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Social

Social

NPCs, followers, relationships, romance

Social

Commands:
  beckon <name>              Ask NPC to follow you
  dismiss <name>             Dismiss a follower
  disband                    Dismiss all followers
  follow                     List who follows you
  invite <name>              Invite NPC to your party
  flirt <name> [topic]        Flirt (joke/compliment/romantic/tease/charm)
  /date <name>               Date an NPC (romantic mode)
  /alias <name>              Show NPC name discovery tier
  /name <name> <label>       Assign custom label to NPC
  /ask <name> about <topic>  Ask NPC about a remembered topic
  /memories [name]           What NPCs remember about you
  /party                     Show your party/followers

Topics:
  ?social followers           Managing followers
  ?social relationships       Trust, affection, status
  ?social perks               Relationship tier perks
  ?social training            Learning skills from NPCs
  ?social lessons             EXP, daily caps, rank gates
  ?social work                Jobs for non-combat income
  ?social romance             Romance and consent
  ?social adult               Adult content and escalation
  ?social npcs                Spawning and managing NPCs
  ?social entertainment       Gambling, dancing, Velvet Curtain
  ?social flirt               Flirt mechanics, topics, personality
  ?social mercs               Hiring mercenaries
  ?social hygiene             Bathing and the stinky debuff
  ?social drunk               Alcohol and intoxication
  ?social pillowtalk          Pillow talk and heart-to-heart
  ?social chatter             Ambient NPC overheard conversations
  ?social fidelity            NPC loyalty, affairs, scandal
  ?social secrets             NPC knowledge and the /rumors command
  ?social titles              Achievement titles and fame
  ?social temple              Prayer, donations, worship
  ?social meetings            Arrange NPC meetings
  ?social corner              The smoker's corner in taverns
  ?social letters             NPC letters on the tavern board

Social — Followers

Managing followers

Social — Followers

beckon <name>        Ask NPC to follow you
dismiss <name>       Stop NPC from following
disband              Dismiss all followers
follow               List current followers
invite <name>        Invite + set invited flag
/order <name> <act>  Order a follower to act

Followers auto-travel with you when you move.
They appear in location descriptions and can be
given items, ordered, and interacted with.

Social — Relationship Perks

Tier-based relationship benefits

Social — Relationship Perks

Higher relationship status unlocks perks:

  Acquaintance   5% shop discount
  Friend         10% discount, beckon from adjacent
  Close Friend   20% discount, fights alongside you
  Lover          30% discount, combat, +10 heal bonus
  Partner        30% discount, combat, +20 heal bonus

Discounts apply automatically when buying from NPCs.
Combat willingness requires close_friend or higher.

Social — Training

Learning skills from NPCs

Social — Training

Commands:
  train <skill> from <npc>  Train a skill from a trainer
  train / learn             List trainers at your location
  assess <npc>              Show what an NPC can teach
  practice <skill>          Self-train: no gold, +1 SP
  /exp                      Check your training budget

Training Costs:
  Cost = 10g * (rank / 5 + 1)
  Rank 0: 10g  |  Rank 5: 20g  |  Rank 20: 50g

SP Awarded:
  SP = 3 + rank / 10
  Rank 0: 3 SP  |  Rank 10: 4 SP  |  Rank 20: 5 SP

Each trainer has a rank cap — once you reach it,
you'll need a more skilled trainer or self-practice.
Up to 3 lessons per trainer per phase (cooldown).

Practice (self-train) awards only 1 SP per phase,
but costs no gold. Good for slow, steady progress.

Mind States (training fatigue):
  Uses 1-3: 100% SP  (Fresh)
  Uses 4-5: 75% SP   (Warming up)
  Uses 6-7: 50% SP   (Tiring)
  Uses 8-9: 25% SP   (Fatigued)
  Uses 10+: 0% SP    (Mind-locked)
  Resets at dawn. Use /mindstate to check.

