Races & Subraces¶
Races & Subraces¶
All playable races, stat bonuses, penalties, and passive abilities
Races & Subraces
5 base races, 13 subraces. Bigger bonuses (+5 to +7)
with REAL penalties (-1 to -2). Race shapes your strengths
and weaknesses — choose wisely.
HUMANS — Versatile, no extreme weaknesses
?races human CHA+3, LUK+2 (no penalty)
?races noble_human CHA+4, WIL+2, INT+1 | STR-1
?races street_human DEX+3, SPD+2, GUI+2 | WIL-1
?races frontier_human CON+3, STR+2, PER+1 | CHA-1
ELVES — Graceful, magical, fragile
?races elf DEX+3, PER+2 | CON-1
?races wood_elf PER+3, AGI+2, DEX+1 | STR-1, CON-1
?races high_elf INT+4, SPI+2, WIL+1 | CON-1, STR-1
?races dark_elf DEX+3, GUI+2, SPD+1 | FAI-1, CHA-1
DWARVES — Tough, skilled, slow
?races dwarf CON+4, STR+1 | SPD-1
?races mountain_dwarf STR+3, CON+3, WIL+1 | SPD-1, AGI-1
?races hill_dwarf CON+3, PER+2, WIT+1 | SPD-1
?races deep_dwarf CON+3, WIL+3, SPI+1 | CHA-2
HALFLINGS — Nimble, lucky, weak
?races halfling LUK+2, AGI+2, WIT+1 | STR-1
?races lightfoot AGI+3, SPD+2, LUK+1 | STR-1, CON-1
?races stout CON+3, LUK+2, WIT+1 | SPD-1
HALF-ORCS — Powerful, intimidating, rough
?races half_orc STR+4, CON+1 | CHA-1
?races war_orc STR+4, CON+2, SPD+1 | INT-1, CHA-2
?races shaman_orc SPI+3, WIL+2, STR+1 | SPD-1, AGI-1
See also: ?classes, ?stats
Races — Human¶
Versatile and adaptable, balanced with no weaknesses
Races — Human (base)
Stats: CHA+3, LUK+2 (no penalty)
Net: +5 total, 0 penalties
Passive: Adaptable — +10% faster skill learning
Humans are the balanced choice. No dramatic highs
or lows, but they learn faster than anyone.
Subraces: Noble, Street, Frontier
See ?races noble_human, ?races street_human, ?races frontier_human
Races — Noble Human¶
Eloquent and commanding, but physically weak
Races — Noble Human
Stats: CHA+4, WIL+2, INT+1 | STR-1
Net: +6 total, -1 penalty
Passives:
Silver Tongue: +5 persuade
Adaptable: +5% SP gain
Born to privilege. Best social stats in the game,
but don't ask them to carry anything heavy.
Races — Street Human¶
Quick and cunning, but weak-willed
Races — Street Human
Stats: DEX+3, SPD+2, GUI+2 | WIL-1
Net: +6 total, -1 penalty
Passives:
Street Smarts: +5 perception in towns
Escape Artist: +5 flee
Raised in the alleys. Fast hands, faster feet.
But they crumble under mental pressure.
Races — Frontier Human¶
Tough and observant, but rough around the edges
Races — Frontier Human
Stats: CON+3, STR+2, PER+1 | CHA-1
Net: +5 total, -1 penalty
Passives:
Hardy: +1 HP regen
Wilderness Sense: +8 forage, +5 survival
Borderland settlers. Tough, observant, and plain-spoken.
Don't expect them to charm anyone.
Races — Elf¶
Graceful and keen-eyed, but physically fragile
Races — Elf (base)
Stats: DEX+3, PER+2 | CON-1
Net: +4 total, -1 penalty
Passives:
Keen Senses: +5 perception
Nature Affinity: better forage quality
Subraces: Wood Elf, High Elf, Dark Elf
See ?races wood_elf, ?races high_elf, ?races dark_elf
Races — Wood Elf¶
Forest ghost, deadly accurate but physically frail
Races — Wood Elf
Stats: PER+3, AGI+2, DEX+1 | STR-1, CON-1
Net: +4 total, -2 penalties
Passives:
Keen Senses: +8 perception
Forest Shadow: +10 stealth in wilderness
The ultimate ranger/archer race. Invisible in the
woods, deadly at range. Just don't get hit.
Races — High Elf¶
Magical powerhouse, glass cannon
Races — High Elf
Stats: INT+4, SPI+2, WIL+1 | CON-1, STR-1
Net: +5 total, -2 penalties
Passives:
Arcane Heritage: +8% SP gain
Lore Sight: +5 identify
Best caster race. Highest INT bonus in the game.
