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Economy — Shops, Stock & NPC Spending

Economy — Shops, Stock & NPC Spending

How the living economy works

Economy — Shops, Stock & NPC Spending

Ghelmyon has a living economy. Shops have finite stock,
NPCs earn and spend real gold, and supply chains affect
prices and availability.

Shop Stock
  Shops carry limited quantities of each item.
  Consumables (food, potions): up to 10 in stock
  Equipment (weapons, armor):  up to 2 in stock
  Other items:                 up to 5 in stock

  When an item sells out, you'll see:
  "Sold out. Check back tomorrow."
  Shops restock at dawn. Restock depends on:
  - The shopkeeper having enough gold for wholesale
  - Supply chain levels (low supply = slower restock)

NPC Spending
  NPCs spend gold during their daily routines:
  - At taverns: ordering food and drink
  - At markets: buying supplies
  - At temples: donating (pious NPCs only)
  Poor NPCs may eye the menu but walk away.

NPC Income
  NPCs earn gold daily based on their occupation:
  Innkeeper 80s, Shopkeeper 60s, Guard 40s, etc.
  NPCs who can't cover expenses accumulate debt.
  After 5 days in debt, guards drag them to jail.

Supply Chain
  Production sites (farms, mills, quarries) produce
  goods that flow to town shops. Low supply means
  higher prices and slower restocking.
  Type /supply to see supply levels.

Price Modifiers
  Many factors affect prices: haggling (barter skill),
  reputation, supply/demand, faction standing, bounty,
  weather, and relationship with the shopkeeper.