Loot Rolling¶
Loot Rolling¶
Party loot distribution, Need/Greed/Pass system
Loot Rolling
When a creature dies with party members present, valuable
loot goes to a Need/Greed/Pass roll instead of auto-pickup.
Roll Types:
Need You can equip or use the item. Always beats Greed.
Greed You want the gold value. Beats Pass.
Pass Skip this item.
Among the same roll type, highest d100 wins.
Automatic Rules:
Common items (value < 10): Auto-pickup by you
Quest items: Always go to you
Gold: Split evenly among party
Uncommon+ items (value 10+): Roll if in party
Companions auto-roll based on their class:
Warriors need weapons, mages need staves, etc.
All companions Greed items they can't equip.
See also: ?party trade, ?social mercs, ?items