Fighting Styles¶
Fighting Styles¶
Weapon-specific combat stances with unique bonuses
Fighting Styles
Weapon-specific combat stances that modify your
combat performance. Unlocked by weapon skill rank.
Styles stack with stances (aggressive/defensive/etc).
Commands:
style <name> Switch to a fighting style
/style List styles for equipped weapon
style off Revert to no style
Per-weapon styles:
?styles swords Duelist, Berserker Blade, Sentinel
?styles daggers Cutthroat, Shadow Dancer
?styles axes Lumberjack, Whirlwind
?styles blunt Skull Crusher, Wall Breaker
?styles bows Sniper, Volley
?styles staves Monk, Quarterstaff Master
?styles polearms Pikeman
?styles greatswords Executioner, Half-Sword
?styles unarmed Brawler, Martial Artist
Stat Key:
Hit = attack roll Dmg = flat damage
Crit = crit chance % Def = defense threshold
Parry = parry chance Dodge = dodge modifier
Spd = initiative DblStrike = double-strike %
Counter-Styles:
Styles have archetypes that create matchup bonuses.
?styles counters Full archetype matchup chart
Counter-Styles¶
Rock-paper-scissors matchups between fighting style archetypes
Counter-Styles
Every style belongs to an archetype. When your
archetype counters your opponent's, you gain:
+8 hit, +5% crit, +0.1x damage
When countered, you suffer:
-5 hit, -3% crit
Matchups (A > B means A beats B):
Aggressive > Evasive, Control
Defensive > Aggressive, Precision
Evasive > Defensive, Precision
Precision > Aggressive, Control
Control > Evasive, Defensive
Style Archetypes:
Aggressive: Berserker Blade, Lumberjack,
Wall Breaker, Executioner, Brawler, Whirlwind
Defensive: Sentinel, Monk, Pikeman
Evasive: Shadow Dancer, Martial Artist, Volley
Precision: Duelist, Cutthroat, Sniper, Half-Sword
Control: Skull Crusher, Quarterstaff Master
Tip: Watch for style advantage/disadvantage messages
in combat. Switch styles to counter tough enemies.
Styles — Swords¶
Duelist, Berserker Blade, Sentinel
Styles — One-Handed Swords
Duelist (rank 15)
Precise, elegant swordplay.
Hit +8, Crit +5%, Parry +10, Dmg ×0.90, Dodge -5
Berserker Blade (rank 30)
Wild, reckless swings.
Hit -5, Dmg +4, Dmg ×1.25, Crit +8%, Def -10, DblStrike +10%
Sentinel (rank 20)
Defensive swordsmanship.
Hit -3, Def +8, Parry +15, Dmg ×0.85, Crit +3%
Styles — Daggers¶
Cutthroat, Shadow Dancer
Styles — Daggers
Cutthroat (rank 15)
Dirty fighting — go for the vitals.
Crit +12%, Bleed +15%, Hit +5, Def -5
Shadow Dancer (rank 25)
Fluid, evasive knifework.
Dodge -15 (easier), Spd +5, Hit +3, Dmg ×0.85, DblStrike +8%
Styles — Axes¶
Lumberjack, Whirlwind
Styles — Axes
Lumberjack (rank 15)
Heavy methodical chops.
Dmg +5, Dmg ×1.15, Hit -3, Spd -3, Bleed +10%
Whirlwind (rank 30)
Spinning strikes.
DblStrike +15%, Hit -5, Dmg ×1.10, Def -8, Dodge +5
Styles — Blunt¶
Skull Crusher, Wall Breaker
Styles — Blunt Weapons (Hammer/Mace)
Skull Crusher (rank 15)
Aim for the head. Stun, then finish.
Stun +15%, Hit -5, Dmg +3, Crit +5%, Spd -2
Wall Breaker (rank 25)
Armor-crushing strikes.
Dmg ×1.30, Hit -8, Def -5, Spd -3
Styles — Bows¶
Sniper, Volley
Styles — Bows
Sniper (rank 20)
Patient, precise shooting.
Hit +12, Crit +10%, Dmg ×1.20, Spd -5
Volley (rank 15)
Rapid shooting, overwhelming volume.
Hit -8, DblStrike +20%, Spd +5, Dmg ×0.80
Styles — Staves¶
Monk, Quarterstaff Master
Styles — Staves
Monk (rank 15)
Flowing defensive staff work.
Parry +12, Def +5, Spd +3, Dmg ×0.90
Quarterstaff Master (rank 30)
Two-ended striking, relentless.
DblStrike +12, Hit +5, Dmg +2, Def -3
Styles — Polearms¶
Pikeman
Styles — Polearms
Pikeman (rank 15)
Control space with reach.
Def +10, Hit +5, Dmg ×0.90, Dodge +5
Styles — Greatswords¶
Executioner, Half-Sword
Styles — Two-Handed Swords
Executioner (rank 20)
Massive deliberate strikes.
Dmg ×1.40, Crit +8%, Hit -10, Spd -5, Def -5
Half-Sword (rank 25)
Grip blade mid-length for precision.
Hit +10, Crit +5%, Dmg ×0.85, Parry +8
Styles — Unarmed¶
Brawler, Martial Artist
Styles — Unarmed Combat
Brawler (rank 10)
Street fighting, dirty, effective.
Hit +5, Stun +10%, Dmg +3, Def -5
Martial Artist (rank 25)
Disciplined fighting art.
Spd +8, Dodge -12, Crit +8%, DblStrike +10%, Dmg ×0.90