Skill Trees¶
Skill Trees¶
All skill trees, categories, sub-skills, ranks
Skill Trees
35 skill trees across 5 categories. Each has sub-skills
that you train by using them in gameplay.
Commands:
/skills Show your skill ranks
/mindstate Training fatigue per skill today
train <skill> Train with a trainer NPC
Categories:
?skills combat Weapon trees + combat maneuvers
?skills crafting Smithing, leatherwork, cooking, etc.
?skills social Streetwise, barter, appraise
?skills survival Stealth, pickpocketing, outdoors
?skills magic Arcane, pyromancy, and more
?skills ranks How ranks and progression work
Tip: Use varied sub-skills — each one levels independently.
Skills — Combat¶
Weapon skill trees and sub-skills
Skills — Combat
Offensive Trees:
Swords Jab, Slash, Chop, Lunge, Parry, Riposte, Disarm
Daggers Stab, Twist, Flurry, Throw, Backstab, Parry
Bows Shoot, Aimed Shot, Power Shot, Rapid, Pinning
Axes Chop, Cleave, Rend, Hurl, Hook, Deflect
Staves Strike, Thrust, Sweep, Block, Batter, Vault
Blunt Swing, Crush, Overhead, Bash, Stun, Guard
Polearms Thrust, Sweep, Brace, Trip, Impale
Greatswords Slash, Chop, Thrust, Sweep, Execute
Unarmed Punch, Kick, Knee, Elbow, Grapple
Defensive Trees:
Combat Maneuvers Dodge, Footwork, Reflexes
Shields Block, Bash, Wall, Deflect
Difficulty affects parent contribution:
easy 75%, average 50%, difficult 25%
Skills — Crafting¶
Crafting skill trees
Skills — Crafting
Herbalism Forage, Brew Potion, Identify
Smithing Forge Weapon, Forge Armor, Temper
Leatherwork Tan Hide, Stitch Armor, Reinforce
Cooking Cook Meal, Cook Feast, Preserve
Alchemy Brew Remedy, Brew Elixir, Distill
Pharmacy Synthesize, Concentrate, Formulate
See /cookbook for recipes by station.
Skills — Social¶
Streetwise, barter, appraise
Skills — Social
Streetwise Appraise, Barter, Fence
Appraise: Reveals true item values and NPC gold.
Barter: Temporary sell price bonus when haggling.
Fence: Sell stolen goods at better rates.
Skills — Survival¶
Stealth, pickpocketing, outdoors
Skills — Survival & Utility
Stealth Sneak, Hide, Shadow, Climbing
Pickpocketing Filch, Lift, Plant, Palming
Train by sneaking, hiding, stealing, climbing.
Rogues start with ranks in both trees.
Skills — Magic¶
Arcane and elemental spell trees
Skills — Magic
Arcane Arts Arcane Bolt, Shield, Dispel, Blast
Pyromancy Fire Bolt, Ignite, Flame Wall
Learn spells via tomes. Mana scales with Spirit.
Regen via /meditate or resting at inns.
See: ?combat magic for spell combos.
Skills — Ranks¶
Skill rank progression and bonuses
Skills — Ranks & Progression
Rank Titles:
1-9 Novice 50-59 Outstanding
10-19 Practiced 60-69 Expert
20-29 Familiar 70-79 Adept
30-39 Learned 80-89 Master
40-49 Capable 90+ Grand Master
Rank Bonus (diminishing returns):
1-10: +2/rank | 11-30: +1 | 31-50: +0.5 | 51+: +0.25
Sub-skill effective rank = own RB + parent contrib.
Parent contrib: easy 75%, average 50%, difficult 25%.
Mastery Bonuses¶
Passive procs for rank 40+ skills
Mastery Bonuses
Every 10 ranks above 40 unlocks a passive bonus
that makes continued investment worthwhile.
Weapon Skills (swords, daggers, axes, blunt, bows, staves, unarmed):
Rank 40 Veteran: +5% critical hit chance
Rank 50 Expert: 10% auto-riposte on dodge
Rank 60 Master: 10% armor penetration
Rank 70 Grand Master: +25% damage vs targets below 20% HP
Dodge:
Rank 40: +5% full evasion chance
Rank 50: First attack each round has -10 threshold
Shields:
Rank 40: +15% shield bash stun chance
Rank 50: 10% damage reflected to attacker
Command: mastery — show your unlocked bonuses
Bonuses stack: rank 70 gets all four weapon tiers.