Spell List¶
Spell List¶
All spells by school with mana costs
Spell List
UNIVERSAL (no faction required):
Arcane Bolt ..... 5 mana — Basic magic missile
Mend ............ 8 mana — Close minor wounds
Detect Magic .... 3 mana — Sense magical auras
Light ........... 3 mana — Conjure a floating light orb
Dispel .......... 15 mana — Strip magical effects
Mana Tap ........ 0 mana — Restore mana (4-phase CD)
EVOCATION (Arcane Collegium):
Firebolt ........ 8 mana — Fire damage
Frost Lance ..... 10 mana — Ice spear, slows target
Force Push ...... 12 mana — Telekinetic knockback
Arcane Shield ... 12 mana — Absorb damage barrier
Mana Surge ...... 15 mana — Amplify next spell
Counterspell .... 20 mana — Disrupt enemy casting
Lightning Arc ... 25 mana — Chain lightning, area
Ward of Silence . 30 mana — Anti-magic field
Meteor Strike ... 50 mana — Devastating area damage
DIVINATION / RESTORATION (River Seers):
Insight ......... 5 mana — Reveal enemy HP/stats
Healing Stream .. 15 mana — Mend wounds with water
Purify .......... 15 mana — Cleanse poison/disease
Foresight ....... 12 mana — Dodge bonus, 3 rounds
Water Shield .... 14 mana — Deflect incoming blows
Calm Mind ....... 18 mana — Pacify a hostile target
Scry ............ 20 mana — See distant location
Prophecy ........ 35 mana — Reveal quest objectives
Mass Heal ....... 40 mana — Heal all allies, area
TRANSMUTATION / EARTH (Deep Circle):
Iron Fist ....... 8 mana — Unarmed damage bonus
Stoneskin ....... 10 mana — Temporary stone armor
Sharpen Blade ... 10 mana — Weapon damage bonus
Magnetic Pull ... 15 mana — Reduce enemy armor
Tremor .......... 18 mana — Area stun chance
Transmute Metal . 25 mana — Reshape item material
Fortify ......... 30 mana — Massive defense boost
Earthquake ...... 35 mana — Area damage + stun
Golem Shaping ... 45 mana — Summon stone golem
NATURE / DRUIDIC (Wild Coven):
Entangle ........ 10 mana — Root enemy with vines
Barkskin ........ 12 mana — Natural bark armor
Nature's Balm ... 12 mana — Forest vitality heal
Call Beast ...... 15 mana — Summon wolf or hawk
Thornwall ....... 15 mana — Retaliatory thorn barrier
Poison Spores ... 18 mana — Area damage over time
Call Lightning .. 22 mana — Thunderbolt strike
Storm Call ...... 35 mana — Area lightning + rain
Wild Shape ...... 40 mana — Transform into beast
NECROMANCY (Pale Order — hidden faction):
Chill Touch ..... 4 mana — Cold damage + slow
Drain Life ...... 10 mana — Siphon HP from enemy
Fear ............ 12 mana — Enemies may flee
Corpse Explosion 12 mana — Detonate a corpse, area
Bone Armor ...... 15 mana — Shell of bones
Life Link ....... 18 mana — Absorb ally's damage
Raise Corpse .... 20 mana — Temp undead servant
Speak with Dead . 20 mana — Commune with spirits
Wither .......... 22 mana — Heavy necrotic damage
Soul Trap ....... 25 mana — Capture dying soul
Animate Dead .... 40 mana — Permanent undead pet
Death's Embrace . 50 mana — Devastating + self-heal
CASTING: cast <spell> [at <target>]
KNOWN SPELLS: /spells
LEARN: Train with faction NPCs or use spell tomes.
Note: Faith (Cleric), Engineering (Tinkerer), and
Performance (Bard) spells are class-specific.
See ?classes cleric, ?classes tinkerer, ?classes bard.