Dungeons¶
Dungeons¶
Dungeon difficulty guide and known entrances
DUNGEONS
========
The world beneath the cities is layered and dangerous.
ENTERING:
"enter dungeon" or "descend" at a dungeon entrance
"explore" for open exploration zones
"enter mine" or "descend mine" at the Sunken Mines
KNOWN ENTRANCES:
The Sewers (Warren) Rats, smugglers, rising water [Novice]
The Crypt (Temple Quarter) Undead, cursed tombs [Journeyman]
Sunken Mines (Gate Road) Creatures, ore veins, 7 floors [Journeyman]
Millhaven Undercroft Smuggler tunnels, traps [Journeyman]
Thornwood Barrow Curse-stacking undead dungeon [Veteran]
Darkhollow Depths Magma, heat gauge, fire creatures [Veteran]
TIPS:
Bring health potions. Rest spots exist but are rare deeper down.
The sewers are the safest start. Layer 0 is survivable for beginners.
Deeper floors have better loot but nastier enemies.
Getting knocked out means lost loot and a rescue fee.
Each dungeon resets at dawn. One run per day.
Pay attention to the entrance — if it feels wrong, it probably is.
See also: ?combat, ?potions, ?mercs