Trainers:
  Gareth     blacksmith     Swords, Axes        (rank 30)
  Bramble    hollow_stump   Bows, Outdoors      (rank 25)
  Wren       forest_edge    Stealth, Outdoors   (rank 25)
  Vex        thieves_den    Pickpocket, Street  (rank 20)
  Miriam     temple         Herbalism           (rank 20)
  Oakwise    forest_shrine  Herb, Outdoor, Staves (rank 30)
  Skarn      undercroft     Blunt Weapons       (rank 15)
  Roderic    gate           Combat Maneuvers    (rank 35)
  Lyris      tavern         Streetwise          (rank 25)

Social — Lessons & EXP

Experience points, lesson system, skill advancement

Social — Lessons & EXP

EXP (Experience Points) is the primary currency for
learning skills from trainers.

Earning EXP:
  Combat kills        HP-based (stronger = more EXP)
  Quest completion    25-100 EXP by tier
  Crafting            5 EXP per successful craft
  Exploration         3 EXP per new location

Training Cost:
  Lesson cost scales exponentially with skill rank:
    Novice (0-19):      10-20 EXP per lesson
    Apprentice (20-39): 30-60 EXP per lesson
    Journeyman (40-59): 80-200 EXP per lesson
    Expert (60-79):     250-600 EXP per lesson
    Master (80+):       750+ EXP per lesson

Daily Lesson Cap:
  Maximum 10 lessons per day. Resets at dawn.
  This prevents power-leveling. Pace your training.

Rank Gates:
  Rank 20 (Apprentice): unlocked at skill 20
  Rank 40 (Journeyman): unlocked at skill 40
  Rank 60 (Expert):     unlocked at skill 60
  Rank 80 (Master):     unlocked at skill 80

Commands:
  /lessons / /exp      Show EXP, lessons remaining
  train <skill>        Spend EXP to gain skill ranks

Alignment — Honor & Virtue

Your moral compass

Alignment — Honor & Virtue

Two axes shape your character's reputation:
  Honor  (-100 to +100): Lawful ↔ Criminal
  Virtue (-100 to +100): Kind ↔ Cruel

Labels (Honor):
  Outlaw → Criminal → Disreputable → Suspect
  → Unremarkable → Decent → Upright
  → Principled → Lawful → Paragon

Labels (Virtue):
  Monstrous → Cruel → Callous → Indifferent
  → Ordinary → Considerate → Compassionate
  → Benevolent → Virtuous → Saintly

Your actions shift alignment. Positive gains
are capped at +8/day. Losses have no cap.
Pushing into extremes gets harder (scaling).

Quadrant Archetypes (both axes ±50+):
  Paladin (H+/V+)   — allies hit harder, temple healing
  Iron Fist (H+/V-)  — fear immune, bonus vs criminals
  Robin Hood (H-/V+) — black market deals, secret paths
  Villain (H-/V-)    — enemies flee, lifesteal

Each archetype has 4 perk tiers at ±30/50/70/90.
Perks are lost immediately if alignment shifts away.

Use /alignment to check your standing and perks.

Mind States — Training Fatigue

Diminishing skill gains per day

Mind States — Training Fatigue

Training the same skill repeatedly in one day gives
diminishing SP gains. Encourages variety.

Fatigue tiers (uses 1-3 / 4-5 / 6-7 / 8-9 / 10+):
  Fresh        100% SP gain
  Warming up    75% SP gain
  Tiring        50% SP gain
  Fatigued      25% SP gain
  Mind-locked    0% SP gain

Fractional gains accumulate — no SP is lost, just
delayed until the fraction rounds up.

Mind state resets at dawn each day.

Use /mindstate to see fatigue per skill.

Social — Work & Jobs

Casual work and formal employment

Social — Work & Jobs

work                       Casual day labor at your location
apply for job              Get hired at a workplace
work N                     Work an N-hour shift (1-4h)
quit job                   Resign from your job
/job                       Show employment status

CASUAL WORK:
Quick jobs at any work location. Skill check → pay.
One per phase. +1 SP in relevant skill.

  Tavern       Serve drinks      (Streetwise/Cha)  5-15g
  Blacksmith   Pump bellows      (Swords/Str)      8-20g
  Market       Haggle            (Streetwise/Int)  5-12g
  Mill         Grind grain       (Outdoors/End)    6-15g
  Temple       Tend the sick     (Herbalism/Wis)   5-10g
  Library      Copy scrolls      (flat/Int)        3-8g
  Fields       Harvest crops     (Outdoors/Str)    5-12g
  Slag Market  Sort wares        (Streetwise/Per)  8-18g

FORMAL JOBS:
Named employer, timed shifts, better pay. Visit the
workplace and 'apply for job'. One shift per day.
Miss 3 days → fired. Quitting costs -5 employer trust.

