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Navigation

Travel, look around, explore

Navigation

Commands:
  go <direction>             Move (e.g. go n, go sw)
  enter <place>              Enter a location exit
  walk to <place>            Auto-walk to any discovered place
  look / l                   Observe current location
  look <target>              Examine a character or object
  read sign                  Read tavern sign (city guide)
  heal / heal me             Get healed by a healer NPC
  rest / camp / longcamp     Rest and heal
  sleep                      Sleep until dawn (full heal)
  explore                    Scout current area for secrets
  /map / m                   Show town map and locations
  /map visual                ASCII map of the city
  /find                      Find shops, trainers, items citywide
  /exits                     Show exits from current location
  /nearby                    Services and NPCs in adjacent areas
  /here                      Quick summary of current location
  /route <place>             Shortest path to a location
  /track <npc>               Locate NPC + show daily schedule
  /whois <npc>               NPC info card (role, shop, faction)
  /recap                     Quick state summary

Topics:
  ?navigation travel          Traveling between locations
  ?navigation look            Looking and examining
  ?navigation rest            Resting, camping, and food
  ?navigation sleep           Sleeping until dawn
  ?navigation explore         Exploring and discovery
  ?navigation healing         Healers and recovery
  ?navigation map             Map and fog of war
  ?navigation posture         Sit, stand, kneel, lie down
  ?navigation weather         Weather effects on gameplay
  ?navigation hunger          Hunger and thirst mechanics
  ?navigation fatigue         Physical fatigue and recovery
  ?navigation drowsiness      Sleep pressure and drowsiness tiers
  ?navigation find            Find shops, trainers, items citywide
  ?navigation overview        /recap, /here, /nearby, /atlas
  ?night population            Day/night NPC visibility

Traveling between locations

Navigation — Travel

Use go for compass directions, enter for named exits:
  go <direction>     Compass movement (n, s, e, w, ne, etc.)
  enter <place>      Enter a location exit (e.g. enter cellar)

Auto-walk to distant locations:
  walk to <place>    Walk to any discovered location
  go to <place>      Same as walk to
  walk               Resume a paused walk
  /stop              Cancel an active walk

Auto-walk finds the shortest path and moves you
step by step with pacing. Combat or player input
pauses the walk. Type 'walk' to resume. Only works
for discovered locations.

Inter-city travel:
  Walk to a location in another town from a gate.
  The journey follows a road with terrain, encounters,
  and dangers. Higher-danger routes have more combat.
  A progress bar shows your position on the road.
  Rain and storms slow travel. First visit shows a
  road description. Followers comment during travel.

Locations are connected by exits. Use /exits to see
available destinations. Use /find to search citywide.
Followers automatically travel with you. Entering a
new location advances time and may trigger encounters.

Looking and examining

Navigation — Look

look / l             See location, NPCs, items, exits
look <target>        Examine a character (LLM description)
examine <target>     Same as look <target>
/desc <target>       Force-regenerate a description

Plain 'look' is silent (no LLM call, no time cost).
'look <name>' generates a cached description via the LLM.

Not the same as 'search' (loot bodies) or
'explore' (scout for hidden things).
See ?looking for a full comparison.

Resting, camping, and food

Navigation — Rest & Camp

rest                 Rest for 1 phase, heal Con/3 HP
camp                 Camp for 1 phase, auto-eat best food
                     Heal = Con/3 + food heal value
longcamp             Camp until dawn, heal each phase
                     Auto-eats best food on first phase

Followers heal Con/3 per phase (no food bonus).
All three commands are silent actions.
Camp with no food = same healing as rest.

Sleeping until dawn

Navigation — Sleep

sleep                Sleep until dawn, fully heal
sleep with <npc>     Sleep with a consenting follower

Sleeping advances time to dawn and fully restores HP
for the player and all followers. Knocked-out followers
are revived.

'sleep with <npc>' requires consent and following status.
Both characters fully heal. Triggers a narration call.
See ?social romance for consent details.

Healers and recovery

Navigation — Healing

heal / heal me       Get healed by a healer NPC

Requires a healer NPC (tagged 'healer') at your
location. Cost: 1g per 2 HP missing (minimum 5g).
Restores you to full health.

Healer locations:
  Ghelmyon     Temple of the Dawn (Sister Miriam)
  Thornwood    Forest Shrine (Oakwise)
  Millhaven    Riverside (Elda)
  Darkhollow   The Bone Chapel (Mortus)

If you are knocked out (0 HP), you automatically
wake at the nearest healer with 25% HP.
A treatment fee of 20% of your gold is deducted
(minimum 10g, can't go below 0).

Hunger and thirst mechanics

Navigation — Hunger & Thirst

Your body needs food and drink. Both drain each phase
(scale 0-100%, 100% = fully sated).

Decay rates (per phase):
  Idle/walking        -3 hunger, -4 thirst
  Combat              -5 hunger, -6 thirst
  Resting/sitting     -2 hunger, -3 thirst

Penalty tiers:
  75-100%  Well Fed / Hydrated — no penalty
  50-74%   Peckish / Dry — flavor only
  25-49%   Hungry / Thirsty — -3 STR/DEX
  10-24%   Famished / Dehydrated — -8 combat rolls, no HP regen
   0-9%   Starving / Parched — -15 combat rolls, HP drain

Satisfaction:
  Cheap food (bread, jerky)    +20 hunger
  Meals (stew, roast)          +40 hunger
  Feasts (tavern specials)     +60 hunger
  Drinks (water, tea, milk)    +40 thirst
  Alcohol                      +15 thirst (partial)
  Soups/broths                 +20 thirst bonus
  Sleep                        restores to 70%/60%

Commands:
  /hunger               Show hunger and thirst levels
  /stats                Shows in status section

See also: ?navigation fatigue

Physical fatigue and recovery

Navigation — Fatigue

Physical exhaustion (0-100%) affects combat accuracy.
Fatigue drains from actions and recovers with rest.

