Wounds¶
Wounds¶
How wounds work, infections, and treatment
Wounds — Injuries and Treatment
How Wounds Happen:
Wounds come from combat damage to specific body parts.
Severity depends on the hit and how much HP was lost.
Wound Severity:
Minor Heals naturally with rest or sleep
Moderate Needs bandages or temple treatment to heal
Severe Requires temple cleric treatment
Infections:
Untreated wounds can develop infections over time.
Infections progress: minor wound → moderate → severe.
Infected wounds get worse until treated — don't ignore them.
Temple clerics cure infections. Antidotes also help.
Bandages:
Bandages stop bleeding and slow wound deterioration.
They do NOT cure wounds or clear infections on their own.
Use: use bandage
Stat Penalties:
Active wounds reduce your stats in combat.
Wound penalties are shown in your combat output.
Healed wounds no longer impose penalties.
Temple Treatment:
go temple → talk to a cleric
Clerics heal wounds and cure infections for a fee.
See also: ?healing