  Bartender    Marta/Tavern     (Streetwise/Cha)  8g/hr
  City Guard   Hale/Barracks    (Swords/Str)     10g/hr
  Healer Asst  Miriam/Temple    (Herbalism/Spi)   6g/hr
  Dock Worker  Sal/River Landing (Outdoors/Con)  12g/hr

Social — Relationships

Trust, affection, status tiers

Social — Relationships

/rel                 Show all relationships
/rel <name>          Show detailed relationship

Relationships track trust, familiarity, and affection.
Status tiers:
  stranger → acquaintance → friend → close_friend
  → lover → partner

Interactions (talk, flirt, give, beckon) affect scores.
Attacking an NPC damages trust.

Social — NPC Relations

Relationships between NPCs (not player)

Social — NPC Relations

NPCs have relationships with each other independent
of the player. These affect venue seating, narrator
context, and NPC behavior.

/relations              Relationships at your location
/relations <name>       All relations for an NPC

Relationship types:
  Friend    — sit together, share info, defend
  Rival     — compete, snipe at each other
  Enemy     — active hostility, avoid each other
  Family    — blood/marriage ties
  Lover     — NPC romantic entanglement
  Business  — professional partnership
  Grudge    — one-directional hatred

The narrator knows about NPC relationships when
related NPCs are at the same location.

Social — NPC Secrets & Rumors

NPC knowledge, secrets, and the /rumors command

Social — NPC Secrets & Rumors

NPCs know things — secrets, gossip, hidden knowledge.
Each NPC has their own memory of what they've learned.
Secrets range from common knowledge to deadly intel.

Commands:
  /ask <name> about <topic>   Ask what an NPC knows
  tell <name> about <topic>   Share a secret you know with an NPC
  /rumors                     View all rumors you've learned

Trust Gates:
  NPCs only share secrets if they trust you enough.
  Higher sensitivity = more trust required:
    1 (common)     Trust 0+   Anyone will tell you
    2 (local news) Trust 15+  Need basic rapport
    3 (private)    Trust 30+  Need real trust
    4 (dangerous)  Trust 50+  Need strong trust
    5 (deadly)     Trust 70+  Only closest allies

Categories:
  Crime, Politics, Trade, Romance,
  Personal, Quest Intel, Locations

Gossip Propagation:
  NPCs gossip at tavern tables during social hours.
  Friendly NPCs share low-sensitivity secrets.
  Rumors mutate as they spread (telephone game).
  Two NPCs may give conflicting accounts.

Eavesdropping:
  Use 'eavesdrop' at a venue to overhear secrets.
  Streetwise / Subterfuge skill check (DC 10).
  Overheard secrets auto-add to /rumors.

Sharing Secrets:
  tell <npc> about <topic>  Share what you know
  NPC must trust you (trust >= 20) to believe you.
  Shared secrets become part of the NPC's knowledge.
  They may gossip about it to others at taverns.

Pillow Talk:
  Intimate partners share secrets during quiet moments.
  Higher relationship tier = higher sensitivity unlocked.
  Tier 1 (lover): up to sensitivity 2
  Tier 2 (close):  up to sensitivity 3
  Tier 3 (spouse): up to sensitivity 5 (all secrets)
  Secrets learned via pillow talk auto-add to /rumors.

Faction Briefings:
  NPCs in the same faction share intel daily.
  Crime, politics, trade, and location secrets
  spread automatically among faction members.
  Reach 'friendly' rep with a faction to receive
  their briefings — new intel added to /rumors.

Witnessed Events:
  NPCs who witness crimes gain knowledge of them.
  These become gossipable secrets that spread
  through tavern talk and eavesdropping.
  Stealth and disguise reduce witness confidence.

Quest Hooks:
  Some secrets unlock quests when revealed to you.
  The NPC will hint at the quest and you can accept it.
  High-sensitivity secrets often lead to the best quests.

Tips:
  Build trust by talking, helping, and gifting.
  Gossip NPCs (nosy/talkative) share more freely.
  Lovers share the deepest secrets (pillow talk).
  Visit taverns during evening/night for best gossip.
  Join a faction to get their intelligence briefings.

