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Resonance

Resonance

Ancient power from beneath the city

Resonance

Deep beneath Ghelmyon, ancient chambers hold power
that predates the city by millennia. Three bunkers
can be discovered and activated, granting immense
power — but at a terrible cost.

THE THREE BUNKERS
  Forge Bunker — Beneath the mines. Strength/combat.
  Mind Bunker  — Beneath the Collegium. Intelligence.
  Spirit Bunker — Beneath the Temple. Wisdom/faith.

ACTIVATION
  Each bunker has 3 resonance tiers. Higher tiers
  grant more power but accelerate the endgame.
  Resonance can be toggled on or off at the bunker.
  Shutting a bunker down permanently buys more time.

CLASS UPGRADES
  Each class has one unique resonance upgrade tied
  to their matching bunker. Activate the right bunker
  to unlock your class power.

SIDE EFFECTS (by total resonance)
  Tier 1-3: Cosmetic glow, NPCs comment
  Tier 4-6: Troubled dreams, sewer creatures aggro
  Tier 7-9: NPCs refuse to talk, guards nervous

THE WANING
  Every resonance activation shortens the timeline.
  Signs appear as the deadline approaches: tremors,
  cracks, sky changes, and worse.
  Shutdowns and refugee quests buy more time.

Commands:
  /resonance         View your resonance status
  /bunkers           Same as /resonance

See also: ?politics, ?quests, ?combat