Info¶
Info¶
Stats, skills, time, journal, memory
Info
Commands:
/char Your identity card
/stats <name|me> Show character stats
/sheet <name|me> Full character sheet
/skills [name|me] Show skills and ranks
ss [name|me] Short stats one-liner
ssk [name|me] Short skills one-liner
/status Active buffs, debuffs, conditions
/time Show current time and day
/calendar In-world date + Waning cycle
/journal / j Show quests and scene info
/quest [name] Quest detail, history, abandon
/note <text> Add a journal note
/memory / /mem Show stored memories
/rel [name] Show relationships
/faction [name] Faction detail view
/bestiary Creature discovery log
/atlas Town and ecosystem overview
/checkstate / /cs Debug world state
Info — Character¶
Your identity — class, race, appearance, relationships
Info — Character
/char Show your identity card
/stats <name|me> Combat stats and attributes
/sheet <name|me> Full character sheet (everything)
/char shows: class, race, gender, height, build,
appearance, title, housing, spouse, close friends,
and personality traits.
Your class determines which skills level faster
and which abilities you unlock. Your race affects
NPC reactions and dialogue flavor.
Info — Stats¶
Character attributes
Info — Stats
/stats <name|me> Show stats with adjectives
ss [name|me] Short one-liner stats
/sheet <name|me> Full character sheet
Attributes: Strength, Dexterity, Constitution,
Intelligence, Wisdom, Charisma, Luck
Equipment can modify effective stats.
Offense/defense bonuses derive from stats.
Info — Skills¶
Skill ranks and sub-skills
Info — Skills
/skills [name|me] Show all skills and ranks
ssk [name|me] Short skills one-liner
Skills improve through use. Each successful action
earns skill points toward the next rank.
Sub-skills (jab, slash, etc.) level independently
under their parent skill.
Info — Time¶
Day/phase clock and weekly cycle
Info — Time
/time Show current time
/calendar Show day, weather, Waning
PHASES: dawn → morning → afternoon → dusk → evening → night
Actions like traveling advance the phase.
WEEKLY CYCLE (7-day fantasy week):
Moonday — start of the week
Towerday — watch towers, guard rotations
Marketday — shops busier, better trade
Fieldday — farmers and laborers
Forgeday — smiths and crafters
Restday — shops closed, temple & tavern busy
Darkday — end of the week, quiet
On Restday, most shops close. NPCs relax at home,
visit the temple, or drink at the tavern.
Info — Calendar¶
Moon phases, holidays, months, years
Info — Calendar
/calendar Full calendar display
/cal, /date, /moon Aliases
MONTHS (30 days each, 120-day year):
Thawmoon — spring
Solstice — summer
Harvestfall — autumn
Frostmarch — winter
MOON (16-day cycle, 8 phases):
new moon → waxing crescent → first quarter →
waxing gibbous → full moon → waning gibbous →
last quarter → waning crescent
Full moon: undead stronger, better visibility
New moon: stealth easier, poor visibility
HOLIDAYS: 8 festivals per year (Thaw Festival,
Midsummer Night, Harvest Home, Darknight, etc.)
Each has unique effects on shops, NPCs, spawns.
Info — Journal¶
Quests and objectives
Info — Journal
/journal / j Show quests and scene info
/quest <npc> Accept quest from NPC
The journal tracks active, completed, and failed
quests. Quests are accepted from NPCs who have
a 'want' defined.
Info — Memory¶
Episode summaries and NPC memories
Info — Memory
/memory / /mem Show stored memories
The game periodically summarizes episodes and
records facts about NPCs. These memories are
injected into narrator prompts for continuity.
Memories persist across save/load.