Social — Romance

Romance, flirt, dating, consent

Social — Romance

/romance             Enable romantic tone
flirt <name> [topic] Flirt (topics: joke, compliment, romantic, tease, charm)
ask out <name>       Ask an NPC to start dating (girlfriend/boyfriend)
date <name>          Go on a date at the current location
invite <name> to stay / over / home
                     Invite a partner to spend the night
consent <name>       Roll for intimate consent

Relationship progression:
  friend → close_friend → [flirt] → dating → lover → partner → spouse

Dating (ask out):
  Requires: friend/close_friend, romantic interest, affection ≥ 40
  High affection (≥60) = auto-yes. Mid-range = CHA roll.
  Perks: 15% shop discount, combat willing, gift bonus.

Dates:
  One date per day. Bonus affection by location type:
  Tavern/Inn (+3 aff), Park/Garden (+3 aff), Market (+2 aff)

Sleepovers:
  Requires: dating+, player property, evening/night phase.
  Dating: 1 per week max. Lover+: no limit.
  NPC moves to your home that night, leaves at dawn.

Romance must be enabled with /romance. No escalation
without explicit consent from the NPC.

Ending relationships:
  break up with <name>   Amicable split (keeps friendship)
  divorce <name>          Harsh separation (may cause hostility)
Jealousy: a spouse or partner at the same location may
react angrily if they witness you flirting with someone else.

Social — Adult

Adult content and escalation

Social — Adult Content

/adult               Enable adult tone
/do <activity>       Start an activity mode
/stop                End current activity
/reset <name>        Reset character to defaults

Adult mode requires: /adult enabled + consent granted.
Activities: undress, intimate, sex
Uses the adult model if configured (--adult-model).
/reset clears visual overrides and adult tags.

Social — NPCs

Spawning and managing NPCs

Social — NPCs

/entrance <name> [desc|random|female|male]
  Spawn a new NPC at your location
/tag <name> <tags>   Set character tags
/visual <name> k=v   Set visual attributes
/inspect <name>      Show raw character data
/sheet <name>        Full character sheet
/quest <name>        Accept quest from NPC
/dnd                 Toggle do-not-disturb

Social — Entertainment

Gambling, dancing, Velvet Curtain

Social — Entertainment

The Velvet Curtain offers gambling, dancing,
performances, and private entertainment.

Topics:
  ?social entertainment gambling   Card & table games
  ?social entertainment dancing    Watch and request dances
  ?social entertainment velvet     Venue guide & VIP

Entertainment — Games Corner

Carnival mini-games at Market Square

Entertainment — Games Corner

Location: Games Corner (off Market Square)

5 carnival mini-games. First play of each is FREE
every day. Paid replays afterward.

Games:
  wheel / spin wheel      Wheel of Fortune (10g)
  cups [1-3] / shell game  Three Cups (10g)
  dice / roll dice         Dice Roll 2d6 (10g)
  scratch / scratch card   Scratch Card (5g)
  dip / lucky dip          Lucky Dip item draw (10g)

Wheel of Fortune:
  8 slices: nothing, 2x, 3x, 5x, 10x, jackpot (50x)

Three Cups:
  Pick cup 1, 2, or 3. 1-in-3 chance. Win = 3x.

Dice Roll:
  Roll 2d6. 10+ = 3x, 8-9 = 2x, 7 = push, <7 = lose.

Scratch Card:
  Reveal 3 symbols. Match 2 = 10g, match 3 = 100g.
  Skull triple = bonus item!

Lucky Dip:
  Draw a random item from the barrel. Items range
  from common junk to rare gear.

Daily Reset:
  Free plays reset at dawn each day.
  Admin: /gamesreset clears all daily flags.

Entertainment — Gambling

Card and table games at The Den

Entertainment — Gambling

Location: The Den (inside Velvet Curtain)

Games:
  blackjack           Hit/stand/double, beat dealer
  poker               5-card draw vs dealer AI
  roulette <bet>      Bet on number/red/black/odd/even
  dice <amount>       Roll vs house, 7+ wins
  gamble <amount>     Quick hustle (Bluff skill check)

Syntax:
  play blackjack          Start a hand
  bet 50                  Wager gold (before deal)
  hit / stand / double    Blackjack actions
  roulette red 20         Bet 20g on red
  roulette 17 10          Bet 10g on number 17

Payouts:
  Blackjack natural 21    2.5x wager
  Blackjack win           2x wager
  Roulette number         35:1
  Roulette color/parity   1:1
  Poker win               2x wager

Gambling trains the Hustle and Bluff sub-skills.

