Town Population¶
Town Population¶
How the world simulates townsfolk and crowds
Town Population
The world of Ghelmyon is alive with people beyond just the named NPCs you interact with.
NAMED NPCs:
Important characters — shopkeepers, trainers, quest givers, guards — are
fully simulated with schedules, opinions, and dialogue. When you approach
a new NPC, they become fully active.
TOWNSFOLK:
Background characters go about their daily routines. They appear as
unnamed townsfolk in busy areas and contribute to the atmosphere.
CROWDS:
Markets, taverns, and public spaces have population levels that
change with the time of day:
Dawn — Quiet, few people about
Morning — Peak activity
Afternoon — Busy
Evening — Winding down
Night — Nearly deserted
Population affects the feel of a location but not gameplay mechanics.
A bustling market feels different from a deserted one.
Related: ?here, ?look, ?time