Crafting¶
Crafting¶
Craft items from materials at stations
Crafting
Commands:
craft <recipe> Craft an item (must be at correct station)
/recipes List recipes available at current station
/recipes <filter> Search recipes by name or category
/cookbook Browse recipes by station with can-craft
cr Abbreviation for craft
Stations:
Forge Blacksmith — weapons and armor
Cookfire Tavern/Inn — food and drinks
Workbench Forest Clearing — leather and accessories
Alchemy Bench Temple — potions and elixirs
Crafting uses a skill check (d100):
Success Materials consumed, item created
Critical (95+) Bonus output quantity
Failure 50% of materials lost, no output
Fumble (5-) All materials lost, no output
Skills improve with each attempt regardless of outcome.
Use /recipes at a station to check ingredient availability.
Topics:
?crafting stations Station types and locations
?crafting recipes Recipe discovery and browsing
?crafting materials Where to find ingredients
?crafting skills Crafting skills and difficulty
?crafting quality Quality tiers (Crude to Masterwork)
?crafting enchanting Enchanting and inscribing gear
?crafting chains Tradeskill chains and unlocks
Crafting — Stations¶
Station types and locations
Crafting — Stations
You must be at the correct station to craft.
Station Location Crafts
───────────────── ───────────────────── ──────────────
Forge Blacksmith Weapons, armor,
(Forge & Anvil) smelting ores
Cookfire Tavern, Tea House, Food, drinks,
Bakery preserves
Workbench Forest Clearing, Leather gear,
Guild Cellar accessories
Alchemy Bench Temple of the Dawn Potions, elixirs,
remedies
Pharmacy Lab Specialist shops Advanced elixirs
(herbalism 20+ req) (skill-gated)
Loom Weaver's Quarter Thread, cloth,
garments (tailoring)
Jeweler's Bench Goldsmith District Rings, necklaces,
bracelets, circlets
/cookbook aliases: cook, smith, alchemy, pharmacy, tailor, gem
Crafting — Recipes¶
Recipe discovery and browsing
Crafting — Recipes
Commands:
/cookbook Browse all stations
/cookbook <station> List recipes at station
/cookbook <recipe> Show recipe details
/recipes Recipes at current station
/recipes <filter> Search by name
Recipe Discovery:
18 starter recipes are known from the start.
Others are discovered by crafting them or
reading recipe scrolls found as loot.
Recipe Count (~222 total):
Forge ~38 (weapons, armor, smelting)
Cookfire ~27 (meals, feasts, tea)
Workbench ~48 (leather, accessories)
Alchemy Bench ~44 (potions, elixirs)
Pharmacy Lab ~9 (advanced, skill-gated)
Loom ~18 (thread, cloth, garments)
Jeweler's Bench ~20 (rings, necklaces, masterwork jewelry)
Crafting — Materials¶
Where to find ingredients
Crafting — Materials
Sources:
Combat loot — Kill creatures for drops:
Wolves: wolf_pelt, wolf_fang
Spiders: spider_silk, spider_venom_sac
Trolls: troll_hide, troll_blood
Undead: bone_dust, wraith_essence
Kobolds: kobold_scale, kobold_trinket
Foraging (wilderness/dungeons):
forage Gather herbs, mushrooms
Basic: herb, rare_herb, wolfsbane, lavender
Fungi: glowcap, cave_mushroom
Mining & smelting:
iron_ore + coal → iron_ingot (at forge)
Shops:
Honey, salt, base weapons/armor to upgrade
Garbage searching:
search garbage Random junk & rare finds
Tip: Use /cookbook <recipe> to check ingredients.
Crafting — Skills¶
Crafting skills and difficulty
Crafting — Skills
Each recipe uses a parent skill + sub-skill:
Smithing forge_weapon, forge_armor, temper
Leatherwork tan_hide, stitch_armor, reinforce
Cooking cook_meal, cook_feast, preserve
Herbalism brew_remedy, brew_elixir, distill
Tailoring spin_thread, weave_cloth, sew_garment,
embroider, fine_tailor (station: Loom)
Jewelcrafting cut_gem, wire_setting, set_stone,
engrave, master_setting (station: Jeweler's Bench)
Skill check outcomes:
Critical (95+) Bonus output quantity
Success Item crafted normally
Failure 50% materials lost, no item
Fumble (5-) All materials lost, no item
Recipe difficulty modifiers:
Easy -10 to 0 (rat leather, campfire tea)
Average 0 to +10 (wolf armor, healing salve)
Hard +10 to +20 (spider silk cloak, troll vest)
Pharmacy recipes require herbalism rank 20+
(Familiar tier). Skill points awarded on every
attempt regardless of success or failure.
Crafting — Enchanting¶
Enchanting and inscribing gear
Crafting — Enchanting
Commands:
enchant <item> with <rune> Apply a rune to equipment
inscribe <item> with <rune> Inscribe a rune onto gear
Enchanting adds magical properties to equipment:
stat bonuses, elemental damage, resistances, or
special effects.
Requirements:
- A rune item (found as loot or crafted)
- An equipment item with an open enchantment slot
- Enchanting skill rank (higher rank = better runes)
Sub-skills:
imbue Apply elemental enchantments
inscribe Write protective runes
disenchant Remove enchantments (risky)
Higher enchanting skill reduces failure chance
and unlocks more powerful enchantment types.
Tip: Disenchanting can salvage runes from unwanted
gear, but may destroy the item on failure.
Crafting — Quality¶
Crafting quality tiers and how they work
Crafting — Quality
Crafted items have a quality tier based on your
skill level and a d100 roll:
Tier Stat Effect How to get
─────────── ─────────── ────────────────────
Crude -30% stats Low skill or bad roll
Standard Base stats Default at mid skill
Fine +20% stats High skill + good roll
Masterwork +50% stats Very high skill + luck
The roll formula: skill_level + luck/2 + d100.
Masterwork: total >= 180
Fine: total >= 130
Standard: total >= 70
Crude: below 70
Critical success (roll >= 95) guarantees at least
Fine quality.
Quality affects:
- Item name ("Fine Iron Sword")
- Damage, armor, and stat bonuses
- Sell value
All crafted items show the crafter's name
(maker's mark) when inspected.
Tip: Raise your crafting skill and Luck stat
to consistently hit Fine and Masterwork.
Crafting — Tradeskill Chains¶
Tradeskill prerequisites and progression
Crafting — Tradeskill Chains
Some crafting skills require training in a
prerequisite skill before they can be learned.
When you reach the required rank, you'll see a
discovery message and can seek out a trainer.
Chain Unlock
──────────────────────────── ─────────
Outdoors rank 5 → Smithing
Outdoors rank 5 → Leatherwork
Herbalism rank 5 → Alchemy
Herbalism rank 20 → Pharmacy
Tailoring rank 10 → Enchanting
No prerequisites:
Cooking, Tailoring, Woodworking, Jewelcrafting,
Herbalism, Outdoors
Hidden skills (not in /skills until unlocked)
are gradually revealed as you progress.
This encourages natural exploration of crafting
rather than overwhelming new players.
Tip: Train Outdoors and Herbalism early — they
unlock the most tradeskill chains.