Entertainment — Dancing

Watch and request dances

Entertainment — Dancing

Location: The Showroom / Private Booth

Commands:
  watch dance             Watch the current performer
  tip <dancer> <amount>   Tip a dancer (5g minimum)
  request dance <dancer>  Request a private dance

Intensity Escalation:
  Tips of 5g+ gradually increase dance intensity:
    tasteful → sensual → erotic
  Intensity resets between sessions.

Private Dances:
  Request moves the dancer to the Private Booth.
  Requires prior tipping (familiarity). Higher
  intensity unlocked by continued tips.

Performers:
  Della       Lead dancer (showroom/bathhouse)
  Dew         Acrobatic dancer (showroom/bathhouse)

Entertainment — Velvet Curtain

Venue guide, rooms, VIP

Entertainment — Velvet Curtain

An upscale entertainment venue in the Pleasure
District of Ghelmyon.

Rooms:
  Velvet Curtain     Main entrance and lounge
  Velvet Lounge      Bar area, socializing
  The Den            Gambling tables
  The Showroom       Stage performances
  Private Booth      Private dances, meetings
  Velvet's Office    Hidden — management office
  Ruby/Silk/Candle/Mirror  Private satellite rooms

Key NPCs:
  Grask      Bouncer (entrance)
  Whisper    Info broker — buy rumors (10g each)
  Lyric      Harpist (showroom)
  Della      Lead dancer
  Dew        Acrobatic dancer
  Sable      Manager (office, hidden)

VIP Status:
  Tip 200g lifetime total → VIP. Free private
  room bookings, priority service.

read sign             Read venue info at any room
buy rumor from whisper Buy a rumor for 10g

Social — Flirt Mechanics

CHA vs WIL roll, topics, personality, quality tiers

Social — Flirt Mechanics

Command: flirt <name> [topic]

How It Works:
  Your Charisma (CHA) is rolled against the target's
  Willpower (WIL) on a d100. Higher CHA = easier,
  higher WIL = harder.

  Threshold = 50 + WIL/5 - CHA/5 (clamped 15-85)
  Roll > threshold = success

Topics (optional):
  joke         -5 threshold (easier — humor disarms)
  compliment    neutral
  romantic     +5 threshold (harder — but +50% attraction)
  tease        -3 threshold (slightly easier)
  charm         neutral

  Example: flirt blossom joke

NPC Personality:
  Some NPCs react differently to flirting based on
  their personality:
  Shy/timid/reserved    +5 threshold (harder)
  Confident/bold        -5 threshold (easier)
  Playful/flirty        -3 threshold (slightly easier)

Attempts Per Day:
  - 3 attempts per NPC per day
  - Fail on 1st attempt = locked out for the day
  - Fail on 2nd/3rd = still get remaining attempts

Quality Tiers (on success):
  Brilliant    Roll 40+ over threshold    +20 attraction
  Solid        Roll 25+ over threshold    +15 attraction
  Modest       Roll under 25 over         +6 attraction

Tips:
  - Use 'joke' or 'tease' for easier rolls
  - Use 'romantic' for bigger attraction gains
  - Shy NPCs are harder — try 'joke' to offset
  - Raise Charisma for better odds
  - Being stinky gives -10 CHA penalty
  - Attraction accumulates — keep flirting!

Social — Mercenaries

Hiring, teams, trust, banter, combat

Social — Mercenaries

How to hire: Visit Grigg at the Rusty Tankard.
Use 'hire <name>' or '/merc' to browse teams.

