0.9x), Social: above average (1.1x), Magic: fast (1.3x), Survival: average (0.9x) Allowed Weapons: Staff, Mace, Hammer

Starting Skills

Skill Starting Rank
Staves 5
Staff Strike 4
Staff Sweep 3
Staff Prod 3
Combat Maneuvers 2
Dodge 2

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Temple Robes
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x3
  • Bandage x3
  • Bread x2
  • Torch x2
  • Herb x2

Personality: devout, compassionate, resolute


Necromancer

Dark caster who commands spirits and drains life force.

Stat Bonuses: Spirit +4, Willpower +3, Guile +2 Learning Rates: Combat: below average (0.7x), Crafting: below average (0.8x), Social: below average (0.8x), Magic: fast (1.4x), Survival: average (1.0x) Allowed Weapons: Staff, Dagger

Starting Skills

Skill Starting Rank
Staves 4
Staff Strike 3
Staff Sweep 2
Staff Prod 2
Dodge 2

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Dark Robes
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Mana Potion x3
  • Bandage x2
  • Bread
  • Dried Meat
  • Torch x2

Personality: secretive, ambitious, morbid


Tinkerer

Engineer and gadgeteer who builds traps and devices.

Stat Bonuses: Intelligence +3, Dexterity +3, Perception +2, Wits +1 Learning Rates: Combat: below average (0.8x), Crafting: fast (1.4x), Social: average (0.9x), Magic: below average (0.8x), Survival: above average (1.1x) Allowed Weapons: Staff, Dagger, Hammer

Starting Skills

Skill Starting Rank
Staves 4
Staff Strike 3
Identify 3
Dodge 3
Staff Sweep 2
Staff Prod 2

Starting Equipment

  • Weapon: Wooden Staff
  • Chest: Padded Vest
  • Legs: Linen Trousers
  • Feet: Leather Boots

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x2
  • Bandage x2
  • Bread
  • Cheese
  • Lockpick x2
  • Rope
  • Torch x2

Personality: inventive, meticulous, curious


Paladin

Holy warrior who channels divine power through martial discipline.

Stat Bonuses: Strength +3, Faith +3, Constitution +2, Charisma +1 Learning Rates: Combat: above average (1.2x), Crafting: below average (0.8x), Social: average (1.0x), Magic: average (0.9x), Survival: average (0.9x) Allowed Weapons: Sword, Mace, Hammer

Starting Skills

Skill Starting Rank
One Handed Swords 6
Shields 5
Sword Jab 4
Sword Slash 4
Shield Block 4
Sword Chop 3
Combat Maneuvers 3
Dodge 2

Starting Equipment

  • Weapon: Iron Sword
  • Chest: Chainmail
  • Legs: Leather Pants
  • Feet: Leather Boots
  • Off_Hand: Wooden Shield

Starting Inventory

  • Sack
  • Coin Pouch
  • Waterskin
  • Health Potion x3
  • Bandage x3
  • Bread x2
  • Dried Meat
  • Torch x2

Personality: devout, disciplined, protective