Economy — Shops, Stock & NPC Spending¶
Economy — Shops, Stock & NPC Spending¶
How the living economy works
Economy — Shops, Stock & NPC Spending
Ghelmyon has a living economy. Shops have finite stock,
NPCs earn and spend real gold, and supply chains affect
prices and availability.
Shop Stock
Shops carry limited quantities of each item.
Consumables (food, potions): up to 10 in stock
Equipment (weapons, armor): up to 2 in stock
Other items: up to 5 in stock
When an item sells out, you'll see:
"Sold out. Check back tomorrow."
Shops restock at dawn. Restock depends on:
- The shopkeeper having enough gold for wholesale
- Supply chain levels (low supply = slower restock)
NPC Spending
NPCs spend gold during their daily routines:
- At taverns: ordering food and drink
- At markets: buying supplies
- At temples: donating (pious NPCs only)
Poor NPCs may eye the menu but walk away.
NPC Income
NPCs earn gold daily based on their occupation:
Innkeeper 80s, Shopkeeper 60s, Guard 40s, etc.
NPCs who can't cover expenses accumulate debt.
After 5 days in debt, guards drag them to jail.
Supply Chain
Production sites (farms, mills, quarries) produce
goods that flow to town shops. Low supply means
higher prices and slower restocking.
Type /supply to see supply levels.
Price Modifiers
Many factors affect prices: haggling (barter skill),
reputation, supply/demand, faction standing, bounty,
weather, and relationship with the shopkeeper.