Merc Teams (Ghelmyon):

  The Wrecking Crew  Kash + Renn (half-orc DPS twins)
  Shield & Sparks    Voss + Pip (dwarf tank + halfling utility)
  The Old Guard      Aldous + Maelis (human healer + mage)

Wages & Gold Sharing:
  - First 3 days are free (trial period)
  - After the trial, daily wages kick in
  - Mercs take 20% of combat loot automatically
  - A team fills both companion slots (max 2)

Commands:
  /merc              See your current team
  dismiss <name>     Send a merc away
  hire <name>        Hire a merc or team

In Combat:
  - Mercs auto-fight alongside you each round
  - They focus-fire your current target
  - Healers will heal you when HP is low

Solo Mercs:

Ghelmyon — The Iron Contract (merc_hall):
  Grigg      Legendary (unlock at trust 80+)
  Dalla      Mid, 40% loot, swords     (tavern)
  Kael Two-Blade  Expensive, 45% loot, dual swords
  Voss Ironwall  Mid, 40% loot, shield tank
  Sigrún     Expensive, 50% loot, greataxe
  Sevra      Mid, 40% loot, spear+shield

Darkhollow — Blind Raven:
  Crag       Mid, 35% loot, warhammer
  Nix        Mid, 45% loot, poison daggers

Millhaven — The Inn:
  Hale       Mid, 35% loot, crossbow

Thornwood — Clearing / Hollow Stump:
  Tormund    Mid, 35% loot, bow
  Ashka      Cheap, 25% loot, bow+dagger

Hiring:
  - First hire is free (introductory deal)
  - Subsequent hires cost a deposit
  - Mercs take a % of gold drops

Trust System:
  Trust grows from 0-100 across 5 tiers:
  Hired (0-19) → Reliable (20-39) → Trusted (40-59)
  → Loyal (60-79) → Bonded (80-100)

  Higher trust unlocks personality reveals and
  unique banter lines. Trust grows from combat,
  travel, rest, and phase transitions.

In Combat:
  - Mercs auto-attack hostiles each round
  - They target your target, or lowest HP enemy
  - /party shows merc HP, trust, and loot share

Personal Quests:
  Each merc has a 3-stage personal quest chain.
  Stage 1 unlocks at Trusted (40), 2 at Loyal (60),
  3 at Bonded (80). Completing all 3 stages grants
  a permanent trust bonus and loyalty tag.

dismiss <name>   Fire a mercenary
/party           View your party and merc details

See also: ?companions

Social — Hygiene

Bathing, garbage, stinky debuff

Social — Hygiene

The Stinky Debuff:
  Searching garbage heaps makes you stinky.
  Effects while stinky:
    - CHA -10 on flirt rolls
    - Buy prices +15% surcharge
    - Sell prices -15% penalty
    - NPCs react with disgust

How to Get Clean:
  bathe           At a bathhouse (costs 5 gold)
  bathe           At any water location (free)
  bathe           At an inn (free, if resting)
  use soap        Use cheap or scented soap

Garbage Heaps:
  search garbage  Rummage for loot (5 tiers)
  Higher PER = better finds. Rare items possible.
  Warning: you WILL get stinky.

Social — Alcohol & Intoxication

Drinking effects, tiers, drunk tank

Social — Alcohol & Intoxication

Drinking alcohol raises your intoxication level.
Effects stack — keep drinking to get drunker.

Tiers:
  Sober       No effects
  Tipsy       CHA +3, DEX -2, flirt -3 (easier)
  Drunk       CHA +5, DEX -5, combat +5,
              buy +10% surcharge
  Wasted      CHA -5, DEX -10, combat +15,
              buy +25%, sell -15%
  Blackout    CHA -10, DEX -15, combat +30,
              buy +50%, sell -40%

Alcohol Potency:
  Weak (1)    Ale, mead, black mead
  Medium (2)  Wine, fine wine, mulled wine,
              spiced mead, dreamwine
  Strong (3)  Spiced absinthe, velvet brandy,
              rotgut

Decay:
  - Drunk level drops by 1 every 2 phases
  - Eating food grants +1 extra decay that phase

Drunk Tank:
  Reaching blackout in town jails you for 1 phase.
  Fine: 5 gold. Released back to where you
  blacked out. In the wilderness, you just
  collapse in place.

Social — Pillow Talk

NPC confiding and heart-to-heart

Social — Pillow Talk & Heart-to-Heart

NPCs may confide in you during intimate or social
moments, revealing personal secrets or gossip.

