Navigation¶
Navigation¶
Travel, look around, explore
Navigation
Commands:
go <direction> Move (e.g. go n, go sw)
enter <place> Enter a location exit
walk to <place> Auto-walk to any discovered place
look / l Observe current location
look <target> Examine a character or object
read sign Read tavern sign (city guide)
heal / heal me Get healed by a healer NPC
rest / camp / longcamp Rest and heal
sleep Sleep until dawn (full heal)
explore Scout current area for secrets
/map / m Show town map and locations
/map visual ASCII map of the city
/find Find shops, trainers, items citywide
/exits Show exits from current location
/nearby Services and NPCs in adjacent areas
/here Quick summary of current location
/route <place> Shortest path to a location
/track <npc> Locate NPC + show daily schedule
/whois <npc> NPC info card (role, shop, faction)
/recap Quick state summary
Topics:
?navigation travel Traveling between locations
?navigation look Looking and examining
?navigation rest Resting, camping, and food
?navigation sleep Sleeping until dawn
?navigation explore Exploring and discovery
?navigation healing Healers and recovery
?navigation map Map and fog of war
?navigation posture Sit, stand, kneel, lie down
?navigation weather Weather effects on gameplay
?navigation hunger Hunger and thirst mechanics
?navigation fatigue Physical fatigue and recovery
?navigation drowsiness Sleep pressure and drowsiness tiers
?navigation find Find shops, trainers, items citywide
?navigation overview /recap, /here, /nearby, /atlas
?night population Day/night NPC visibility
Navigation — Travel¶
Traveling between locations
Navigation — Travel
Use go for compass directions, enter for named exits:
go <direction> Compass movement (n, s, e, w, ne, etc.)
enter <place> Enter a location exit (e.g. enter cellar)
Auto-walk to distant locations:
walk to <place> Walk to any discovered location
go to <place> Same as walk to
walk Resume a paused walk
/stop Cancel an active walk
Auto-walk finds the shortest path and moves you
step by step with pacing. Combat or player input
pauses the walk. Type 'walk' to resume. Only works
for discovered locations.
Inter-city travel:
Walk to a location in another town from a gate.
The journey follows a road with terrain, encounters,
and dangers. Higher-danger routes have more combat.
A progress bar shows your position on the road.
Rain and storms slow travel. First visit shows a
road description. Followers comment during travel.
Locations are connected by exits. Use /exits to see
available destinations. Use /find to search citywide.
Followers automatically travel with you. Entering a
new location advances time and may trigger encounters.
Navigation — Look¶
Looking and examining
Navigation — Look
look / l See location, NPCs, items, exits
look <target> Examine a character (LLM description)
examine <target> Same as look <target>
/desc <target> Force-regenerate a description
Plain 'look' is silent (no LLM call, no time cost).
'look <name>' generates a cached description via the LLM.
Not the same as 'search' (loot bodies) or
'explore' (scout for hidden things).
See ?looking for a full comparison.
Navigation — Rest & Camp¶
Resting, camping, and food
Navigation — Rest & Camp
rest Rest for 1 phase, heal Con/3 HP
camp Camp for 1 phase, auto-eat best food
Heal = Con/3 + food heal value
longcamp Camp until dawn, heal each phase
Auto-eats best food on first phase
Followers heal Con/3 per phase (no food bonus).
All three commands are silent actions.
Camp with no food = same healing as rest.
Navigation — Sleep¶
Sleeping until dawn
Navigation — Sleep
sleep Sleep until dawn, fully heal
sleep with <npc> Sleep with a consenting follower
Sleeping advances time to dawn and fully restores HP
for the player and all followers. Knocked-out followers
are revived.
'sleep with <npc>' requires consent and following status.
Both characters fully heal. Triggers a narration call.
See ?social romance for consent details.
Navigation — Healing¶
Healers and recovery
Navigation — Healing
heal / heal me Get healed by a healer NPC
Requires a healer NPC (tagged 'healer') at your
location. Cost: 1g per 2 HP missing (minimum 5g).
Restores you to full health.
Healer locations:
Ghelmyon Temple of the Dawn (Sister Miriam)
Thornwood Forest Shrine (Oakwise)
Millhaven Riverside (Elda)
Darkhollow The Bone Chapel (Mortus)
If you are knocked out (0 HP), you automatically
wake at the nearest healer with 25% HP.
A treatment fee of 20% of your gold is deducted
(minimum 10g, can't go below 0).
Navigation — Hunger & Thirst¶
Hunger and thirst mechanics
Navigation — Hunger & Thirst
Your body needs food and drink. Both drain each phase
(scale 0-100%, 100% = fully sated).
Decay rates (per phase):
Idle/walking -3 hunger, -4 thirst
Combat -5 hunger, -6 thirst
Resting/sitting -2 hunger, -3 thirst
Penalty tiers:
75-100% Well Fed / Hydrated — no penalty
50-74% Peckish / Dry — flavor only
25-49% Hungry / Thirsty — -3 STR/DEX
10-24% Famished / Dehydrated — -8 combat rolls, no HP regen
0-9% Starving / Parched — -15 combat rolls, HP drain
Satisfaction:
Cheap food (bread, jerky) +20 hunger
Meals (stew, roast) +40 hunger
Feasts (tavern specials) +60 hunger
Drinks (water, tea, milk) +40 thirst
Alcohol +15 thirst (partial)
Soups/broths +20 thirst bonus
Sleep restores to 70%/60%
Commands:
/hunger Show hunger and thirst levels
/stats Shows in status section
See also: ?navigation fatigue
Navigation — Fatigue¶
Physical fatigue and recovery
Navigation — Fatigue
Physical exhaustion (0-100%) affects combat accuracy.