Drain amounts:
  Attacking (player)     -6 per swing
  Being hit by enemy     -3 per hit received
  Spellcasting           -8 per spell
  Crafting               -5 per recipe
  Walking                -1 per location

Penalty tiers (combat roll difficulty):
  75-100%  Rested — no penalty
  50-74%   Mildly tired — no mechanical penalty
  25-49%   Tired — +5 attack difficulty
  10-24%   Exhausted — +15 attack difficulty
   0-9%   On the verge of collapse — +30 attack difficulty

Recovery:
  rest / sit             +20 (quick breather)
  camp / longcamp        +30 per phase rested
  sleep                  Full restore (100%)
  bathe (bathhouse)      +60

Commands:
  /fatigue               Show current fatigue level

Sleep pressure and drowsiness tiers

Navigation — Drowsiness

Staying awake too long causes drowsiness — separate
from fatigue. Drowsiness tracks hours awake.

Tiers:
  Alert            (0-12h)   No penalty
  Mildly Drowsy    (12-18h)  Minor perception loss
  Drowsy           (18-22h)  -4 PER/WIL/INT/CHA, narrator hints
  Severely Drowsy  (22-26h)  -8 PER/WIL/INT/CHA, narration hazy
  On the Verge     (26h+)    -12 PER/WIL/INT/CHA, collapse risk

Combat effects:
  Drowsy           +10 attack difficulty
  Severely Drowsy  +20 attack difficulty
  On the Verge     +30 attack difficulty

Recovery:
  sleep            Full reset (hours-awake → 0)
  rest / camp      Partial (hours-awake reduced)

Shown in /stats under Status. See also: ?navigation fatigue

Exploring and discovery

Navigation — Explore

explore              Scout current area

Exploring discovers adjacent locations connected to
your current position. Newly discovered locations
become available for travel.

A Perception-based tracking check determines whether
you find hidden items in the area.
Exploring advances time by one phase.

This is different from 'examine' (inspect a specific
thing) and 'search' (loot a knocked-out NPC).
See ?looking for a full comparison.
See ?navigation map for fog of war.

Map and fog of war

Navigation — Map

/map / m             Map menu (micro/mini/macro/world)
/map visual          ASCII map of the city with paths
/map micro           Exits from current location
/map mini            District overview
/map macro           Full town map
/map world           All towns and connections
/citymap             Interactive map (terminal only)
/exits               Show exits from current location
/nearby              Services and NPCs in adjacent areas
/find                Search citywide for shops/trainers
/route <place>       Show shortest path to a location

Map symbols: @ = you, + = building, · = visited,
? = unexplored, ─│╲╱ = paths between locations.

Locations must be discovered before you can travel to
them. Use 'explore' to discover adjacent locations.
Entering a location also adds it to discovered.

Sit, stand, kneel, lie down

Navigation — Posture

sit / sit down       Sit down
sit on <thing>       Sit on furniture (bed, chair)
stand / stand up     Stand up
kneel / kneel down   Kneel
kneel by <thing>     Kneel by something
lie / lay / lie down  Lie down
lay on <thing>       Lie on furniture
crouch / squat       Crouch
prone               Go prone
get up              Stand up

Postures affect stealth, rest, and combat:
  Crouching: +10 stealth
  Lying:     +15 stealth, +rest, -20 combat
  Prone:     +20 stealth, -30 combat

Use 'pray' or 'worship' for prayer.

Weather effects on travel and combat

Navigation — Weather

/weather             Check current conditions

Weather changes every phase (2 hours) and
affects outdoor gameplay in several ways.

Types: clear, cloudy, fog, rain, drizzle,
       storm, snow, wind, hail
Intensity: light, moderate, heavy
Wind: calm, breezy, windy, gale

Effects (outdoors only):

Travel time:  Rain +10-40%, Storm +50-70%,
              Snow +20-60%, Gale +15% extra

Skill checks: Rain -5, Storm -12, Snow -8,
              Fog -6, Hail -10 (to threshold)

Combat:       Rain +5 threshold, Storm +10,
              Fog +8, Snow +6, Hail +7
              Heavy intensity = 1.5x penalty

Spell synergy: Rain boosts frost/lightning,
               weakens fire. Snow boosts frost.
               Clear sky boosts fire spells.

Shop prices:  Storm raises food/drink 5-8%.
              Snow raises food 10%, material 8%.

Spawns:       Rain brings rats/undead. Fog
              brings predators. Storm suppresses
              80% of outdoor ambient NPCs.

Search citywide for shops, trainers, items

Navigation — Find

/find shops                  List all shops and locations
/find trainers               List all skill trainers
/find healers                List all healers
/find <item>                 Find which shop sells an item
/find <skill>                Find who trains a skill

The find command searches across the entire city,
not just your current location. Results include
the NPC name, location, and district.

Tip: Combine with /route to get directions.
Example: /find iron sword → Blacksmith at Forge & Anvil
         /route forge

Situational awareness commands

Navigation — Situational Awareness

Several commands help you stay oriented:

/here                Quick summary of current location:
                     NPCs, services, shops, exits
/nearby              Services and NPCs one step away
/recap               Full state summary: location, time,
                     weather, party, quests, gold
/atlas [town]        All discovered locations by district
/exits               Exits from current location
/whois <npc>         NPC info card
/track <npc>         Find NPC + show daily schedule

Tip: /here is the quickest way to see what's around.
/recap gives a broader picture of your situation.
/atlas shows everywhere you've been.