Two Modes:
  Pillow talk    After intimacy (requires consent)
  Heart-to-heart During conversation (close_friend+)

Tiers (by affection level):
  30+  Light personal remarks
  50+  Gossip or conversation goals (gossip NPCs)
  70+  Deep confessions + world news (gossip NPCs)

Gossip-Gated:
  Only NPCs tagged nosy/gossip/social/talkative
  reveal real secrets and world news. Regular NPCs
  share only petty observations.

Happens automatically — no command needed. Build
relationships and spend time with NPCs to hear
their secrets. 3-turn cooldown between reveals,
max 2 per scene.

Social — Ambient Chatter

Overheard NPC conversations

Social — Ambient Chatter

NPCs nearby sometimes talk to each other. You
overhear snippets of their conversation.

Topics vary by location and time of day:
  trade/market    Prices, deals, caravans
  tavern/evening  Gossip, rumours, scandal
  dawn/night      Idle chat, yawning
  slum            Complaints, hardship
  noble           Gossip, social intrigue

Chatter fires at ~15% chance per eligible turn,
max 2 snippets per phase, 3-turn cooldown. Requires
at least 2 NPCs present. Suppressed during combat
and intimacy scenes.

Chatter is atmospheric only — no game effect.

Social — NPC Fidelity

NPC loyalty traits and affair mechanics

Social — NPC Fidelity

Married NPCs have a fidelity trait that affects
how they respond to flirting:

  faithful    Never strays. +15 flirt threshold
              when married. Scandal-proof.
  temptable   May stray under pressure. +5 flirt
              threshold when married. (Default)
  unfaithful  Actively receptive. -5 flirt
              threshold when married.

Fidelity is set via personality_tags on the NPC.
NPCs without a fidelity tag default to temptable.

Scandals: if a married NPC is caught with someone
else, world news spreads and relationship penalties
apply to witnesses. Faithful NPCs never generate
scandal events, regardless of circumstances.

Social — Titles

Achievement titles and fame

Social — Titles & Achievements

Commands:
  /titles                    List all earned titles
  /title <name>              Set your active title

Titles are earned through gameplay achievements:
  combat milestones, quest completions, faction ranks,
  crafting mastery, and social accomplishments.

Your active title appears in your character sheet
and affects how NPCs address you.

Examples:
  Rat Slayer        Kill 10 rats
  Newcomer          Complete the tutorial
  Journeyman Smith  Reach Journeyman in smithing
  Guard Recruit     Reach Guard faction rank 1

Tip: Check /titles regularly — you may have earned
titles without realizing it!

Social — Temple & Prayer

Prayer, donations, worship

Social — Temple & Prayer

Location: Temple (in each town)

Commands:
  pray / worship             Pray at a temple or shrine
  donate [amount]            Donate gold to the temple
  heal / get healed          Request healing from a healer
  tend / tend wounds          Ask healer to treat wounds

Prayer:
  Praying at a temple grants a small blessing
  (temporary buff). Cooldown between prayers.
  Affects Virtue alignment positively.

Donations:
  Donating gold to the temple builds Temple faction
  reputation and increases Virtue alignment.
  Higher donations = more reputation gain.

Healing:
  Temple healers can restore HP and treat wounds.
  Cost scales with wound severity. Free for minor
  healing at high Temple reputation.

Social — Meetings

Arrange to meet NPCs at specific locations and times

Social — Meetings

Commands:
  arrange meeting with <npc> at <location> [at <phase>]
  meet <npc> at <location> [at <phase>]

Arrange a meeting with an NPC you know. The NPC
will override their normal schedule and go to the
specified location at the specified time.

Requirements:
  - The NPC must be in the same room as you
  - You must have some familiarity with them
  - The location must be a real place in the world

Phases: dawn, morning, afternoon, dusk, evening, night
If no phase is given, defaults to the next phase.

The NPC will wait at the meeting point for about
one extra phase before giving up and leaving.

Examples:
  meet Marta at tavern at evening
  arrange meeting with Dalla at market

Social — Venues

Taverns, bathhouses, and social gathering places

Social — Venues

Social venues are living locations with zones, seating,
and NPC regulars. Taverns, bathhouses, game corners,
and market squares all have internal areas to explore.