Devastating magic, but they fold in melee.
Races — Dark Elf¶
Deadly and sly, but untrustworthy
Races — Dark Elf
Stats: DEX+3, GUI+2, SPD+1 | FAI-1, CHA-1
Net: +4 total, -2 penalties
Passives:
Dark Vision: no torch underground
Shadow Born: +5 stealth
Poison Resistance
Natural rogues and assassins. Deadly underground.
Nobody trusts them, and they like it that way.
Races — Dwarf¶
Tough and strong, but slow
Races — Dwarf (base)
Stats: CON+4, STR+1 | SPD-1
Net: +4 total, -1 penalty
Passives:
Dark Vision: no torch underground
Stone Sense: +5 mining
Subraces: Mountain, Hill, Deep
See ?races mountain_dwarf, ?races hill_dwarf, ?races deep_dwarf
Races — Mountain Dwarf¶
Living fortress, slow but unstoppable
Races — Mountain Dwarf
Stats: STR+3, CON+3, WIL+1 | SPD-1, AGI-1
Net: +5 total, -2 penalties
Passives:
Dark Vision
Master Miner: +12 mining
Iron Skin: +2 armor
The tankiest race. Nothing moves them, and nothing
stops them. But they won't be dodging anything.
Races — Hill Dwarf¶
Perceptive and hardy, practical traders
Races — Hill Dwarf
Stats: CON+3, PER+2, WIT+1 | SPD-1
Net: +5 total, -1 penalty
Passives:
Dark Vision
Stout Heart: +1 HP regen
Shrewd: +5 barter
The well-rounded dwarf. Hardy, perceptive,
and they'll talk you into a bad deal.
Races — Deep Dwarf¶
Iron will forged in darkness, terrifyingly antisocial
Races — Deep Dwarf
Stats: CON+3, WIL+3, SPI+1 | CHA-2
Net: +5 total, -2 penalty
Passives:
Dark Vision
Deep Sense: +10 mining, +5 perception, +5 willpower
Unbreakable mental fortitude. The hardest race to
charm, fear, or dominate. But good luck talking to one.
Races — Halfling¶
Quick and lucky, but physically weak
Races — Halfling (base)
Stats: LUK+2, AGI+2, WIT+1 | STR-1
Net: +4 total, -1 penalty
Passives:
Lucky: reroll 1 fumble/day
Nimble Fingers: +5 lockpick
Subraces: Lightfoot, Stout
See ?races lightfoot, ?races stout
Races — Lightfoot Halfling¶
Untouchable, impossibly quick but fragile
Races — Lightfoot Halfling
Stats: AGI+3, SPD+2, LUK+1 | STR-1, CON-1
Net: +4 total, -2 penalties
Passives:
Lucky: reroll 1 fumble/day
Light Step: +12 stealth
The stealthiest race. Nearly impossible to hit
or detect. But a stiff breeze might knock them over.
Races — Stout Halfling¶
Tough for their size, but slow
Races — Stout Halfling
Stats: CON+3, LUK+2, WIT+1 | SPD-1
Net: +5 total, -1 penalty
Passives:
Lucky: reroll 1 fumble/day
Stout Heart: +1 HP regen
The hardy halfling. Surprisingly tough, with
enough luck to survive anything. Just not in a hurry.
Races — Half-Orc¶
Raw power and toughness, socially crude
Races — Half-Orc (base)
Stats: STR+4, CON+1 | CHA-1
Net: +4 total, -1 penalty
Passives:
Intimidating Presence: +12 intimidate
Thick Skin: +2 armor
Subraces: War, Shaman
See ?races war_orc, ?races shaman_orc
Races — War Half-Orc¶
Combat machine, dumb and rude but terrifyingly effective
Races — War Half-Orc
Stats: STR+4, CON+2, SPD+1 | INT-1, CHA-2
Net: +4 total, -3 penalties
Passives:
Battle Bred: +10 intimidate
War Hide: +3 armor
Battle Cry: +10
The highest raw STR in the game. Born to fight.
Don't expect conversation or problem-solving.
Races — Shaman Half-Orc¶
Spiritual powerhouse, slow but deeply attuned
Races — Shaman Half-Orc
Stats: SPI+3, WIL+2, STR+1 | SPD-1, AGI-1
Net: +4 total, -2 penalties
Passives:
Spirit Touched: +5 intimidate, +5 forage, +5% SP gain
The caster half-orc. Spiritual and wise, with
enough strength to hold their own. Just don't rush them.