Mage Factions¶
Mage Factions¶
Detailed guide to the five mage factions
Mage Factions of Ghelmyon
Five traditions of magic vie for influence across the
land. Each teaches unique spell schools and offers
specialization paths at honored reputation.
ARCANE COLLEGIUM (Ghelmyon)
Schools: Evocation, Abjuration
Location: Collegium Tower, Temple Quarter
Paths: Evoker (raw power), Abjurer (protection)
Style: Structured study, academic hierarchy.
The oldest formal school of magic. Respected
but rigid — they distrust hedge magic.
RIVER SEERS (Millhaven)
Schools: Divination, Restoration
Location: The Seer's Sanctum, Millhaven
Paths: Diviner (foresight), Healer (restoration)
Style: Contemplative, patient, wise.
They read the rivers and speak in riddles.
Best healers in the realm.
DEEP CIRCLE (Darkhollow)
Schools: Transmutation, Earth
Location: The Deep Halls, Darkhollow Mines
Paths: Transmuter (enhance/alter), Earth Shaper
Style: Practical, hands-on, forge-oriented.
Masters of reshaping matter. Allied with
miners and smiths.
WILD COVEN (Thornwood)
Schools: Nature, Storms
Location: The Grove, Thornwood Forest
Paths: Beastcaller (summons), Stormcaller (weather)
Style: Untamed, instinctive, fiercely independent.
They reject the Collegium's book-learning and
draw power from the living world.
PALE ORDER (????)
Schools: Necromancy
Location: Unknown to most
Style: Forbidden, secretive.
Whispered about in dark corners. Finding them
is the first test.
REPUTATION & RANKS:
Neutral ..... Can visit, basic training
Friendly .... Access to mid-tier spells
Honored ..... Choose a specialization path
Exalted ..... Path Tier 2 perks
Champion .... Path Tier 3 perks (ultimate)
RIVALRIES:
Collegium vs Wild Coven — academic vs instinct
Deep Circle vs Pale Order — creation vs death
Rising in one faction may strain ties with rivals.
Individual pages: ?collegium, ?river-seers,
?deep-circle, ?wild-coven
See also: ?magic, ?spells, ?reputation