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Dungeons

Dungeons

Dungeon difficulty guide and known entrances

DUNGEONS
========

The world beneath the cities is layered and dangerous.

ENTERING:
  "enter dungeon" or "descend" at a dungeon entrance
  "explore" for open exploration zones
  "enter mine" or "descend mine" at the Sunken Mines

KNOWN ENTRANCES:
  The Sewers (Warren)           Rats, smugglers, rising water     [Novice]
  The Crypt (Temple Quarter)    Undead, cursed tombs               [Journeyman]
  Sunken Mines (Gate Road)      Creatures, ore veins, 7 floors     [Journeyman]
  Millhaven Undercroft          Smuggler tunnels, traps            [Journeyman]
  Thornwood Barrow              Curse-stacking undead dungeon      [Veteran]
  Darkhollow Depths             Magma, heat gauge, fire creatures  [Veteran]

TIPS:
  Bring health potions. Rest spots exist but are rare deeper down.
  The sewers are the safest start. Layer 0 is survivable for beginners.
  Deeper floors have better loot but nastier enemies.
  Getting knocked out means lost loot and a rescue fee.
  Each dungeon resets at dawn. One run per day.
  Pay attention to the entrance — if it feels wrong, it probably is.

See also: ?combat, ?potions, ?mercs