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Crafting

Crafting

Craft items from materials at stations

Crafting

Commands:
  craft <recipe>     Craft an item (must be at correct station)
  /recipes           List recipes available at current station
  /recipes <filter>  Search recipes by name or category
  /cookbook           Browse recipes by station with can-craft
  cr                 Abbreviation for craft

Stations:
  Forge              Blacksmith — weapons and armor
  Cookfire           Tavern/Inn — food and drinks
  Workbench          Forest Clearing — leather and accessories
  Alchemy Bench      Temple — potions and elixirs

Crafting uses a skill check (d100):
  Success            Materials consumed, item created
  Critical (95+)     Bonus output quantity
  Failure            50% of materials lost, no output
  Fumble (5-)        All materials lost, no output

Skills improve with each attempt regardless of outcome.
Use /recipes at a station to check ingredient availability.

Topics:
  ?crafting stations           Station types and locations
  ?crafting recipes            Recipe discovery and browsing
  ?crafting materials          Where to find ingredients
  ?crafting skills             Crafting skills and difficulty
  ?crafting quality            Quality tiers (Crude to Masterwork)
  ?crafting enchanting         Enchanting and inscribing gear
  ?crafting chains            Tradeskill chains and unlocks

Crafting — Stations

Station types and locations

Crafting — Stations

You must be at the correct station to craft.

Station           Location              Crafts
───────────────── ───────────────────── ──────────────
Forge             Blacksmith            Weapons, armor,
                  (Forge & Anvil)       smelting ores
Cookfire          Tavern, Tea House,    Food, drinks,
                  Bakery                preserves
Workbench         Forest Clearing,      Leather gear,
                  Guild Cellar          accessories
Alchemy Bench     Temple of the Dawn    Potions, elixirs,
                                        remedies
Pharmacy Lab      Specialist shops      Advanced elixirs
                  (herbalism 20+ req)   (skill-gated)
Loom              Weaver's Quarter      Thread, cloth,
                                        garments (tailoring)
Jeweler's Bench   Goldsmith District    Rings, necklaces,
                                        bracelets, circlets

/cookbook aliases: cook, smith, alchemy, pharmacy, tailor, gem

Crafting — Recipes

Recipe discovery and browsing

Crafting — Recipes

Commands:
  /cookbook                   Browse all stations
  /cookbook <station>         List recipes at station
  /cookbook <recipe>          Show recipe details
  /recipes                   Recipes at current station
  /recipes <filter>          Search by name

Recipe Discovery:
  18 starter recipes are known from the start.
  Others are discovered by crafting them or
  reading recipe scrolls found as loot.

Recipe Count (~222 total):
  Forge           ~38 (weapons, armor, smelting)
  Cookfire        ~27 (meals, feasts, tea)
  Workbench       ~48 (leather, accessories)
  Alchemy Bench   ~44 (potions, elixirs)
  Pharmacy Lab     ~9 (advanced, skill-gated)
  Loom            ~18 (thread, cloth, garments)
  Jeweler's Bench ~20 (rings, necklaces, masterwork jewelry)

Crafting — Materials

Where to find ingredients

Crafting — Materials

Sources:

Combat loot — Kill creatures for drops:
  Wolves: wolf_pelt, wolf_fang
  Spiders: spider_silk, spider_venom_sac
  Trolls: troll_hide, troll_blood
  Undead: bone_dust, wraith_essence
  Kobolds: kobold_scale, kobold_trinket

Foraging (wilderness/dungeons):
  forage             Gather herbs, mushrooms
  Basic: herb, rare_herb, wolfsbane, lavender
  Fungi: glowcap, cave_mushroom

Mining & smelting:
  iron_ore + coal → iron_ingot (at forge)

Shops:
  Honey, salt, base weapons/armor to upgrade

Garbage searching:
  search garbage     Random junk & rare finds

Tip: Use /cookbook <recipe> to check ingredients.

Crafting — Skills

Crafting skills and difficulty

Crafting — Skills

Each recipe uses a parent skill + sub-skill:
  Smithing       forge_weapon, forge_armor, temper
  Leatherwork    tan_hide, stitch_armor, reinforce
  Cooking        cook_meal, cook_feast, preserve
  Herbalism      brew_remedy, brew_elixir, distill
  Tailoring      spin_thread, weave_cloth, sew_garment,
                 embroider, fine_tailor  (station: Loom)
  Jewelcrafting  cut_gem, wire_setting, set_stone,
                 engrave, master_setting  (station: Jeweler's Bench)

Skill check outcomes:
  Critical (95+)   Bonus output quantity
  Success          Item crafted normally
  Failure          50% materials lost, no item
  Fumble (5-)      All materials lost, no item

Recipe difficulty modifiers:
  Easy   -10 to 0    (rat leather, campfire tea)
  Average  0 to +10  (wolf armor, healing salve)
  Hard   +10 to +20  (spider silk cloak, troll vest)

Pharmacy recipes require herbalism rank 20+
(Familiar tier). Skill points awarded on every
attempt regardless of success or failure.

Crafting — Enchanting

Enchanting and inscribing gear

Crafting — Enchanting

Commands:
  enchant <item> with <rune>   Apply a rune to equipment
  inscribe <item> with <rune>  Inscribe a rune onto gear

Enchanting adds magical properties to equipment:
  stat bonuses, elemental damage, resistances, or
  special effects.

Requirements:
  - A rune item (found as loot or crafted)
  - An equipment item with an open enchantment slot
  - Enchanting skill rank (higher rank = better runes)

Sub-skills:
  imbue          Apply elemental enchantments
  inscribe       Write protective runes
  disenchant     Remove enchantments (risky)

Higher enchanting skill reduces failure chance
and unlocks more powerful enchantment types.

Tip: Disenchanting can salvage runes from unwanted
gear, but may destroy the item on failure.

Crafting — Quality

Crafting quality tiers and how they work

Crafting — Quality

Crafted items have a quality tier based on your
skill level and a d100 roll:

Tier           Stat Effect   How to get
─────────── ─────────── ────────────────────
Crude         -30% stats   Low skill or bad roll
Standard      Base stats   Default at mid skill
Fine          +20% stats   High skill + good roll
Masterwork   +50% stats   Very high skill + luck

The roll formula: skill_level + luck/2 + d100.
  Masterwork: total >= 180
  Fine:       total >= 130
  Standard:   total >= 70
  Crude:      below 70

Critical success (roll >= 95) guarantees at least
Fine quality.

Quality affects:
  - Item name ("Fine Iron Sword")
  - Damage, armor, and stat bonuses
  - Sell value

All crafted items show the crafter's name
(maker's mark) when inspected.

Tip: Raise your crafting skill and Luck stat
to consistently hit Fine and Masterwork.

Crafting — Tradeskill Chains

Tradeskill prerequisites and progression

Crafting — Tradeskill Chains

Some crafting skills require training in a
prerequisite skill before they can be learned.
When you reach the required rank, you'll see a
discovery message and can seek out a trainer.

Chain                          Unlock
──────────────────────────── ─────────
Outdoors rank 5              → Smithing
Outdoors rank 5              → Leatherwork
Herbalism rank 5             → Alchemy
Herbalism rank 20            → Pharmacy
Tailoring rank 10            → Enchanting

No prerequisites:
  Cooking, Tailoring, Woodworking, Jewelcrafting,
  Herbalism, Outdoors

Hidden skills (not in /skills until unlocked)
are gradually revealed as you progress.
This encourages natural exploration of crafting
rather than overwhelming new players.

Tip: Train Outdoors and Herbalism early — they
unlock the most tradeskill chains.