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Spell List

Spell List

All spells by school with mana costs

Spell List

UNIVERSAL (no faction required):
  Arcane Bolt ..... 5 mana  — Basic magic missile
  Mend ............ 8 mana  — Close minor wounds
  Detect Magic .... 3 mana  — Sense magical auras
  Light ........... 3 mana  — Conjure a floating light orb
  Dispel .......... 15 mana — Strip magical effects
  Mana Tap ........ 0 mana  — Restore mana (4-phase CD)

EVOCATION (Arcane Collegium):
  Firebolt ........ 8 mana  — Fire damage
  Frost Lance ..... 10 mana — Ice spear, slows target
  Force Push ...... 12 mana — Telekinetic knockback
  Arcane Shield ... 12 mana — Absorb damage barrier
  Mana Surge ...... 15 mana — Amplify next spell
  Counterspell .... 20 mana — Disrupt enemy casting
  Lightning Arc ... 25 mana — Chain lightning, area
  Ward of Silence . 30 mana — Anti-magic field
  Meteor Strike ... 50 mana — Devastating area damage

DIVINATION / RESTORATION (River Seers):
  Insight ......... 5 mana  — Reveal enemy HP/stats
  Healing Stream .. 15 mana — Mend wounds with water
  Purify .......... 15 mana — Cleanse poison/disease
  Foresight ....... 12 mana — Dodge bonus, 3 rounds
  Water Shield .... 14 mana — Deflect incoming blows
  Calm Mind ....... 18 mana — Pacify a hostile target
  Scry ............ 20 mana — See distant location
  Prophecy ........ 35 mana — Reveal quest objectives
  Mass Heal ....... 40 mana — Heal all allies, area

TRANSMUTATION / EARTH (Deep Circle):
  Iron Fist ....... 8 mana  — Unarmed damage bonus
  Stoneskin ....... 10 mana — Temporary stone armor
  Sharpen Blade ... 10 mana — Weapon damage bonus
  Magnetic Pull ... 15 mana — Reduce enemy armor
  Tremor .......... 18 mana — Area stun chance
  Transmute Metal . 25 mana — Reshape item material
  Fortify ......... 30 mana — Massive defense boost
  Earthquake ...... 35 mana — Area damage + stun
  Golem Shaping ... 45 mana — Summon stone golem

NATURE / DRUIDIC (Wild Coven):
  Entangle ........ 10 mana — Root enemy with vines
  Barkskin ........ 12 mana — Natural bark armor
  Nature's Balm ... 12 mana — Forest vitality heal
  Call Beast ...... 15 mana — Summon wolf or hawk
  Thornwall ....... 15 mana — Retaliatory thorn barrier
  Poison Spores ... 18 mana — Area damage over time
  Call Lightning .. 22 mana — Thunderbolt strike
  Storm Call ...... 35 mana — Area lightning + rain
  Wild Shape ...... 40 mana — Transform into beast

NECROMANCY (Pale Order — hidden faction):
  Chill Touch ..... 4 mana  — Cold damage + slow
  Drain Life ...... 10 mana — Siphon HP from enemy
  Fear ............ 12 mana — Enemies may flee
  Corpse Explosion  12 mana — Detonate a corpse, area
  Bone Armor ...... 15 mana — Shell of bones
  Life Link ....... 18 mana — Absorb ally's damage
  Raise Corpse .... 20 mana — Temp undead servant
  Speak with Dead . 20 mana — Commune with spirits
  Wither .......... 22 mana — Heavy necrotic damage
  Soul Trap ....... 25 mana — Capture dying soul
  Animate Dead .... 40 mana — Permanent undead pet
  Death's Embrace . 50 mana — Devastating + self-heal

CASTING: cast <spell> [at <target>]
KNOWN SPELLS: /spells
LEARN: Train with faction NPCs or use spell tomes.

Note: Faith (Cleric), Engineering (Tinkerer), and
Performance (Bard) spells are class-specific.
See ?classes cleric, ?classes tinkerer, ?classes bard.