Fatigue drains from actions and recovers with rest.
Drain amounts:
Attacking (player) -6 per swing
Being hit by enemy -3 per hit received
Spellcasting -8 per spell
Crafting -5 per recipe
Walking -1 per location
Penalty tiers (combat roll difficulty):
75-100% Rested — no penalty
50-74% Mildly tired — no mechanical penalty
25-49% Tired — +5 attack difficulty
10-24% Exhausted — +15 attack difficulty
0-9% On the verge of collapse — +30 attack difficulty
Recovery:
rest / sit +20 (quick breather)
camp / longcamp +30 per phase rested
sleep Full restore (100%)
bathe (bathhouse) +60
Commands:
/fatigue Show current fatigue level
Navigation — Drowsiness¶
Sleep pressure and drowsiness tiers
Navigation — Drowsiness
Staying awake too long causes drowsiness — separate
from fatigue. Drowsiness tracks hours awake.
Tiers:
Alert (0-12h) No penalty
Mildly Drowsy (12-18h) Minor perception loss
Drowsy (18-22h) -4 PER/WIL/INT/CHA, narrator hints
Severely Drowsy (22-26h) -8 PER/WIL/INT/CHA, narration hazy
On the Verge (26h+) -12 PER/WIL/INT/CHA, collapse risk
Combat effects:
Drowsy +10 attack difficulty
Severely Drowsy +20 attack difficulty
On the Verge +30 attack difficulty
Recovery:
sleep Full reset (hours-awake → 0)
rest / camp Partial (hours-awake reduced)
Shown in /stats under Status. See also: ?navigation fatigue
Navigation — Explore¶
Exploring and discovery
Navigation — Explore
explore Scout current area
Exploring discovers adjacent locations connected to
your current position. Newly discovered locations
become available for travel.
A Perception-based tracking check determines whether
you find hidden items in the area.
Exploring advances time by one phase.
This is different from 'examine' (inspect a specific
thing) and 'search' (loot a knocked-out NPC).
See ?looking for a full comparison.
See ?navigation map for fog of war.
Navigation — Map¶
Map and fog of war
Navigation — Map
/map / m Map menu (micro/mini/macro/world)
/map visual ASCII map of the city with paths
/map micro Exits from current location
/map mini District overview
/map macro Full town map
/map world All towns and connections
/citymap Interactive map (terminal only)
/exits Show exits from current location
/nearby Services and NPCs in adjacent areas
/find Search citywide for shops/trainers
/route <place> Show shortest path to a location
Map symbols: @ = you, + = building, · = visited,
? = unexplored, ─│╲╱ = paths between locations.
Locations must be discovered before you can travel to
them. Use 'explore' to discover adjacent locations.
Entering a location also adds it to discovered.
Navigation — Posture¶
Sit, stand, kneel, lie down
Navigation — Posture
sit / sit down Sit down
sit on <thing> Sit on furniture (bed, chair)
stand / stand up Stand up
kneel / kneel down Kneel
kneel by <thing> Kneel by something
lie / lay / lie down Lie down
lay on <thing> Lie on furniture
crouch / squat Crouch
prone Go prone
get up Stand up
Postures affect stealth, rest, and combat:
Crouching: +10 stealth
Lying: +15 stealth, +rest, -20 combat
Prone: +20 stealth, -30 combat
Use 'pray' or 'worship' for prayer.
Navigation — Weather¶
Weather effects on travel and combat
Navigation — Weather
/weather Check current conditions
Weather changes every phase (2 hours) and
affects outdoor gameplay in several ways.
Types: clear, cloudy, fog, rain, drizzle,
storm, snow, wind, hail
Intensity: light, moderate, heavy
Wind: calm, breezy, windy, gale
Effects (outdoors only):
Travel time: Rain +10-40%, Storm +50-70%,
Snow +20-60%, Gale +15% extra
Skill checks: Rain -5, Storm -12, Snow -8,
Fog -6, Hail -10 (to threshold)
Combat: Rain +5 threshold, Storm +10,
Fog +8, Snow +6, Hail +7
Heavy intensity = 1.5x penalty
Spell synergy: Rain boosts frost/lightning,
weakens fire. Snow boosts frost.
Clear sky boosts fire spells.
Shop prices: Storm raises food/drink 5-8%.
Snow raises food 10%, material 8%.
Spawns: Rain brings rats/undead. Fog
brings predators. Storm suppresses
80% of outdoor ambient NPCs.
Navigation — Find¶
Search citywide for shops, trainers, items
Navigation — Find
/find shops List all shops and locations
/find trainers List all skill trainers
/find healers List all healers
/find <item> Find which shop sells an item
/find <skill> Find who trains a skill
The find command searches across the entire city,
not just your current location. Results include
the NPC name, location, and district.
Tip: Combine with /route to get directions.
Example: /find iron sword → Blacksmith at Forge & Anvil
/route forge
Navigation — Quick Reference¶
Situational awareness commands
Navigation — Situational Awareness
Several commands help you stay oriented:
/here Quick summary of current location:
NPCs, services, shops, exits
/nearby Services and NPCs one step away
/recap Full state summary: location, time,
weather, party, quests, gold
/atlas [town] All discovered locations by district
/exits Exits from current location
/whois <npc> NPC info card
/track <npc> Find NPC + show daily schedule
Tip: /here is the quickest way to see what's around.
/recap gives a broader picture of your situation.
/atlas shows everywhere you've been.