Commands:
  check areas / check layout  See venue zones + crowds
  check <zone>                See who's in a zone
  sit at <zone>               Sit in a specific area
  sit at table <N>            Sit at a numbered table
  take a seat / find a seat   Auto-pick a good spot
  leave table                 Leave your current seat
  scan room                   See all NPCs (busy venues)

Zones:
  Each venue has named zones (e.g. The Bar, Main Hall,
  Back Corner, Fireplace). Zones have capacity limits
  and different atmospheres — the bar is busy and loud,
  back corners are quiet and secretive.

Regulars (Stammkunden):
  Some NPCs are regulars at specific venues. They sit
  in their favorite spot reliably — Marta is always at
  the Rusty Tankard bar, for example.

Atmosphere:
  Venues change throughout the day — quiet mornings,
  busy afternoons, rowdy evenings. Bad weather drives
  more people indoors. NPCs have visible activities
  (drinking, gambling, reading) based on their zone
  and personality.

Listening:
  Use 'listen' at a venue to hear venue-specific
  ambient sounds and see what NPCs are doing.

Seating reshuffles each phase as NPCs come and go.
Zone hints appear when you 'look' at a venue.

Venue Events:
  Some venues host scheduled and random events —
  music nights, storytelling, dice tournaments,
  bar fights, and secret meetings.

  attend event / watch event   Watch the current event
  watch performance             Listen to a performer
  perform / play music          Perform for tips (needs skill)
  recite poetry / tell a story  Other performance types

  Scheduled events happen on specific days (e.g.
  Music Night at the Tankard every Restday evening).
  Random events appear with ~15% chance per phase.
  The narrator reflects active events in descriptions.

Venue Skills:
  eavesdrop                    Overhear conversations (Streetwise)
  eavesdrop on <name>          Target a specific person
  watch door                   Watch who enters/leaves
  buy round / buy a round      Buy drinks for the house (CHA)

  Higher Streetwise/Subterfuge reveals more when eavesdropping.
  Checking zones with high Streetwise shows hidden details
  (concealed weapons, secret deals, known faces).
  Buying a round costs gold but can warm up the crowd.

Venues across Ghelmyon:
  The Rusty Tankard   Main tavern (bar, main hall, back corner, fireplace)
  The Broken Cask     Dive bar in the warrens (bar, main room, back room)
  The Silver Chalice  Upscale wine bar (taproom, wine bar, private dining)
  The Jade Leaf       Tea house (main floor, window seats)
  Games Corner        Dice and games (stalls, dice table)
  The Steam House     Bathhouse (pool, benches)
  Town Square         Open gathering (fountain, notice board)

Venues in Darkhollow:
  The Undercroft       Main cavern tavern (slab bar, cavern hall, alcove)
  The Ironveil         Dwarven drinking hall (drinking hall, hearthside)
  The Blind Raven      Smuggler's den (taproom, bar)
  The Slag Heap        Rough dive bar (the pit, slag iron bar)

Venues in Thornwood:
  The Hollow Stump     Forest tavern (root bar, common room, loft)
  The Hunter's Rest    Ranger pub (hearth, trophy wall, bounty board)
  The Druid's Cup      Outdoor gathering (fire circle, stone seats)

Social — NPC Households

NPC homes, families, and nighttime routines

Social — NPC Households

NPCs have homes and household groups. At night,
unscheduled NPCs return home to sleep.

Household groups are derived from NPC flags:
  spouse_of, parent_of, child_of, sibling_of,
  housemate_of, lives_with.

NPCs sharing a household live at the same location.
The narrator knows about household composition and
adjusts descriptions accordingly.

You can visit NPC homes by traveling to their home
location. Use /track <name> to find where an NPC
lives and their current schedule.

Phaedro — Telepathic Guide

Phaedro's telepathic whisper system

Phaedro — Telepathic Guide

After completing the dream tutorial, Phaedro forms
a telepathic bond with you. You can reach him from
anywhere — even when he's not in the room.

Usage:
  "phaedro <question>       Ask Phaedro something
  whisper phaedro <question>  Same thing

Examples:
  "phaedro how do I fight
  "phaedro where do I train
  whisper phaedro what are skills
  "phaedro hello

Phaedro draws on his experience as a veteran scout.
He can help with combat, trading, crafting, skills,
navigation, and general advice. If he doesn't
know something, he'll tell you.

When Phaedro IS at your location, talking to him
works normally — no telepathy needed.

See also: ?talk, ?social