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Mage Factions

Mage Factions

Detailed guide to the five mage factions

Mage Factions of Ghelmyon

Five traditions of magic vie for influence across the
land. Each teaches unique spell schools and offers
specialization paths at honored reputation.

ARCANE COLLEGIUM (Ghelmyon)
  Schools: Evocation, Abjuration
  Location: Collegium Tower, Temple Quarter
  Paths: Evoker (raw power), Abjurer (protection)
  Style: Structured study, academic hierarchy.
  The oldest formal school of magic. Respected
  but rigid — they distrust hedge magic.

RIVER SEERS (Millhaven)
  Schools: Divination, Restoration
  Location: The Seer's Sanctum, Millhaven
  Paths: Diviner (foresight), Healer (restoration)
  Style: Contemplative, patient, wise.
  They read the rivers and speak in riddles.
  Best healers in the realm.

DEEP CIRCLE (Darkhollow)
  Schools: Transmutation, Earth
  Location: The Deep Halls, Darkhollow Mines
  Paths: Transmuter (enhance/alter), Earth Shaper
  Style: Practical, hands-on, forge-oriented.
  Masters of reshaping matter. Allied with
  miners and smiths.

WILD COVEN (Thornwood)
  Schools: Nature, Storms
  Location: The Grove, Thornwood Forest
  Paths: Beastcaller (summons), Stormcaller (weather)
  Style: Untamed, instinctive, fiercely independent.
  They reject the Collegium's book-learning and
  draw power from the living world.

PALE ORDER (????)
  Schools: Necromancy
  Location: Unknown to most
  Style: Forbidden, secretive.
  Whispered about in dark corners. Finding them
  is the first test.

REPUTATION & RANKS:
  Neutral ..... Can visit, basic training
  Friendly .... Access to mid-tier spells
  Honored ..... Choose a specialization path
  Exalted ..... Path Tier 2 perks
  Champion .... Path Tier 3 perks (ultimate)

RIVALRIES:
  Collegium vs Wild Coven — academic vs instinct
  Deep Circle vs Pale Order — creation vs death
  Rising in one faction may strain ties with rivals.

Individual pages: ?collegium, ?river-seers,
  ?deep-circle, ?wild-coven
See also: ?magic, ?spells, ?reputation